Mind/Fire/Fire Help
I went a different route. I went with 45% Ranged defense and Hover, since my attacks and mitigation was ranged.
Thank you i never thought about it.. I'll work on a build and ask for advice..
I'd be interesting in seeing a build. I have a perma-Hasten Mind/Fire but his defense numbers are nothing to write home about.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
IMO, a good Dom build should emphasize recharge, damage and control, in that order. Defense, while nice, isn't really worth worrying about too much. If you're doing your job right, most of your enemies spend the fight unable to fight back.
IMO, a good Dom build should emphasize recharge, damage and control, in that order. Defense, while nice, isn't really worth worrying about too much. If you're doing your job right, most of your enemies spend the fight unable to fight back.
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Perma Hasten/Dom (well, technically .22 seconds from perma Hasten).
45% Ranged
27% S/L Resistance
Good Endurance management
Full slate of powers, AoEs, ST attacks.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
IMO, a good Dom build should emphasize recharge, damage and control, in that order. Defense, while nice, isn't really worth worrying about too much. If you're doing your job right, most of your enemies spend the fight unable to fight back.
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One of the main selling points of Dominators is that they can get consistent status protection from perma-Domination. If all of my squishier characters (on which I miss status protection) have high DEF, then will my perma-Dom with no DEF seem a vast improvement by comparison? Will I, in fact, be taking full advantage of the Dom's status protection relative to those other characters?After pondering that question for awhile, I finally decided the answer was no, but the answer isn't the same for everyone.
It is certainly true that Doms have enough proactive mitigation (in the form of control) to survive quite well through most content. In fact, I had a pure-recharge perma-Dom build by level 30 that I used for the last twenty levels quite happily. But ultimately, for me, in order for the Dominator to reach its full potential as (IMO) the most situation-proof AT in the entire game, it has to have some passive DEF to layer behind its control. The issue isn't whether or not I planned to do my job correctly; the issue was to what extent I could minimize the character's weaknesses so as to have an answer for almost every situation.
There are good sides and bad to that approach. For one, if you're going for ranged DEF, you have to sacrifice some recharge. Not a huge amount, and in my mind not so much that it makes a significant difference (more on this in a sec), but it is something. You're also probably going to have pay more for the build.
DEF also allows you to avoid a lot of slow debuffs, so there will conceivably be situations where the non-DEF Dom with uber recharge will actually have less than a high ranged-DEF Dom.
This is semi-offtopic in a Mind/Fire/Fire thread, but just for the sake of thoroughness it's also worth noting that Dominators who take the Mace/Ice Mastery pools can achieve the Smash/Lethal softcap and give up virtually nothing in terms of recharge. The only downside is that you don't have the extra resistance to layer behind your defense that, say, a Fire Mastery build would have (or the all-important Fire Ball ).
Anyway, this is the build I'm using now:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Imperia: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery
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- ~4 seconds of downtime on Hasten. (95% global recharge from IOs)
- Ranged DEF soft cap.
- Mass Confuse/Total Dom alternatively available every ~35 seconds.
- Hovers at ~38 MPH. (Mid's is wrong on this one, dunno why exactly.)
- Capable of perma-Dom when exemped down to about level 27.
- Originally the intention was to go for the Spiritual Alpha, but after playing around with the build for awhile I decided to go with Cardiac (End/Range/Sleep/Fear). The effect on Fire Breath alone is worth it. Out-ranging the Pylons in Apex with Blaze is a nice perk too. In any case, one of the consequences of that decision is that I can run all of my scantily enhanced RES toggles for 51% S/L resistance. And Superspeed for the stealth, full-time.
on my mind/fire/fire perma dom its built for max rech damage, holds etc.
i don't have crap for def but on teams my goal is the bosses i always try to take the bosses out of fights as fast as possible always my primary target is bosses.
If there are more then 1 i confuse one hold the other and just switch back and fourth until i know they are being taking care of most the other mobs are really not a threat as the bosses do the most damage to the team that's how i do it.
With malta my focus is sappers gunslinger bosses and the big bot bosses with the rockets that can destroy teams rather fast.
Carnies its the ringmaster (psi hurts) and the master ill's confuse on master ill's is the greatest and so on and so fourth you get the idea.
Thanks
I rolled and fully IO'd my first dominator last month. It is an ice/ice/ice dominator which i love so far. That toon made me a real dominator fan. Now i think i'm ready to play another one. I saved really don't have economical problems so there is no budget.
I want to know if it is possible to achieve perma hasten and S/L defense cap on a Mind/Fire/Fire.. I'm not good with mids so what ever i tried has failed me so far. What do you suggest to achieve that if it's possible. If you have any builds that i can study from it'd be appreciated. Thank you in advance..