Need Advice on non farming Fire/SS/Soul Brute
non-farming you want to put a purple set in KO Blow, take jab and put Kinetic combats in it, and you want to slot Gloom for damage.
Try to get to 45% S/L Defense.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I already have the Heca set at haymaker i can switch it with ko blow, it's not a problem. I'm saving inf for a apoc set to slot gloom. it'll give me all the rech i need but i'll lose sc with that. that is where i'm stucked atm.
If he's using a Burn>Gloom>Hay>KoB>Gloom>Hay chain then the hecatombs are better in Haymaker, not KoB. If hes going for the chain that doesnt use Haymaker, then obviously it would be better in KoB, but that requires alot more rchg.
should really try to fit in darkest night really helps to survive in those av, eb fights
If he's using a Burn>Gloom>Hay>KoB>Gloom>Hay chain then the hecatombs are better in Haymaker, not KoB. If hes going for the chain that doesnt use Haymaker, then obviously it would be better in KoB, but that requires alot more rchg.
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i really tried to fit it but haven't succeed yet. i am bursting my brain atm and that build is the best i came up with yet. i appreciate any build suggestions as i'm not very good at mids.
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This is what i come up with. Any suggestions?
My Chain is FS>Burn>Gloom>Haymaker>KO Blow>Gloom>Haymaker
I have a question about softcap too. Should i prioritize softcaping S/L or should i consider softcapping S/L/E/N with a single purple inspiration. Which one is important in solo'ing task forces. I dont mind team play cause there are always plenty of buffs.
This is what I plan on running, when I get round to revamping my PvE build
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Red Dominion: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Haymaker -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(13), Hectmb-Dmg/EndRdx(15)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(19)
Level 6: Healing Flames -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(21), Panac-Heal/Rchg(21), Panac-Heal/EndRedux/Rchg(23), Panac-Heal(23)
Level 8: Knockout Blow -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(25), SBrutesF-Acc/Dmg/Rchg(25), SBrutesF-Rech/Fury(27), SBrutesF-Acc/Dmg/EndRdx/Rchg(27), Hectmb-Dam%(29)
Level 10: Temperature Protection -- GA-3defTpProc(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 14: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Knock%(33)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(29)
Level 18: Weave -- LkGmblr-Rchg+(A), Krma-ResKB(39), SW-ResDam/Re TP(50)
Level 20: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(34)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(36), Zinger-Taunt/Rng(37), Zinger-Dam%(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 28: Burn -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40), FotG-ResDeb%(40)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-%Dam(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(43)
Level 38: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), RechRdx-I(45)
Level 41: Gloom -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46), Apoc-Dam%(46), Cloud-%Dam(48)
Level 44: Dark Obliteration -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), Ragnrk-Knock%(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/EndRdx(11)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
i'm not an expert but don't you think this will have some endurance issues. specially without consume?
what about this one?
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No because t4 ageless sorts out all endurance problems
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Never used ageless so i didn't know. I'll try on my current build then rethink. Thx a lot
You need either Cardiac/Vigor or Ageless for SS/Fire brutes. And both work pretty much equally well (assuming recovery path on ageless, otherwise cardiac/vigor will offer more end management).
I have both vigor and ageless to use depending on the situation on my SS/Fire. I normally run Spiritual+Ageless for max dmg/rchg, however on leagues I'll often switch to vigor so I can run Barrier, Clarion, or Rebirth instead, depending on what the league needs most.
It's alot of work to get all those incarnate abilities though mind you, I got Vigor, Spiritual, Ageless, Clarion, Rebirth, and Barrier all to t4 on my ss/fire, but some are fine at t3 (barrier and rebirth you absolutely want to t4). It /is/ worth it, imo, especially if you do trials alot.
Hey, that build has my brute's name in it :P (Red Dominion)
This is what I plan on running, when I get round to revamping my PvE build
Hero Plan by Mids' Hero Designer 1.956 http://www.cohplanner.com/ Click this DataLink to open the build! Red Dominion: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Concealment Ancillary Pool: Soul Mastery Code:
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This is what i have live at the moment. Pretty happy with it too. Specially Darkest Night is amazing at AV fights. Put down Marauder in 3 mins at BM mission +2 lvl.
yep it was off the thread i just moved stuff around a bit and i never even look or care what is in the name so if its there when i copy it into mids it will always be there
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Hey all. I'm a 7 month old player asking for advice. I try to read all the forums and check all the builds that i come across. I want to thank you all for sharing your experience at forums specially ultrawatt who has a lot of writing about this subject.
