Very Best Farmer?


-CosmicBlaze

 

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Originally Posted by ultrawatt View Post
I personally recommend using macro's "attached" to an attack rather than movement binds for a couple of reasons.
1. I recommend a macro because in a normal TF setting purples, oranges, blues etc. are still very useful.
2. And i recommend using them as an attack because in an ambush farm you won’t even be moving at all, unless you suck at farming somehow. :P
I found this to be suboptimal, it messes with your attack order. You never want to use another attack before footstomp if it is up, mu before burn, or fences before ball lightning, but by spamming your attack buttons in order to make sure you are not wasting inspirations you get a random attack order. There are also times when your on the move to either herd up some stragglers or break the next item that you want to continue to autocombine inspiration but not been rooted by an attack. These are just a few things I remember right of the top of my head that I remember from my testing, there are more and I would definitely not recommend putting insp combine macro into attacks only, perhaps putting them in both is the right answer if you insist in having them in attacks?

As far as the "not moving" thing in farm I don't get this at all. You don't have to actually move to combine, you just quickly hit the movement keys in a circular motion and character basically stands still.


 

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What's the name of the map that people use in ambush farms?


 

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Originally Posted by Deevian View Post
I found this to be suboptimal, it messes with your attack order. You never want to use another attack before footstomp if it is up, mu before burn, or fences before ball lightning, but by spamming your attack buttons in order to make sure you are not wasting inspirations you get a random attack order. There are also times when your on the move to either herd up some stragglers or break the next item that you want to continue to autocombine inspiration but not been rooted by an attack. These are just a few things I remember right of the top of my head that I remember from my testing, there are more and I would definitely not recommend putting insp combine macro into attacks only, perhaps putting them in both is the right answer if you insist in having them in attacks?
Ah, i may have not been clear the macro's for combing are put into attacks and the macro for using them is separate, attaching that to an attack is not recommended. Also, say you have 6 small purples and 3 small blues, one click will combine all of these into reds. So there is no need to spam your attacks at all, as you go about your attack chain they simply get combined.

Stragglers, other than a large mob of them, are not to be attacked. This is a waste of time are you should hopefully be at or near the ticket cap before it’s an issue.

You still combine insp using the forward button, which can un-center you and cause burn (at to a lesser extent FS) to not be at the target cap unless you only press it when you are rooted. But if that’s what you want, ok.

And you still haven’t addressed that you don't want to combine insp outside of AE, unbinding every time you go use your alt build and rebinding when you change back is just a *****.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Chuckles07 View Post
What's the name of the map that people use in ambush farms?
It seems everyone uses a different one.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
And you still haven’t addressed that you don't want to combine insp outside of AE, unbinding every time you go use your alt build and rebinding when you change back is just a *****.
Well, it sounds like they use their Brute just for farming so that shouldn't be a problem. Personally, I use keybinds that are only used to combine and use red inspirations and nothing else.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Well, it sounds like they use their Brute just for farming so that shouldn't be a problem. Personally, I use keybinds that are only used to combine and use red inspirations and nothing else.
At first, i also planned on using mine for farming only. But they start to grow on you now its one of my mains. >.<
And thats also a good way to combine insps, there are plenty of unused buttons out there.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
It seems everyone uses a different one.
And if people dont want to reveal it, thats fine.

I've just not had a lot of luck with the different maps that I've used so far, it seems like the crey-ish one and the warehouse both spawn the target group/object always in the same place.


 

Posted

Quote:
Originally Posted by ultrawatt View Post

And you still haven’t addressed that you don't want to combine insp outside of AE, unbinding every time you go use your alt build and rebinding when you change back is just a *****.

It's not a pain at all, I have a keybinds file that had the binds I use for normal mission content, I just have two keybinds to load either my farming binds or normal binds.


"Well, it sounds like they use their Brute just for farming so that shouldn't be a problem. Personally, I use keybinds that are only used to combine and use red inspirations and nothing else.
"

I have actually found myself doing a lot of normal content stuff between switching sides and back again for mu and working on my alpha slot. I've found my build surprisingly effective IF I have a support on my team, as the build just can't survive without help. With shields, it remains the AE buzzsaw in normal content that it is in farms. As such I normally build my own TF teams and make sure I pick up a combination of enough support/debuff/control that can overcome my lack of defense and allow us to buzz through TF's.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Ah, i may have not been clear the macro's for combing are put into attacks and the macro for using them is separate, attaching that to an attack is not recommended. Also, say you have 6 small purples and 3 small blues, one click will combine all of these into reds. So there is no need to spam your attacks at all, as you go about your attack chain they simply get combined.

Stragglers, other than a large mob of them, are not to be attacked. This is a waste of time are you should hopefully be at or near the ticket cap before it’s an issue.

You still combine insp using the forward button, which can un-center you and cause burn (at to a lesser extent FS) to not be at the target cap unless you only press it when you are rooted. But if that’s what you want, ok.

And you still haven’t addressed that you don't want to combine insp outside of AE, unbinding every time you go use your alt build and rebinding when you change back is just a *****.
You make a point, but there is about a half a second where you don't move when a movement key is pressed. (inertia I guess) quickly tapping strafe right and left doesn't really have an effect on your position, to speak of.


 

Posted

In all this, have we had a standardized speed test yet? I think I followed the whole thread and don't recall one.

Ie, pick a map and everyone runs their farmers on it for 2-3 runs, then post herostats tix/min & inf/min as well as individual run times?

I've seen people mention 90 second 1500 tix times, and I'm really curious about that. Dropping from my usual x3/8 to -1/8 only cut my time down 1-2 minutes or so (still well over 90s)... although I did forget to turn bosses off. Need to re-time with them off...

If people are wary of posting their pet arcs, we can get a list of people volunteering to get #s, and then PM them an arc. I'm sure someone with more editor knowledge than I could probably whip up a temp arc just for the occasion...


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by Lobster View Post
In all this, have we had a standardized speed test yet? I think I followed the whole thread and don't recall one.

Ie, pick a map and everyone runs their farmers on it for 2-3 runs, then post herostats tix/min & inf/min as well as individual run times?

I've seen people mention 90 second 1500 tix times, and I'm really curious about that. Dropping from my usual x3/8 to -1/8 only cut my time down 1-2 minutes or so (still well over 90s)... although I did forget to turn bosses off. Need to re-time with them off...

If people are wary of posting their pet arcs, we can get a list of people volunteering to get #s, and then PM them an arc. I'm sure someone with more editor knowledge than I could probably whip up a temp arc just for the occasion...
If you'd like to help fund the rest of my sets, I'd gladly participate.


 

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i usually farm crey's fire cyborgs with +0x8 no boss settings. ticket cap in around 2 mins 20 seconds.


 

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Originally Posted by mhmtrm View Post
i usually farm crey's fire cyborgs with +0x8 no boss settings. ticket cap in around 2 mins 20 seconds.
So farming = Ticket cap? What is the most efficient way to use those tickets? I'm assuming the end goal is Inf.


 

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Quote:
Originally Posted by icemanstryketh View Post
So farming = Ticket cap? What is the most efficient way to use those tickets? I'm assuming the end goal is Inf.
I kept seeing mention of fire farms, and that's a simple way to test. Plenty of folks farm outside on the behemoth farm & others... but not everyone has access to that, so I figured I'd level the field.

Also, tickets translate to inf at a pretty decent rate. 10-14 bronze & silver work fairly well, although you'll have to get used to deleting things. Lately I've been testing 45-50 bronze & silver & 30-34 bronze & silver. I wind up saving most of the good drops though, so I don't know about exact yields.

Quote:
If you'd like to help fund the rest of my sets, I'd gladly participate.
You can start farming with SOs, I did. Did a fire/ss/mu and a fire/fire/pyre tank starting from SOs, self funded via inf & tickets from AE (except for LotG, which were acquired via amerits).

Quote:
Originally Posted by mhmtrm
i usually farm crey's fire cyborgs with +0x8 no boss settings. ticket cap in around 2 mins 20 seconds.
I usually use the disco fire dude ae map.

I tried it on -1/8/no bosses and it takes me about 3 mins to clear the main room & nets 300 tix/min & 560k inf/min.

Generally I use 3/8/+ 2 teammates and it takes about 6 mins, 200 tix/min, 760k inf/min. I haven't tried this solo in a while, but the inf # should go up if that's all your after.

Not the fastest by a bit, but I do it pretty casually and only when there is nothing else going on and it's fast enough for me .

I'll try that fire cyborg mish, is it a normal mission or ae arc?


