just a market rant
What I -am- trying to say is that if this gap continues to get wider and wider as it is doing now, then at some point in future, it will be too much to handle for most players. The main point being having the option of solely being a consumer in the market right now, and slowly, this option is being taken away. If you want to get rich, you wouldn't be able to rely on the PvE game alone. You would HAVE to dig into the market. That's what I mean by "affecting new players". |
A friend of mine returned from a loooooooooooong break. He has a big family so he can't game regularly, but he re-subs occasionally to see how his Fire/Fire Tanker still fares against stuff. He saw the high prices at the market and didn't panic. He loaded up one of his farm missions, sold EVERYTHING...he vendored commons, listed everything else at the Market and made 60 million within a few days. He used that to get himself some KB protect IOs, a few Resist IOs and so on. Eventually he did some TFs, cashed in some Merits and sold that stuff...I mean, did he "dig into the market"? Sure, but this is as casual as it gets folks.
If a mid-30s man with 5 children can purple out his Fire/Fire/Fire Tanker, just by logging in once every four months...there has to be some goodwill put in by players too.
You can play the game normally and just vendor all your dorps and get SOs. Heck, you can get Invention: Accuracy, which probably works out better on your wallet since it won't degrade. The question is, what do you do with the five to ten million in pocket at level 50? You don't NEED to eat, pay rent (well, Prestige does this...) or buy clothes (well, free tailor sessions help...) and so on. Thus, you can tweak your builds. My Dark/Dark/Dark Def is the perfect example. I swore I would use drops and sales and that's it. She has uncommon sets, the odd rare set and so on but no purples, few rares and she plays great! Then I have my Kat/Regen with two purple sets, PvPIos, Lotg 7.5s...she solos +2/x4 at the moment and I wonder if that's underperformance for a Kat/Regen.
Just...when you see 200,000,000 for a LOTG 7.5 don't go:
"ZOMG soooooooooooooo expensive!"
Instead, go:
"Hey, I could run five tips today, five tips tomorrow and a Morality and buy one. Then I can sell it for 130,000,000 to 200,000,000 and buy stuff or just get SOs!"
The game REALLY does work fine on SOs. My Mind/Cold's primary build had ONLY SOs and I got TONS of team invites. No one kicked me off teams. I eventually added a Confuse purple set, then a few others...you'll be fine.
The casual player will be fine.
You only REALLY need IOs for three purposes:
i)PvP, where you need the uber maxed build.
ii)High-end, stress-test builds...soloing pylons, soloing AVs, soloing Lusca...
iii)Gaudiness of set list.
There are ways to get your stuff..A-Merits, Reward Merits, sales...I mean, the Market people here aren't even pricks. Even Nethergoat, whom is somewhat prickly, is helpful. So are Fulmens and the rest. There are guides, players will help.
Don't think players will help?
From Dec 1 to Jan 1 I've been Gleemailing, daily, 20,000,000 + random IO from my bins (everything from HOs to purples to PvP IOs to procs to...and yes I know HOs aren't IOs >.<).
That's...700,000,000 inf influence, billions in IOs (I gave Nucs, Purple triples, low-level LOTGs, high level LOTGs, PvP IOs)...and I *STILL* have TONS of inf just from selling drops! Just running a Lady Grey at +1 or +2 gets me tons of cash.
It's...not that hard to make money and to get rich in this game, really.
Compared to WoW and other games, the grind here is super, super easy.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
I don't really think it makes much sense to support a pure consumer standpoint on the market without much more radical changes to the Inf reward structure the game has had from the onset. Even with none of the inflationary forces we have seen over the past two years, you really can't be a pure consumer on the market if you aren't level 50, because of the way the reward rates grow with combat level (even discounting the I16 doubling of level 50 rewards). A level 20-something doesn't earn enough Inf/defeat to compete with even a level 45. Fixing just inflation won't change that, so is it really that worthwhile to make it possible just for 50s to be able to treat the market as a store? Does that really address the concerns of new players?
On the other hand, I feel like keeping track of salvage prices, visiting the market after every few missions to check prices, sell items that would be profitable, vendor the rest, making sure to do 5 tips a day, and conserve normal merits to use them wisely on Alignment Merits on the most profitable range of random rolls, and all that "efficiency" jazz is too much for some people to worry about in a video game, and I'm not sure if that would or wouldn't make the game hostile to some users.
Ultimately, you're right.
