just a market rant
First off, do you have any idea how impossible it is to concieve of every possible exploit there could be in the AE? You can not blame the devs. But if that is what you want to do, I hope you enjoy your vacation you may be taking.
Second, you do realize that instant gratification is what leads to rants like this right? Stop with the IWANTITNAO attitude and place some bids. Since you only play 2-3 times a week, it gives you plenty of time for those bids to fill. |
Well I don't blame the devs for every exploit cause like you said it's impossible to catch them all, but I do blame them for giving people what free access to print influence like they were at a printing press. So yes it's their fault for even letting influence be awarded in AE.
I did place some bids at reasonable prices(fingers crossed) lets hope they go through in a timely manner. It was just a shocker to check out the market after a few months to find prices on something as simple as umcommons quadruple in price.
Like a I said earlier it seems like the proverbial wheel barrel of money is needed for anything these days.
Well I don't blame the devs for every exploit cause like you said it's impossible to catch them all, but I do blame them for giving people what free access to print influence like they were at a printing press. So yes it's their fault for even letting influence be awarded in AE.
I did place some bids at reasonable prices(fingers crossed) lets hope they go through in a timely manner. It was just a shocker to check out the market after a few months to find prices on something as simple as umcommons quadruple in price. Like a I said earlier it seems like the proverbial wheel barrel of money is needed for anything these days. |
Here's an idea, run AE missions to get tickets to roll. Keep what you want/need and sell the rest for profit. Or, run regular missions, keep what you need/want and sell the rest for profit. Or, roll an A-merit a day to get 5 recipes, keep what you want/need and sell the rest for profit. I don't see a problem here.
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I just needed to vent a little and bring up the problem on influence and AE. And there is a problem I hope you can at least see that.
monkey farms, mew farms, rikti com officers farms, mito farms, MM pets not examping farms, etc etc etc. |
I gots me some moneys don't get me wrong and I do do those things and even pvp and get lucky drops some times from there and I do get what your saying.
I just needed to vent a little and bring up the problem on influence and AE. And there is a problem I hope you can at least see that. take influence out and hyperinflation will slow down(but not stop I know) |
Removing infl from AE will not matter. What we need are more infl sinks that people will actually use. Blaming the AE for problems that have exsisted since before the AE doesn't solve anything. Of course the inflation of prices for certain things started right before i19 came out. When everyone was getting their 50's ready to do the incarnate stuff. It is a temporary spike in the market that will subside after a while.
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Yes it will very much matter. When people can influence cap themselfes in a few short hours cause of AE it is deffinatly a problem. Maybe you don't see the correlation but I gurantee you it's there and I'm not the only one to notice. Nothing was near the prices they were before AE everything has went up.
Don't let the join date fool you i've been playing since i12. The AE is a major factor in hyperinflation, not the only one but deffinatly a major one.
People playing 50s for incarnate stuff will be adding far more to the inf supply than any amount of levelling inside the AE building.
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Yes it will very much matter. When people can influence cap themselfes in a few short hours cause of AE it is deffinatly a problem. Maybe you don't see the correlation but I gurantee you it's there and I'm not the only one to notice. Nothing was near the prices they were before AE everything has went up.
Don't let the join date fool you i've been playing since i12. The AE is a major factor in hyperinflation, not the only one but deffinatly a major one. |
And honestly, how long you have been around has nothing to do with it. If it makes you feel better, I started playing right after i9 came out.
Unless you can prove that people are making 2 bil in a few hours running just AE missions, you do not have a leg to stand on. It seems that whenever people have a problem with not geting what they want in the market the first place besides flippers they blame is the AE. I suggest you get off of the entitlement train and learn that you can not have everything you want for putting in little effort and expecting maximum rewards.
And honestly, how long you have been around has nothing to do with it. If it makes you feel better, I started playing right after i9 came out. |
monkey farms, mew farms, rikti com officers farms, mito farms, MM pets not examping farms, etc etc etc. |
Maybe take off your rose colored glasses AE is a big problem when it comes to the market, that's fact not opinion. Stuff has quadrupled, quintupled and gone even higher since the AE. Exploits have allowed people to print influence from the thing since it's inception.
No entitlement train here maybe comprehend what your reading and then reply, I don't expect max rewards just uncommons. Uncommons I'm talking about not purples not pvpIOs not even rares, Uncommons. The market in this game blows and maybe a thread like this will do something, I can hope anyway.
