Why take Devices as a secondary?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Bosstone View Post
Honestly? I'm curious how any of the Manipulation sets would handle the Holtz/Honoree fight in Mender Ramiel's arc. A Devices Blaster can lay down a huge stack of Trip Mines, pull one of the EBs, summon a Gun Drone, lay down Caltrops around the Mines, and the EB is half dead before it's even within fighting range.

The Manips all have Immobilizes, but both EBs still have ranged attacks and you still have to take them out from 100% health. Ice has Ice Patch, Mental has Drain Psyche and TK Thrust, and Energy has Power Thrust, although I can't remember how much resistance EBs have to various status effects. I imagine Elec and Fire would have the worst time of it.
I will say that my Fire/En Blaster handled that EB fight solo. The Honoree was more difficult, but mostly because he flies. This meant I couldn't pull my Ranged Defense Hoverblast crap, and that Power Thrust only caused him to spin briefly, (and only half the time, I think he has KB resistance) so that I couldn't keep him on PermaKB. It took a couple purples to survive to the point where I could blast him into a fine smear.

Holtz, on the other hand, was just flattened like a small rodent under industrial construction equipment. The Captain was just being flung around the room the whole time.


 

Posted

Back in 2007 liking numbers, I crunched every primary and secondary of the blaster set into excel (did tankies and scrappies prior) even secondary effects got included. The upshot is that each set does something better than another but that's something which nobody needs numbers to tell them that. Different themes and their different flexibilities will suit different people just because fun is subjective. If one doesn't like or get something then its just not for them. I don't get curling. I don't bother trying to change the sport. The only change I'd like to see happen to /Dev apparently can't be done.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Why take Devices as a secondary?

Because I enjoy it.

I couldn't give a crap less that another set is "better". I will play and enjoy any power set I find fun, regardless of other people's opinions of it.

Does it have flaws? Of course it does, EVERY set has flaws. But I haven't found those flaws to take any of the enjoyment away for me.

I enjoy playing /Devices, and that is reason enough to play it.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Over the course of a large mission map, not so much. The speed of blaster killing, without the need to setup debuffs allows them to use inspiration rush. I know you have used this with Brutes (and probably on your blasters too). Disallowing inspirations, when solo (where they are reliable), is unfair to the blaster AT, IMO.

No one says that when you hamstring them with extra rules blasters are great. Blasters lack defensive powers. Ruling out using the primary resource blasters have to overcome this drawback is unfair.

How about this rule? Neither player can use their secondary. It is just as valid a nonsense rule as removing inspires, IMO.
Solo insp flow is very nice on blasters they really should have a higher damage cap though. They are the "Damage AT" it makes no sense that they have that same 500% cap as other ATs especially when they chew up 50%-210% with their own self buffs. So no argument there.

I can't say I have ever tried the technique with /dev. Nearly everything in /Dev functions as a speedbump. Gun Drone, trip mine, time bomb all are large periods of non damage. Gun Drone seems custom made to waste time and endurance, trip mine is nice but it also slows you down. Time bomb is nearly pointless. The amount of time these things chew up would be like tossing a monkey wrench into the machinery of insp combining.

Its just that as a test this whole idea is pretty poor to begin with. You have two different cars being raced by two different drivers, on two similar tracks but each one having random obstacles and bonuses being thrown onto them. When all is said and done all you walk away with is X won today and Y lost.

Maybe use a small map and let the participants pre pick their insps. The test is still likely to tell you more about their respective skill in building, skill in acquiring resources for their builds, and skill in playing their characters than it will about the quality of the sets.


 

Posted

It's fun. Now at lev 47, IO set slotting on my Archery/Devices (themed tune, a high tech bow hunter) has been more fun for me than on other Blaster primary/ secondaries which kind of follow the same (and more expensive, from my experience) formula that gets old. Some of the powers in Devices took some sets I have not tried as often that I found nifty. Love Trops proc'ed up. Anyway.