I don't think any of the players can firmly answer this question of whether or not this is a good or bad thing.
On the other hand, I feel like keeping track of salvage prices, visiting the market after every few missions to check prices, sell items that would be profitable, vendor the rest, making sure to do 5 tips a day, and conserve normal merits to use them wisely on Alignment Merits on the most profitable range of random rolls, and all that "efficiency" jazz is too much for some people to worry about in a video game, and I'm not sure if that would or wouldn't make the game hostile to some users.
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What I think you need to do that sort of stuff for is to make as much money as humanly possible in as little time as possible, like if you want to outfit a character with purples and/or PvPOs from zero reserves or forward planning. I think I'm OK with that. I don't think we should worry about supporting new players who want to do that, any more than we should try to support new players who want to race to 50.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If I really thought it took that much effort to do pretty well at using the market, I'd be far more likely to think there was a problem. But I don't do most of that stuff, and, well, I'm doing pretty darn good.
What I think you need to do that sort of stuff for is to make as much money as humanly possible in as little time as possible, like if you want to outfit a character with purples and/or PvPOs from zero reserves or forward planning. I think I'm OK with that. I don't think we should worry about supporting new players who want to do that, any more than we should try to support new players who want to race to 50. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I don't think any of the players can firmly answer this question of whether or not this is a good or bad thing. |
I imagine most new players won't really come into contact with the market until they are well along the path, since it's not mentioned in the tutorial.
There may be some sticker shock on items, but once that goes away and some experience is gained, the millions will outfit their play style and they'll either go back to playing the game or find a way to maximize their market work.
The Devs have given casual players a lot of safety valves:
- Purples drop from any 47+ mob.
- Alignment Merits are easy to get.
- Reward Merits are obtained from a variety of in-game tasks.
- Rare salvage and recipes can get you decent income...two to five million for salvage and much more for recipes.
- AE lets you get recipes and salvage in another vein.
There isn't a lot more that can be done here. At some point a player needs to decide if they want to put in "effort" to get stuff or just go with SOs.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Finally! Someone got what I'm talking about! English isn't my first language....
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I apologize for getting snippy with you, I thought you were being deliberately contradictory.
r/e the topic at hand, here's my perspective.
The only genuinely expensive things in the game are purples, pvp IOs and to a lesser extent the uniques + LotG recharges. They're all nice to have, but not required even for efficiency-crucial stuff like bigtime farming. My 'best' farmer is my fire tank and while he's nicely kitted out I'd be shocked if his build cost more than 1b total. He has no purples other than the chance for fire damage proc, he has one LotG recharge I stuck in combat jumping just for the heck of it, and the only reason he's got the Numina and Miracle uniques in Health is because he's a toggle heavy end hog.
Everything else is slotted with good but not outrageously expensive sets. And he can ticket cap an MA farm map in 10 minutes.
Would he be better with a l337 Mids build full of super expensive stuff?
Sure.
Would doing that *dramatically* improve his performance at the stuff I use him for (farming MA, running tips)?
Not really. He'd be better, sure, but not OMGWTFBBQ!!!11 better.
As one of the regs noted a while back (Fulmens, I think?) the performance jump with the biggest WOW! factor is between an SO build and a solid IO build.
And that is well within the reach of anyone who plays 'normally' to level 50- missions, story arcs, a TF now and then, some tip missions....the inf piles up fast.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Right now, the gap between the amount of money and effort needed to buy IOs and fully buff out a character is realistically higher than the amount of money and effort needed to simply use SOs on that character. And that's fine.
The "issue" and "problem" that I'm trying to point out is that this gap is getting wider and wider and wider at the same rate as that of the inflation. If you think this means "We should give everyone candies!", then I'm sorry, you're misinterpreting me. |
What I -am- trying to say is that if this gap continues to get wider and wider as it is doing now, then at some point in future, it will be too much to handle for most players. The main point being having the option of solely being a consumer in the market right now, and slowly, this option is being taken away. If you want to get rich, you wouldn't be able to rely on the PvE game alone. You would HAVE to dig into the market. That's what I mean by "affecting new players". |
So you end up with one game, where you get random drops sometimes and you buy things with merits, and another where you get everything through the market, sort of. And they have weird interactions, but if you don't want to play with the market, you're playing the first game, and will get stuff slower.