How many times do I have to repeat myself
Remember the MM pets not exing down ya people were capping their influence in just a few short hours. It may not be happening right now but it's a piece of the long AE exploit pie that has caused the mess this game calls a market. Maybe take off your rose colored glasses AE is a big problem when it comes to the market, that's fact not opinion. Stuff has quadrupled, quintupled and gone even higher since the AE. Exploits have allowed people to print influence from the thing since it's inception. No entitlement train here maybe comprehend what your reading and then reply, I don't expect max rewards just uncommons. Uncommons I'm talking about not purples not pvpIOs not even rares, Uncommons. The market in this game blows and maybe a thread like this will do something, I can hope anyway. |
And seriously, the devs are not going to fix the market. And just like everyone before you who thought this way, you will come to your senses at some point and realize this.
I know have this correct. I used to do my own share of marketeering. Even now, I try my best to try and be as efficient as possible in my inf. income (even though I usually have little patience in waiting for bids to hit).
The issue is that I realize and understand that there are people who either do not have the knowledge, or they simply don't want to spend the time and effort to do what the more experienced market users do. |
And telling me marketeering, flipping, and farming/selling is healthy for the market because it destroys some inf. in the process is just a poor justification. It makes the game miserable for people I mentioned above by taking money away from the poor and giving 90% of it to the rich, and 10% of it to the trash. This causes a vicious cycle that keeps increasing the overall prices of items in market across the board. A mere 10% net loss in infamy (and the common effort of the whole Crazy 88s thing (They have my thanks! )) isn't nearly enough to slow down this cycle. |
There are no poor in this game, there are merely impatient uneducated people. If the farmers can print their own money so can anyone. The people that complain are the ones that think they should be able to purple out their warshades in a month. I will agree that there aren't enough influence sinks in the game. That comes up frequently and several excellent ideas have been proposed here, none have yet been implemented.
And sure, one would say "If you're not willing to put in the time and effort to earn money and spend it wisely, then you shouldn't expect to get all the cool shinies instantly!". Yes. That's very, very true. However, there was a time one could afford a single Apocalypse IO for 50,000,000 inf. to 60,000,000 inf., an Alchemical Silver for 10,000 inf. to 50,000 inf., and most Uncommon and Rare Recipes for under 1,000,000 inf. Now, those number have grown exponentially. That same Apocalypse IO is 500,000,000 inf., the Alchemical Silver is 100,000 and even 500,000 inf., and most recipes easily hit 5,000,000 inf. Though the market of most of the Uncommon and Rare recipes has been stable. |
During this inflation, the only methods introduced to help the poor get more inf. without having to invest in the market were the introduction of Reward Merits, AE Tickets and Hero/Villain Merits. Sadly, the rich ones began taking advantage of those too, which only made the process worse! |
AE tickets are part of the problem too since they can skew supply. Skewing supply leads to imbalances that cause low buyer confidence and increased prices. AE tickets were put into place by the devs to try to give faster earning options for those people who don't like the market. If you just need a single piece of rare salvage and it takes you an average of 1 hour to get a rare salvage as a normal drop your chances of getting what you want is 1 in 6 but in the AE an hour's worth of tickets can get you 6 of the exact same rare. The difference is that you earned no recipes, common, or uncommon salvage. You spent all your tickets on the rares. That again is an imbalance that causes short (and potentially long) term imbalances.
Lastly, I need to make it clear that I'm not flaming, complaining, or trying to bash the marketeers. I'm just stating my personal observations, and why I think "fixing" the market is not something that can be done easily, or blamed on a small number of individuals. "Fixing" the market requires the effort of everyone who uses it, those who developed it, and the balance of the game in general. And that is, given the circumstances, something too massive to tackle with ease, unless someone somewhere comes up with a creative, cheap, and realistic solution. |
Until then, the prices will continue to rise. Experienced and/or determined players will keep getting larger sums of cash. And finally, the new and/or not-so-determined players will continue to complain about not being able to afford anything on the market. |
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
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(bold text added for emphasis)
Yes it will very much matter. When people can influence cap themselfes in a few short hours cause of AE it is deffinatly a problem.
