Why take Devices as a secondary?
Your off the mark here. Your implying that those who agree with the OP need not apply. Which is wrong.. So basically we will have a thread in which the OP does not like Device and everyone who thinks its great, but by there own words still agree that Device has some issues, still will say Device is fine as is and we are done.. That is wrong.. Dead wrong..
A simple observation you mention Time Bomb but fail to express to someone new that Time bomb has a 6 minute timer. So if I were new I would come here and by just reading all the great stuff about Device I would believe by your statements that I can pick up both and be dropping both bombs every pull. Which of course is incorrect. Look I just find that common sense wise that players are going to compare Cloaking device and smoke to super speed and stealth IO. I understand that some have issues with the control factor in a cave and I get it. But trying to bend a bit and not get into some big fight over it, I have to now say lets not make it such a big deal as if your traveling at light speed and just keep crashing into walls. It is nothing like that. I could turn the tables and say its P.I.C.N.I.C. ( Problem In Chair Not In Computer ) If we are going to talk about "Strategy" which I have to concur it does sound silly to use that word in this game. I would consider it Strategy if Device was giving me something another power or Arch Type could not, but sadly it does not. Posters are going to brag about how they can stealth a glowy when another set can just walk in and click it as well again under different circumstances and different variables, but none the less accomplishing the same thing. Further your smoke stealth does not help against high perception mobs. So unless you have some defenses to back that up your glowing clicky idea will not work. Where as the defense cap route it works not only in that instance but many other instances as well. My simple thoughts are unless you are in some sort of Role play group that you must be a blaster and want a gadget type them for your own reasons or some sort of AR Device only group then I would suggest and express that another AT with Traps is a better route. It offers powers that can be used solo and with teams that are more group centric that can also be of use to you solo. Further a moderate amount of recharge you have the ability to double stack some of these beneficial powers on top of still being able to achieve some sort of defense values which are very, very beneficial to you and your team mates when your on a team. So with that being said unless you can provide some actual instance in which Device can out perform Traps or do something that 1 power and an IO can achieve I just see no reason to pick up Device in today's game. NOW, if they made some changes to the other powers to Device that other sets did not have then I can see were someone might want to consider picking up devices. Further I am not saying that posters in favor of Device didn't not know of its lacking nature. But I feel that some felt so compelled to defend it that they just didn't take the time to say or admit that Device does have some lacking attributes that could need improvement. Which again I did comment on as well as dave_p. Not beating up on Bosstone, but he is a perfect example of coming to defense and not expressing devices down falls until later on in some postings. Though he is not the only one. Seebs on the other hand I think expressed well in his write up the ups and downs of Devices. If you take Device within the context of what Seebs wrote about and mentioned then you have nothing to complain about. If you picked up Devices after reading all of this you have nothing to complain about. Again not its not pick on Bosstone day, but speaking of his Fire / Device. I see Silverado using his Fire Traps corruptor taking out AVs solo. Yea I understand blaster forum. But we have to be talking about performance and efficiency here and not theme, otherwise all these posting and threads don't mean a thing. Perfect example I have a semi Petless DS ( last pet only ) / Traps MM. Why ? Because I have 16 other lvl 50s and 8 are defense capped and alpha slotted. Its a personal endeavor just to see how it works. It's a RP theme build as well to me. So discussing it beyond he mechanics of it is useless. So today with going Rogue I see no reason why someone who was well informed and understanding of game mechanics would bother with device unless it was a theme reason or was trying to achieve something for the sake of doing it with device. |
I never said devices was best. I do not have the numbers to back that up anyway, not being a number cruncher. If you go back and look at what Dave said about my post, then you will see why I replied as I did to HIS idiocy, not to those that have negative reasons. With that said, again, if you look at the original question, why take it, then saying why not take it, or pointing out all the negatives and bashing anyone that points out positives, does not answer the OP's question.
Am I "defending" /devs out of some love of it? No, this is just a game to me. I was simply trying to state that if you do impliment some strategy in the use, then you can have a very workable, and fun experience, with the set.
Problem in chair is thinking you cannot use strategy in this game, and that you can only button mash and use numbers. It is an argument the button mashers have been using since the game came out. How rediculous to think you cannot use corners, place toe bombs strategically, use caltrops properly to keep damage off of you....or even use stealth to accomplish goals instead of run-sacking, never mind enhancement placing. All those things are strategy, as opposed to running in the mob, press button for kill, then run out.
