Are bases obsolete?


Ad Astra

 

Posted

The one thing I would really like to see, base wise is the ability to use the medical facility in the base and then use the exit portal to stick you right outside the mission door you just died in. That would actually justify having a medical facility in a base.. otherwise there's not much point in having one.. Nobody uses it and you can buy inspirations at the hospital.

2 cents worth


 

Posted

Quote:
Originally Posted by nytflyr View Post
no... where else can you get empowerment buffs, pick up salvage, craft enhancements and store them for later use within hopping distance of each other?

I agree the combined train stations have reduced the need of some teleporters the ones to steel and talos are still used more than the train
This pretty much says it for me.

Bases need some love. But it's a single point for me to go and buff up, craft some stuff, burn some extra salvage on buffs, get inspirations and get to whatever zone I'm going to. And dont forget the nerva teleporter dropping you right where you need to be to drop off salvage for a costume slot!


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Posted

One idea to freshen up bases might be to let mission maps be used as base plots.
Scrap the requirement of needing certain rooms before you can place objects, like computers, generators, TP pads and so on, and instead just allow a certain amount of poer/control/TP pads/defensive items based on the size of the map.
The mission maps are already indexed in the MA, and graded by size too - if they could be somehow made able to be opened in the base editor, then I think that'd be awesome - and with no base raids, the ability to clip, stack or hide objects wouldn't really matter at all.
Player could have sewer bases, or bases in Cimeroran tunnels, or CoT dungeons, or Praetorian labs - a magical SG could have the Cimeroran templs as its base, and a tech villain SG could have the Hess TF final map as its base - there really would be a huge amount of new possibilities.


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Posted

Are bases obsolete? To quote The Tick: "Egad. I hope not. That's where I keep all my stuff."


 

Posted

Quote:
Originally Posted by Golden Girl View Post
One idea to freshen up bases might be to let mission maps be used as base plots.
Scrap the requirement of needing certain rooms before you can place objects, like computers, generators, TP pads and so on, and instead just allow a certain amount of poer/control/TP pads/defensive items based on the size of the map.
The mission maps are already indexed in the MA, and graded by size too - if they could be somehow made able to be opened in the base editor, then I think that'd be awesome - and with no base raids, the ability to clip, stack or hide objects wouldn't really matter at all.
Player could have sewer bases, or bases in Cimeroran tunnels, or CoT dungeons, or Praetorian labs - a magical SG could have the Cimeroran templs as its base, and a tech villain SG could have the Hess TF final map as its base - there really would be a huge amount of new possibilities.
outside of having to redo the base editor to add that functionallity, it would be great to be able to use custom maps for bases or sections/rooms of custom maps.

Be nice to use one of the large office rooms for a meeting hall and then toss in your own plants/tables, or a praetorian tech lab room for your power & control center with all the mainframes and generators in it, or that spiffy orenbega style room with the statue for your teleporters....

Would also be great to be able to add functional npcs to your base even if they were mostly static. tailors, stores, trainers, fateweavers etc...

How cool would it be to zone into someone's base and have someone by the portal they could click on that would tell them about the base/supergroup in a menu you could choose options from? Think AE npc for starting missions with more choice options on the menu


Currently my bases are nothing more then large storage units for crafting and holding IO's. Sometimes they even get decorated nicely when I have the prestige and the porters are nice but rarely used.


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Posted

To answer the thread title: Yes. Bases are obsolete. It sucks, but that's the truth of the matter. Bases provide no compelling functions to justify going to one. Beyond beautification and storage (which, as others have pointed out, has limited usefulness) purposes, they are entirely useless. The merger of the monorail lines and the Rogue Isle ferries was the final nail in the coffin.

Bases are useless now. It really sucks, too, because having a secret lair is awesome.


 

Posted

Quote:
Originally Posted by Trinexx View Post
because having a secret lair is awesome.
Agreed. I use it most for storage and crafting because nowhere else can you keep 100 IOs. Plus, I like staying in there when I'm afk so the game doesn't log me out.


 

Posted

Salvage transfers
Bases are still superior to glee mail for transferring salvage between alts Each piece of salvage tales 1 email where one rack in a base allows me to leave 30 salvage for my crafter toons.

Enhancement tables allow me to outfit my entire SG in common IO enhancements without eating up my entire play time creating emails to send common IO's to alts.

While I use teleporters less with the merger of trains there are a great deal of zones, hero side, that do not have a train connections.

Empowerment buffs are a cost effective way to buff for specific encounters in some task forces. I don't use them a lot but they are there.

Are there things for bases that could use improvement? Yes, but though they are not the only option for zone transport they once were they are still useful for a great many players.


 

Posted

I am kind of addicted to the Shadow Shard.

That makes Bases very important to me in case something goes wrong.

I also love the power to design my base.

And there is still some places easier to reach from base telepads than from using something else. DA, Eden and Crey's Folly, for an example.

