Very Best Farmer?
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
6 minutes is slow, but no one claimed that they could run that map in 3 minutes.
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But i plan to take a look at it later today.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
no way i'm giving that influ for someone to hold |
Needless to say, between that and the discrepancies with the terms I was willing to agree with, I'll pass (although it would be pretty easy to win your challenge, even on that inefficient map... You didn't say "bosses enabled").
Needless to say, between that and the discrepancies with the terms I was willing to agree with, I'll pass (although it would be pretty easy to win your challenge, even on that inefficient map... You didn't say "bosses enabled").
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Have you ever farmed 1-50? I don't farm 2-3 minute maps on propose, more resets = more time wasted. Your stating this is a bad map because you have to click on 2 doors and walk 30ft?
So help me out, whats a non-pug map?
What are the standard fire ambush maps in AE? Names or arc #s?
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Anywho, I use either #423253 (bosses off or teamed) or #460877 (solo with bosses). Don't think anyone else here does though haha.
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
Seems like there isnt one. Everybody likes to use a different one, which i think is good so one mish doesnt become too popular but im paranoid. >.<
Anywho, I use either #423253 (bosses off or teamed) or #460877 (solo with bosses). Don't think anyone else here does though haha. |
To be honest, I have farmed with iMidget before and his elec/fire wasn't exactly a slouch. My (ss/fa/mu)'s name is Inflamaty on freedom.
However, I think all sides here are a bit off. I probably could not clear crey fire cyborgs in 3 minutes, 4-5 minutes seems closer to reality and at that rate I am above 100 mil per hour and well above 10000 tix/hour as well. And imidgit's claim of a fire/fire scapper being the farming king is just wrong. The only scrapper that comes close to ss/fa/mu is a elec/SD with an extremely expensive recharge intensive build. The autotaunt is a HUGE factor, I have already given up on my spines/fa scrapper because of it, the elec/SD scrapper would fair better since they work differently(ie instantly kill thus not given them time to run) Although they still have to find a way to actually live in a ambush style farm, which for a SD scrapper is not exactly easy, a problem made worse by the extreme need for recharge placing a significant strain on the IO build as far as any defense goes, its pretty much totally dependent on inspirations for survival. The lack of a heal also gives this build problems. Finally the 90% vs 75% resistance cap gives brutes a nearly insurmountable lead in ambush style farms, it is a different from being able to go afk for a minute and come back with 80% health remain(my brute) to constantly being on the edge of death(my 50 spines/fa)
I will run it tonight(crey fire cyborg completion time w and w/o bosses) with my solid ss/fa/mu brute and provide real numbers so we don't have to go around guess.
I would like to STRONGLY suggest that you guys that are throwing these mainly unquantified statements around to get hero stats. Without even doing on math on the data it gives you it calculates inf/min and tickets/min which are surely linearly related to farming ability.
Its easy to setup, and gives very detail information. It would make discussions like this tend to provide information, rather than degenerate into the murky anti-reality that always accompanies large amounts unquantified statements.
Edit, after making a couple runs, both solo and duo(basically w or w/o bosses) lvl 54/8 crey fire cyborg
My hero stats numbers :
Duo, average over two runs(rounded down):
13k tix/hour
86 mil inf/hour
ave run time 5 minutes and 28 seconds
Solo(no bosses), over two runs
18k tix/hour
132 mil inf/hour
ave run time 4 minutes and 2 seconds
"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal
@Caucasiafro
the elec/SD scrapper would fair better since they work differently(ie instantly kill thus not given them time to run) |
Regardless and despite that, ELM/SD isn't anywhere near the second spot. Nowhere near enough sustained damage, and burst damage is essentially pointless on a farm.
Claws/Fire arguably is - and that answer was already given on post #38.
Nihilii why don't you show us your numbers since you seem to be an expert or do the challange you said you could do with ease? i'll even make it 4 minutes still 4 billion influ bet.
There is no need to kill stuff fast as to not give them time to run on an ELM/SD, because stuff doesn't run against such a scrapper. Shield comes with AaO, which is a strong enough aggro aura to keep things glued to you (and indeed, more often than not strips aggro from lazy tankers or brutes).
Regardless and despite that, ELM/SD isn't anywhere near the second spot. Nowhere near enough sustained damage, and burst damage is essentially pointless on a farm. Claws/Fire arguably is - and that answer was already given on post #38. |
You claim that mobs running is NOT a problem with scrappers? A good number of people from thus very thread have already said that this is indeed a problem. If it just shields that doesn't have a problem, then your point is still invalid as per my point in that it does not matter about elec/shield, they just insta pop the spawn, even without the taunt aura elec/shield will do fine. It is even MORE invalid in that a claws/fa scrapper does NOT have a taunt aura.
Thanks. I had tried the Fuzzy Kitten Frontload one but it seemed really short?