My mention of time bomb is of nothing, if you read my post instead of assuming it's meaning, you will see I do not use time bomb, and said I may have to look into it due to it's damage potential. Trip mines can be used with every set, I do it all the time.
You point out those that quickly come to the defense, yet refuse to acknowledge that some will only point out negatives, which, again, does NOT answer the OP's question. If you look at posts, the OP was asking for exactly what he was given, by his own replies. So stop assuming what I was saying, and stop assuming what the OP wanted. Take his question literal. No deeper darker meaning to "Why take devices as a secondary?".
Just being plain, to a plain guy. No insults intended. Dave intended to insult me with his post, so I replied.
I have both Taser and Bean Bag 6 slotted for Range Defense cap reasons.. Taser works better then Bean Bag. It seems if I hit someone with Taser they get stunned where as with Bean Bag its iffy. I usually need to back up Bean Bag with Taser. But again at that point I just don't know if stacking worked or just that Taser worked. I notice once I have one going I can use either to perma stun. But really I only see it uses against Gunslingers and mobs of those types. Longbow nullifiers usually come in sets of 2's in a group so I am more just trying to make them or force them to toss out that defense grenade and then moving into my actual setup position and then trying to kill them before it cycles back up again.
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I also need to really look more into IOs, it appears, for defense reasons. Something I have put off (yes, my age and my CoX age is showing). I seemed to focus more on regen, out of ignorance probably...LOL.
I do wish to warn you, your post here is dangerously close to sounding strategic. LOL
I just wanted to say I never said I would not group with a AR Device. I said you should not pick up Device as a secondary unless you clearly know what your getting into. |
So if I am looking for control and holds I will not be asking for a device blaster to join my team. |
Further I do not hate Devices.. |
My simple thoughts are unless you are in some sort of Role play group that you must be a blaster and want a gadget type them for your own reasons or some sort of AR Device only group then I would suggest and express that another AT with Traps is a better route |
So with that being said unless you can provide some actual instance in which Device can out perform Traps or do something that 1 power and an IO can achieve I just see no reason to pick up Device in today's game. |
So today with going Rogue I see no reason why someone who was well informed and understanding of game mechanics would bother with device unless it was a theme reason or was trying to achieve something for the sake of doing it with device. |
That and maybe if you actually read posts yourself.
Pumping out damage comment would only relate to your primary. Further I do not know what your primary is. |
Me: If you think we trade something off for that control that makes us unworthy of being teamed with, I'd like you to spend a few missions with my ice/dev. |
To me that smells of SO slotting as you know slotting a KB protection IO can produce similar results. I think just asking in the forums will give you an almost unanimous response regarding slotting acrobatics or KB IO. |
#1 My Ice/dev is actually my most IO'ed character, 2 lotg recharge, 3 entropic chaos, 3 basilisk, and 2 posi blasts the notable ones. Along with other minor sets in other powers.
#2 I take acro for the hold resist, not the knockback, and don't give a damn about the knockback IO.
#3 This entire comment is pointless anyway as it has zilch to do with devices, that and SO's are what the game is balanced around, not IO's anyway. And certainly not defense capped blater builds.
To jump around slightly.
If your running your Device toon with Single Origin Enhancers then without a doubt all the powers in Device will seem invaluable. I am starting to feel that SO vs IO might be some of the issues here. Because you just can't get defense cap with SO running a Device toon. So it's gonna be over rated when your talking in those terms. Of that is until you get and and notice how much less your dieing. |
It's not a case of dev being underpowered but IO's being overpowered. IO sets letting blasters do some over the top stuff like defense capping does render some of the utility devices provides not as effective, a point I'm willing to concede. Though it's also part of why I hate the addition of loot to CoX to this day. May abuse the system myself, but still don't like it.
Also $20 bet that you're gonna see a nerf to defense bonuses in the future too, the other big reason i don't have a single defense build across any alt in my sig.
I am more then positive that soft capping range defense is not a waste. I think your more upset then anything because I think if you ask again you will get some positive responses in these forums about the benefits of soft capping range defense. |
As much as I love people trying to imply what my motives are let me be honest and say exactly what they are, I'm upset as you put it because I have a super low tolerance for people who display the kind of attitude you've got in this thread. But more so people who can't put together even a slightly coherent on topic argument for their points, same with people who seem to fail basic reading 101, and most of all people who can't answer a simple question posed to them (See majority of previous post) So you fall back again to "Well the forums agree with me!"
