mhmtrm

Citizen
  • Posts

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  1. mhmtrm

    E.g.a.d.!!!

    got invited hope to see you all in game..
  2. mhmtrm

    E.g.a.d.!!!

    really want to join you guys.. pls contact me if i cant. @Reign'
  3. Sign me up please.

    Supremacy' SS/Fire/Soul Brute

    T4 Alpha - Agility Core Paragon
    T4 Judgement - Ion Core Judgement
    T4 Interface - Reactive Radial Flawless Interface
    T4 Lore - Rularuu Core Superior Ally
    T4 Hybrid - Assault Radial Embodiment
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    This is what i have live at the moment. Pretty happy with it too. Specially Darkest Night is amazing at AV fights. Put down Marauder in 3 mins at BM mission +2 lvl.
  5. Never used ageless so i didn't know. I'll try on my current build then rethink. Thx a lot
  6. i'm not an expert but don't you think this will have some endurance issues. specially without consume?

    what about this one?

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    or i think this one is better?

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  7. I have a question about softcap too. Should i prioritize softcaping S/L or should i consider softcapping S/L/E/N with a single purple inspiration. Which one is important in solo'ing task forces. I dont mind team play cause there are always plenty of buffs.
  8. Code:
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    This is what i come up with. Any suggestions?

    My Chain is FS>Burn>Gloom>Haymaker>KO Blow>Gloom>Haymaker
  9. Quote:
    Originally Posted by DreadShinobi View Post
    If he's using a Burn>Gloom>Hay>KoB>Gloom>Hay chain then the hecatombs are better in Haymaker, not KoB. If hes going for the chain that doesnt use Haymaker, then obviously it would be better in KoB, but that requires alot more rchg.
    Burn>Gloom>Hay>KoB>Gloom>Hay is my current chain and like you guessed that's why i put hecatomb set there.


    Quote:
    Originally Posted by hidbyflames View Post
    should really try to fit in darkest night really helps to survive in those av, eb fights
    i really tried to fit it but haven't succeed yet. i am bursting my brain atm and that build is the best i came up with yet. i appreciate any build suggestions as i'm not very good at mids.
  10. I already have the Heca set at haymaker i can switch it with ko blow, it's not a problem. I'm saving inf for a apoc set to slot gloom. it'll give me all the rech i need but i'll lose sc with that. that is where i'm stucked atm.
  11. Hey all. I'm a 7 month old player asking for advice. I try to read all the forums and check all the builds that i come across. I want to thank you all for sharing your experience at forums specially ultrawatt who has a lot of writing about this subject.

    I know fire/ss brutes are mostly doing farms these days. I did a lot of them to earn money i admit to get my budget up as i'm a new player and i really love this game. I love my brute and really want to enjoy all game content with it. I do tones of task forces and trials everyday. Now i want to try soloing task forces. I'm seeking advice on how to improve my build. This build was mostly based on ultrawatt's build, which he shared somewhere in the forums. I changed it some and now i have the build which i'll post below.

    What i want to know is how can it be improved to solo task forces and do more at task forces. I want to improve my recharge rate if it's even possible without losing defense. Thank you all in advance.



    Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch
    • (A) Superior Brute's Fury - Accuracy/Damage
    • (3) Superior Brute's Fury - Damage/Recharge
    • (17) Superior Brute's Fury - Accuracy/Damage/Recharge
    • (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
    • (31) Superior Brute's Fury - Recharge/Fury Bonus
    Level 1: Fire Shield
    • (A) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (15) Steadfast Protection - Resistance/+Def 3%
    • (27) Reactive Armor - Endurance
    Level 2: Haymaker
    • (A) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (15) Hecatomb - Damage/Endurance
    • (17) Hecatomb - Chance of Damage(Negative)
    Level 4: Blazing Aura
    • (A) Multi Strike - Damage/Endurance
    • (11) Scirocco's Dervish - Damage/Endurance
    Level 6: Healing Flames
    • (A) Panacea - Heal/Endurance
    • (7) Panacea - Hea/Recharge
    • (7) Panacea - Heal
    • (13) Panacea - Heal/Endurance/Recharge
    • (23) Panacea - +Hit Points/Endurance
    Level 8: Knockout Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    Level 10: Temperature Protection
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    Level 12: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    • (48) Kinetic Combat - Damage/Recharge
    Level 14: Tough
    • (A) Reactive Armor - Endurance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (50) Reactive Armor - Resistance/Endurance
    • (50) Steadfast Protection - Knockback Protection
    • (50) Reactive Armor - Resistance/Recharge
    Level 16: Plasma Shield
    • (A) Reactive Armor - Endurance
    • (19) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Reactive Armor - Resistance
    • (37) Reactive Armor - Resistance/Endurance
    Level 18: Rage
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (19) Rectified Reticle - To Hit Buff
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Defense/Endurance
    Level 22: Consume
    • (A) Perfect Zinger - Taunt
    • (23) Perfect Zinger - Taunt/Recharge
    • (25) Perfect Zinger - Taunt/Recharge/Range
    • (29) Perfect Zinger - Accuracy/Recharge
    • (36) Perfect Zinger - Taunt/Range
    • (36) Perfect Zinger - Chance for Psi Damage
    Level 24: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 26: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Burn
    • (A) Obliteration - Damage
    • (31) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 30: Super Speed
    • (A) Celerity - +Stealth
    Level 32: Foot Stomp
    • (A) Armageddon - Chance for Fire Damage
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Damage/Recharge
    • (34) Force Feedback - Chance for +Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    Level 38: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (39) Luck of the Gambler - Recharge Speed
    Level 41: Gloom
    • (A) Siphon Insight - Accuracy/Endurance/Recharge
    • (42) Siphon Insight - ToHit Debuff/Endurance/Recharge
    • (42) Siphon Insight - Accuracy/Recharge
    • (42) Siphon Insight - Accuracy/ToHit Debuff
    • (43) Siphon Insight - ToHit Debuff
    • (48) Devastation - Damage/Endurance
    Level 44: Dark Obliteration
    • (A) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (45) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (46) Ragnarok - Damage/Endurance
    Level 47: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 49: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (48) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (39) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod
    • (27) Performance Shifter - EndMod/Accuracy
    • (37) Performance Shifter - Chance for +End
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Rularuu Core Superior Ally
    ------------



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  12. Thx for your input Syntax. I made it to 50 today and will start slotting. This is my final build. How does it look ?

    Code:
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  13. Quote:
    Originally Posted by Lobster View Post
    You can start farming with SOs, I did. Did a fire/ss/mu and a fire/fire/pyre tank starting from SOs, self funded via inf & tickets from AE (except for LotG, which were acquired via amerits).
    That is exactly what i did with my fire/ss/mu brute. after lvl 34 i start to farm myself with so's. i saved the tickets and use them for 30-34 silver rolls. i got plenty of good stuff. i crafted and selled them to make inf. i used some of the drops on my build too. i have 5 lotg uniques on my build which i rolled them from ae same lvl gold roll. so in my opinion after lvl 34 or 36 brutes are enough to take care their own..
  14. i usually farm crey's fire cyborgs with +0x8 no boss settings. ticket cap in around 2 mins 20 seconds.
  15. Hey all. I'm a 9 month vet looking to build my first tank. I have two brutes at 50 but no tanks so far. I want to build a solid stone tank for task forces. I have read a lot of posts and looked a lot of builds. First of all i want to thank to all who contributed to forums with their posts and knowladge so newbies like me can benefit. I used Syntax's build as a format and build this. I have all the purple sets so they are no issue.

    Pls let me know what i'm missing and how can i make this build better. Thanks in advance.

    Hero Plan by Mids' Hero Designer 1,92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Medicine
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Rchg+(A)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(40)
    Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(13)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(43)
    Level 6: Mud Pots -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx(7)
    Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(17), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal(25), Mrcl-Rcvry+(25)
    Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rng(15), Zinger-Taunt/Rchg/Rng(39), Zinger-Taunt/Rchg(39)
    Level 12: Boxing -- Empty(A)
    Level 14: Tough -- EndRdx-I(A), S'fstPrt-ResDam/Def+(15)
    Level 16: Hand Clap -- Amaze-Stun(A), Amaze-Acc/Rchg(27), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(31), Amaze-ToHitDeb%(31)
    Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
    Level 22: Recall Friend -- Empty(A)
    Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(34), Winter-RunSpd/Jump/Fly/Rng/EndRdx(37)
    Level 26: Stimulant -- Empty(A)
    Level 28: Rage -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-Rchg(29)
    Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37)
    Level 32: Granite Armor -- ResDam-I(A), ResDam-I(33), ResDam-I(33), LkGmblr-Rchg+(33), LkGmblr-Def(34), DefBuff-I(34)
    Level 35: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit(36)
    Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43), FrcFbk-Rechg%(46)
    Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-EndRdx/Rchg(42)
    Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
    Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50), FrcFbk-Rechg%(50)
    Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A), Run-I(36), Run-I(39)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)

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  16. Thank you i never thought about it.. I'll work on a build and ask for advice..
  17. I rolled and fully IO'd my first dominator last month. It is an ice/ice/ice dominator which i love so far. That toon made me a real dominator fan. Now i think i'm ready to play another one. I saved really don't have economical problems so there is no budget.

