Need help on Stone/SS Build


mhmtrm

 

Posted

Hey all. I'm a 9 month vet looking to build my first tank. I have two brutes at 50 but no tanks so far. I want to build a solid stone tank for task forces. I have read a lot of posts and looked a lot of builds. First of all i want to thank to all who contributed to forums with their posts and knowladge so newbies like me can benefit. I used Syntax's build as a format and build this. I have all the purple sets so they are no issue.

Pls let me know what i'm missing and how can i make this build better. Thanks in advance.

Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(40)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(43), KntkC'bat-Knock%(43)
Level 6: Mud Pots -- M'Strk-Acc/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx(7)
Level 8: Rooted -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(17), Mrcl-Heal/Rchg(23), Mrcl-Heal/EndRdx/Rchg(23), Mrcl-Heal(25), Mrcl-Rcvry+(25)
Level 10: Taunt -- Zinger-Acc/Rchg(A), Zinger-Taunt/Rng(15), Zinger-Taunt/Rchg/Rng(39), Zinger-Taunt/Rchg(39)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- EndRdx-I(A), S'fstPrt-ResDam/Def+(15)
Level 16: Hand Clap -- Amaze-Stun(A), Amaze-Acc/Rchg(27), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(31), Amaze-ToHitDeb%(31)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 22: Recall Friend -- Empty(A)
Level 24: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(34), Winter-RunSpd/Jump/Fly/Rng/EndRdx(37)
Level 26: Stimulant -- Empty(A)
Level 28: Rage -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-Rchg(29)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(37), Numna-Heal/EndRdx/Rchg(37)
Level 32: Granite Armor -- ResDam-I(A), ResDam-I(33), ResDam-I(33), LkGmblr-Rchg+(33), LkGmblr-Def(34), DefBuff-I(34)
Level 35: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-ToHit(36)
Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43), FrcFbk-Rechg%(46)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42), AdjTgt-EndRdx/Rchg(42)
Level 44: Laser Beam Eyes -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(46)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Rchg(50), FrcFbk-Rechg%(50)
Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A), Run-I(36), Run-I(39)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(5)

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Posted

Almost every purple set provides some F/C resistance. I find that to be very unnecessary and I don't know what the devs were thinking by not making that more diverse than F/C. That said, you can adjust the build to remove some F/C resistance sets if you plan on using the Cardiac Alpha like I did. I don't see any sets that I would change, except maybe Multi-Strike, though. The only thing you could really do is frankenslot Mud Pots.

Someone pointed out that a Gift of the Ancients gives slightly more run speed bonus than a 3rd IO in Swift.

The Kinetic Combat set is not needed. You are just over the soft cap without it. A Hecatomb or Crushing Impact set would help get Rage perma'ed so you don't get the defense crash. You may also need to change the first enhancement in Rage to end/recharge.


 

Posted

Thx for your input Syntax. I made it to 50 today and will start slotting. This is my final build. How does it look ?

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