So . . if by that logic the forums agreeing with you about S/L defense, somehow makes all your points about devices being weak equally valid? Tell you what how bout next we argue the merits of how 2 + green = chair?
I don't give one iota that a lot of blasters like defense slotting. It's not for me, and I have friends who think it's stupid and prefer full damage or as much recharge as possible too. But you don't see me using them to prop up my arguments do you?
There is a range on how noticeable it is, that depends on what its paired with and whether or not you have bosses in your spawns. It was most noticeable on my AR/DEV vs AR /Energy, /Mental, /Fire. As the spawns get larger and /dev needs more prep In general if I am making use of devices major powers it adds an amount of time that is a significant fraction of the fight. |
As for bosses, here's my prep time AF. Smoke mobs, single pull boss into caltrops, slow with web or double ice hold, dead boss, finish off mobs. If mobs do follow that's what caltrops and a corner laid ice storm is for.
No corner? I still have the trops between me and them, and a barrage of ST damage and triple holds (if you count muni freeze ray) on top of smoked mobs running like ninny's from the rain power and trops rather then trying to get to me. If midden meets the windmill, I pop blizzard, run back, call it a day for that pack.
Course this is ice/dev, not AR/dev. But hey what can ya do? I mean AR does have a lot more cones to play with, you'd think a pull into trops and a single mine before going to town with the cones would be more effective then my single target blast fixation. That or using time bomb to vape a pack and then full auto anything that might be left standing. And before anyone says knockback there's that whole strategy thing of firing full auto right before the time bomb goes off and mobs are flying rather then shooting at you.
Annnyway lets wrap it up.
Come on.. Should I respond I know what you are but what I am I ? You failed to bring up anything worth while that cannot be clearly done or mimicked by another AT or power. Its okay if you don't understand but don't try to be the bully that beats up everyone because he doesn't know how to read. Bring something to the table and prove your point(s)... You haven't. |
#2 Devices has a -regen root, a stun, a slow, a stealth, a hit debuff, a DPS pet, self hit buff, and two flavors of aoe damage, now name me (and here's the point you continue to miss) something that has all of that contained within ONE powerset. Traps does part, storm could do part, dark could do part, most controller sets could too. But devices has it all contained within a set for blasters to pair with a damage primary. And if you cant see the value that even soft control brings with that damage, (Addition: Not to mention a hold heavy primary like ice can be) well again, I'm going with ignorant. |
I laughed at this. I suppose there is no difference between an AMC Pacer and a Mclaren F1 in your world either.
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http://boards.cityofheroes.com/showp...&postcount=253
I'm sorry AF, but I thought there was no "Real world" factors in a video game? =p
Either way if you want to carry yet another silly and pointless comparison one step further I'll continue to point out that what you missed yet again is that CoH isn't balanced around a Mclaren, if anything it's balanced around the pacer, or heck a soccer mom SUV. Not the most glamorous thing ever, but it gets the job done. Sure you can show off the fancy car you spent a few billion on if it makes your virtual you know what happy. But if you meet someone who doesn't give a care about the performance difference (my opinion on defense slotting comes to mind again) Then your shiny and your so called "performance boost" means diddly squat.
Take my DP/EM/Elec who is only marginally slotted, 3 entropic chaos sets is all. The rest is mostly 50 generic IO's. I'm soloing the EB's in Maria Jenkins arc in my sleep. Don't need more sets, don't really have a desire for more sets, and best of all the devs decided I don't need sets . . . unlike some who apparently need to rely on the crutch of defense slotting out blasters through some convoluted IO set placement over actually learning to play them. [/snark]
Did I mention I'm not a fan of defense slotting? =p Ok ok maybe that's going a bit too far, but seriously what do blaster fans do to survive before they get all those shiny sets?
It's an option to go IO crazy, nothing more. And players choosing to do so or not means jack in the grand scheme of things. Oh and I'll take my nice high mileage 99 forrester over your Mclaren on the icy roads around here right now. After all performance is only as good as the terrain and the person behind the wheel, or chair as the case may be. To put it back into coh terms I'll take the smart SO slotted player over the billion dollar baby twinks any day of the week.