    I want to know if it is possible to achieve perma hasten and S/L defense cap on a Mind/Fire/Fire.. I'm not good with mids so what ever i tried has failed me so far. What do you suggest to achieve that if it's possible. If you have any builds that i can study from it'd be appreciated. Thank you in advance..
  18. I'll go with ice/ice/ice on this one. It started as a side project for me but now i can't stop with playing that. Specially if you have permahasten, it's insane. Can't do any single thing at best but can do everything.

    I'm planning a mind/fire/fire atm so i'll post feedback about it soon. If any of you have a good build that i can study it'd be appreciated..
  19. Fortunata : Fortuna Victrix
    Crab Soldier : Arachne Phobos
  20. How can you take Conserve Power and Physical Perfection??
  21. Thanks a lot local_man for your quick feed back. I'll do that changes.
  22. Hi i'm a new beginner to coh. First of all i want to thank to Local_Man for his great guide on Earth and Rad Controller and apologize for my english if i have any mistakes. I tried to make a build for lvl'ing using his build on guide. As you know after i19 we dont have to put in fitness pool. So i changed it a little bit and need your comments for better tuning. This is not a SO'd build as i don't have much influence but a lvl'ing build.

    My main goal for this toon is to use it in TF's and making it easy to achieve for my team with fast finishing missions. If you have any ready builds for earth/rad it'd be great for me to look at. Thank you all in advance. Here is what i came up with...


    Hero Plan by Mids' Hero Designer 1,91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Radiation Emission
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Fossilize -- Acc(A), RechRdx(3), Hold(5), Acc(11), RechRdx(17), Hold(31)
    Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(34), Heal(40), RechRdx(42)
    Level 2: Stone Cages -- Acc(A), Acc(3), EndRdx(7), Empty(23)
    Level 4: Radiation Infection -- ToHitDeb(A), ToHitDeb(5), ToHitDeb(21), EndRdx(46)
    Level 6: Quicksand -- RechRdx(A), RechRdx(7), RechRdx(31)
    Level 8: Accelerate Metabolism -- RechRdx(A), RechRdx(9), RechRdx(9), EndMod(36), EndMod(42), EndMod(42)
    Level 10: Grant Invisibility -- EndRdx(A)
    Level 12: Stalagmites -- Acc(A), Acc(13), RechRdx(13), RechRdx(17), Dsrnt(21), Dsrnt(25)
    Level 14: Invisibility -- EndRdx(A)
    Level 16: Maneuvers -- DefBuff(A), DefBuff(23), EndRdx(43)
    Level 18: Earthquake -- RechRdx(A), RechRdx(19), RechRdx(19)
    Level 20: Assault -- EndRdx(A), EndRdx(46)
    Level 22: Recall Friend -- IntRdx(A)
    Level 24: Enervating Field -- EndRdx(A), EndRdx(25), EndRdx(43)
    Level 26: Volcanic Gasses -- RechRdx(A), RechRdx(27), Hold(27), RechRdx(31), Hold(34), Hold(36)
    Level 28: Hasten -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 30: Lingering Radiation -- Acc(A), RechRdx(36), RechRdx(37), RechRdx(37), Acc(37)
    Level 32: Animate Stone -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34)
    Level 35: Mutation -- RechRdx(A), RechRdx(43)
    Level 38: EM Pulse -- RechRdx(A), RechRdx(39), Acc(39), Acc(39), Hold(40)
    Level 41: Hibernate -- RechRdx(A), RechRdx(46)
    Level 44: Frozen Armor -- DefBuff(A), DefBuff(45), DefBuff(45), EndRdx(45)
    Level 47: Ice Storm -- Dmg(A), Dmg(48), Dmg(48), RechRdx(48)
    Level 49: Vengeance -- DefBuff(A), ToHit(50), Heal(50)
    ------------
    Level 1: Brawl -- Dmg(A)
    Level 1: Sprint -- Run(A)
    Level 2: Rest -- RechRdx(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run(A)
    Level 2: Hurdle -- Jump(A)
    Level 2: Health -- Heal(A), Heal(50)
    Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(15), EndMod(40)

    Ty..
  23. Do you guys have any unslotted builds for lvl'ing up to 50 for ss/sd?