See, I think what threw people is this: We get people in here all the time claiming that it should be quick and easy to get purples, and that's obviously silly. You've got the more interesting point that, while it's quite easy to use the market to get the money for decent IOs, it's the only practical way to get a decent IO build. People who aren't playing the marketing game will have a much, much, harder time.
The only way I can see to fix that is massive inf sinks.
See, I think what threw people is this: We get people in here all the time claiming that it should be quick and easy to get purples, and that's obviously silly. You've got the more interesting point that, while it's quite easy to use the market to get the money for decent IOs, it's the only practical way to get a decent IO build. People who aren't playing the marketing game will have a much, much, harder time.
The only way I can see to fix that is massive inf sinks. |
The notion that the inf we get selling 20 A's and the Inf we get defeating foes need to be equivalent is not clear to me. I think there are some advantages of simplicity to having it work that way, which gets back to making things easier on new players, but I am not at all sure it's important it be that way.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Imagine that we define "genuinely expensive" in terms of "the amount of money you end up with if you don't really marketeer at all".
At some point, inflation will reach a point where a "solid IO build" has become "genuinely expensive". If the price of that solid IO build doubles, but the amount of money you get from punching dudes doesn't...
That said, there is a secondary interesting consideration: Because the market inf sink scales with prices, there exists a theoretical point (possibly outside the inf cap) where prices are high enough that the market fees are now matching inf creation.
The notion that the inf we get selling 20 A's and the Inf we get defeating foes need to be equivalent is not clear to me. I think there are some advantages of simplicity to having it work that way, which gets back to making things easier on new players, but I am not at all sure it's important it be that way.
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That said... You might not be able to get a complete IO build for reasonable prices, but I'd bet you could get a fair bit of it.
And that is well within the reach of anyone who plays 'normally' to level 50- missions, story arcs, a TF now and then, some tip missions....the inf piles up fast.
Right -now- a solid IO build is well within the reach of anyone who plays normally. Right -now- I can get a cheap Frankenslotted IO build in the mid-30s with only the money I earned up to that part. My concern is that in future, this won't be that easy anymore. Then you will HAVE to to start using market efficiently and get some know-how in how to use your resources and make very smart choices. I'm not complaining about "now" at all! And again, you could argue that maybe nudging the players into using the market more efficiently and make smart decisions on their money is a good thing. It could very well be true! But I'm just unsure of that.
The only way I can see to fix that is massive inf sinks.
And yes. Introducing more inf. sinks would help slow down the inflation, something that I think would greatly help everyone.
How many methods of destroying inf. is there right now, anyways?
There is the conversion to Prestige. There are market transaction fees. I think tailor costs would count too...wouldn't they? What else?
At some point, inflation will reach a point where a "solid IO build" has become "genuinely expensive". If the price of that solid IO build doubles, but the amount of money you get from punching dudes doesn't...
Imagine that we define "genuinely expensive" in terms of "the amount of money you end up with if you don't really marketeer at all".
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But you can make a vault full of inf not using the market at all other than as a place to dump your junk. Assuming a very minimal level of 'reward seeking' behavior (some TFs, filling up your tip bar every so often, maybe a ship raid or two) you will end up with a very respectable pile of inf just 'playing the game'.
I've sort of stalled out on my 'regular gameplay' stalker, what with all the distractions of the past few issues, but at last check he was level 34 or so with 60 million in the bank, and that's *before* earning power really starts to ramp up.
When anyone (literally anyone) can make a fast, reliable 100m+ with amerits the bleating of the "too expensive" crowd sounds ever flatter and less convincing.
At some point, inflation will reach a point where a "solid IO build" has become "genuinely expensive". If the price of that solid IO build doubles, but the amount of money you get from punching dudes doesn't... |
'Outrageous' prices aren't as long as your earning power rises along with costs.
And if the argument is "people should be able to kit out with l337 gear just by using the inf from defeated enemies", I don't think that's a reasonable or desirable direction to go.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I think Bright Shadow has made an interesting point:
Imagine that we define "genuinely expensive" in terms of "the amount of money you end up with if you don't really marketeer at all". At some point, inflation will reach a point where a "solid IO build" has become "genuinely expensive". If the price of that solid IO build doubles, but the amount of money you get from punching dudes doesn't... That said, there is a secondary interesting consideration: Because the market inf sink scales with prices, there exists a theoretical point (possibly outside the inf cap) where prices are high enough that the market fees are now matching inf creation. |
Here's why I ask. To some that means use the market. I have a problem with that definition because if someone isn't using the market then complaining about the market prices is like complaining about the local favorite dish on the other side of the world which you never eat.
