Superleap Hurts...Why?


BBQ_Pork

 

Posted

Hey guys.

I have an idea.

Let's all post like this.

Then use a thesaurus for almost everything.

Then argue against everything, no matter how trite or clearly subjective.

Then do it repeatedly, without a sense of irony.

Only posting like this will we get our views across in a manner that makes people want to share them.

It's true. I totally saw it in my extremely intelligent school class once.

I swear.


 

Posted

Quote:
Originally Posted by poptart_fairy View Post
Hey guys.

I have an idea.

Let's all post like this.

Then use a thesaurus for almost everything.

Then argue against everything, no matter how trite or clearly subjective.

Then do it repeatedly, without a sense of irony.

Only posting like this will we get our views across in a manner that makes people want to share them.

It's true. I totally saw it in my extremely intelligent school class once.

I swear.

I don't need a thesaurus.

^_^

Truthfully, most of these terms are from my line of work, which happens to be the English language. Previously teacher, currently freelance writer for commission, articles, gaming, ghostwriting and the like.

Basically, how to make yourself understood and to give the desired impression is my trade. I prefer to keep things unemotional, dry and technical when I am analyzing the language of a piece of writing. I generally only use the particular voice you describe above in such cases.

It is rather boring for a story.

As to the formatting. Indentations are usually impractical to use on forums such as these, in addition, such analysis is best made with short, unambiguous sentences. As such, there is a lot of skipping of lines. Regardless of how it looks, it is the most effective formatting for being clearly understood.

Now, if you want to find something more like a conversational tone with me, look above to the post relating to my Champions PnP experience. It was written without much regard for grammar or even effectiveness for story, that's basically just me ranting. For my story writing check the link in my signature.

Also, no, posting like the above is not the only way to get your views across. It is not even a particularly good way to really get a view across, it has a terrible lack of voice. For getting personal views across, it is best to fall somewhere between that and the already referenced post wherein I am ranting. Emotional content is rather important to a persuasive piece.

I was not writing to be persuasive, however. I was merely analyzing, which does not require emotional content and, in fact, is better served with a complete lack of emotion.


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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

You have failed to submit your clarification that was an opinion, in triplicate.

Therefore, I have decided:

By the laws of your people, and in defiance to our sacred Common Sense, we shall now embark on a seven page pedantic rant showing off our education.

In addition we shall argue matters that are clearly intended as open subjects.

Finally, we shall laugh our heads off.


 

Posted

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Originally Posted by Fleeting Whisper View Post
*checks watch*

- teleporter
Bah, at least we have some endurance left when we arrive.


 

Posted

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Originally Posted by LISAR View Post
Do you really have to question someones education after they point out how you are wrong?

It doesn't change how wrong you are it just makes you look petty.
I wasn't questioning his education; if he had taken speech classes, he would have realised that was the point - that he felt the need to point it out was the issue, not the fact that what he pointed out was true (it is). I never denied that what he pointed out was true - only that it was needless to point it out.


 

Posted

The OP actually hit on something that has been a pet peeve of mine for years.

Cars and Trucks should cause damage when they hit you. If you're dumb enough to fight in the street, Watch for Cars.

Also we should have lawyers in the game. If a car or building gets damaged because of your heroics or villainy Bindum Bendum and Burnum should send you a summons, you go to court, and get fined, or win the case. If you lose and refuse to pay you get a lean put on your SG/VG.


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Posted

Quote:
Originally Posted by poptart_fairy View Post
You have failed to submit your clarification that was an opinion, in triplicate.

Therefore, I have decided:

By the laws of your people, and in defiance to our sacred Common Sense, we shall now embark on a seven page pedantic rant showing off our education.

In addition we shall argue matters that are clearly intended as open subjects.

Finally, we shall laugh our heads off.
I find it interesting that you think I'm showing off my public school and local university education and seem to consider me somewhere between the picky, fastidious clerk and the self-important intellectual.

Of course, I think my only comment on education was the mention was of the basic freshman rhetoric class required by most universities and the fact that I was a teacher. Everything else was related to discussion of my profession not my education. Anybody who makes the language their profession is likely to be similarly precise at need. It is not a matter of fancy education. It is a matter of use.

I am able to cook, for example, I know how to run most of the positions available in a restaurant by nature of long hours working in restaurants. However, it is not my profession and it hasn't been my job for some years, as such I am not going to be as skilled as I could be. However, I deal with writing and analysis of language on a day-by-day basis. Naturally this produces a higher level of skill with the language based on an education that is available to the average person who pays attention in high school.

