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Posts
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Nice, had fun skimming it. You really made judicious use of the star system; I only used 1 and 5. In the interest of fairness:
"Satanic Hamster" "5" " Afura, Mann, Man, Hamster, Suiseiseki, Acrasia, Sabril, Snow, Breeze, Lost, Dream, Acrasia, Sabril, Lost, Dream,Makii,Man Hamster" "It\ss a Satanic Hamster!" -
***A quick note: Im not giving shoutouts to active players because I have been or will be talking to you in-game.***
I remember my first ever pick-up team - we went to the Hollows, I had a blast, and I was sold on COH. Those guys are still on my Emps server friend list, and I dont think I saw any of them again after that day.
I remember modifying a player named Red Cobras costume for my first scrapper, my MA/Regen namesake. (Thanks for the inspiration!)
I remember the first time I had a mission in Oranbega. It blew my mind - fifteen levels of warehouses, caves, and thugs, and then suddenly crystals, torchlit caverns, underground libraries, portals, mages, ghosts, demons! More like Oran-WHOA.
I remember discovering the Shadow Shard zones and spending entirely too much time out there soloing and exploring on my Kat/SR. There was such a pervasive sense of isolation and awe the first time I made it out to the Storm Palace that I dont think Ive felt since.
I remember grinding out the last few levels to 50 by grinding DE GMs with my Emp defender buddy in PI. Dec 2004 was a magical time in CoH for me: lv50, Winter Lord bonanza, frozen lakes, the promise of PvP in the future.
I remember learning about the Fighting pool for Regens from my friend Kariss, who would later quit the game in disgust over the HO nerf. I miss Centriole-slotted Head Splitter and Golden Dragonfly.
I remember being so excited at respecing into Tough so I could tank Infernal on my Regen, then getting two-shotted the next time I saw him because I didnt know the last patch switched his axes damage type to fire.
I remember taunting Hamidon on my Regen and healing taunters on my Emp. Justice Avenger and Auger in particular- thank you for leading so many of those raids.
I remember trying out TP Foe in Talos for the first time. I dropped a bunch of Tsoo Sorcerers into an enhancement store, then stood back as a lowbie team walked in to sell and enhance up. Sorry, guys.
I vaguely remember being respectful to the Cryptic developers. Vaguely. I might have dreamed this one up.
I remember my friend quitting the game because Blizzard, the crowning jewel of Ice Blast, was such a disappointment. (He would return, but I dont think he was wrong.)
I remember skipping classes to get on the Test server the day I4 went up. My roommate and I were on different floors of our townhouse, and we ended up spending much of the day shouting Are you in yet? I cant get in! Im in! I disconnected! Screw this regen jerk ,he wont stop running!
I remember life before travel suppression, and how utterly soul-crushing that experience was. One of the poorest, most indefensible decisions Ive seen in this games history.
I remember Whirlwind suppressing rooting and five-slotted Hurdle. Those of you who arrived too late to experience this have my condolences. (You can almost replicate this on a Kin with Inertial Reduction, Siphon Speed, and a power that causes redraw, but its not the same.)
I remember painfully learning which attacks were non-positional on my SR scrapper in PvP, and enjoying MoG entirely too much when it gave positional and typed defense.
I remember being the only Emp for the Lions Dens first two Test matches. Tribute waxed us.
I remember rolling through PvP zones with a Penance team, switching sides to keep things relatively even, and the unspoken zone-wide truce that went into effect the moment a Goon set foot in the zone.
I remember the Penance crew: Krole, Demon Sorcerer, Crescent Sun, Loan, YO, Chu, Lab, Shurl, Electric Heroine, Satic, Marbs, and Sorrow (and probably someone I forgot, Im so sorry). You guys were the reason I logged into the game every day, and Ill never forget the experiences we had, good and not-so-good. Ive kept tabs on a couple of you outside of the game, and Ive seen some of you pop into the game over the last few years, never staying for long. I hope youre all doing well.