To others it means flipping by which they mean making a profit in the market.
The other thing I would bring up is there is nothing that would ever cause the garbage to be expensive. People aren't going to slot garbage IOs over SOs or common IOs.
Speaking of Common IOs, as long as people can get common drops or use tickets to get common salvage common IOs have a relatively fixed price. So those are inflation proof as long as people don't shoehorn themselves into only using common salvage bought from the market.
And I believe reward merits and hero/villain merits also work against the upper prices of what they can buy. If I see Steadfast Protection's KB protection going for 100M you can bet I will buy it with reward merits not inf on the market.
So I find this discussion to only work in theory but the current game reality only puts PVP IOs on the top shelf.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Originally Posted by Bright Shadow
Everything you said, I pretty much agree with. But here what I'm trying to pin point... Right -now- a solid IO build is well within the reach of anyone who plays normally. Right -now- I can get a cheap Frankenslotted IO build in the mid-30s with only the money I earned up to that part. My concern is that in future, this won't be that easy anymore. Then you will HAVE to to start using market efficiently and get some know-how in how to use your resources and make very smart choices. I'm not complaining about "now" at all! And again, you could argue that maybe nudging the players into using the market more efficiently and make smart decisions on their money is a good thing. It could very well be true! But I'm just unsure of that. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I think the key is that if the gap is too large, but the inf you get from selling As isn't very consistent, it is quite easy for someone who just lists unwanted stuff at 1 inf to end up unable to afford the typical going rate for B.
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I can think of one time something like that has happened. It was relatively recently, and it has since receded. A-Merits lowered the price of all pool A/B/C/D recipes, but did nothing to the price of purples or PvPOs. It became noticeably more time consuming to sell drops or merit-bought goods and use the income to buy purples.
But we're talking about purples and PvPOs in that example. I've never seen that happen to stuff that is available at the regular Merit Vendors, because I think the small dynamic range on Reward Merit prices for everything they can buy helped damp it. Possibly more importantly, prices on high-end pool A/B/C/D recipes have all risen again, and are actually at some of the highest levels I've ever seen them outside of ongoing exploits. (Unless, of course, I've missed the popularization of a new exploit. I've been attributing it to a big increase in the number of people playing 50s.)
I just don't see the inter-pool prices doing things like that. If LotGs become 10x more valuable, it's likely that Crushing Impacts do too, or at least something proportionally close.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
If you mean 'don't interact with the market at all', then there would be a fairly serious discrepancy.
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But you can make a vault full of inf not using the market at all other than as a place to dump your junk. Assuming a very minimal level of 'reward seeking' behavior (some TFs, filling up your tip bar every so often, maybe a ship raid or two) you will end up with a very respectable pile of inf just 'playing the game'. I've sort of stalled out on my 'regular gameplay' stalker, what with all the distractions of the past few issues, but at last check he was level 34 or so with 60 million in the bank, and that's *before* earning power really starts to ramp up. When anyone (literally anyone) can make a fast, reliable 100m+ with amerits the bleating of the "too expensive" crowd sounds ever flatter and less convincing. You will still be benefiting from those 'outrageous' prices every time you sell a drop. The amount of inf you make dumping stuff on the market always has and always will dwarf the amount you make from defeats. 'Outrageous' prices aren't as long as your earning power rises along with costs. And if the argument is "people should be able to kit out with l337 gear just by using the inf from defeated enemies", I don't think that's a reasonable or desirable direction to go. |
I will spell it out for those who don't get it by re-quoting the Goat:
When anyone (literally anyone) can make a fast, reliable 100m+ with amerits the bleating of the "too expensive" crowd sounds ever flatter and less convincing. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Everything you said, I pretty much agree with. But here what I'm trying to pin point...
Right -now- a solid IO build is well within the reach of anyone who plays normally. Right -now- I can get a cheap Frankenslotted IO build in the mid-30s with only the money I earned up to that part. My concern is that in future, this won't be that easy anymore. Then you will HAVE to to start using market efficiently and get some know-how in how to use your resources and make very smart choices. I'm not complaining about "now" at all! And again, you could argue that maybe nudging the players into using the market more efficiently and make smart decisions on their money is a good thing. It could very well be true! But I'm just unsure of that. |
The is a valid concern but in general the trend has been that while the price on the very good IOs (defined as purples, PvPIOs and the better rares such as Kinetic Combat) goes up the price on the "average" IOs remains the same or drops. We seem to be getting a higher percentage of the total wealth chasing a few specific recipes rather than a general increase in prices. For example Positron's Blast (a solid set favored by anyone with a targeted AoE) has held pretty steady in price for the last 6 issues or so (the recipes are generally <10 million each while the crafted IOs tend to go for <20 million).
