Why take Devices as a secondary?


Adeon Hawkwood

 

Posted

(qr)

Personally, I love Devices.

-Webnade is a fast, low endurance way to keep a Boss from clobbering me
-Caltrops keeps them so busy running away that they don't bother fighting back much
-I'm always thankful for Targeting Drone's resistance to -Acc
-Cloaking Device is a great place for a Karma -KB IO and/or a Kismet and/or LotG
-Stacking Trip Mines is an EB win-button
-Taser is nice and stacks with Beanbag, Screech, or Cosmic Burst
-A precisely timed Time Bomb-Trip Mine combo leaves nothing standing but the badly damaged Boss

I've actually never had Smoke Grenade, come to think of it... Gun Drone though, I try to pretend it doesn't exist. I took it to mule a set of Thunderstrike, but thanks to it's cost, setup time, and pitiful damage output it's not even on my tray anymore. Aside from that stinker, though, Devices is up there with /Fire and /EM for my favorite blaster secondarys.


"I want Johnny Sonata to open his Moon Casino so we can have some damn Wailers on the Moon." - Johnny_Butane

"The vet reward for 1200 months of play is we move the servers into your house." - BackAlleyBrawler

 

Posted

Trip mine, for blasters, is pretty much why you would take Devices as a secondary in a nut shell, but with that said:

Cloaking device + stealth IO makes for a very stealthy character without needing to even dip into the stealth pool or super speed pool. Being able to position yourself to put down mines and then unleash AoE's is a huge advantage for offensive potential but also reduces the amount of damage you would take in return.

Gun drone is really cool, and a vast improvement over auto turret.

Caltrops, and web nade are good tools, but nothing unique to make Devices stand out. Smoke Grenade, Targeting Drone and Taser I think need to be updated for the current state of the game.

Time bomb, probably needs a reduction in interrupt time, and casting time, but other than that is fine as a situational power.


 

Posted

I'd like Gun Drone a lot more if it didn't take 7 whole freaking seconds to cast. AV fights are going to last longer than the 90 seconds the drone will be out, and 7 seconds is an awful long time to not be throwing attacks. When it is out, though, it's a great addition to damage.


De minimis non curat Lex Luthor.

 

Posted

@Doctorwhat and anyone else..

I am not trying to sound like a guys privates here. But what your doing with smoke grenade and clicking and glowy I am doing in plain sight. There is just not much mobs can do to me. The defense cap thing is that big of a big deal. It really is like doing something in defiance of authority.. I can have 10 guys trying to beat on me and I'm just clicking the glowy regardless.

@Gemini_2099

The impression I am getting is your equating picking up super speed as if we are short or limited in power choices. With i19 out the only thing many of my builds just needed was slotting up 3 new 1 slot powers.. Many of my builds were fine before i19. Further I think you might be a bit confused. With a Stealth IO in Super Speeds one and only slot I can toe bomb and stand near mobs that do not have any special abilities to see stealth or have a higher perception persay as in snipers or Rikti Drones for example.

Your trying to compare 2 powers to 1 power with an invention. And lets be honest its not like you have to super speed through every mission. Your setting up before going in on a mob and then your laying down One trip mine or one time bomb and one trip mine at a mobs feet. But after that your done you can turn of super speed while your firing off full auto. It doesn't cost you any game time to turn off a power. I get the issues in caves and certain missions, but it's not game ending. If I feel I need more control I just activate my jet pack that last 2 hours. Even with my AR Device I use jet pack a lot to keep my distance from mobs to leverage my capped range defense.

@ Dragonkat

With the Archery combo issue, I will admit it is hard to debate it as too many variables come in. Range defense cap, which secondary. I know with energy manipulation your just out of range so you cannot be hit. Even if you weren't but were at defense cap you can still use Roa, explosive shot and then move in with fistfull of arrows to finish them off. Which is similar to Toe bomb and Full auto followed by some other attacks to kill of stragglers. But the one thing I can say is your not going to be able to do that toe bomb stuff in a team setting.

Team play with a Device toon is much different then solo play. Whereas that non device player is not really changing his play style to fit into a team. I don't know about you but if I am in a team, I'm going to stick with the team. I'm not going to do some John Wayne stuff and run ahead and take the chance being the blame for a team wipe. So toe bombing comes at a limited capacity. But I will say at least in a team you will be toe bombing more then you would solo.

