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Posts
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Joined
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really want to join you guys.. pls contact me if i cant. @Reign'
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Sign me up please.
Supremacy' SS/Fire/Soul Brute
T4 Alpha - Agility Core Paragon
T4 Judgement - Ion Core Judgement
T4 Interface - Reactive Radial Flawless Interface
T4 Lore - Rularuu Core Superior Ally
T4 Hybrid - Assault Radial Embodiment -
Code:
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This is what i have live at the moment. Pretty happy with it too. Specially Darkest Night is amazing at AV fights. Put down Marauder in 3 mins at BM mission +2 lvl. -
Never used ageless so i didn't know. I'll try on my current build then rethink.
Thx a lot
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i'm not an expert but don't you think this will have some endurance issues. specially without consume?
what about this one?
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I have a question about softcap too. Should i prioritize softcaping S/L or should i consider softcapping S/L/E/N with a single purple inspiration. Which one is important in solo'ing task forces. I dont mind team play cause there are always plenty of buffs.
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Code:
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This is what i come up with. Any suggestions?
My Chain is FS>Burn>Gloom>Haymaker>KO Blow>Gloom>Haymaker -
Quote:Burn>Gloom>Hay>KoB>Gloom>Hay is my current chain and like you guessed that's why i put hecatomb set there.If he's using a Burn>Gloom>Hay>KoB>Gloom>Hay chain then the hecatombs are better in Haymaker, not KoB. If hes going for the chain that doesnt use Haymaker, then obviously it would be better in KoB, but that requires alot more rchg.
i really tried to fit it but haven't succeed yet. i am bursting my brain atm and that build is the best i came up with yet. i appreciate any build suggestions as i'm not very good at mids. -
I already have the Heca set at haymaker i can switch it with ko blow, it's not a problem. I'm saving inf for a apoc set to slot gloom. it'll give me all the rech i need but i'll lose sc with that. that is where i'm stucked atm.
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Hey all. I'm a 7 month old player asking for advice. I try to read all the forums and check all the builds that i come across. I want to thank you all for sharing your experience at forums specially ultrawatt who has a lot of writing about this subject.
I know fire/ss brutes are mostly doing farms these days. I did a lot of them to earn money i admit to get my budget up as i'm a new player and i really love this game. I love my brute and really want to enjoy all game content with it. I do tones of task forces and trials everyday. Now i want to try soloing task forces. I'm seeking advice on how to improve my build. This build was mostly based on ultrawatt's build, which he shared somewhere in the forums. I changed it some and now i have the build which i'll post below.
What i want to know is how can it be improved to solo task forces and do more at task forces. I want to improve my recharge rate if it's even possible without losing defense. Thank you all in advance.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch- (A) Superior Brute's Fury - Accuracy/Damage
- (3) Superior Brute's Fury - Damage/Recharge
- (17) Superior Brute's Fury - Accuracy/Damage/Recharge
- (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (31) Superior Brute's Fury - Recharge/Fury Bonus
- (A) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (15) Steadfast Protection - Resistance/+Def 3%
- (27) Reactive Armor - Endurance
- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (15) Hecatomb - Damage/Endurance
- (17) Hecatomb - Chance of Damage(Negative)
- (A) Multi Strike - Damage/Endurance
- (11) Scirocco's Dervish - Damage/Endurance
- (A) Panacea - Heal/Endurance
- (7) Panacea - Hea/Recharge
- (7) Panacea - Heal
- (13) Panacea - Heal/Endurance/Recharge
- (23) Panacea - +Hit Points/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (48) Kinetic Combat - Damage/Recharge
- (A) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance/Endurance
- (50) Steadfast Protection - Knockback Protection
- (50) Reactive Armor - Resistance/Recharge
- (A) Reactive Armor - Endurance
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
- (A) Rectified Reticle - To Hit Buff/Recharge
- (19) Rectified Reticle - To Hit Buff
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (29) Perfect Zinger - Accuracy/Recharge
- (36) Perfect Zinger - Taunt/Range
- (36) Perfect Zinger - Chance for Psi Damage
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (46) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Celerity - +Stealth
- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Damage/Recharge
- (34) Force Feedback - Chance for +Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (42) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (42) Siphon Insight - Accuracy/Recharge
- (42) Siphon Insight - Accuracy/ToHit Debuff
- (43) Siphon Insight - ToHit Debuff
- (48) Devastation - Damage/Endurance
- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (39) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Rularuu Core Superior Ally
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Thx for your input Syntax. I made it to 50 today and will start slotting. This is my final build. How does it look ?
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That is exactly what i did with my fire/ss/mu brute. after lvl 34 i start to farm myself with so's. i saved the tickets and use them for 30-34 silver rolls. i got plenty of good stuff. i crafted and selled them to make inf. i used some of the drops on my build too. i have 5 lotg uniques on my build which i rolled them from ae same lvl gold roll. so in my opinion after lvl 34 or 36 brutes are enough to take care their own..
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i usually farm crey's fire cyborgs with +0x8 no boss settings. ticket cap in around 2 mins 20 seconds.
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Hey all. I'm a 9 month vet looking to build my first tank. I have two brutes at 50 but no tanks so far. I want to build a solid stone tank for task forces. I have read a lot of posts and looked a lot of builds. First of all i want to thank to all who contributed to forums with their posts and knowladge so newbies like me can benefit. I used Syntax's build as a format and build this. I have all the purple sets so they are no issue.
Pls let me know what i'm missing and how can i make this build better. Thanks in advance.
