Superleap Hurts...Why?


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Posted

OK, I can see that it might hurt if you landed badly, but it doesn't seem fair to penalise Leapers when Flyers never run into buildings and Speedsters never hit cars. (Nor do Teleporters ever materalise inside brick walls). Leaping is the only Travel Power that can result in personal damage.

I'm not all that concerned about it, actually, but it's just one of those game mechanics that makes me scratch my head. Ideally, I think any form of Travel Power should be chancy if you're not careful. Adds realism. Then again, it would be a pain in the butt.

Any comments?


 

Posted

Don't land on ground lower than your take-off point. Success!

The damage is mostly trivial, but I understand your overall point. It just doesn't happen to bother me enough to add some kind of damage to the other powers.


 

Posted

Quote:
Originally Posted by CanaDixieMan View Post
OK, I can see that it might hurt if you landed badly, but it doesn't seem fair to penalise Leapers when Flyers never run into buildings and Speedsters never hit cars. (Nor do Teleporters ever materalise inside brick walls). Leaping is the only Travel Power that can result in personal damage.

I'm not all that concerned about it, actually, but it's just one of those game mechanics that makes me scratch my head. Ideally, I think any form of Travel Power should be chancy if you're not careful. Adds realism. Then again, it would be a pain in the butt.

Any comments?
... I could be wrong, but I didn't think it did change damage if you landed onto the same elevation (or higher) than what you started.. Its only when you land LOWER than where you lept that you take damage... and that damage is only calculated from the difference between those two points. At least, thats how I thought it worked...


 

Posted

I like it when my heroes/villains take damage from running downhill! It makes me feel superior in RL because I don't take damage from running downhill unless I fall, but then again if I do fall in RL it hurts a lot more! So I guess it kind of balances out. Very Zen-y, isn't it?


 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
... I could be wrong, but I didn't think it did change damage if you landed onto the same elevation (or higher) than what you started.. Its only when you land LOWER than where you lept that you take damage... and that damage is only calculated from the difference between those two points. At least, thats how I thought it worked...
You're right. Land at your starting elevation or higher, no damage. Land lower, damage. Just like regular jumping, or falling.


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Posted

It's especially noticeable with the taller buildings in Praetoria. Last night, after talking with Praetor Sinclair, I superleaped down to the ground -- and found myself knocked down to 1 hp. Fortunately, there were no enemies near where I landed....


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Posted

My understanding is also that you only take damage if you land at a point lower than where you "touched off" from, and that the damage was based on how much lower your landing point was from your starting point.


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Posted

Relative elevation is a good general guideline simply because that's how things tend to work out while traveling, but I think what's actually checked is the distance between your peak elevation and your landing point. Simply landing lower than you started won't necessarily cause you to take damage: if you step off the roof of a two-story building with SJ on, for example, you won't take damage.

I suspect the game simply adds your maximum jump height to the normal safe falling distance; whether you start lower or higher than you land isn't actually relevant.


 

Posted

Quote:
Originally Posted by Wonderslug View Post
Relative elevation is a good general guideline simply because that's how things tend to work out while traveling, but I think what's actually checked is the distance between your peak elevation and your landing point. Simply landing lower than you started won't necessarily cause you to take damage: if you step off the roof of a two-story building with SJ on, for example, you won't take damage.

I suspect the game simply adds your maximum jump height to the normal safe falling distance; whether you start lower or higher than you land isn't actually relevant.
Yeah, that is indeed more likely, and your example of falling off of something with SJ on makes that pretty clear. It works out that if you actually follow a full parabolic leap path, that has the effect mentioned above, but it's more general than that.


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Posted

Quote:
Originally Posted by CanaDixieMan View Post
Leaping is the only Travel Power that can result in personal damage.
Ever lagged while teleporting?

Quote:
Originally Posted by CanaDixieMan View Post
OK, I can see that it might hurt if you landed badly, but it doesn't seem fair to penalise Leapers when Flyers never run into buildings and Speedsters never hit cars.
Leapers don't spend as much time trapped in bus stops as my Super Speeders do. :P


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Posted

Quote:
Originally Posted by Sailboat View Post
Leapers don't spend as much time trapped in bus stops as my Super Speeders do. :P
Super Speeders don't spend as much time bouncing their heads on building overhangs or window ledges.


 

Posted

Quote:
Originally Posted by CasualX View Post
Super Speeders don't spend as much time bouncing their heads on building overhangs or window ledges.
"Quit bickering down there."

-Flyer


 

Posted

While the damage is trivial in most cases, I have often wished they would disable falling damage while Super Jump is active.


 

Posted

Quote:
Originally Posted by Gehnen View Post
"Quit bickering down there."

-Flyer
So, that's what that noise is below?

- another flyer


 

Posted

Quote:
Originally Posted by Lightslinger View Post
While the damage is trivial in most cases, I have often wished they would disable falling damage while Super Jump is active.
they did.... in the shadow shard and pocket D.


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Posted

Quote:
Originally Posted by Lightslinger View Post
While the damage is trivial in most cases, I have often wished they would disable falling damage while Super Jump is active.
I wish they'd disable falling damage for PCs.


 

Posted

Why?


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Posted

Quote:
Originally Posted by UberGuy View Post
Why?
Because getting hurt from a fall doesn't feel super. All sorts of supers take falls of remarkable height without damage in comics, whether they can fly, jump high, or are just badass normals.

If you like, instead of taking damage in a fall, play an animation of the character landing hard and putting a crack in the pavement instead, or something of that sort.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Because getting hurt from a fall doesn't feel super. All sorts of supers take falls of remarkable height without damage in comics, whether they can fly, jump high, or are just badass normals.

If you like, instead of taking damage in a fall, play an animation of the character landing hard and putting a crack in the pavement instead, or something of that sort.
All sorts of supers also see falling as a big enough risk that they avoid it...

We already have the best of both worlds- risky rooftop-rumbles that hurt at low levels and virtually insignificant falls off the highest skyscrapers after you level up. Don't see the problem with that.


 

Posted

Quote:
Originally Posted by Megajoule View Post
"This is Batman to all points. I could use some air support. Because I can't fly. At all. .... Now would be good."
"I got you! Wait, now I'm falling too" -Harsh Justice after jumping out of the alien spaceship they were fighting in

Harsh Justice is gonna be my first DCUO char. Acrobatics for travel power. Maybe if possible a grapple line.


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Posted

See, now there is one thing we superleapers and super speeders can agree on. Flyers are jerks.......


 

Posted

It's my understanding that the point of greatest importance is not the elevation at which you take off, but the PEAK of your jump.

That is, when leaping off of a high building, do NOT press and hold the space bar. Approach the edge of the building, and tap the space bar to "hop" off of it.

I do this all the time, and I am able to avoid falling damage most of the time. I believe the rule is that you do not take damage as long as you fall a shorter distance than the maximum height you can jump. However, this is measured from your peak, so you essentially need to make sure your peak is the same elevation as your takeoff point.

I actually think I'll double check this to make sure it's true. But either way, once you get into the 30s or so, falling damage is so small compared to your overall HP it's no longer really an issue.