Have you ever looked to see how sturdy FFG is compared to Gun Drone ? Plus your comparing DPS vs defense. FFG is always giving me defense. Gun drone is sometimes attacking, its not always attacking or putting out DPS. There are intervals where its recharging.

General comment about the thread.

I wanted to add if you look back at all these comments the biggest things players posting came up with is Trip mine and Time Bomb which Traps has. So regardless of how someone performs the toe bombing the technique is still the same and is still occurring.

Cloaking Device and Smoke Grenade were mentioned. First off lets make it clear. The -ToHit that Smoke Grenade offers for 60 seconds requires a hit check, its only the perception that works automatically.

So if we are going to debate Device vs Traps lets make sure we all understand that 4 out of the 6 powers your all talking about Traps has. The other 2 powers your trying to push I am doing with 1 power. So what you need 6 to do I am doing with 5. On top of all of this I don't have to stealth to toe bomb in. I can walk in and toe bomb. I don't even need to walk in. I just set up where I am and pull groups to me.

To me I don't get the Traps can't do things that Device can line. To me I get the impression that some just didn't know you can Super Speed with a Stealth IO and stand near mobs and not be seen. So instead of saying crap I didn't know that. Instead it's bah you can't click a glowy though while stealth. You can't stealth run to the end of a mission. Some how your missing the part where I am saying Yes I can do that.

Taser ? Single mag 3 hold ? Compared to Poison Trap and then add in a lock down proc. I don't know I would rather hold 10 mobs instead of 1. Again its just me. I could be just talking crazy talk.. I don't know.

Triage Beacon ?? Who would want to increase there health regen by 300%. It's silly to have almost Scrapper / Brute type health regen. And then top it off if your recharge is fast enough you can have out 2 of them 30 seconds or more. Yea who needs there regen to go from 213% to 813% during an AV fight. Oh wait a device guy can't take on AVs.

Let me just smoke these 2 groups.. I will set up around the corner and pull the first group while the 2nd group is smoked so I don't get double aggro. Or I can walk in with my traps guy pull both groups lay down trip mines like there is no tomorrow and just kill the stragglers.

Again I'm not trying to be a jerk. I want my Device guy to be able do that too. Corruptors who are suppose to be our evil counter parts can with traps.

@Bosstone
I didn't double dot for you. But the Traps can't do what Device comment was directed at you.

I find it silly to say on one hand Traps is better and then say but it can't do what Device can. But in the same breath you talk about the same 2 or really 1 power that both share.

BTW I don't think you can't smoke a mob and then walk up to them normally without using either a stealth IO or super speed. Just using sprint you will be spotted. I know at least if I smoke a mob and then forget to have SS on I get noticed. Similarly if I just have the stealth IO still active as it last 2 minutes I cannot use Ninja run as I will be spotted as well. So those using smoke to stealth run or toe bomb still need another component.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I prefer cloaking device to SS for toe-bombing. Not hugely, but I do prefer it.

Overall... if I had a choice of a /traps or a /devices blaster, I'd probably take /traps, but I don't have that choice. /devices is the only set that fits some of my character ideas -- it's a better fit for them than /traps, and anyway, I wanted to make them blasters, not defenders or corruptors. So /devices it is.


 

Posted

PLEASE stop asking the devs to "fix" something. If you ever seen them "fix" things, then show some mercy here. I am perfectly happy with devices. I was perfectly happy with one shot killing bosses before they "fixed" blasters. I was perfectly happy with taking stalkers out before they "fixed" PvP. If you do not like a set, please, just do not play it. Not all sets are for everyone.

Been doing this for too long to think that looking soley at the numbers clicked is what makes a good toon. Too often I watch these super sets get angry and storm off because some "noob" with a concept character is actually out performing them with a toon that should not be. It isn't all about the numbers.

You cannot add up the fact that you can duck a corner and drop calts, giving you time to recover, set up a bomb, recharge, etc. How do you number that? I know, it doesn't cause enough damage. NO, I cannot put the numbers up. I can only tell you it plays very well if you take the time and use the set properly.