I know fire/ss brutes are mostly doing farms these days. I did a lot of them to earn money i admit to get my budget up as i'm a new player and i really love this game. I love my brute and really want to enjoy all game content with it. I do tones of task forces and trials everyday. Now i want to try soloing task forces. I'm seeking advice on how to improve my build. This build was mostly based on ultrawatt's build, which he shared somewhere in the forums. I changed it some and now i have the build which i'll post below.
What i want to know is how can it be improved to solo task forces and do more at task forces. I want to improve my recharge rate if it's even possible without losing defense. Thank you all in advance.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Superior Brute's Fury - Accuracy/Damage
- (3) Superior Brute's Fury - Damage/Recharge
- (17) Superior Brute's Fury - Accuracy/Damage/Recharge
- (21) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
- (31) Superior Brute's Fury - Recharge/Fury Bonus
Level 1: Fire Shield- (A) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (15) Steadfast Protection - Resistance/+Def 3%
- (27) Reactive Armor - Endurance
Level 2: Haymaker- (A) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (15) Hecatomb - Damage/Endurance
- (17) Hecatomb - Chance of Damage(Negative)
Level 4: Blazing Aura- (A) Multi Strike - Damage/Endurance
- (11) Scirocco's Dervish - Damage/Endurance
Level 6: Healing Flames- (A) Panacea - Heal/Endurance
- (7) Panacea - Hea/Recharge
- (7) Panacea - Heal
- (13) Panacea - Heal/Endurance/Recharge
- (23) Panacea - +Hit Points/Endurance
Level 8: Knockout Blow- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Temperature Protection- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 12: Kick- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (48) Kinetic Combat - Damage/Recharge
Level 14: Tough- (A) Reactive Armor - Endurance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (50) Reactive Armor - Resistance/Endurance
- (50) Steadfast Protection - Knockback Protection
- (50) Reactive Armor - Resistance/Recharge
Level 16: Plasma Shield- (A) Reactive Armor - Endurance
- (19) Reactive Armor - Resistance/Endurance/Recharge
- (25) Reactive Armor - Resistance
- (37) Reactive Armor - Resistance/Endurance
Level 18: Rage- (A) Rectified Reticle - To Hit Buff/Recharge
- (19) Rectified Reticle - To Hit Buff
Level 20: Weave- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense
- (34) Luck of the Gambler - Defense/Endurance
Level 22: Consume- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Taunt/Recharge
- (25) Perfect Zinger - Taunt/Recharge/Range
- (29) Perfect Zinger - Accuracy/Recharge
- (36) Perfect Zinger - Taunt/Range
- (36) Perfect Zinger - Chance for Psi Damage
Level 24: Hasten- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (46) Recharge Reduction IO
Level 26: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 28: Burn- (A) Obliteration - Damage
- (31) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
Level 30: Super Speed- (A) Celerity - +Stealth
Level 32: Foot Stomp- (A) Armageddon - Chance for Fire Damage
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Accuracy/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Damage/Recharge
- (34) Force Feedback - Chance for +Recharge
Level 35: Fiery Embrace- (A) Recharge Reduction IO
Level 38: Maneuvers- (A) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
Level 41: Gloom- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (42) Siphon Insight - ToHit Debuff/Endurance/Recharge
- (42) Siphon Insight - Accuracy/Recharge
- (42) Siphon Insight - Accuracy/ToHit Debuff
- (43) Siphon Insight - ToHit Debuff
- (48) Devastation - Damage/Endurance
Level 44: Dark Obliteration- (A) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Accuracy/Recharge
- (46) Ragnarok - Damage/Endurance
Level 47: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 49: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 6: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 1: Prestige Power Dash
- (A) Empty
Level 1: Prestige Power Slide- (A) Empty
Level 1: Prestige Power Quick- (A) Empty
Level 1: Prestige Power Rush- (A) Empty
Level 1: Prestige Power Surge- (A) Empty
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (39) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod
- (27) Performance Shifter - EndMod/Accuracy
- (37) Performance Shifter - Chance for +End
Level 0: MarshalLevel 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Rularuu Core Superior Ally
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