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The fact that AE can be exploited, has been exploited, and will be exploited again is not a reason to gut rewards from it (and I say this as someone who uses it very infrequently). It's a reason to respond more quickly to the issues when they arise than was the case with the monkey farms, which unfortunately had a fix that somehow got tied in with the patch that launched an issue and couldn't be pushed live faster than it was.
Here's the problem. In the last month or so, people have gotten all of the following:
a) a third build (equals more demand if the third build is to be slotted)
b) multiple freespecs (equals more demand if new powers are slotted or old ones are re-slotted)
c) a reason, in the incarnate system, to play 50s who generate twice as much inf as they used to rather than lowbies who put less inf into the system (equals more liquid inf to spend at a time when demand is already higher for a variety of reasons, including but not limited to those above)
That's what we have right now, and all of those things can contribute to price spikes. To blame "inflation" on the AE is to ignore many of the variables that contribute to the overall system that the AE and the market are but two pieces of.
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I just resubbed for I18 so I'm only familiar with the most recent of the AE exploits, but I know that both the spiderbot and monkey bugs were exploited for at least a month each before they were fixed. That's an unacceptably long time to leave such glaring exploits in the game. If they couldn't do a proper fix right away, the devs should have at least removed/despawned the mobs immediately. Moreover, if the devs aren't prepared to handle AE exploits as they arise, they should consider revamping the reward structure for AE missions to prevent such exploits from borking the economy. Assuming the devs still care about the integrity of the game, that is.
Wait you don't think there was exploits before AE. I can tell you are wrong very very wrong. But the point of earning buttloads of money wasn't there. What caused inflation was entirely IO sets. Inflation would be worse way worse if the market wasn't there.
I just resubbed for I18 so I'm only familiar with the most recent of the AE exploits, but I know that both the spiderbot and monkey bugs were exploited for at least a month each before they were fixed. That's an unacceptably long time to leave such glaring exploits in the game. If they couldn't do a proper fix right away, the devs should have at least removed/despawned the mobs immediately. Moreover, if the devs aren't prepared to handle AE exploits as they arise, they should consider revamping the reward structure for AE missions to prevent such exploits from borking the economy. Assuming the devs still care about the integrity of the game, that is.
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It's been many months since anyone could hit the inf cap in a few hours. The recent exploits were nothing like that severe, even at their best (or worst, depending on how you want to look at it).
Yes, that and the more recent (less severe) exploits did all kinds of wonky things to the market. You know what I did? I played the game, sold my drops, and made huge profits off of the results. I saved that money, and I'm spending it now, on things that cost less now that the exploits have ended.
However, there are lots of other things going on right now that still are influencing the amount of money in the system. If you've been gone long enough, you missed the new difficulty settings introduced in I16 that let anyone with a strong character turn any old mission with foes that aren't hideous into a pseudo farm. Then, right on the heels of that change, the devs literally doubled the average inf per mob that a level 50 earns by fixing a bug that had existed in the reward code since the game's release. Now we've got new balance changes making 50s even more incrementally stronger, from the extra power picks from Inherent Fitness (and all the tune-up opportunities offered by three respecs) to the benefits of the Alpha Slot. And then, on top of all that, the introduction of Incarnate content has more people playing 50s, running max-level Task Forces and raids and all sorts of other stuff chasing Shards and other components, trying out their mothballed 50s again, and so on.
All of this is just the most recent in a long chain of events that have gradually been increasing the rate at which influence is produced, wholly separately from any true exploits. The exploits are transient. I think their tails last a while, but they do drain out of the system. Persistent changes, like the I16 changes, do not drain away. They are long-term up-shifts in the total rate at which inf is produced, and that produces long-term up-shifts in prices on the market.
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c) a reason, in the incarnate system, to play 50s who generate twice as much inf as they used to rather than lowbies who put less inf into the system (equals more liquid inf to spend at a time when demand is already higher for a variety of reasons, including but not limited to those above)
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I really don't think marketeering, in general, is taking money from the poor and giving it to the rich. It's taking money from the impatient and giving it to the patient -- and lowering prices in the process.
And yes, it really is lowering prices. It has to. There is less money to be used to buy stuff as a result. Take away all the marketeering, and there's more inf available for the same amount of stuff or maybe even less stuff.
You do not have to use the markets,as we have been told by the dev,s you can still be effective using SO,s or just use standard IO,s that you can buy from your crafting table.I only make the sets that I drop or get from merits and my toons perform ok.If you want to pvp then you would need to load up on purples but as that is one part of the game I never do its not a problem for me.Which is just as well as I have only dropped 5 since the started,most of those only sold for 10/20 mill.
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Removing infl from AE will not matter. What we need are more infl sinks that people will actually use.
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There's money out there, and a lot of longtime players can afford to pay 500+ mill for stuff.
I once asked how the economy got started and where all the money came from. Folks have been stockpiling inf from way before AE came. Someone even mentioned one case of folks saving up in anticipation for their bases but when bases came out, refused to convert inf to prestige because the exchange rate was too expensive.
There's money out there, and a lot of longtime players can afford to pay 500+ mill for stuff. |
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So thanks for the hyperinflation where everything cost the proverbial wheel barrel of cash to buy
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The issue is that I realize and understand that there are people who either do not have the knowledge, or they simply don't want to spend the time and effort to do what the more experienced market users do.
During this inflation, the only methods introduced to help the poor get more inf. without having to invest in the market were the introduction of Reward Merits, AE Tickets and Hero/Villain Merits. Sadly, the rich ones began taking advantage of those too, which only made the process worse! Until then, the prices will continue to rise. Experienced and/or determined players will keep getting larger sums of cash. And finally, the new and/or not-so-determined players will continue to complain about not being able to afford anything on the market. |
Not-so-determined players do not exist in this context. It may have meant something a few years ago, when you needed to either farm or do marketeering to afford many of the good items available, but, the introduction of reward merits, AE tickets, and hero merits have made it easy to become rich while playing the game as a super-hero and not as a commodities broker.
I'm a prime example. I've no interest in farming so I don't. I've no interest in spending my time on the market flipping anything, or hunting down niches, or what have you. I use the market for two things: buying salvage and recipes for my use, and selling (usually) crafted IOs I've gotten as drops/random rolls that have some worth to them.
This alone has let me afford to keep my characters outfitted in set IOs. I can't afford purples or PvP sets, and some procs (then again, there are few I even want, I sell most procs the RNG grants me). Other than that, the only set pieces any character I have lacks are those nobody has listed. I've not had to pass up a set or an IO due to price since merits were introduced.
I should also mention that not only do I start outfitting with sets at level 7 (and upgrade the sets every 10 levels), but I also craft every drop I get. If it doesn't sell for several million more than it costs to craft, I stick it in my alts only SG bin. So I'm spending like a drunken sailor.
Many times I feel like I'm getting ripped off when I buy something. Then I look and notice that my 20-something level character who typically had 1 million or less 2 years ago now typically has 1 or 2 hundred million.
The game gives me the tools to play this game for what I play it for, to be a super-hero, and still make loads of money with no effort required. Some small amount of knowledge, mainly not paying "buy it nao" prices on relatively expensive items, is required.
Bottom line, if people complain because they are unwilling to use the tools that don't require you to do anything but play the game, too bad. I could complain that I can't beat a boss with brawl. Should I be taken seriously for doing so? People can complain about not being able to afford purples and PvP IO's without being willing to play the market game. I could complain that my gimped character who only took concept-based powers can't solo an EB. Should I be taken seriously for doing so?
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However, as I've said many times, I'm a realist. And my vision of this game can never be true because not everyone shares that vision, and for that reason, the market rewards the players in an unbalanced fashion. And it will continue to do so until everyone begins using it properly and the developers introduce various smart, and creative solutions to fix it. I think the introduction of Hero/Villain Merits was a step in the right direction. Now even that new player can access the rewards. It's just a matter of time and patience. Sadly, for some (me included), that cost is still unrealistically high (a month of doing Tip missions and buying Hero/Villain Merits for a SINGLE purple IO?! Yes, I do realize it's more efficient to buy some big recipes, sell them, and use that cash to buy the purple. But still. I'm putting myself in place of a new player.).
For the record I don't think flippers ruin the market. I have a bit of knowledge when it comes to economics and the only ones to blame for all the inlfluence that is floating around is the developers for letting exploit after exploit into the system. They pretty much let people print influence ie monkey farms, mew farms, rikti com officers farms, mito farms, MM pets not examping farms, etc etc etc.
Seriously they just need to take influence out of AE to stop all this nonsense.
Second, you do realize that instant gratification is what leads to rants like this right? Stop with the IWANTITNAO attitude and place some bids. Since you only play 2-3 times a week, it gives you plenty of time for those bids to fill.