Base storage is pretty usefull for me. My base is pretty big, with lots of storage bins. And there is only 3 RL members. So we pretty much divided invention bins among ourselves and named then. Its personal, and there is no need to enforce it with a system. This couldnt be done with a large group, but it works for us.

Besides... its home.


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Posted

Quote:
Originally Posted by Golden Girl View Post
One idea to freshen up bases might be to let mission maps be used as base plots.
That has crossed my mind several times GG, as well as being able to cut and paste map sections in an effort to make a custom base (the council/5th Column bases really come to mind as either customizable bits or just using the map out right).

The other thought that crossed my mind would be to introduce base plots that are 3D so that multi-level bases are possible. Plots would specify the total number of squares that a base can occupy and the builder could slice and stack that volume with in the parameters of the editior and instead of having a room system like we have now, just let the builder place items where they see fit and feature systems that allow the base designer to connect them together (sorta like laying out the plumbing and electrical systems in home design software).

Another thing I thought would be really cool instead of the entrance teleporter would be to designate a door in the game some place as your entrance.

All this is moot I suppose unless the devs can find some way to make bases an interesting and/or intergal feature. I like je_saist's idea bout merging AE and SG systems.



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Posted

Quote:
Originally Posted by Trinexx View Post
To answer the thread title: Yes. Bases are obsolete. It sucks, but that's the truth of the matter. Bases provide no compelling functions to justify going to one. Beyond beautification and storage (which, as others have pointed out, has limited usefulness) purposes, they are entirely useless. The merger of the monorail lines and the Rogue Isle ferries was the final nail in the coffin.

Bases are useless now. It really sucks, too, because having a secret lair is awesome.

They're as good as they're going to get, and for my kids that's pretty awesome, personally the quote is about where I'm at on them.


 

Posted

For the most part I regretfully must admit that bases have become largely obsolete. However, that being said, I still feel as the division head of a large SG that it's my duty as base builder to provide a kick-*** base for our SG. To me it's a matter of pride in my SG players that they've provided us with enough prestige to build such an elaborate base . It's my duty and responsibility to give them something that they can call their base that they can be proud of having had a hand in. Yes, it may only be a trophy base at this point, but it's still our base.


 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
I find this ironic, and a bit depressing.

One thing that the Gorilla took from City of was what used to be the item of power mechanic, the buff to all members for certain achievements.

While there isn't any base editing involved...If you belong to a guild that has a huge amount of achievements, you get some very nice and -useful- buffs... just for being a member...
I had a random thought on this to supplement the loss of the IoP once: The idea was that various devices in bases could grant buffs to all SG members passively.

For example, the basic control unit could grant all SG memebers a +1% To Hit and Defense buff, while the basic power unit provided a +1% Damage and Resistance buff, each tier of the power and control devices would grant 1% higher buff, possibly with being stackable for having more than one, like the owners of Secure plot types.
So a LARGE SG with two Dimensional Vortexes (third tier arcane power), and two Autonomous Expert Systems would be buffing all SG members by 6% (3% invidually) in defense, resistance, damage, and To Hit. This bonus would hopefully be small enough to not make it pressing you join an SG, but still make it a very nice perk to either encourage activity/contribute within yours or join a large and established one.

Other functional items could also give their own minor buffs as well, such as maybe teleporters offering small movement buffs, Medical could grant regeneration (and possibly recovery) buffs.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

As a casual gamer, I find bases interesting, but not compelling. I like being able to use the base for storage and navigation (so much easier to TP from base than remember how to get where how), but upkeep and maintenance on the base is so far away from what I want to do with my limited game time.

It seems to me base issues are part of the larger picture, which (to me) looks an awful lot like a trend toward keeping the interest of casual gamers over (but not necessarily instead of) power gamers or role-players. I may be way off, but just about every change in recent issues has made it easier for me to play without spending 20+ hours a week on this game. I like that, but I can see how it makes some things--notably bases--fall by the wayside.

Just my thoughts.


 

Posted

It's a pity that the Empowerment Stations only buff yourself, and not ... everyone in the Supergroup logged in at that time ...


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Posted

Quote:
Originally Posted by Nethergoat View Post
They were non-essential conveniences when they launched, and they're still non-essential conveniences.
Actually, Goat, when they launched they were a major selling point for CoV (at least if you went by what was printed on the box). Base raids and Items of Power. Woo-Hoo!

But the programmer they hired for this part of the game borked them up with baffling design flaws, nigh-insurmountable bugs, and a head-shakingly clunky interface. And then he left. (Or was he fired? I would have fired him. Whatever, he’s gone now.)

I love my little private SG base (click on my sig to see it). But I highly doubt we will ever get anything more for them. Not even dead-easy things like floor patterns with bottoms or simple geometric shapes for combining into different things.


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Posted

Quote:
Originally Posted by AzureSkyCiel View Post
I had a random thought on this to supplement the loss of the IoP once: The idea was that various devices in bases could grant buffs to all SG members passively.