EDIT: Oh and just for giggles some info from a car buff friend.
"Like an LS9 powered AMC pacer? 6.2 liter supercharged V8 making 620 horsepower and 595 ft-lbs of torque. Drop it in an AMC Pacer with a T56 6-speed and a Ford 9" rear end and you're talking about a car that will go from 0-60 in 3.1 seconds and run the 1/4 mile in about 11.5 seconds, which is equal to that of the McLaren. Modify the suspension a bit to go with the changes, and you could likely handle as well, too. Won't look as good, but hey, who cares about looks?"
How clueless are you ?
You know you guys make this way too easy sometimes.
http://boards.cityofheroes.com/showp...&postcount=253 I'm sorry AF, but I thought there was no "Real world" factors in a video game? =p |
You do grok better and worse I hope ?
Or maybe you race a pacer in gran tourismo ?
Either way if you want to carry yet another silly and pointless comparison one step further I'll continue to point out that what you missed yet again is that CoH isn't balanced around a Mclaren, if anything it's balanced around the pacer, or heck a soccer mom SUV. |
Odd diversion, but...
I don't think there's any question that a character IOed intelligently is more powerful than a character SOed intelligently. IOs simply offer more power, even discounting set bonuses.
What matters is that content is tuned for SOs. That means an SOed character is still capable and competent. Only a fool rejects someone in SOs, provided that someone is competent.
And yes, given that an SOed character doesn't have access to stealth procs and global accuracy bonuses, Devices does offer them more than it offers IOed characters.
De minimis non curat Lex Luthor.
Dragonkat
You are selectively cutting out statements I made to spin them in a negative light for your own gain.
Nutshell you think device is great and can do more then traps and I should see you in action.
Okay I take that offer.
Here are the rules.
1. You pick the AE mission.
2. Difficulty setting bosses, no AVs for simplicity.
3. Difficultly setting of 0/7-8
4. No inspirations
5. Full map clear
We then see who died the most and how long it took to clear. Seems simple and fair enough. If I loose you can come back here and tell everyone.
Post here and I would welcome anyone who is interested to come watch up to the number of difficulty setting Dragonkat wants. We can get at least 5 or 6 observant as impartial witnesses to the event.
You called me out and I must accept the challenge.
But for sure this will either prove or disprove your thoughts and statements about how much more Device has over Traps.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
I wouldn't necessarily expect devices to stomp traps in such a test. But you can design a test in which devices will stomp any of the Foo Manipulation sets. (And, quite easily, tests in which they'll stomp devices.)
I wouldn't necessarily expect devices to stomp traps in such a test. But you can design a test in which devices will stomp any of the Foo Manipulation sets. (And, quite easily, tests in which they'll stomp devices.)
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Side note its a shame this thread has gone to the proves nothing challenge stage.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Honestly? I'm curious how any of the Manipulation sets would handle the Holtz/Honoree fight in Mender Ramiel's arc. A Devices Blaster can lay down a huge stack of Trip Mines, pull one of the EBs, summon a Gun Drone, lay down Caltrops around the Mines, and the EB is half dead before it's even within fighting range.
The Manips all have Immobilizes, but both EBs still have ranged attacks and you still have to take them out from 100% health. Ice has Ice Patch, Mental has Drain Psyche and TK Thrust, and Energy has Power Thrust, although I can't remember how much resistance EBs have to various status effects. I imagine Elec and Fire would have the worst time of it.
The downside is you can only ever run this mission once on any character. Makes it tough to do comparisons.
De minimis non curat Lex Luthor.
Honestly? I'm curious how any of the Manipulation sets would handle the Holtz/Honoree fight in Mender Ramiel's arc. A Devices Blaster can lay down a huge stack of Trip Mines, pull one of the EBs, summon a Gun Drone, lay down Caltrops around the Mines, and the EB is half dead before it's even within fighting range.
The Manips all have Immobilizes, but both EBs still have ranged attacks and you still have to take them out from 100% health. Ice has Ice Patch, Mental has Drain Psyche and TK Thrust, and Energy has Power Thrust, although I can't remember how much resistance EBs have to various status effects. I imagine Elec and Fire would have the worst time of it. The downside is you can only ever run this mission once on any character. Makes it tough to do comparisons. |
My /Elec had issues, certainly. But softcapped S/L defence plus the Sonic/ Primary's AoE Sleep cone plus Snowstorm + Hibernate made up for it.