Leveling up I remember all the Arachnos missions and my team being blinded by Night Widows with no yellow pills to take, but with Targeting Drone (and Tactics, overkill, but my guy's bio says he never misses) I just kept flinging sticks. Once a Night Widow EB/AV (that Vanguard mission on a Rogue Isle city map forget the EB/AV name) finally aggroed on little ole pissy damage me and my arrows because I am the only one that can still see her to attack her.
Thats ok I spent the whole fight dropping Trip Mines at my feet everytime it recharged. (shoot, shoot, shoot, drop mine, repeat) Before 4 minutes goes by and the first mine detonates you get a good pile of 12 mines or so at your feet. Everyone still alive is blinded but me, scrapper down, fender down, another blaster down, tank down, chat bubble from tank's dirt says "Run" me still shooting, here she comes, hop away, big boom. Dead or close enough for me to finish her FUN! Team thinks I am special just for a few seconds or so, but we move on and soon forget about my specialness. I am again just that guy with Archery and Devices, making a splash here and there with a caltrops, rain of arrows, fistful show on a spawn, but the other blaster usually outshines me on most of the spawns. Oh well I had my moment. FUN!
Last guy standing against Envoy of Shadow, early in the 40's, one of those fights where AV is almost dead and suddenly the team dies, so he finally noticed me, but killed himself by running at my mine pile at my feet. On teams any long EB/ AV fight just drop a mine whenever you can, it happens alot that they will come over and boom themselves on the foot pile. Depending on when this happens, ideally later in fight; they just might die or be close enough to dead for whats left of the team to finsh them. Devices, a different set of tricks that can be fun, that you need to find as much use for as possible. Team steam rolling? Get ahead of them and set some **** up. When they ask what your doing, just say, "Having fun!"


"Thank you Iraq! Goodnight!"

 

Posted

Running my Energy/Energy Blaster solo, with knb, stuns and massive blaps in my secondary, I've had a lot of trouble with some bosses (Arachnos, for one particularly nasty example, with their defense debuffs, stuns, knockback, holds, and massive 800-point attacks). Those guys just do not go down fast enough for safety and they shrug off my controls. Multiple "awakens" ensue.

My Archery/Devices Blaster might have had the same trouble the first time I tried to take one of those bad boys down solo. But then I would have made a pile of mines, a caltrop patch, and a safety mine or two behind that, and tried again. And won.

I haven't had much experience on Blasters. Admittedly I may be "doing it wrong," but in that situation, Devices seems better than the very popular /Energy.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

the beauty of devices is that you can have different setups depending on what kinda baddies and what kinda team your on. its a very survivable set for blasters. makes ya think b4 you mash buttons. (proud owner of a 50 fire/dev and a 50 AR/dev)


50 fire/dev--50 dark/thug--50 earth/storm--50 fire/regen--50 earth/thorn--50 kin/rad
50 TA/archery--50 stone/mace--50 Rad/em--50 Cold/Energy--48 dark/elec--50 grav/rad--45 SOA--40 PB--46 Bs/Fire--50 Ar/Dev--50 Trapz/Dark--50 elec/em tank--50 elec/earth--50 Ghostwidow--50 elec/Therm--50 cold/dark

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Why take Devices as a secondary?

Because I enjoy it.

I couldn't give a crap less that another set is "better". I will play and enjoy any power set I find fun, regardless of other people's opinions of it.

Does it have flaws? Of course it does, EVERY set has flaws. But I haven't found those flaws to take any of the enjoyment away for me.

I enjoy playing /Devices, and that is reason enough to play it.
/thread.


Ware ni tatenu mono mashi!!
[There are none before me who have not been cleaved!!]

 

Posted

Quote:
Originally Posted by StratosNexus
Over the course of a large mission map, not so much. The speed of blaster killing, without the need to setup debuffs allows them to use inspiration rush. I know you have used this with Brutes (and probably on your blasters too). Disallowing inspirations, when solo (where they are reliable), is unfair to the blaster AT, IMO.

No one says that when you hamstring them with extra rules blasters are great. Blasters lack defensive powers. Ruling out using the primary resource blasters have to overcome this drawback is unfair.

How about this rule? Neither player can use their secondary. It is just as valid a nonsense rule as removing inspires, IMO
I am not the one who said Devices can out do Traps. I am not the one who is saying Devices is this Great secondary. I am not the one who is saying my AT will Mow down enemy before they can even attack back. All that was said by DragonKat. I'm just accepting the challenges that were put forth.

Okay use inspirations

Setting at 0/8, bosses, no AV ( unless you want the AV for some reason ), I'm just looking to be able to finish this without spending 4 hours doing it..

Since you mentioned that solo inspirations benefit Blasters. I only want 1 person inside with me as my Vigilance will be decreased for too many players.

No temps - Hyper phase, backup radio, Rikti Drone, jet packs

I request the map be an existing one and not one just created for this event.

Every death is a 30 second penalty to time.

Full map clear before getting the glowy this way we can determine a stop time.

Players are allowed a review of the map before starting as I am sure if I pick the map it will be suspected I know which route to take for optimal completion and likewise vice versa. So we go in look around the map on a lower setting and then reset.

We zone in sync our times and the time starts as soon as the person moves in for the fight and says go.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by shaggy5 View Post
i have two blasters (50 elec/ and 39 ar/) with devices as a secondary. On both, i wish had chosen something else. Both were created when i had less experience and my reasoning was as follows:
1) i liked that i had a stealth without having to going into the pool to get it because stealthing was important to me then.
2) the targeting drone seemed cool and a way to boost acc.
3) the land mines really appealed to me.

Now after playing many secondaries, i haven't found any reason to like devices or to think about making another. I am wanting a second opinion, though. Anyone want to give input?
Quote:
originally posted by clawsandeffect
why take devices as a secondary?

Because i enjoy it.

I couldn't give a crap less that another set is "better". I will play and enjoy any power set i find fun, regardless of other people's opinions of it.

Does it have flaws? Of course it does, every set has flaws. But i haven't found those flaws to take any of the enjoyment away for me.

I enjoy playing /devices, and that is reason enough to play it.
I don't think the 7 page of this thread is an issue about the fun factor of Device, Honestly I also think Energy / Energy is cool regardless of the KB it does. I also of course think Device is fun as well.

But fun factor aside part of me is a bit annoyed that some of the stuff they tried to implement in Device went to VEATs instead, EG crits out of stealth, a better defense value from cloaking device. That the game went to IOs and that allowed for some really super builds which made Device much more useful then it might have been in the past. In the past during tough fights players might have waited a few moments for the placement of Trip mines and then pulled a boss or group across the mines. In the past someone might have actually said hit them with smoke so our defense are bit better. In the past they might have said too many mobs to get the glowy can you stealth over and get it.

Today its not only the Stone Tank that is defense capped its Every Tank and Every Brute, even Scrappers can get capped out now. As can Many other ATs as well.

So end result whatever little tiny nitch or benefit Device might have offered is pretty much nullified today. Today that defense capped scrapper will just run over to the glowy and click it as he evades and dodges all incoming attacks, heck I do that with my Traps AR Defender.

IOs are great and really allow you to do some amazing things, but I think of them as giving a level 10 AD&D paladin a Holy Avenger or Vorpal Sword (geeky analogy) or think of it as being able to have Trip mine at level 10. I think it put the game so out of whack that nothing is tough anymore.

Are there cool powers in Device ? Sure there are, that is why they ported them over to Traps.

I believe if they ported over VEAT cloaking device and advantages over to Blaster Device I would have much less to complain about. This way anyone with Device can have a chance for a crit out of cloaking and Cloaking device offers a higher Defense value when suppressed. Granted I would like Blaster cloaking device to be unsuppressed defense value to make it more unique and it is not like it will offer the ability to gain multiple defense cap that was anyways. Though it would allow you to obtain one cap much easier.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

devices are great if you are running a theme based character...caltrops will keep a room full of critters in a room and will do damage to anything that steps on them...pums, wolves, and a few other critters are not slowed, however, they still take damage, i kept pacing of the turtle, i had tried posi's blast...however i never got to see the proc go off...web grenades are cool..they come in the handiest when soloing, much like mines which i no longer use...cloaking device is far superior to stealth from the pools, and unlike hide...you don't unstealth when interacting with an object...sixslot it with luck of the gambler and with freebird on hover...you are well defended...time bomb is kinda useless...smoke grenade sixslotted with darkwatcher pretty much blind anything...what can i say...i like devices "D


 

Posted

I enjoy devices and use them w/o any problem. I use all but Taser (couldn't it do more damage since it's not an inherent power?), Smoke Grenade (A confuse effect would've been better) and Cloaking Device (Stealth is so much more helpful).

I like to use my Phase Shift + Stealth and either Time Bomb/Trip Mine a lot. I go in hidden, plant 1 or 2 trip mines or 1 time bomb then I'm either teleported back or I run like hell to my team. Unphase and boom, it goes off.

Web Grenade and Caltrops I've maxed out with IOs and have enjoyed a very stream of success. Gun Drone,well.. that speaks for itself. With some good enh. for recharge, I can have 2 at once. Perfect for when I solo bosses


 

Posted

Devices rocks. Sorry for the people who don't like it. Taser is kinda blah. Gun Drone, I think could use some help. Time Bomb would be better if there was someway you could remotely detonate it. Other than that I love the set.


No one pays attention to me, cause I listen to the voices in my head.

 

Posted

@AF

Just go away please if all you have to add is more of your brainless 5th grade insults and nothing relevant to the discussion. Dignifying you with any further response is a waste of oxygen.

Oh speaking of.

Quote:
Originally Posted by plainguy View Post
Dragonkat

You are selectively cutting out statements I made to spin them in a negative light for your own gain.

Nutshell you think device is great and can do more then traps and I should see you in action.

Okay I take that offer.

Here are the rules.

1. You pick the AE mission.
2. Difficulty setting bosses, no AVs for simplicity.
3. Difficultly setting of 0/7-8
4. No inspirations
5. Full map clear

We then see who died the most and how long it took to clear. Seems simple and fair enough. If I loose you can come back here and tell everyone.

Post here and I would welcome anyone who is interested to come watch up to the number of difficulty setting Dragonkat wants. We can get at least 5 or 6 observant as impartial witnesses to the event.

You called me out and I must accept the challenge.

But for sure this will either prove or disprove your thoughts and statements about how much more Device has over Traps.
*yawns* ah nothing like a melted hard drive and a windows reinstall to keep me out of the loop for a few days, I see I haven't missed much so asides from an invitation to a meaningless challenge. Called you out? seriously? Here let me go find my ruler we can settle this like real men!

Though I do love you putting more words in my mouth plainguy. As I don't recall saying anywhere I mow things down with devices before mobs can blink like I'm some uber gadget god. Though I do recall saying my ice/dev is damn good at what she does. Or for that matter I never specifically mentioned or "called out" traps alone, last time I checked the question I asked (which you still seem incapable of answering) was name me any powerset that does what dev can do, all the more so when paired with a blaster primary.

While we're at it I have yet to see you or AF for that matter define what is this magic prep time that makes devices so much slower. Seriously if you can't even try to answer questions posed to you, and instead blather on about this challenge of yours, then it really is pointless at times to continue the discussion.

As for claiming to cut snippits, well you're the one who said them not me. =p

Annnyway I'm game if demo record is ok? (Fraps hates my computer) Just because it's something to do if nothing else. All the same your challenge still is meaningless because you only seem interested in one criteria, and that's complete time.

You aren't taking into account things such as damage taken (though I do guess this could count as downtime) Mob types, map layouts, or heck even primary related to secondary issues. My ice/dev and energy/dev have slightly different styles of doing things. So if you really wanted to get scientific about it we'd need to test every primary with dev or traps, and even I aint rolling that many alts.

Irregardless this is hitting the same point as the why a blaster thread did, niether side is gonna convince the other, and in a nod to Claws he makes the most sense out of anyone as no challenge or number crunching can measure fun, conecpt builds, or enjoyment.

And in double nod to him from his general forum thread, measuring by time shows one other little detail to me. You're measuring by a reward driven mentality, how fast can I complete maps for most XP? See that's not why I play CoH so I'm already at a loss to you in that regard, being such a silly casual and all, not a mindless number crunching powergamer. Or would you prefer brainless button masher since your uber defense build apprently is so godlike, oops or is that me putting words in your mouth now, I can't tell. [/snark]

And while we're at it, can your defense build or your challenge teach aggro mangement, how to dodge alphas, corner and door pulling, target prioritizing, learning how to support a team, stealth pulling bosses from a smoked pack, proper insp use, defiance buffing your attack chain, learning how to mez/stun before it happens to you, differences between mob types, when it's best to range or blap, or AKA everything blasters had to know and learn for how many years of coh before we got IO's? And before apparently defense sets became your magic bullet to everything? Not that they are, just off the top of my head for those relying only on defense over actually knowing how to play a blaster.

slot S/L? The rikti and carnies would love a word with you.
slot ranged? Devouring and knives would eat you for lunch.
slot for melee? Hi nemesis and malta how are you today?

Or are we only playing in easy mode against things like freaks and council on a x8 farm map?

Let me pose one other little question again even if it's off topic to devices, as I finally figured out what's been bugging me while the comp was down. Calling you elitist was wrong, what the issue is when you talk about defense builds and how it's seeming to become de-facto must have for blasters (the same way fitness and hasten have been) do you not see the problem here? Rather then IO's becoming a means to an end, they've become the be all end all.

Doing so means you aren't shaping IO's around your build, you're shaping a build around what IO sets can be fit into it.

To put it another way it seems (at least to me) that we've gone from a point where to far too many players have a mentality where it's not the player anymore that dictates the skill and ability of the build, but the amount of "phat lewtz" said build is equipped with. Hence my SO tangent that AF missed in his usual moronic manner. And a place i do NOT want to see CoH hit, if I wanted that I have far too many other mmo's I could pick from.

You've taken a purely optional part of the game and turned it into a metric for trying to measure performance and game balance when it's anything but. Specially to people such as myself who just don't give a damn and are perfectly fine slotting toons with 50 generic IO's. As trying to play the market gives me a headache, is a waste of time when I could be out fighting mobs or helping others, and quite frankly is another blight on CoH, same as loot being added. May be in a minority but I still think it was a horrible idea.

Just look at this as the worst example. http://boards.cityofheroes.com/showthread.php?t=251335 I'm sorry to Jak, but what /energy blaster in his right mind is going to take powers to try and get some defense over the energy melee blaps?

To be as rude as possible let me sum it up like this. If you want defense three words, play a tank. And while you're at it gtfo out of the blaster forum.

Regardless i'll try to get some demo records done during my day off, just for the hell of it. Like I said, something to do.


 

Posted

@Dragonkat

Not even gonna quote. Go back and read you pumping out damage on page 6

Remark number 2 which I already quoted in a previous thread about you numbering what Device can do and other sets can partially do.

No the challenge at this time was pretty much you showing me how device is so much better then traps. I explained why someone should take device in today's game. You vehemently disagree to the point of cursing at people ( which I find humorous that someone in a thread could invoke some feelings like that ). But again your blindly talking about the set without admitting many of its lack luster powers.

I offered you to pick the mission in AH because its static for the most part nothing more, nothing less.


Quote:
Originally Posted by Dragonkat
And while we're at it, can your defense build or your challenge teach aggro mangement, how to dodge alphas, corner and door pulling, target prioritizing, learning how to support a team, stealth pulling bosses from a smoked pack, proper insp use, defiance buffing your attack chain, learning how to mez/stun before it happens to you, differences between mob types, when it's best to range or blap, or AKA everything blasters had to know and learn for how many years of coh before we got IO's? And before apparently defense sets became your magic bullet to everything? Not that they are, just off the top of my head for those relying only on defense over actually knowing how to play a blaster.
No your gonna show me how bad of a player I am and how your 5 IOs and 70+ Generic build is gonna spank me and teach me a lesson.

Honestly I knew you weren't going take the challenge.

You boast so much about Device and how it does more then Traps but when I offer you the chance to prove it you buckle.

I don't care what metric you use to define success. But I cannot think of any challenge that does not have some sort of constraints or factors that determine success. Sadly you fell on the fun factor position as an excuse. With your build you might be at most running 1/3 or 2/4. I'm running 0/8, 1/8 but for some reason I am having less fun ? Your right I should have been less team selfish and picked up combat jump instead of maneuvers, why should I give a team some defense when its all about me..

You want to make a factor of how much damage you do not take? By all means, okay..

If you think your ice /device can some how handle a 0/8 mission I want to see it as so do several others. I think it would be great if you ran a mission and had some of us present so you can rub our proverbial faces in it.

But demo record ? Nah you can modify things with Demo record, its a video. I see videos of flying saucers on the internet all the time. I seen a video of a giant fire breathing dinosaur crush japan just to have a giant moth save it.

Stop dancing around and pick the mission. I would suggest some sort of S/L mobs which might give you a better chance of surviving. But if you want malta, by all means.

Its at this point you need to show me how great device does all the stuff you say it does.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Dragonkat View Post
Many paragraphs of vitriol.


At this point I suppose trying to explain the irony of your post would be wasted effort.


 

Posted

*gives another yawn*

You do know at this point I'm not taking you seriously in the slightest right?

That and I thought for a minute about making another, well, longer response to you PG, but really at this point there's no real reason. As I said before if you can't even be bothered to try to respond to questions asked of you, and instead decided to respond with more attempts to inflate your own little ego and forum status by being more right then me (for various definitions of right) Then it's a waste of time to do so. Doubly so as I honestly don't give a flip what anyone on the forums really does think of me, I'm a cranky casual playing self admitted borderline forum troll, along with a rampant blaster fan who will think to the day I die tactics, competent players, and a smart build are greater then loot and proud of it.

But I think I'll just pick one sentence that stands out.

Quote:
With your build you might be at most running 1/3 or 2/4. I'm running 0/8, 1/8 but for some reason I am having less fun ?
Never said once you're having less fun, the same way I never said dev is some uber set compared to your precious traps (Seriously did i hit a nerve there?)

But I do love how you persist in believing that because your builds can run at a higher optional setting using more optional IO's you're still somehow better then me (again for various definitions of better) The baseline point of coh balance still says otherwise.

To which I say eh whatever. Oh and show of hands, anyone else wanna see this challenge? =p

Seriously dude, it's a game, you really should chill a bit, I'm not interested in rubbing anything in anyone's face, unlike some who want to gloat about "buckling in" I just like asking questions (if in a snarky manner hehe) and trying to get a straight answer out of people. Hmmm still have yet to see one though.

Ok i lied, one more sentence.

Quote:
Sadly you fell on the fun factor position as an excuse.
And if we don't play games for fun why are we playing then? I can tell you it's not because I feel like crunching numbers in mids all day, I just like hitting things. Well and forum banter, this I find fun as all get out. ^_-

Though as I said before I find it very irritating that far too many people are developing a reliance on good IO's over good gameplay skills.

Annnyway back to tweaking the build. See you later, and thanks in a way, I'm having loads of fun seeing just how high I can push the slider right now =p


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Why take Devices as a secondary?

Because I enjoy it.

I couldn't give a crap less that another set is "better". I will play and enjoy any power set I find fun, regardless of other people's opinions of it.

Does it have flaws? Of course it does, EVERY set has flaws. But I haven't found those flaws to take any of the enjoyment away for me.

I enjoy playing /Devices, and that is reason enough to play it.
This..This just about sums it up for me, not just for /Dev but any other set I fancy for whatever reason.


 

Posted

Quote:
Originally Posted by plainguy View Post
If you think your ice /device can some how handle a 0/8 mission I want to see it as so do several others. I think it would be great if you ran a mission and had some of us present so you can rub our proverbial faces in it.
Not arguing, but were you meaning /device in general, or are you talking about Dragonkat's particular build?
I ask because that is quite possible, and that is my normal settings on my lvl 50 AR/Dev toon.
I have done this for some time, and am only now getting into slotting for better defense sets as opposed to just IO or SO slotting.

Just saying it can be done quite easily. Can I run through quicker than other builds? I dunno, my elec/shield scrapper creams mobs with a one two punch. I will say that my ar/dev seems to be standing longer than most other squishies when the proverbial doodie hits the fan. I am guessing his added defense and control with caltrops and such. I do not proclaim to be THE BEST at anything in CoX. Well, maybe best one liners in game....I am pretty good at that. Monologue too, I am ... I digress...sorry.


 

Posted

Quote:
Originally Posted by plainguy View Post
That the game went to IOs and that allowed for some really super builds which made Device much more useful then it might have been in the past. In the past during tough fights players might have waited a few moments for the placement of Trip mines and then pulled a boss or group across the mines. In the past someone might have actually said hit them with smoke so our defense are bit better. In the past they might have said too many mobs to get the glowy can you stealth over and get it.

Today its not only the Stone Tank that is defense capped its Every Tank and Every Brute, even Scrappers can get capped out now. As can Many other ATs as well.

So end result whatever little tiny nitch or benefit Device might have offered is pretty much nullified today. Today that defense capped scrapper will just run over to the glowy and click it as he evades and dodges all incoming attacks, heck I do that with my Traps AR Defender.
This was a point I was going to make; many of the things people say they can do with Devices, another person has said they can accomplish with their soft capped blaster with Stealth IOs. Soft capped blasters and easy access to full invisibility aren't what powersets were designed around, certainly the early ones at least. I'm trying to remember if I ever ran across anyone with full invisibility plus Recall Friend before Khelds came out, though it was obviously doable with a few ATs or power pools.

My highest level blaster (admittedly only 33) has Devices, and I definitely noticed a survivability advantage with it. IOs have allowed any blaster who is willing to put the effort into getting a good build duplicate most of that survivability, though, leaving it with a few special purpose tricks like Caltrops area denial.

One edge I still think Devices has, though, even in the mature end game is the ability to deal with "known" situations. A relatively small amount of content gets run fairly often these days, and more and more of it has ambushes which appear at predictable times coming from predictable directions. One example, Cyst ambushes in ITFs. A Devices blaster can start setting up trip mines before the ambush appears, and take half of it out as its on its way in, stalling the rest of it on Caltrops. Another example, I've heard of Devices blasters being recruited for the Katie TF to take out the entire witch spawns as they appear in the first mission. Another example, setting Mines up for pulling the Patron AVs in the STF, and using Caltrops to prevent Repairmen from repairing towers. Tip missions have a lot of ambushes and side switching foes as well.

So while Devices has a smaller niche as "the defensive/strategic secondary" then it used to, with some of its functions duplicated by IOs, it can arguably still play both a unique and valuable role in the content that gets run a LOT at high levels these days.


 

Posted

@Dragonkat

I' glad you can admit that Device is lacking.

Please refer to Scientist quote for my feelings about the Device set today.

I do feel that IOs did screw up the game a bit. They made some AT less needed. Back in the day everyone wanted a stone tank and a empath. If you had any one of those you were sure to get a team. Today you hardly see empaths. I have run missions in which my Kin was the healer.

Again I mentioned some suggestions for Device in this thread that I feel will bring them a bit up to snuff with the rest of the sets.

We clearly cannot say that power X is better then Power Y because each has there own tactic or strategy. Example Boost Range from EM. When used I can kill mobs before they can actually reach me or get into range to strike back with there own range attacks. So even if you fired off your biggest AOE attack from ice, mobs still get a chance to hit back, it's just the way the game works. So end result is you could kill the whole spawn and in turn get killed yourself. But with Boost Range that rule no longer holds true. The one issue is you need to have the room to distance yourself away from the mobs to attempt that. Sometimes mobs are right around the corner and boost range is useless in this instance. But when I do have the range which is about 9 time out of 10 I can kill the whole spawn before a Device player even tries to use any of there powers. You wouldn't have a chance to place a trip mine or you would be placing it after the fact.

Trip mine is interpretable and causes you to loose endurance even if you fail. So end result is the only time your placing any Trip mines is before a fight. Because once you start any hit ranged, melee or aoe will cause you to fail. Where as my defense cap Trap Defender can place them any time. In the beginning, middle and end.

End result you have to look at the whole thing today not just the AT because IOs do make a difference regardless if the game is balanced around SOs. This is why a Dominator is soloing Master TFs.

Devices regardless of the IOs still cannot compare because no matter what the IO is offering because the power is lacking. Smoke grenade perception is auto hit and the -ToHit debuff component requires a hit check. It only last 60 seconds. Compared to Traps FFG which can give a team 20 to 25 % Defense increase along with hold and other resistances. On top have you ever seen mobs try to kill a FFG ? It takes a bunch of mobs before that thing goes down. I use it sometimes just to take aggro and I walk in and just resummon another so I have the steady flow of defenses. The down side it is a bit slow to react to your movements. So if your rush in you will loose some defense for several seconds.

All these AT have there ups and downs, beyond the fun factor persay of device it has too many downs compared to other sets.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Disallowing inspirations, when solo (where they are reliable), is unfair to the blaster AT, IMO.

No one says that when you hamstring them with extra rules blasters are great. Blasters lack defensive powers. Ruling out using the primary resource blasters have to overcome this drawback is unfair.
I definitely support Strato on this. Blasters, more than any other AT, are balanced around inspirations. Frankly, they don't work without inspirations, and that's just a fact of life. No matter how much you have in your primary/secondary/power pools/epics.......one mez in that spawn and you likely face death.

If anything, slotting blasters is nothing but an exercise in reducing the number of skittles one consumes.


 

Posted

Quote:
Originally Posted by plainguy View Post
If you think your ice /device can some how handle a 0/8 mission I want to see it as so do several others. I think it would be great if you ran a mission and had some of us present so you can rub our proverbial faces in it.
With inspiration combining it is very likely that they can continue the entire map defense capped on inspirations alone. In many cases, a toon (whether it be need for reds or purples) is better off with 8 man spawns solo than a lower number, simply due to how crazy fast inspirations drop in solo spawns.


 

Posted

Quote:
Originally Posted by brophog02 View Post
I definitely support Strato on this. Blasters, more than any other AT, are balanced around inspirations. Frankly, they don't work without inspirations, and that's just a fact of life. No matter how much you have in your primary/secondary/power pools/epics.......one mez in that spawn and you likely face death.
If anything, slotting blasters is nothing but an exercise in reducing the number of skittles one consumes.
I think they made inspirations specifically for the blasters...LOL. BUT a couple of purps, keep one or two break frees in case, and good by room, the inspirations refill from the kills, and you move on. I like it.


 

Posted

Quote:
Originally Posted by brophog02 View Post
With inspiration combining it is very likely that they can continue the entire map defense capped on inspirations alone. In many cases, a toon (whether it be need for reds or purples) is better off with 8 man spawns solo than a lower number, simply due to how crazy fast inspirations drop in solo spawns.

Difficult for /devices. Too many things slow it down.