Your comment is, of course, a clear exaggeration of the voice I have adopted here. This is another tactic which can be effective but has its weaknesses. Namely, it suggests that you have no real argument against any points made but have either taken offense or felt that your pride won't allow you to back down.

I am curious as to what you will do with this comment. I've provided a fair amount of fuel for you to target. I must admit that while there isn't much need for this discussion, I enjoy seeing what sort of amusing thing you might respond with next.


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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Golden_Ace View Post
The OP actually hit on something that has been a pet peeve of mine for years.

Cars and Trucks should cause damage when they hit you. If you're dumb enough to fight in the street, Watch for Cars.
This I wouldn't mind for the simple fact that it would be funny to watch a truck slam into a behemoth and it would be a very fun superheroish thing to do. Also, the added complexity to fighting in the streets would be interesting.

If cars did do damage, like they do in Freedom Force, then you would more often find me street sweeping so that I could play aggro pinball in traffic and watch the baddies getting bounced off different cars. Heck, if they added damage and KB then might be given a more substantial object within the map.

Then we could ride the cars and shoot or fight from the top of a moving truck or on a moving speed boat.

That would be awesome, especially if your in a fight with a tsoo martial artist and KB him into traffic and watch him torn apart by environment (moving traffic) or simply KB him into a tree and turn to fight his comrades while he has to catch up.

Yeah, fighting from car-top to car-top on a busy street would be great.


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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
Then we could ride the cars and shoot or fight from the top of a moving truck or on a moving speed boat.
Adding the ability to inflict damage to moving vehicles isn't directly related to the physics engine making it impossible to ride on moving objects. The two have no direct relation to each other. Actually, the more i think about it the harder it seems to me to implement damage and KB for vehicles in a way that works how players would want it to work, so adding that capability might require an overhaul or replacement of the game engine anyway.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Adding the ability to inflict damage to moving vehicles isn't directly related to the physics engine making it impossible to ride on moving objects. The two have no direct relation to each other. Actually, the more i think about it the harder it seems to me to implement damage and KB for vehicles in a way that works how players would want it to work, so adding that capability might require an overhaul or replacement of the game engine anyway.
Most likely, but still would be fun.

I also wish the vehicles in the War Zone would actually shoot.

There are some things about Champions Online that I like (even though it was overall rather aggravating), and the ability to fight dinosaurs, wolves, and tanks is among those. Granted, the war zone vehicles would be on our side. But I'd like to have my characters fight a main battle tank.

The Sky Raiders skiffs are cool, but there could always be more of that.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Adding the ability to inflict damage to moving vehicles isn't directly related to the physics engine making it impossible to ride on moving objects. The two have no direct relation to each other. Actually, the more i think about it the harder it seems to me to implement damage and KB for vehicles in a way that works how players would want it to work, so adding that capability might require an overhaul or replacement of the game engine anyway.
I've always known it would be difficult to do. I got a reply from... Castle? Years back on the subject of car surfing. Heck it might have been pohsyb. On the other hand that's been said for years. Maybe it's time they actually considered it. If for no other reason than for finally letting me ride that damn blimp.


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Posted

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Originally Posted by UberGuy View Post
Yeah, OK, next time you leap off of a seventy story building and it takes half of your life off, be sure to explain how it didn't feel super because of that to the normal human who jumped off next to you who's now a fine red paste with chunky bits on the pavement.

I think my eyes rolled so hard it hurt.
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Christopher Danson: Are you thinkin' what I'm thinkin'? Aim for the bushes.
[Both jump off the roof of 20 story building]



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Posted

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Originally Posted by Eiko-chan View Post
Because getting hurt from a fall doesn't feel super. All sorts of supers take falls of remarkable height without damage in comics, whether they can fly, jump high, or are just badass normals.

If you like, instead of taking damage in a fall, play an animation of the character landing hard and putting a crack in the pavement instead, or something of that sort.
What's your definition of "super" anyway? Because I'm pretty sure the majority of characters in this game aren't Superman or Hulk, or people who could fall from orbit and just stand up and keep walking. Most of my characters are natural or magic. Relatively killable people who use weapons, strategy, or special techniques and abilities to fight. That doesn't mean you can throw them off a building and they'd be totally fine. I'm sure if my widow fell off a building she'd put a crack in the pavement. And then be moved to a closed casket.

Batman is a pretty badass normal. But if he fell off a buliding, he'd either do something fancy like glide down with a cape, or "take some falling damage" when he splatted on the pavement.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Superleap Hurts...Why?
Super Jump doesn't hurt. Sometimes the landing does though.


 

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Originally Posted by Schismatrix View Post
It also leaves us with a game that consists of random abstract shapes doing nonsensical things at random.
No, I won't - that joke's just too easy


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Posted

Quote:
Originally Posted by Golden_Ace View Post
I've always known it would be difficult to do. I got a reply from... Castle? Years back on the subject of car surfing. Heck it might have been pohsyb. On the other hand that's been said for years. Maybe it's time they actually considered it. If for no other reason than for finally letting me ride that damn blimp.
Absolutely. i would love to be able to ride on the blimp and go car surfing.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Absolutely. i would love to be able to ride on the blimp and go car surfing.
I miss being able to "ski Mt. Rikti', where you could fly or jump up onto the force field surrounding the mothership and slide down the slope, angling back and forth as you slid.


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Posted

Superleap hurts because superleap players are tough enough to take it. It is for players who don't mind seeing a little red to be awesome. You can ponce about with the other travel modes, or you can suck it up and be a hero. *flex* *roar*


 

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Originally Posted by Gehnen View Post
Wanna fly over to Taco Bell, Knight Jolt?

Yeah, getting HURT by falling isn't un-heroic. Actually dying from fall damage is un-heroic. Even Superman gets hurt, he said so himself (he even said it was easy to hurt him). Lasting damage...now that's the challenge.
As I recall, there was a time when you could die from falling off a building. They added code years ago so that you would always have at least 1 hp left, no matter how far you fell.

And maybe I'm just imagining things, but I seem to recall that if you did fall and get killed, then instead of just lying on the ground, you actually cracked the pavement and got embedded in it.


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Posted

Quote:
Originally Posted by UberGuy View Post
Yeah, OK, next time you leap off of a seventy story building and it takes half of your life off, be sure to explain how it didn't feel super because of that to the normal human who jumped off next to you who's now a fine red paste with chunky bits on the pavement.

I think my eyes rolled so hard it hurt.
You, sir, have won *nods*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by peterpeter View Post
As I recall, there was a time when you could die from falling off a building. They added code years ago so that you would always have at least 1 hp left, no matter how far you fell.

And maybe I'm just imagining things, but I seem to recall that if you did fall and get killed, then instead of just lying on the ground, you actually cracked the pavement and got embedded in it.
I believe that change happened in beta.


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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Finsplit View Post
It's especially noticeable with the taller buildings in Praetoria. Last night, after talking with Praetor Sinclair, I superleaped down to the ground -- and found myself knocked down to 1 hp. Fortunately, there were no enemies near where I landed....
Yeah but you didn't super leap down to the ground. You super lept off a building and fell to the ground.

Super leaping doesn't hurt, landing after it does. (In some cases.)


"Where does he get those wonderful toys?" - The Joker

 

Posted

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Originally Posted by UberGuy View Post
Being able to jump off of a one story building and probably being injured and sometimes even killed would be realism. What we have here with respect to taking falling damage is the barest nod towards realism's general direction.
QFT!

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Originally Posted by Madam_Enigma View Post
Then fliers should take damage when they fly into a building at 60 mph. ^^
I have more fliers than any other travel power, and I'm quite okay with this. In fact, if fliers hit a building at 60MPH I think they should get stunned and lose 80% of their health and then fall until they hit the ground (and take additional damage, up to and including death if the damage would be more than 20%). Or if the fall is long enough, until the stun wears off and they can turn fly back on.

But the crashing into the wall damage should be completely unresistable. If they survive the fall or turn fly back on, the game should spawn immediately 5 +4 Ranged Attack flying bosses and Lt.s Perma-aggrod to the player and ignoring stealth to finish off the last 20% of health.

I sincerely think this should be the penalty for flying into a wall at 60MPH


"Where does he get those wonderful toys?" - The Joker

 

Posted

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Originally Posted by Dispari View Post
Batman is a pretty badass normal. But if he fell off a buliding, he'd either do something fancy like glide down with a cape, or "take some falling damage" when he splatted on the pavement.
Well he has hang gliding capes and super grappling guns and who knows what ever other devices with the sole purpose of making sure he doesn't fall too fast and hit the ground too hard. I'm guess that he's not doing that for dramatics, but he has a genuine fear that falling off the highest roofs in Gotham would kill him. Otherwise why have all the "anti cratering" devices.


"Where does he get those wonderful toys?" - The Joker