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(40)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(43)
Level 6: Mud Pots -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx(7)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(17), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal(25), Mrcl-Rcvry+(25)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rng(15), Zinger-Taunt/Rchg/Rng(39), Zinger-Taunt/Rchg(39)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- EndRdx-I(A), S'fstPrt-ResDam/Def+(15)
Level 16: Hand Clap -- Amaze-Stun(A), Amaze-Acc/Rchg(27), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(31), Amaze-ToHitDeb%(31)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 22: Recall Friend -- Empty(A)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(34), Winter-RunSpd/Jump/Fly/Rng/EndRdx(37)
Level 26: Stimulant -- Empty(A)
Level 28: Rage -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-Rchg(29)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37)
Level 32: Granite Armor -- ResDam-I(A), ResDam-I(33), ResDam-I(33), LkGmblr-Rchg+(33), LkGmblr-Def(34), DefBuff-I(34)
Level 35: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit(36)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43), FrcFbk-Rechg%(46)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-EndRdx/Rchg(42)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50), FrcFbk-Rechg%(50)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(36), Run-I(39)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)
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Thank you i never thought about it.. I'll work on a build and ask for advice..
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I rolled and fully IO'd my first dominator last month. It is an ice/ice/ice dominator which i love so far. That toon made me a real dominator fan. Now i think i'm ready to play another one. I saved really don't have economical problems so there is no budget.
I want to know if it is possible to achieve perma hasten and S/L defense cap on a Mind/Fire/Fire.. I'm not good with mids so what ever i tried has failed me so far. What do you suggest to achieve that if it's possible. If you have any builds that i can study from it'd be appreciated. Thank you in advance.. -
I'll go with ice/ice/ice on this one. It started as a side project for me but now i can't stop with playing that. Specially if you have permahasten, it's insane. Can't do any single thing at best but can do everything.
I'm planning a mind/fire/fire atm so i'll post feedback about it soon. If any of you have a good build that i can study it'd be appreciated.. -
Fortunata : Fortuna Victrix
Crab Soldier : Arachne Phobos -
How can you take Conserve Power and Physical Perfection??
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Thanks a lot local_man for your quick feed back. I'll do that changes.
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Hi i'm a new beginner to coh. First of all i want to thank to Local_Man for his great guide on Earth and Rad Controller and apologize for my english if i have any mistakes. I tried to make a build for lvl'ing using his build on guide. As you know after i19 we dont have to put in fitness pool. So i changed it a little bit and need your comments for better tuning. This is not a SO'd build as i don't have much influence but a lvl'ing build.
My main goal for this toon is to use it in TF's and making it easy to achieve for my team with fast finishing missions. If you have any ready builds for earth/rad it'd be great for me to look at. Thank you all in advance. Here is what i came up with...
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Radiation Emission
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Fossilize -- Acc(A), RechRdx(3), Hold(5), Acc(11), RechRdx(17), Hold(31)
Level 1: Radiant Aura -- Heal(A), Heal(15), RechRdx(34), Heal(40), RechRdx(42)
Level 2: Stone Cages -- Acc(A), Acc(3), EndRdx(7), Empty(23)
Level 4: Radiation Infection -- ToHitDeb(A), ToHitDeb(5), ToHitDeb(21), EndRdx(46)
Level 6: Quicksand -- RechRdx(A), RechRdx(7), RechRdx(31)
Level 8: Accelerate Metabolism -- RechRdx(A), RechRdx(9), RechRdx(9), EndMod(36), EndMod(42), EndMod(42)
Level 10: Grant Invisibility -- EndRdx(A)
Level 12: Stalagmites -- Acc(A), Acc(13), RechRdx(13), RechRdx(17), Dsrnt(21), Dsrnt(25)
Level 14: Invisibility -- EndRdx(A)
Level 16: Maneuvers -- DefBuff(A), DefBuff(23), EndRdx(43)
Level 18: Earthquake -- RechRdx(A), RechRdx(19), RechRdx(19)
Level 20: Assault -- EndRdx(A), EndRdx(46)
Level 22: Recall Friend -- IntRdx(A)
Level 24: Enervating Field -- EndRdx(A), EndRdx(25), EndRdx(43)
Level 26: Volcanic Gasses -- RechRdx(A), RechRdx(27), Hold(27), RechRdx(31), Hold(34), Hold(36)
Level 28: Hasten -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 30: Lingering Radiation -- Acc(A), RechRdx(36), RechRdx(37), RechRdx(37), Acc(37)
Level 32: Animate Stone -- Acc(A), Dmg(33), Dmg(33), Dmg(33), Acc(34)
Level 35: Mutation -- RechRdx(A), RechRdx(43)
Level 38: EM Pulse -- RechRdx(A), RechRdx(39), Acc(39), Acc(39), Hold(40)
Level 41: Hibernate -- RechRdx(A), RechRdx(46)
Level 44: Frozen Armor -- DefBuff(A), DefBuff(45), DefBuff(45), EndRdx(45)
Level 47: Ice Storm -- Dmg(A), Dmg(48), Dmg(48), RechRdx(48)
Level 49: Vengeance -- DefBuff(A), ToHit(50), Heal(50)
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Level 1: Brawl -- Dmg(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A), Heal(50)
Level 2: Stamina -- EndMod(A), EndMod(11), EndMod(15), EndMod(40)
Ty.. -
Do you guys have any unslotted builds for lvl'ing up to 50 for ss/sd?