I remember this . Yes, we all disconnected within two minutes of the start of the match, but I'm still not letting you guys forget that one.
I remember camping PvP hospitals, pulling drones to the other side of the map, TPing people out of the hospital, and even exiting a PvP zone with confuse stacked on you to see what mischief you could accomplish. Early zone PvP felt like the Wild West.
I remember the pranks of the Sitting Ducks and Tribute (warning: offensive lyrics). That Kronos stunt still cracks me up. And Satanic Hamsters attempt to spawn multiple Kronos Titans in Bloody Bay, too. Penance brought at least one Kronos to the eventual showdown in Skyway.
I remember being so gosh darn proud of Rift and Mikey and the Lions Den gang for going out on top. No one handed them anything, and they had to rebuild from scratch after the Penance split. Rift, I loved your tournaments and can-do attitude - more than anyone, you deserve credit for giving life to Victorys PvP community. Mikey, thanks for putting up with me, bud. We had some great Ice/Dev + Ice/Rad duels, and I still smile when I think about your DM/Invuln scrapper.
I remember largely checking out of the game from 2008 to 2010 due to my entire friends list disappearing as a result of life in general and the I13 PvP changes. I never dropped my sub and I still logged in regularly, but I rarely teamed and didnt participate in global channels. Truth be told, I wanted the old days back, but I knew that even if the players I missed returned, I wouldnt have time for the game.
I remember coming back in 2010 after seeing a sweet BS/Shield costume in the forums and thinking Man, that looks cool. Sometimes, thats all it takes.
I remember thinking as recently as last week how amazing it was that I had become reinvested in the game over the previous two years, learning names and making new friends. Some of the players I remembered as immature had grown up, and I was surprised with how much I enjoyed just logging in and chatting every now and then. The community on Victory is something special.
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I dont know whats going to happen to CoH in the coming months - maybe it will get shut down as planned, maybe the end will be delayed, and maybe it will resurface at some point in the future. To all the players on Victory, and even those from other servers that I butted heads with on Test, thank you for making my time with CoH so special. Im not planning on moving to another game (Im not an MMO player), so if you would like to keep in touch with me, leave me a message on my global @Patient V. or shoot me a PM on the forums.
Take care of yourselves. -
Oh no, a moderately survivable character with low HP, weak lethal damage, and no aggro control, crowd control, or debuffs that still falls on the low end of the contribution spectrum when it comes to most teams and leagues.
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I'd want a pretty significant reworking of Unstoppable (i.e. damage, defense, psi res, regen, etc.) on my tank if the up time is dropping to more of a One With the Shield range. Burnout hijinks are too good to give up right now without getting something solid in return.
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Nice job writing this out it was fun to watch you work through it. A few quick notes on the topic.
Not all weapon sets were created equal: while you can circumvent the redraw and rooting for many powers, rooting is firmly in place for others. The Dual Pistols power set is by far the worst offender, but there are others out there with key powers that root the character model. (On the flip side, you can cancel some weapon-based powers with other powers in the same set.)
Its worth noting that non-weapon sets can make just as much use from this as weapon-based sets by using temporary powers like the St. Louis Slugger. Canceling lengthy animations like Thunder Strike or Energy Transfer wont impact your DPS in a direct sense, but it allows the player to reposition quicker than he otherwise would have been able to (to line up a cone, close distance with a different mob, etc.). It also allows you to play more aggressively in PBAoE-heavy environments like the iTrial AV fights by removing much of the risk from powers with lengthy cast times, and letting characters with important PBAoE abilities (Poison Trap) to get in and out significantly faster.