Unless something changes we're actually looking at a situation where the buying power of a new player looking at the low or medium desirability sets is increasing, not decreasing. Even if they act as a consumer only (vendoring their drops) there are plenty of vendor-trash recipes to use in Frankenslotting (especially if they stick to uncommons which don't need rare salvage). If they are willing to buy and sell then A-Merits allow them to take advantage of the increasing price gap between "excellent" IOs and merely "good" IOs
How many methods of destroying inf. is there right now, anyways? There is the conversion to Prestige. There are market transaction fees. I think tailor costs would count too...wouldn't they? What else? |
1. Market Fees
2. A-Merit Conversion fees
3. Crafting Fees
4. Prestige Conversion
5. Purchasing Inspirations/SOs or paying the Tailor
In general I think Market fees make up the vast majority of inf destroyed in game, the others are all small fry compared to that. A-Merits conversions does sink some Inf and it's hard to say exactly how much, still at 20 million a pop and only doing it once per day it's probably not sinking a huge amount. Crafting fees are even less, outfitting a character with a complete set of of level 50 IOs will destroy less than 50 million Inf, the market destroys almost as much on a single purple recipe sale. Prestige conversion is similarly hard to quantify, I put it in 4th but that's just my gut feeling, it could well be higher (especially given recent events). The last one, vendor and tailor costs is pretty much negligible in terms of Inf destroyed, tailor fees are negligible (even ignoring all the free costume tokens people have) and the cost of a full set of level 50 SOs is less than 6 million IIRC.
To me, a game shouldn't be a direct representation of the real world. We come here to relax, have fun, and have a good time. To me, a game should enable me (and everyone else) to have loads of fun. High rewards, low cost, low risk.
---snip--- Sadly, for some (me included), that cost is still unrealistically high (a month of doing Tip missions and buying Hero/Villain Merits for a SINGLE purple IO?! I'm putting myself in place of a new player.). |
For me, purple/pvp IOs are icing on the cake. More power to anyone who has them. One can outfit a toon for under a bill and still have decent performance. IMHO, one doesn't need purple IOs to enjoy this game.
When I was on trial account, I still had loads of fun despite an inf cap of 50000. Yes, a measly 50000.
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I don't understand the mindset that thinks "fun" requires some kind of uber-build.
I have fun *whichever* of my characters I play, from my tremendously expensive fire/rad controller to my mid-level fire tank to my generic IO'ed grav/TA controller or kin/dark defender. Or even my lowbie dp/ice corrupter, who's slotted with whatever drops I get running missions.
I make enough inf to do whatever I want, but I've found more enjoyment setting my inf on fire than using it to kit out my stable of regular characters.
YMMV, of course, but the point is the game provides many different roads to the destination of "fun" and you can explore nearly all of them on SOs or SO equivalents.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I guess, by "marketeer", I mean "make any effort at all to make good choices about purchase or sale prices when interacting with the market". In short, anything more elaborate than "list everything you don't immediately plan to use at 1 inf, buy by picking the average of last 5 prices and waiting".
It seems to me that, if inflation continues on the path it's on now, there will likely come a time when a level 50 who's done that won't be able to get cheap frankenslotted IOs from money they've made, because inflation has somewhat disproportionate effects on different kinds of value.
The thing is... Yes, the amount you get from selling drops goes up. But that doesn't mean that your total wealth goes up as fast.
Say that at point A, you can afford X. Now, we double all market prices. Can you still afford X? Maybe, maybe not. Your total wealth has not doubled. The portion of it which came from market sales has doubled, but the portion which came from punching dudes has NOT doubled.
So say you make 10M punching dudes, and 10M selling stuff on the market, and want to buy something which costs 20M. You can. Now say you make 10M punching dudes, and 20M selling stuff, and want to buy something which costs 40M. You can't.