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

Quote:
Originally Posted by icemanstryketh View Post
So farming = Ticket cap? What is the most efficient way to use those tickets? I'm assuming the end goal is Inf.
The most efficient way to use the tickets depends on who you talk to, however bronze 10-14, 15-20, and 25-29 are all rolls I use. Some people like silvers as well, just NEVER do gold. EVER.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by Lobster View Post
You can start farming with SOs, I did. Did a fire/ss/mu and a fire/fire/pyre tank starting from SOs, self funded via inf & tickets from AE (except for LotG, which were acquired via amerits).
That is exactly what i did with my fire/ss/mu brute. after lvl 34 i start to farm myself with so's. i saved the tickets and use them for 30-34 silver rolls. i got plenty of good stuff. i crafted and selled them to make inf. i used some of the drops on my build too. i have 5 lotg uniques on my build which i rolled them from ae same lvl gold roll. so in my opinion after lvl 34 or 36 brutes are enough to take care their own..


 

Posted

Quote:
Originally Posted by mhmtrm View Post
so in my opinion after lvl 34 or 36 brutes are enough to take care their own..
I actually got my brute from 1-50 solo in AE. Low lvls are still good because, relative to your lvl, you still take out people quite fast with Blazing aura.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

i like 45-50 silver, just because i find those are recipes that i often want myself. and put them aside for another toon, or another build. also 35-39 silver. nobody wants to buy kinetic combats. so my inf number isnt very good, but i spose it saves me a lot of inf.


 

Posted

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Originally Posted by ultrawatt View Post
I actually got my brute from 1-50 solo in AE. Low lvls are still good because, relative to your lvl, you still take out people quite fast with Blazing aura.
Very true. I think I waited until I got burn, then tried it on a lark and boy was I surprised... hey am I 50 already? <.<


Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata

 

Posted

So here’s the story of my journey into making and setting up a SS/fire brute for farming.

I never really had a need for money, I made billions back in the day with the market (especially buying up PVP IO’s before the craze and selling them high. Now with so many alts and now people are starting to slot for S/L defense a lot of recipes I use have gone up in price, so I decided to solo ticket farm.

I tried it with my main elec/elec brute this brute is all set up for the max survival that you can probably get on an electric armor brute, still has great recharge. Tried out a +4/x8 boss electric ambush farm and had no problems, just not super blazing speeds and was pretty dull.

So I have rolled up a SS/Fire brute and he’s at 44 now going to get mu. I haven’t been rushing the leveling up doing lots of normal content/tf plus I’m level packed with my wife’s fire/cold corr (ice shields FTW) I have been solo farming to try him out and the results are great.

Even when I just had so’s it can blaze through mobs and is very fun. I’m building mine for a mix of farm/normal play. My final build has me at about 34 S/L defense with still some great recharge. It may not farm as fast as others but I can run outside of fire farms with no problems, especially if I have to fill in as the tank spot on a team. This may change if I ever make a 2nd build.

I will say it has been quite fun playing a ss/fire brute especially running on a ITF last night and just melting mobs at full speed.


Freedom Server - Main = Lil Bug & way too many alts to list

 

Posted

Quote:
Originally Posted by Shisui View Post
i like 45-50 silver, just because i find those are recipes that i often want myself. and put them aside for another toon, or another build. also 35-39 silver. nobody wants to buy kinetic combats. so my inf number isnt very good, but i spose it saves me a lot of inf.
I think I'm going to do this, because I still need a lot of the Io's myself lol.
Also sorry can you clarify what you meant by nobody wants to buy kinetic combats?



EDIT: Also /bindloadfile is apparently broken at the moment. Ugh.


 

Posted

Quote:
Originally Posted by icemanstryketh View Post
I think I'm going to do this, because I still need a lot of the Io's myself lol.
Now, this isnt really a thread about which rolls to do but i really dont recommend doing this. You will make more money rolling bronze or some other silver, just not the 45-50. If you roll something else you will simply make more money, enough money to simply buy what you need a lot quicker.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

I've had alot of luck going silver 10-14, netting +accuracy kismet, +regen ios


 

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i usually mash 10-14 and 15-19 bronze switching it up with 35-39 silvers


 

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I'm stuck between 20-24 bronzes and 35-39 silvers
Silver is tempting but bronze is too because you get so many more rolls.