The trick falters a little bit in environments where temporary powers arent permitted. You used to be able to get the draw animation to play regardless of whether or not the temporary power was clickable; unfortunately, this is no longer the case. Something changed in I19 or I20, and as far as I know, the only non-Paragon Market weapon-based temporary power currently available in iTrials is the Dimensional Grounding Ray from the Dr. Kahn Task Force. -
This feels like nitpicking because Paragon Studios done so well since 2010, but quickly
- among other flaws, Dual Pistol's inability to cancel the rooting effect of its lengthy animations means technically-skilled players can't eek out better performance of the set (see: Trick Arrow, Broad Sword, Assault Rifle)
- Kheldians lost the ability to animation cancel when shifting out of forms (but the new instant shift is pretty nifty)
- Titan Weapons is about as well-balanced as Black Scorpion and Scirocco on a seesaw -
Quote:Despite being common knowledge among players, it took almost four years for the devs to notice and fix the Honoree's broken resistance cap (along with Reichsman, Marauder, and several others). Intentional or otherwise, there is precedent for something like this.I don't think that's the case. Tyrant definitely had Regeneration Debuff Resistance added during the beta after the first RHW group cleaned his clock with laughable speed, but he's not supposed to be immune to the debuff altogether.
I think I heard he ignores 75% of every -Regen debuff applied to him, but that wasn't from a redname, so I'm note sure how factual that is. -
Lingering Radiation = 1.67 regeneration debuff.
LR on an even con lv50 AV with inherent 85% regeneration debuff resistance
1.67 * .15 = .25 regeneration debuff, which is good enough to cut the AV's regeneration by about 76%.
LR on a +4 lv54 AV with inherent 87% regeneration debuff resistance
1.67 * .13 * .48 (purple patch) = .104 regeneration debuff, which will drop the AV's regeneration rate by about 32%.
I have no clue what Tyrant's inherent regeneration debuff is (he's lv53+6, so 86%?), but if you plug in the numbers with players fighting at a five-level difference due to an Ultimate inspiration, then LR is
1.67 * .14 * .3 (purple patch) = .07 regeneration debuff, which will drop the AV's regeneration rate by about 21%. If you don't have an Ultimate popped, that number is getting halved.
So LR and other regeneration debuffs are going to have very little effect on a +6 AV, meaning Ultimate inspirations, resistance debuffs, and damage buffs are incredibly important in this fight.
However, if Tyrant is actually completely immune to regeneration debuffs like Amygdala's screenshots suggest (hadn't see them until last night), then we're wasting DPS by emphasizing powers and attacks with a regeneration debuff component. That runs counter to just about every AV/GM fight in the game, but it's nice to see a boss fight where spamming massive amounts of regeneration debuff isn't strategy #1.
Also, I haven't brought my SOA into the Magisterium to mess around with Surveillance, but I'd guess -regen is still helpful for the other AVs in the trial.
Will double-check math later, need to run. -
Really sorry it didn't work out, GL.
Quote:Without the Lore pets stealing level shifts and most of us popping Ultimates, all it takes is a coordinated effort one round to smoke him even with Favor of the Well in play. I got the full +6 shift from the lights during the push to end the fight, so either the MM and trollers got the hint to dismiss their pets or one of Tyrant's AoEs took care of them in a very timely fashion. Great save by MP, and props to all for toughing it out.That 3rd run wasn't going to go off successfully without some quills IMO and was surprised we got away with the regular Hard Way badge. We had a lot of switching and lost a lot "useful" Lore pets IMO; I know I came back with a debuffer but she only had Seers and I saw a few other sets of Seers out there as well. Maybe it could have been done, but it didn't seem like it. -
Ever see the movie Old Yeller?
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In on non-Rad support character. @Patient V.
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Only if defeated fliers leave Wile E. Coyote-style impact craters.
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A Tuesday night ITF saw an Elite Boss version of Romulus Augustus 2.0 repeatedly spawn with regular Cimeroran Traitor groups in every mission. It's been a few weeks since my last ITF, so I don't know if this is a known issue or not. While it was somewhat detrimental to the immersion factor, it was also a nice change from the norm. The EB appeared to have all his powers from the final fight, including Extra Lives (for kicks, the team defeated an EB on the courtyard dais three times to eliminate the Nictus Essences before dispatching the AV Romulus Augustus that remained).