I don't agree with the contention, from earlier on, that the market is particularly siphoning money away from poorer people. In fact, if you view yourself as too poor to buy from the market, inflation in the market purely benefits you -- you can sell stuff, you get more inf for it, and you're not spending it on anything that is subject to price increases. On the other hand, you have nothing you can do with that money.
I really do feel that, at this point, the marketing thing is a sort of flaw in the game's design. Sure, I love it. I love that I can spend enough inf to have a really nice personal SG base for my solo villain without even blinking. But I know too many people who are a bit overwhelmed by it, who just find it too much work and not enough fun, but who would really like to be able to get decent I/O builds together.
And I honestly believe that if you simply removed the inflationary tendency of the market, that wouldn't be such a problem. If you removed 90% of all inf from the game, and provided enough inf sinks to keep inf-per-toon at levels closer to the resulting level, I think a lot of players would find it much easier to get IOs, because the inf they get from punching dudes would be statistically relevant in a way that it isn't now. I'm not saying this would be a good fix, or a practical one, but I think a lot of players would find the market more usable if all the prices dropped a zero.
Everything you said, I pretty much agree with. But here what I'm trying to pin point... Right -now- a solid IO build is well within the reach of anyone who plays normally. Right -now- I can get a cheap Frankenslotted IO build in the mid-30s with only the money I earned up to that part. My concern is that in future, this won't be that easy anymore. |
1.) How do you (or anyone) frankenslot w/o using the market? I can't imagine how long it would take for every io I want to randomly drop. however now that we have A-merits I guess it would take somewhere less than 288 days to earn all the recipes assuming that is all you did and in doing so never got a usable drop
2.) The market is self adjusting becasue there is an infinite amount of drops and influance to be earned. Maybe if I put it this way:
" The more things cost to buy on the market, the more they sell for on the market"
3.) honest to goodness real new players are going to be so overwhelmed learning the game and the story and what not that by the time they even realize how to start in min/max a build and then realized the best stuff costs a lot. Hopefully they were smart enough to learn a.) how to make a lot AND b.) they don't need to top stuff to be a good effective player.
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
I guess, by "marketeer", I mean "make any effort at all to make good choices about purchase or sale prices when interacting with the market". In short, anything more elaborate than "list everything you don't immediately plan to use at 1 inf, buy by picking the average of last 5 prices and waiting".
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It'll be *slower* than actively marketeering in an efficient manner, in the same way that PLing will get you to 50 faster than running missions, but in both cases the destination is completely achievable by 'regular' means.
It seems to me that, if inflation continues on the path it's on now, there will likely come a time when a level 50 who's done that won't be able to get cheap frankenslotted IOs from money they've made, because inflation has somewhat disproportionate effects on different kinds of value. |
Unless by "made" you mean earned from defeats?
So say you make 10M punching dudes, and 10M selling stuff on the market, and want to buy something which costs 20M. You can. Now say you make 10M punching dudes, and 20M selling stuff, and want to buy something which costs 40M. You can't. |
I want to sell stuff, not sit on it, and so do the vast majority of sellers.
If Enhancement X stops selling for 50 million but I can still get 20 for it, that's what I'll do.
The market is constantly in flux. Nothing is worth one inf more than what somebody will pay you for it- if you still want 50m when everyone else is pricing theirs 20, what's gonna happen?
Also, high prices are a RESULT of inflated 'real earnings' from punching dudes in the face. 50's out earn everything else by a huge margin and right now EVERYBODY is playing their 50's. If/when that behavior dies down, prices will do likewise.
/edit
Basically, no price on the market is "locked in". If people stop being able to 'afford' 500k for a level 30 generic recharge, they'll stop paying that and the price will drop. Ditto for everything else in the game.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I have a really good idea that most, if not all, of the market peeps will agree with. Since we now have 3 builds, and a lot of 50's running around doing incarnate things, why don't we let it die off a bit and see what happens. It seems to me that this is just like the spike that happend when the second build came out.
I don't really think it makes much sense to support a pure consumer standpoint on the market without much more radical changes to the Inf reward structure the game has had from the onset. Even with none of the inflationary forces we have seen over the past two years, you really can't be a pure consumer on the market if you aren't level 50, because of the way the reward rates grow with combat level (even discounting the I16 doubling of level 50 rewards). A level 20-something doesn't earn enough Inf/defeat to compete with even a level 45. Fixing just inflation won't change that, so is it really that worthwhile to make it possible just for 50s to be able to treat the market as a store? Does that really address the concerns of new players?
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA