Superleap Hurts...Why?
If you ran downhill at 35 miles per hour, it would probably hurt a lot even if you didn't fall...
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Because getting hurt from a fall doesn't feel super. All sorts of supers take falls of remarkable height without damage in comics, whether they can fly, jump high, or are just badass normals.
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I think my eyes rolled so hard it hurt.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That's why I generally fly everywhere I go. It carries over, see.
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"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Then fliers should take damage when they fly into a building at 60 mph. ^^
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I realize that this will never be implemented in the current engine, but just something to keep my fingers crossed for CoH2.
Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Yeah, getting HURT by falling isn't un-heroic. Actually dying from fall damage is un-heroic. Even Superman gets hurt, he said so himself (he even said it was easy to hurt him). Lasting damage...now that's the challenge.
I am not worried, I am well covered by the ledge I keep banging my head into as I jump.
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Superleap reduces falling damage distance by the maximum height you can leap. Just stepping off a ledge that's below your max jump height does no damage when you land. Of course that's based on the total distance from the the highest point you were at before landing. If you can leap 100' and you drop 160' feet from your highest point you take the damage of a 60' fall. So if you'd jumped up 50' and landed on a point 110' below your starting point it's still the equivalent of a 60' fall. Simple.v
Dr. Todt's theme.
i make stuff...
I like it when my heroes/villains take damage from running downhill! It makes me feel superior in RL because I don't take damage from running downhill unless I fall, but then again if I do fall in RL it hurts a lot more! So I guess it kind of balances out. Very Zen-y, isn't it?
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I very much doubt anyone would like to be hit by a truck while flying / running down the street, so I won't look for that in Issue 20. We'll just assume that runners / flyers have a lot of close calls but are never actually struck.
The mechanics of being hurt from leaping to a low elevation from a higher one make perfect sense. Teleporters also can be hurt if they materialise too high & fail to make the next apport in time. Perhaps in future there will be planes to avoid for the flyers.
A surprising number of reponses on this question...thanks.
Reality has absolutely no place in this game. Otherwise, I expect to start seeing charred, dismembered, and pulpy corpses the next time I go take out a group of thugs.
Reality has absolutely no place in this game. Otherwise, I expect to start seeing charred, dismembered, and pulpy corpses the next time I go take out a group of thugs.
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Luckily the falling damage we take has nothing to do with reality. Not only can we fall far greater distances with minimal damage, we can't be incapacitated by the fall, even from the most extreme heights. At worst it leaves us one hit point from requiring medical care.
This is far more more forgiving than most games and almost all superheroic fiction i've ever read that took place anywhere that has gravity. Never taking falling damage at all would be completely counter to the genre. The fact we take so little damage is counter to most superheroic settings.
Dr. Todt's theme.
i make stuff...
Being able to jump off of a one story building and probably being injured and sometimes even killed would be realism. What we have here with respect to taking falling damage is the barest nod towards realism's general direction.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Just be sure you aren't using a macro/bind that toggles SJ on/off along with hopping, I've seen binds like that talked about here over the years. Turning off SJ on the decent will negate any "ignore the first X feet of a fall when calculating fall damage" bonus that SJ gives you.
Also the jump jet from GvE is a great way to achieve maximum altitude while SJing. Do it over the pit in the Hollows for maximum freefall.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components
Tempus unum hominem manet
On a similar note, I always wished that knockback would provide additional damage if the target was knocked in to a wall/object. The Marvel HeroClix tabletop game provided this mechanic and made knockback much more wanted.
I realize that this will never be implemented in the current engine, but just something to keep my fingers crossed for CoH2. |
55 strength, double knockback, haymaker, aiming straight down
first one was against a TKer modeled off of Sylar before we knew much about him, he'd blasted me out of one building and over the next once before, so I wasn't taking chances...didn't realize he didn't have his protections up
presence attack "Ooops" (she meant it)
the second was a minion character of a type that had two force fields and were meant to provide cover for other enemies...the haymaker stunned him, which turned off the fields...the KB into the ground pasted him
would also be nice if I could duplicate my tactic of KB one enemy into another, who KBs into another and so one...
but that's probably too much off for an MMO
you need a real Roleplaying Game to get that sort of flexibility
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Leapers don't spend as much time trapped in bus stops as my Super Speeders do. :P[/QUOTE]
LOL. I thought I was the only one who kept doing this, then looking around to see if anyone had noticed a 3-year vet making a fool of himself yet again. It might be fun if passerby commented on this. "Hero X just ran into a bus stop!"
Reality has absolutely no place in this game. Otherwise, I expect to start seeing charred, dismembered, and pulpy corpses the next time I go take out a group of thugs.
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You dislike it, others do not.
Personally, I like to take my tanks as high as possible and drop them to watch how little their health bar moves. Seeing my heroines survive a terminal velocity fall as if it were nothing more than a skinned knee invariably seems awesome to me.
I also enjoy hitting flying enemies with -fly at high altitudes so I can follow them down and smack them when they hit bottom...
perhaps easier to just kill them face to face, but not as fun
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Why did you feel the need to point this out? Did you think it wasn't obvious? Do you assume people reading forum posts are stupid?
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An absolute is a fact.
You are therefore making the statement as a fact.
If this is not your intention than you are being inaccurate in your choice of words.
you should have said "I believe realism has absolutely no place in this game." In which case it is clearly an opinion.
"Realism has absolutely no place in this game" leaves no room for disagreement.
Your implication is that if someone disagrees with you then they are wrong.
This is not something that is implied in a statement of opinion.
Either you are unaware of what your implication is or you are deliberately using language that has connotative implication of being factual in order to give yourself a false amount of authority.
So, yes, it appeared necessary to point it out.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Dr. Todt's theme.
i make stuff...
I dunno. When I fall over 350 feet and sprain my ankle, it feels pretty super.
If I were to fall that far in the real world, well, anyone looking at me afterward would have difficulty determining what parts of my body are what, because I would be a puddle of red goo with some white bits poking out of it.
So, yeah, the fact that I take some damage from falling doesn't bother me at all.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Arguments involving "most" are stronger and harder to disprove, requiring more effort.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)