So I play x8, with bosses, with AV's, and have very little trouble doing it, BUT, I am suppose to fret that somehow my numbers may not match up to others? I have not played another blaster that has the survivability that my AR/Dev blaster does. YES, he is even an AR! Devices is not for number crunchers. It is for strategists. If you think it out, you can do more damage quicker, with far less worry of hosping. It is a much safer toon than most other blaster, for those that like to look the situation over.

With all that said, traps and devices, while similar, are not exactly comparable. It is still a different type of play. I know, I have /traps corruptors as well. I really do like traps, so not knocking it in the least bit, however, the question presented was why take devices.


 

Posted

plain guy, I'm not saying 'Traps suck' or 'Devices rule' I'm saying Devices is a good, soild set.

Also Softcapped means you are highly unlikely to get hit while going for the glowie, Smoke Grenade makes sure you don't even get shot at.

An Triage Beacon is great... until your forced to move out of it's range, which may or may not happen in a fight.

There is also one other point you didn't address: Devices are a blaster only set, meaning someone using it is doing so because they want to play a blaster and have the massive DPS they do. Defenders and trap defenders are great, no question, but they don't do the damage a blaster can. And if you want to play a blaster with devices over a defender with traps it's a fine choice. If you want to play a traps defender over a device blaster then it's also a fine choice.

Devices is a good set. Maybe not as great as it could or should be, but I'm happy with it.


 

Posted

Quote:
Originally Posted by shaggy5 View Post
I have two blasters (50 Elec/ and 39 AR/) with devices as a secondary. On both, I wish had chosen something else. Both were created when I had less experience and my reasoning was as follows:
1) I liked that I had a stealth without having to going into the pool to get it because stealthing was important to me then.
2) The targeting drone seemed cool and a way to boost acc.
3) The land mines really appealed to me.

Now after playing many secondaries, I haven't found any reason to like Devices or to think about making another. I am wanting a second opinion, though. Anyone want to give input?
I am not a fan of the slow pace that devices takes to solo'ing or teaming.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by plainguy View Post
I find it silly to say on one hand Traps is better and then say but it can't do what Device can. But in the same breath you talk about the same 2 or really 1 power that both share.
In the same breath? I didn't say anything about powers in that post. I've been pointing out Cloaking Device, Smoke Grenade, and Targeting Drone, all useful tools, none of which are in Traps.
Quote:
BTW I don't think you can't smoke a mob and then walk up to them normally without using either a stealth IO or super speed. Just using sprint you will be spotted. I know at least if I smoke a mob and then forget to have SS on I get noticed. Similarly if I just have the stealth IO still active as it last 2 minutes I cannot use Ninja run as I will be spotted as well. So those using smoke to stealth run or toe bomb still need another component.
Smoke Grenade reduces an enemy's Perception by 90%. So, true, it can't crash it to 0, you need a stealth power to get that far, but there's still two factors here:

One, stealth's effectiveness is purely a numbers comparison to the enemy's perception. An LT's typical perception is 50 ft and a typical stealth power is 35 ft, which means a stealthed player can get up to 15 ft to an LT before they're spotted. Smoke Grenade hits for 90%, which means an LT's perception drops to 5 ft. This is equivalent to a power that grants 45 ft of stealth. Even snipers, if you could theoretically get within close enough range to smoke them, would drop to 14.9 ft of perception, a difference of about 135 ft. That's pretty powerful.

Two, -perception does differ from +stealth in a very significant way in that it affects the enemy and does not suppress. You can smoke a spawn, drop their collective perception to ~5 ft, and wipe out another spawn standing right next to them without them ever noticing. If all you're using is stealth, you can't do that. Maybe you don't personally care because you like taking on two +2/x8 spawns at once, but it is still a useful tool for those who prefer to divide and conquer.

Quote:
Originally Posted by Santorican View Post
I am not a fan of the slow pace that devices takes to solo'ing or teaming.
Soloing speed is a matter of personal preference, but as far as teaming goes, I am not a fan of someone who would insist on slowing down the team to set up Trip Mines or otherwise force the team to work around their Devices usage. Devices is used to mitigate damage; when you're on a team, this isn't really a concern. A /Dev Blaster should be blasting then, possibly using Smoke Grenade for its mild -to-hit component or to blind a nearby spawn so the team doesn't get overwhelmed, using Caltrops to keep a group tied down, and Gun Drone for taking down AVs.

Beyond that, the only two powers I genuinely care about while teaming are Cloaking Device and Targeting Drone, and Cloaking Device isn't strictly necessary. So no, it's not a great teaming secondary, but in a team the sheer damage from the primary should be sufficient.

I also don't consider a good stealther to be a detriment to a team that wants to move quickly. When the team wants to slog through crowds, I'm right there laying down a ton of damage. When the team just wants to complete the mission, I'm skating through spawns to the objective. Devices offers a good deal of versatility.


De minimis non curat Lex Luthor.

 

Posted

Not to sound like a devices fan there is a bonus to devices with those gigantic cast times. Huge defiance bonuses. Gun drone at nearly 40% defiance bonus and Trip mine at 26%. Time bomb is 52%.

Trip mine>whatever attack from primary is a poor man's build up. Sniper rifle is almost respectable after that.

Do defiance's bonus come after the animation is complete. If so that could mean Time bomb> Gun drone > AOE chain of choice with 102ish damage bonus for 10 seconds when needed.

It's nothing to write home about and who likes freaking long cast times, but it is something devices adds to a primary.

Or you could just go ice and hit Ice patch> shiver > build up and go crazy.

The complaints about SS and stealth IO are highly exaggerated. The council maps are the worst thing you'll have to deal with outside the Shadow shard and Grandville. You can buy jet packs at both those places. Since Cloaking devices defense suppress on attack and since there is no stealth strike it's meh.

Caltrops while full of win is not better than Ice Patch or the like.


 

Posted

Quote:
Originally Posted by LukeMinhere View Post
Devices is not for number crunchers. It is for strategists.
Translation: Devices is not for fast play, or steamrolling teams. But hey, if you solo and/or your team has all the time & patience in the world, Dev totally rawks!


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Translation: Devices is not for fast play, or steamrolling teams. But hey, if you solo and/or your team *wants more soft control and significant damage*, Dev totally rawks!
Fixed for you. As the original post of the thread implies, Devices haters need not apply. Some of us are trying to help fellow players re-evaluate characters that are collecting dust.

I'm not saying to go make a character with Devices. I like it, and for others that need help in making it work, talk to me. For those that say "just make traps!", I have Traps characters (yeah, plural!). Too bad we're discussing Blasters.


 

Posted

I've actually had a lot of fun with my Ice/Dev. Granted, I mostly soloed with it. But whenever I was in teams, I still did my job. And if I find my damage is lacking, I just pop whatever red insps I get.

I think it should be quite hilarious to set up a Devices superteam and level exclusively from street hunting, Trials and TFs.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

Devices has issues, IMO. With the addition of Dominators and VEATS, I have trouble understanding why certain aspects of the set cannot be changed. I agree with the poster who said that you could improve the set easily, without breaking the cottage rule.

Quote:
Originally Posted by plainguy View Post
Team play with a Device toon is much different then solo play. Whereas that non device player is not really changing his play style to fit into a team. I don't know about you but if I am in a team, I'm going to stick with the team. I'm not going to do some John Wayne stuff and run ahead and take the chance being the blame for a team wipe. So toe bombing comes at a limited capacity. But I will say at least in a team you will be toe bombing more then you would solo.
IMO, /Device is best utilized by occasionally running into the next spawn. If you hold back and just follow the team, than you are not utilizing what /devices can bring to the table. That is a fine choice, but it in no way is indicative of what can be done with /Devices.

You cannot compare a buff/debuff set to a blaster secondary in any kind of fairness. It is ridiculous. The higher blaster damage mod is what is supposed to make up for the fact that buff/debuff brings more to the table. Of course Traps is "better", the sets that get it are supposed to deal lower damage. Compare Traps to ANY blaster secondary and guess which comes out ahead. Radiation Emission vs. Fire Manipulation? Dark Miasma vs. Mental Manipulation? Kinetics vs. Energy Manipulation? Stone Armor vs. Ice Manipulation?

To address the original post, IMO, the best power in /Devices is Caltrops. It is invaluable for keeping an enemy distracted. Trip Mines are addictive, but honestly not very good. Gun Drone is passable.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by dave_p View Post
Translation: Devices is not for fast play, or steamrolling teams. But hey, if you solo and/or your team has all the time & patience in the world, Dev totally rawks!
Not even close. Actually, if you can't strategize quick enough, you may be right. I am not knocking you, some people are just slower than others, and think button mashing is the quickest route. Cheers to you. Now go mash your button and leave the adult conversation to the adults please.

Original Question: Why take devices as a secondary?
Not Original Question:Why not take devices as a secondary?
Apparently the OP has the answer to the second question, or he would not have asked the original question.

Gehnen has nailed the answer to the original question. There are many reasons to like devices. There are reasons to not like it as well. There is no more reason to change it up than there is for any other. It seems all you have to do is mention a power set and suddenly someone will be ranting about how it is terrible, despite the fact that many play it, and like it. Go take a trip through these forums, and see if I am not correct. For some reason, some think that if you like a set they do not like, then you are "wrong" and they must show you why. Grow up.

If you do not like devices now, chances are, you never will. Unless they change it up and have a device power similar to nova or one of those. Then, why not just play the other power sets you like? The different power sets SHOULD be relevant to different concepts and frames of mind. If they are all the same, with the same pluses and minuses, then what is the point? I do not want my AR/Dev blaster to super nova, thank you.

For those that wish to discuss "Why not take a device blaster", utilize the start new thread button. You will find it if you look for it. I wouldn't mind commenting on that one too.


 

Posted

Quote:
Originally Posted by Gehnen View Post
Fixed for you. As the original post of the thread implies, Devices haters need not apply. Some of us are trying to help fellow players re-evaluate characters that are collecting dust.

I'm not saying to go make a character with Devices. I like it, and for others that need help in making it work, talk to me. For those that say "just make traps!", I have Traps characters (yeah, plural!). Too bad we're discussing Blasters.
Exactly. I said it before and here it is agian; Blasters are not defenders, corruptors or masterminds. Blaster do damage, damage and more damage. They may have some control and mitigation, but in the end it's all about damage.


 

Posted

Quote:
Originally Posted by Gehnen View Post
Fixed for you. As the original post of the thread implies, Devices haters need not apply. Some of us are trying to help fellow players re-evaluate characters that are collecting dust.
OP implied nothing of the sort. He wished he'd rolled anything but a dev. Ppl want to praise their pet powersets, go right ahead, but don't try to ignore real-world gaming needs. Dev is great if you want to solo or go at a slow-but-safe pace. Try to keep along on a fast paced team, and you simply don't contribute as much *damage*. Dunno the last time I ran a TF where we slowed down for someone to lay down TMs.

Many have listed reasons to play a Dev. I have no problems with that. I have problems w/idiotic statements like which I originally quoted. This game is ridiculously simple, and statements like Dev is more "strategic" simply means it requires more setup time, which just drags good teams down.


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Dunno the last time I ran a TF where we slowed down for someone to lay down TMs.
I can't remember it either. I'm too busy laying down Caltrops, Rain of Fire, and Fireball to bother with TM.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Bosstone View Post
I can't remember it either. I'm too busy laying down Caltrops, Rain of Fire, and Fireball to bother with TM.
Dev added RoF & Fireball? Sweet, sign me up!

Caltrops is a good power. Not really needed on high paced teams, but good nonetheless. Tell me what powers in Dev helps on steamroll teams. I'm not talking about F/Rad superteams, but just a decent pug that can more or less demolish a spawn in
-Web 'nade? Hardly.
-'trops? Again, good power, but not really for mass damage, tho can be leveraged w/Rain powers. Not necessary if things die fast enough, like adding BU to your FB+RoF combo.
-lolTaser
-TG's nice, but everyone can get high Acc, plus most of my blasters take Tactics anyway
-Smoke Grenade? What's it do for damage?
-CD? Everyone and his brother runs SS + a Stealth IO.
-TM & TB? Too slow to setup.
-Gun Drone? Yeah, it adds to overall DPS. A bit.

Survivable? Sure, never argued that Dev wasn't. Except Ice is just as survivable, but has BU. Still, Dev's got that part down. Again, though, what does it do for me on fast paced teams?

If you don't like playing on high DPS teams or like to solo more, Dev is a good set to play. There's your reason to play Dev. Don't tell me it's more "strategic", or disparage the number crunchers for pointing out that Dev does less damage on most teams. And even the Dev fans are pointing out, damage is what blasters should be doing, right?


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by dave_p View Post
Tell me what powers in Dev helps on steamroll teams. I'm not talking about F/Rad superteams, but just a decent pug that can more or less demolish a spawn in
If you're on a steamroll team that is facing no significant challenges, and everything is dying that quickly..

... why does it matter? Everything available to you will excel under those circumstances.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by dave_p View Post
Dev added RoF & Fireball? Sweet, sign me up!
The implication is that I'm too busy using my primary to give half a damn what's in my secondary. The only reason I'm even bothering with Caltrops is to add its proc effects to the mix.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by dave_p View Post
Tell me what powers in Dev helps on steamroll teams. I'm not talking about F/Rad superteams, but just a decent pug that can more or less demolish a spawn in
...

Survivable? Sure, never argued that Dev wasn't. Except Ice is just as survivable, but has BU. Still, Dev's got that part down. Again, though, what does it do for me on fast paced teams?

If you don't like playing on high DPS teams or like to solo more, Dev is a good set to play. There's your reason to play Dev. Don't tell me it's more "strategic", or disparage the number crunchers for pointing out that Dev does less damage on most teams. And even the Dev fans are pointing out, damage is what blasters should be doing, right?
Leap-frogging ftw. If you are on a team that is demolishing spawns that fast, you likely should be engaging multiple spawns. Devices players have a lot of tools they can use on truly fast moving teams, but they cannot be waiting for the tanker to go in first. Honestly, with the exception of /Fire, /Mental and /Devices, no blaster secondary provides much to a steamroller, because AoE damage is what it is all about. But if you try to play /Devices like /Fire, /Devices is gonna suck pretty bad.

I love how people always say that /Devices adds so much safety while solo, but none on teams. The exact same safety it provides solo, it will provide on a team, you just have to engage the next spawn. It is like soloing, but you may have additional buffs and maybe a teammate or two to come along and help mop up at the end.

Does all that mean Time Bomb should be 23 seconds of agony and Gun Drone should take ~7 seconds to cast? No. Things should be changed, IMO. But /Devices can easily add to fast-moving teams fine, as long as you don't play it like other blasters.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Fast-moving teams are great.

That said... Once we ended up on a Citadel TF where, for some reason (I think group leader was too low level), we ended up with the entire team exemped down to 27, so minions were purple to us. We won, sure.

But on tough fights, caltrops and trip mines were a big deal, as was the -recharge in web grenade. And smoke grenade's -tohit was a significant deal, and my accuracy being high enough to hit reliably anyway was a big deal.


 

Posted

Quote:
Originally Posted by LukeMinhere View Post
If you do not like devices now, chances are, you never will. Unless they change it up and have a device power similar to nova or one of those. Then, why not just play the other power sets you like? The different power sets SHOULD be relevant to different concepts and frames of mind. If they are all the same, with the same pluses and minuses, then what is the point? I do not want my AR/Dev blaster to super nova, thank you.
I'm pretty sure we can fix Devices for the masses while still leaving in the Trip Mine and Timb Bomb gimmicks the diehards love. Cloaking Device might need a nerf, though. Maybe add in the HP drain from the Resonance Disrupter.

Quote:
Originally Posted by DoctorWhat View Post
Exactly. I said it before and here it is agian; Blasters are not defenders, corruptors or masterminds. Blaster do damage, damage and more damage. They may have some control and mitigation, but in the end it's all about damage.
Right, but this thread is about Devices.

On a serious note, there are so many snowflakes in denial in this thread. Newsflash: Devices being a weak set isn't a commentary on your level of skill, don't make it personal. The players who choose Trick Arrow know it's not Radiation or Cold Dom, but they relish the opportunity to be different (and many justifiably play with a chip on their shoulder).

I encourage you ease up on the vitriol and do the same, because these comments are getting a little ridiculous. Do all you can to dispel the truly false assumptions about the Devices secondary, but don't miss the chance to get your set improved (and certainly don't tell others it's the set for "strategists").


PenanceжTriage

 

Posted

I addressed a lot of these complaints about weakness in my guide. To repeat:

It's the worst set, but it's not a bad set.

A /dev blaster can kick all kinds of *** and do some really cool things. There are a lot of circumstances where some other set will do a better job. But... While the set certainly could use improvements, it's not unplayable, or stupid for people to take it. It works. It's fun to play.

Yes, it could be (and IMHO should be) improved. But compared to the problems you get for balance with stuff like Trick Arrow or Energy Aura, devices has an easy time of it.