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Setup: 4x8, 2 person team
arc #460877 fire(other):
235,362 -> 239,600 = 4328k / 5.5 = 768k inf/min
6046 -> 7530 = 1484 /5.5 = 269 tix/min
330s
[EDIT:
I moved downstairs and did a full arc of this on my good machine (other 3 tests were on laptop). Being on the fast machine cut my time down to 4:30 average over 5 runs. NOTE: I don't count zoning in my times.
/EDIT]
fuzzy kittens FRONTLOAD map #482818
239,600 -> 245,565 = 5965 / 1084 inf/min
7530 -> 9030 = 1500 / 272 tix/min
330s (Yes, exactly the same as the other run. Weird!)
#423253 (FIRE!)
245,565 -> 252,386 = 6821/6 = 1136 inf/min
150->1634 = 1484 / 6 = 247 tix/min
360s
I had been running FIRE! up until this point, but if the times hold, I'm going to stick with FIRE (other). Fuzzy Kitten is nice *BUT* it's only one mission, so you waste some time going back and regrabbing it every mish. FIRE! is a 5 mish arc. and FIRE (other) is at least 2. Haven't tried it all the way through yet.
For those interested, my (average) farming build:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1356;725;1450;HEX;| |78DA65545B535251145EE71C10B97841445101110404E10869CF4D65CC344939E3D| |42B1E7187CC101297199B5E7AE90FF4D2AF50C766BAD70F32B37AEC8DD6E58833C1| |C0F9F65E7BED6F7DEBDBFB503EDAF401BCBA059AF76EC3EA742A77DABDAE7296AD5| |ABD3A52B254F7B0E30280790E57CAAAA194B9D36BA97665A7DB56CD5AF720244B9B| |EAA96A769459AAABF68BCAED5EDBF2DF6F1E28CCE99A5703CFF6E161C3DC6929B5E| |FE561A951AF1D74C7644CC37AB3E6E3D996B25A3809DE6BD5ABA65DBC57295B9D2E| |D2875051127F710DEC4FDF01BB0819D02D8404E87B087970EC73D0A178C37BCAD4E| |CF4020ED2305244C8C1C80D84228CAE23C4617403210409CDCEC6748D6857C1B3C7| |449E2A82093E628F804FD83FE2D3B0D38D87B8B100E38F9876FC8146E993658DA44| |D6E73308EB63A458CEE5C052A384550BC82242EBA6C3E97C505A7A97C16A6ABDCD5| |0C955F84192A1F032FE6BA251DDC0B28641A3EE0C42B259CDE739DB4867E085C30C| |CFF1478CEECE167CCFE099F63B20BC666711084CF3899B08D9B28B0FC7091214A8E| |45214A8EAD40F426379AC6A75FD3B8353F3593839874C810010DB5066CAD813E7EC| |0C048D0AE102C30594C2A2CADF3612C6DB0794B72505F3071960FA76FCC524BF390| |909612D252E25227E133483B67F73247FC49F88A9305A9ED5C205342B02CA62C5F3| |0D13231842175C4279E7AC98791D2284388227E048701198DEC17A6C573DE9B12A6| |B430A5454BFAB54E85333D3EAE6F746F65971E177332040181087CB72F37954A4AC| |2AE4186883B2BC77CB3B32740372C7B8AB006D93356997BC76019A45C84AD1E735E| |EE44124E19F2671CCC537A14F272DF1CE895295E19E614DBBC16E0F35CF3CB8C0CC| |C82DB457B455FE12F4B0E3B06EF217EE93CB34391ADA1C8B663F07E81C6914BCFFF| |915F4391DFD7114D7BCCC28A4F18FE5CAFE8DA1B9D57DE0AC4D8C6C29084E250647| |D28B23114293906FF237DF7E4E0ADEFFF03D8F1E319| |-------------------------------------------------------------------|
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
#482818: +4/x8/0 (averaged over two runs)
Time: 253s (4:13)
Inf: 935k/min
Tix: 263/min
HeroStats shows 270 villains defeated -- 175 minions, 44 Lts, 48 bosses, downgraded to Lts. Looks like seeds of confusion (while keeping me alive) ate up to 1/3 of the total influence gain. Lobster earned ~6M inf on this map, I only earned ~4M. Without SoC, however, I couldn't drop them fast enough or pop enough skittles to stay alive.
#423253: +4/x8/0
Did not complete this one at +4/x8. With a more open room, it took too much effort to keep the bad guys in front of me (to hit with the cone confuse) and to allow Carrion Creepers, Freezing Rain, and Lightning Storm to do their best.
#460877: +4/x8/0
Same map as the previous one, same issues with getting surrounded. Managed to draw the ambush spawns around a corner, which allowed me to keep them clustered for dispatch. Still, too much effort and somewhat too hard for my controller to farm this one at +4/x8.
Hazel Black - Mind/Psi D
Stephanie Winters - Nightwidow
Jacqui Frost - Cold/Ice D
Jacqui Embers - Fire/Kin C
Simone Templar - Fire/MM B
Mallory Woods - Kin/Rad D
Sanguine Melody - Grav/Sonic C
Fumina Hara - Plant/Storm C
Nutmeg - Warshade
Lauren Wu - SS/WP B
This my first time using hero stat, but I think 2.71million per minute is pretty good. Comes out to be around 162million influ per hour. This is on fire cybor map 1 person set for 4x8 no bosses, mission was completed in 3:42.
http://i52.tinypic.com/rrk3fb.png
This my first time using hero stat, but I think 2.71million per minute is pretty good. Comes out to be around 162million influ per hour. This is on fire cybor map 1 person set for 4x8 no bosses, mission was completed in 3:42.
http://i52.tinypic.com/rrk3fb.png |
I stick to the other ones because I tend to run them faster. Maybe just because I'm used to the spawn patterns?
3:42 is pretty impressive.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
I actually have a lvl 50 claw/fa brute, and know that they come up very much short of ss/fa(not io'ed yet but my best run is 7 min 23 sec) , if you are saying a claws/fa SCRAPPER is going to be 2nd, you are incorrect.
You claim that mobs running is NOT a problem with scrappers? A good number of people from thus very thread have already said that this is indeed a problem. If it just shields that doesn't have a problem, then your point is still invalid as per my point in that it does not matter about elec/shield, they just insta pop the spawn, even without the taunt aura elec/shield will do fine. It is even MORE invalid in that a claws/fa scrapper does NOT have a taunt aura. |
For Scrappers, the only secondaries which will stop mobs from running are /Inv, /SD and to a lesser extent, /WP. Of those, only SD contributes to your offense, so we can safely disregard the other two for best farming options.
I would quantify the Elec/SD vs Claws/FA though. While I don't know how they'd perform on a conventional farm map, on an AE farm the Claws/FA will blow away the Elec/SD. This is because Elec/SD has awesome burst damage, but once they're blown SC/LR they've just got patron AoEs and lolThunder Strike to do damage. On an AE farm where you're constantly target saturated, the less damaging but far faster recharging AoEs of Claws are much better.
The Melee Teaming Guide for Melee Mans
So my Elec/fire/Soul brute is getting 2.7million influ/minute pretty easy on a non-fully speced Farming build. has SJ and not even 5 LoTG's in him and soul cause I prefer the solo range dmg attack, not taking /mu. So i've seen your SS/fire/Mu's saying your doing 2.6-3.0million influ per minute with no pics of anything for proof. I'll post a pic of my current elec/fire/soul brute hitting over 3million influ per minute *Up-to-date picture* in a few days when i'm in-game. So does this mean Elec/fire brutes are the best farmers in the game?
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
So my Elec/fire/Soul brute is getting 2.7million influ/minute pretty easy on a non-fully speced Farming build. has SJ and not even 5 LoTG's in him and soul cause I prefer the solo range dmg attack, not taking /mu. So i've seen your SS/fire/Mu's saying your doing 2.6-3.0million influ per minute with no pics of anything for proof. I'll post a pic of my current elec/fire/soul brute hitting over 3million influ per minute *Up-to-date picture* in a few days when i'm in-game. So does this mean Elec/fire brutes are the best farmers in the game?
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I runs a Spines/Fire scrapper on +4x8 w/Bosses (Fire Invasion / @Jestrix) and can knock it out in 5 min pretty consistantly. This is a normal mission/TF toon (no Veng) but he still farms very well on select maps. I use line of sight to help with bunching/scatter on this map and hit the ground running loaded with reds to get it going.
Anyway, thanks for the lively discussion/benches!
Since we're in the Brute forum, I would assume with a given combo we're talking about Brutes and not something else unless otherwise specified.
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From the post Nihilii was responding too:
"The only scrapper that comes close to ss/fa/mu is a elec/SD with an extremely expensive recharge intensive build."
Regardless, Claws/Fire is better than Elec/SD for ambush farming. Next...
Also, while 2.7/min is good, you should really calculate that at the end of the run rather than only 1 minute in as it usually fluctuates a bit throughout. Looking at that screenshot made me laugh thinking about when you said attack radius didn't matter.
Edit: I just ran that Fire Cyborg map for the first time, mobs are way too spread out for my likes. Took me 3:26 on my SS/Fire/Soul. Herostats shows that one run yields about 8.2 mil, which comes out to about 2.38 mil/min for the entire run. So, assuming that 3:42 time is correct, the 2.7 mil/min isn't an accurate representation of the entire run, it's more like 2.21/min.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Seems like everyone saying 6 minutes is very slow, if that's the case 3 minutes for a *fast* farmer should be easy. Why not make some influ?