The difficulty was set to +0/1 for the eight-man team. I didn't think to do a spawn headcount at the time, so I'm not sure if Romulus was replacing any bosses or if he was just added as an extra, but all the regular Minotaur and Cyclops EBs were in place on all the missions. I did load up a couple +0/8 missions from Marcus Valerius after the ITF, but didn't see any Rom EBs.
Mission 1
Mission 2
Mission 4 -
It'll be interesting to see if we get rolled back again (and if we do, how far). If I lose 30 minutes of Croatoa badging and I have to redo tips (again), I'm petitioning for an alignment change token.
Side note, some micro transaction games give players small items/perks as an apology for server downtime. Not saying it's necessary here, but it's nice to have the potential for something like that down the line. -
Kin/Sonic or whatever is needed, @Patient V.
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Off the top of my head, the abysmal respec system and the need to run Montague's arc to unlock Cimerora for every single character.
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Quote:The point was you should have no trouble venturing into melee range to deploy Traps if youre canceling the rooting animation because youre never in melee range for more than a second at a time. The pink patches in the MoM iTrial arent deadly unless theyre overlapping, and you can easily slide into a patch to drop a Poison Trap if youre quick about it. Even if you have to twiddle your fingers for a few moments due to overlapping pink patches, Poison Trap lasts long enough that - with enough recharge - the -regen debuff is never going to fall off before you can refresh it.I know you can unroot yourself, but the point is it's still unfriendly to the most important powers in that set. You have to unroot, run away and hope the fast DoT doesn't kill you (or worse get held like on Keyes), then wait around until the patch moves before attempting it again. Imagine if a Rad couldn't cast Rad infection or Enervating field.
The AoE patches in MoM, Keyes, and Apex are there to catch sleepers and people who use Hail of Bullets. That those patches also disrupt Traps users from our normal routine of climbing onto the AVs back and staying there for the entire fight is a definite change of pace, but it shouldnt have a noticeable effect on our ability to contribute. Im almost positive I was on one of your MoM runs last weekend (Tricky Enigma, right?), and I had no difficulty tossing out PT and other Traps. The first 30 seconds of the Penny fight aside, MoM is probably the most Traps-friendly iTrial we have right now due to the boss rush design. -
Quote:Like most powers in the game, you can cancel the rooting effect of your Traps powers with any power that causes redraw (vet and temp powers included). The drop location of PT/AM/TB is set the moment you activate the power, so you dont have to stick around any longer than it takes you to unroot yourself.I understand the "situational" powers label given to some powers so I had all put given up on setting Trip Mines during iTrials. What I didn't expect was that most of my secondary (which should not be "situational" because it's heavily relied on for it's debuffs) can hardly be used due to the "patches" these AVs spawn. Specifically I'm speaking of the MoM trial.
To make a long story short, during the first MoM trial I ran I purposely ignored my secondary and just blasted away. The two teams were pretty balanced so I was able to play a "weak" blaster and get away with it. I didn't die once. On the subsequent MoMs the teams were comprised of less debuffers so I felt I had to use at least Poison Trap and Acid Mortar, what resulted was death after death after death from being rooted during animations and caught in the patches. To add insult to injury once you die you lose your PT and AC and have to start all over. I had similar experiences with Keyes but with only one AV encounter it's not as bad. -
I'd call Recluse's towers a gimmick (in the negative sense) long before I'd whine about an OHKO or location-based auto-hit power, but neither of those is bad design.
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Quote:If only the devs thought to give players access to some sort of slow or immobilize in the Traps power set! Some sort of... web-like... grenade-ish... thing... with which they could simultaneously apply slow, -jump, and immobilize to a target with a single power. And of course, this theoretical power would need such a duration that could easily stack to overcome the level of immobilize protection found on most EBs and AVs... yes, such a power would be very useful, indeed.Personally, I have a big problem with immobile summons that have continuous effects. If the thing is going to last for 90 seconds and have some kind of profound effect, then it really should follow me around, because if it doesn't, I'll just fight one fight over it and walk past it. Yes, I'm aware that it's good for Elite Boss fights, but you know what? With how broken the AI is, Elite Bosses take off running like idiots and run away from anything you've placed the moment they so much as sniff your Poison Gas Trap, so that Triage Beacon? Useless. Completely. It's only useful if you can fight over it, and when fighting an enemy whose movements you can't control and who regenerates back to full if you don't follow him when he runs, you can't fight over it.
I'm off to the ideas forum! -
Quote:Re: Point #1, there are more lv50s that need their initial incarnate powers than lv53s that need a rare or very rare component to upgrade to tier four. It's the same reason MMOs always seem to add a disproportionate amount of content to the mid-low level range: that's where most of the players are. You're seeing so many Lambdas and BAFs because there are more characters under +2 than there are over it. A quick fix would be to simply scrap the level shift system, but that would take some of the shiny out of the incarnate system.Right now, more than ever, it feels like the BAF and LAM trials are run over-and-over incessantly. Perhaps it is just on my server, Freedom, which has a community of players that are content to farm. But maybe the issue is more widespread.
The first two weeks following the release of the Media Blitz update were wonderful because of the diversity of trials that were departing. I was able to join plenty of teams that would run TPN and MOM, and both Keyes and UG had a serious uptick as well. However, it now appears that my server is once again locked in a familiar rut: BAF-BAF-BAF-SLAM-BAF-SLAM. And this leads me to the biggest problem with the trials:
- 1- People are content to run BAF and Lambda because the reward ratio still seems to favor them.
- 2- Far too often when a MOM, Underground, or TPN gets organized there is a glut of level 50 characters that join aboard to either experience something new, or to leech the increased rewards from higher tier trials, and both motivations invariably cause a disproportionate amount of these trials to fail. This happens despite requests for characters to be level shifted to +2 minimum.
- 3- Point #2 above creates a loop of failed trials and frustrated players that reinforces the habits of point #1.
There was a proposal on Beta server to lessen the rewards of BAF and LAM at some point in a character's career and force them to move up the Incarnate content food chain so that they could properly progress. Oh how I wish this had happened. The more difficult trials NEED characters that have developed to a certain point of power in the incarnate system to properly contribute, but there is a chasm between the current state of Incarnate content and where it needs to be for a healthy end game. What should be a linear progression towards more difficult trials with the option to return to older content has become an incessant grind fest of the easiest content at the detriment of gaming experience and long term VIP retention.
Is there any way to fix this?
Point #2 could be helped by increasing the rare component drop rate or offering a bonus reward (say, that bundle of 60 threads threads on the TPN) only to more developed incarnates. If the special rewards on the harder trials are only available to players with three level shifts, less developed incarnates will be less likely to clamor for pity spots on those trials. (And let's be real: outside of buff-heavy classes, the purple patch puts a serious dent in contributions from characters at -4 . When you fall to -6, that .15 combat mod means you're effectively Vengeance fodder.) -
Quote:This. A lot of players don't realize the magnitude of the purple patch across a sizable level disparity and how it affects their ability to contribute. Now that we're getting into +6 territory for unshifted characters, the closest thing CoH has to gear score is actually worth paying attention to on the harder trials. Also, a player with a shifted character is assumed to have at least some experience with how trials work. We're about five months in from Keyes and eight months in from Lambda and BAF - if the team leader doesn't want to take the time to explain the trial format to a team of unshifted unknowns, that's his prerogative.It's easy enough to get +1 doing TFs. I don't know why you would bother going into a trial without that.
Not only will you appease those few groups that want higher people, but will also remove a good deal of the frustration and cut down the number of times you need to run the grind.
If you bring a useful character to a trial, you will get invited. The onus is on you to make sure that character is useful, and a single level shift will go a long way toward that.