Just being plain, to a plain guy. No insults intended. Dave intended to insult me with his post, so I replied.
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Devices is not for number crunchers. It is for strategists. |
Let me say it again for you in bold. This is an easy game. You don't need extensive tactics or setups for 95% of the encounters in this game. Unless you don't pay attention to the numbers, blunder into builds you don't completely understand, and then maybe you actually have to be "careful". Most of us who know better will blaze through stuff and only slow down to delete stacks of useless salvage. But, hey, as long as you're having fun, right?
An Offensive Guide to Ice Melee
LOL, hurt feelings much? Look, I wouldn't have even stepped in this quagmire (and it was festering merrily w/o me) until you said this bit of stupidity:
So what does that mean, exactly? Number crunchers (a group you've distanced yourself from) don't know tactics (that's a better word for what you're talking about, btw--strategists would pay more attention to builds and team makeup)? Have you soloed multiple AVs? GMs? Can you take out a pylon in under 5 min? Do you know what these feats have in common? A good build (hint: number crunching helps) & good tactics. Guess which is more important? Let me say it again for you in bold. This is an easy game. You don't need extensive tactics or setups for 95% of the encounters in this game. Unless you don't pay attention to the numbers, blunder into builds you don't completely understand, and then maybe you actually have to be "careful". Most of us who know better will blaze through stuff and only slow down to delete stacks of useless salvage. But, hey, as long as you're having fun, right? |
B)Never tried a pylon, but yes, I have been taking on multiple AVs and GMs for, oh, I dunno....about 6 years now....changing with all the changes that occurred.
C) "But hey, as long as your having fun right"...what you mean in mock is the actual reason for the game. Look around you, that is the real world, a game, well, is meant for fun. There are more reasons to play than just the best numbers. I know, a collective gasp from those who think the best numbers build is all that counts! Said jokingly, so please do not get your undies all wadded up.
D)Implying what I say has probably been the biggest reason for your dislike of my comments. You put words in my mouth, then answer what you believe I said, such as "number crunchers do not know tactics", and turn around and call my words idiotic (so since they are your words, you should argue amongst "yourselves"). Devices will not support the numbers, hince, not for number crunchers. However, using proper "tactics" (you are right, better word), will help you overcome that deficite quite easily, and make for a good build that is very playable. You can even kill multiple AVs and a GM or two on your way.
Finally, no, I am not insulted easily. I simply know when someone does not like my answer so they choose to insult me as opposed to discuss the issue. The issue still being, /dev is quite playable, and can be very fun. Numbers may not be better from a number cruncher stand point, but you can very much play and have "fun" (I know, there is that word) with them.
Chill out Davie boy, take a deep breath, get out of the basement for a few minutes, kiss momma on the cheek (no weird stuff man), and come back and have fun!
Inspirations are part of the game. If you are going to compare how sets perform in a solo environment, not allowing them is a bad choice. I also am interested in what you mean by drag things out?
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I would guess we could impose a time penalty for each death. So if we said each death is a 30 second penalty. Then if you died more but completed in less time it could make you a winner or a looser. Simply if you did the mish in 19 minutes with 2 deaths at a 30 sec penalty each and I did it in 20 minutes with no deaths then I would win because I had no deaths. But if you did it in 18 with 2 deaths you would win because of the 1 minute difference.
I believe or understood the comments by dragonkat to say that device offers better buffs and debuffs then Traps does and can out perform traps because it offers such superior performance. So I believe that test should be done on powers alone. I seen no comments or discussion about inspirations in these pages during this debate or discussion as to the benefits or advantages they had to Device or Traps. Basically you either live or die on what your build is. If you can't handle a mission setting of 6 or more then just say okay I can't or use the powers you have to pull mobs in group sizes you can handle. All of this "Strategy" will increase your run time and a failure to adhere to it could cause your death.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Honestly? I'm curious how any of the Manipulation sets would handle the Holtz/Honoree fight in Mender Ramiel's arc. A Devices Blaster can lay down a huge stack of Trip Mines, pull one of the EBs, summon a Gun Drone, lay down Caltrops around the Mines, and the EB is half dead before it's even within fighting range.