For example, the basic control unit could grant all SG memebers a +1% To Hit and Defense buff, while the basic power unit provided a +1% Damage and Resistance buff, each tier of the power and control devices would grant 1% higher buff, possibly with being stackable for having more than one, like the owners of Secure plot types.
So a LARGE SG with two Dimensional Vortexes (third tier arcane power), and two Autonomous Expert Systems would be buffing all SG members by 6% (3% invidually) in defense, resistance, damage, and To Hit. This bonus would hopefully be small enough to not make it pressing you join an SG, but still make it a very nice perk to either encourage activity/contribute within yours or join a large and established one.

Other functional items could also give their own minor buffs as well, such as maybe teleporters offering small movement buffs, Medical could grant regeneration (and possibly recovery) buffs.
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Posted

Quote:
Originally Posted by Golden Girl View Post
One idea to freshen up bases might be to let mission maps be used as base plots.
Scrap the requirement of needing certain rooms before you can place objects, like computers, generators, TP pads and so on, and instead just allow a certain amount of poer/control/TP pads/defensive items based on the size of the map.
The mission maps are already indexed in the MA, and graded by size too - if they could be somehow made able to be opened in the base editor, then I think that'd be awesome - and with no base raids, the ability to clip, stack or hide objects wouldn't really matter at all.
Player could have sewer bases, or bases in Cimeroran tunnels, or CoT dungeons, or Praetorian labs - a magical SG could have the Cimeroran templs as its base, and a tech villain SG could have the Hess TF final map as its base - there really would be a huge amount of new possibilities.
If you are trying to be friendly towards me and cheer me up its working.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Randomly, another thing that might help revitalize base use would go beyond anything mentioned and involve a new system of missions.
Basically, what do we see Batman and various other heroes do in their bases of operations? Examine clues and evidence they find for bigger leads.
So basically a new type of mission (or an adaptive add-on to some existing things like newspapers and tips) would involve a clue being dropped that you can keep with you until you take it to your base (or for those without a base, a police precinct. They don't do much as it is) and take to a special base item an have it examined which leads to another, related mission.

of course, this would be WAY more troublesome than anything else suggested so far.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

...base missions to unlock base items...that would buff sg members?!

*/em tantrum*


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Posted

Quote:
Originally Posted by MrHassenpheffer View Post
...base missions to unlock base items...that would buff sg members?!

*/em tantrum*
no no no.
I mean base items that would help with missions or get you bonuses throughout missions. Sort of like how you can call old contacts for help in newer content.
Maybe if you have a tip, you can take it to a police station or your base for examination and be able to run YET ANOTHER version of it.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I know... I'm adding my own spin to it. Not a big deal. Feel free to ignore it.


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Posted

Quote:
Originally Posted by Zubenelgenubi View Post
Actually, Goat, when they launched they were a major selling point for CoV (at least if you went by what was printed on the box). Base raids and Items of Power. Woo-Hoo!

But the programmer they hired for this part of the game borked them up with baffling design flaws, nigh-insurmountable bugs, and a head-shakingly clunky interface. And then he left. (Or was he fired? I would have fired him. Whatever, he’s gone now.)

I love my little private SG base (click on my sig to see it). But I highly doubt we will ever get anything more for them. Not even dead-easy things like floor patterns with bottoms or simple geometric shapes for combining into different things.

Ouch, fired I mean...Sunstorm may have broken something but I don't remember him being "in your face rude" about it...unless I missed something. Last I remember of him he said something to the effect of: "I can't tell you what I'm working on <it's not bases> but I can tell you that you will love it" then he disappeared... forever...in a deep deep well...with nothing but twinkie wrappers and dead cockroaches...

I think they just didn't have the resources to fix what was broken and the powers that be at the time had to pull them away for "other things"

:/


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Posted

I think Zube was referring to the original designer/programmer.

And I suspect there is the ultimate kernel of the base conundrum... nobody has a handle on the code anymore. Folks like Sunstorm tried dipping their toes in it, and unfortunately the tangle got worse. Now, nobody wants to touch it with a ten foot pole.

I still think, however, that it's a job in need of doin'.

I love how folks are still willing to put ideas out there for consideration.
I only hope that some Dev "out there" is paying attention to the forward thinking that this community has exhibited.

Bases have evolved (devolved?) from their original incarnation. The question now should be; do we continue to ask for band-aids (new shineys!), or do we press for a more advanced evolution and development of this feature?

Do we want them to continue building on the existing (broken) code?
Or, do we want a whole new system?
Would WE, as a community, be willing to start from scratch?

.


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Posted

Quote:
Originally Posted by Impish Kat View Post
Do we want them to continue building on the existing (broken) code?
Or, do we want a whole new system?
Would WE, as a community, be willing to start from scratch?
I cannot speak for the whole, but for me as long as I am properly compensated (like having all the prestige or whatever would be needed to make the new base) and the new system includes all the items that have been requested so far, I would not mind at all.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.