The Manips all have Immobilizes, but both EBs still have ranged attacks and you still have to take them out from 100% health. Ice has Ice Patch, Mental has Drain Psyche and TK Thrust, and Energy has Power Thrust, although I can't remember how much resistance EBs have to various status effects. I imagine Elec and Fire would have the worst time of it. The downside is you can only ever run this mission once on any character. Makes it tough to do comparisons. |
Honoree was easier because of his limited number of range attacks. What I seen was common was he would Range stun and then engage in Melee. If he got me in Melee I would go for every stun attack or KB power and I moved away, again power boost came in handy. Also being able to attack while stunned was great also. Further EM helps you obtain Range defense cap much easier because you can slot Makos along with Thunderstrike. Between the limited number of hits and regen I had more issues with endurance then anything else.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Honestly? I'm curious how any of the Manipulation sets would handle the Holtz/Honoree fight in Mender Ramiel's arc. A Devices Blaster can lay down a huge stack of Trip Mines, pull one of the EBs, summon a Gun Drone, lay down Caltrops around the Mines, and the EB is half dead before it's even within fighting range.
The Manips all have Immobilizes, but both EBs still have ranged attacks and you still have to take them out from 100% health. Ice has Ice Patch, Mental has Drain Psyche and TK Thrust, and Energy has Power Thrust, although I can't remember how much resistance EBs have to various status effects. I imagine Elec and Fire would have the worst time of it. The downside is you can only ever run this mission once on any character. Makes it tough to do comparisons. |
4 lucks and you mow the encounter down. Keep a spare 4 if you run long.
They would introduce a very large random element into the test
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No one says that when you hamstring them with extra rules blasters are great. Blasters lack defensive powers. Ruling out using the primary resource blasters have to overcome this drawback is unfair.
How about this rule? Neither player can use their secondary. It is just as valid a nonsense rule as removing inspires, IMO.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I'd bother reading the rest of what you wrote, but frankly, I think this should wrap things up nicely. Glad we had this little chat.
An Offensive Guide to Ice Melee
Dave, you do realize, what you replied to me means nothing. You are still assuming way too much. I said I do not crunch the numbers, not that I do not take numbers into consideration. I personally do not get on my toon and watch each tick, and write down each %. So to you, the statement "not being a doctor..." would mean I distance myself from all doctors, and do not take their advice on health issues? With that said, if a doctor tells me to eat more brocholi, because it would be healthier for me, and I do not listen because I can't stand brocholi (actually I do like it but anyway), by your reasoning, my life is now over. Utterly rediculous.
And be frank, you did read all of my post, you just felt silly about your own replies. If not Frank, be Dave...just be the Dave. Stick to your New Year's Resolution, niceness goes a loooong way.
I just wanted to say I never said I would not group with a AR Device. I said you should not pick up Device as a secondary unless you clearly know what your getting into. I would never not pick up someone because I felt they had a poor secondary. In today's game you do not need 8 players to do much. I have done LGTF and ITF speed runs with 4 players because we all had some sort of defense cap, either full or range.
Further I do not hate Devices.. Thus this thread http://boards.cityofheroes.com/showthread.php?t=187775
Pumping out damage comment would only relate to your primary. Further I do not know what your primary is. If its AR then we can debate it as S/L is of course one of the most resisted damage types in the game. That of course works on both ends of the game Player wise and NPC wise. So inherently you will be doing less DPS with AR compared to other Primaries.
As to your comment about Maelstrom, I do the same with my AR Device. But with my Arch EM I use BU, Total Focus and Bone Smasher and call it a day. So your right I can drop down 3 trip mines at 7 second recharge for about 21 seconds or kill him in 6 seconds with EM.
Other then that below perfectly summarizes the issues.
It was most noticeable on my AR/DEV vs AR /Energy, /Mental, /Fire. As the spawns get larger and /dev needs more prep
In general if I am making use of devices major powers it adds an amount of time that is a significant fraction of the fight.
Sometimes other people can say in a few sentences what I was trying to say with a several paragraphs.
If your running your Device toon with Single Origin Enhancers then without a doubt all the powers in Device will seem invaluable. I am starting to feel that SO vs IO might be some of the issues here. Because you just can't get defense cap with SO running a Device toon. So it's gonna be over rated when your talking in those terms. Of that is until you get and and notice how much less your dieing.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives