The Impossible Mr. Trapdoor and Issue 19's New Theme


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
So, anyone want to post their PuG ITF success story that involves Masterminds? Because none of you have countered what was a central point I made: Don't Bring a Mastermind seems to be the operative strategy to winning the ITF.
http://video.google.com/videoplay?do...87941000579334

This was back in beta of the ITF, back when people were screaming it was overpowered, and needed to be nerfed. A Gravity/energy dom, and a bot/traps MM Duo'ed it, before PvP IOs, before alpha sloted, and during the actual BETA TESTING.

While Masterminds do add more pets, and pets do add to the healing, if i remember correctly, you can pretty much nuke rommy down to nothing (via debuffs, or just pure +dmg) and once you take him out enough, he'll actually kill the puff balls himself, and make life a lot easier.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Actually, I'm assuming you're telling my VG-mates to L2P, since I've already stated my own ability to complete the ITF. Regardless of what you think you were saying, the message you did convey was "if you fail the ITF, it's because you (or the people you are with) are bad at this game", which is, in essence, "you (they) need to learn to play".
you're really going out of your way to take offense.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
you're really going out of your way to take offense.
I never said I was offended. What I am going out of my way to do, however, is to point out how common claims of "Learn to Play" are around here, even if not always directed to specific posters.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Actually, I'm assuming you're telling my VG-mates to L2P, since I've already stated my own ability to complete the ITF. Regardless of what you think you were saying, the message you did convey was "if you fail the ITF, it's because you (or the people you are with) are bad at this game", which is, in essence, "you (they) need to learn to play".


Quote:
Originally Posted by Eiko-chan View Post
I never said I was offended. What I am going out of my way to do, however, is to point out how common claims of "Learn to Play" are around here, even if not always directed to specific posters.
You are indeed going out of the way just to take offense and actually ignore the point. I'm wasn't even being derogatory when I gave the counterpoint.

Believe it or not, sometimes people do need to "learn to play" and learn to take criticism in stride when Plan A obviously isn't working. I've tried to salvage TFs in the past that were failing and could of been saved, but sometimes people don't listen and keep doing the same thing that's causing what we're doing to fail in the first place.

Access the situation and fix it. Just because you've been here x-amount of time, it doesn't exclude you from learning new things. People who can't understand that need to get over themselves


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
So, anyone want to post their PuG ITF success story that involves Masterminds? Because none of you have countered what was a central point I made: Don't Bring a Mastermind seems to be the operative strategy to winning the ITF.
I rarely run a single ITF on Virtue that isn't a PuG of at least some fashion - at most, I might know 2-3 other people on the team well - and a fair number of them have masterminds. I also haven't failed an ITF in at least a year. I really don't know what to tell you.

Quote:
Originally Posted by UberGuy View Post
Does she have an Unstoppable that caps her DR to some damage types, then? I've never noticed it, but that might only mean we've had enough debuffs and/or "correct" damage types.

Edit: By the way, if you're dealing damage to which the Honoree has 100% resistance, you actually don't get any damage float text. That can be hard to notice in a high-gear 8-man team, but it's how I noticed this eventually. I really start to notice it if I an playing somthing that can crit, scourge, assassin strike, or whatever. You see, you get that message ("CRITICAL") and no attendant damage numbers, which has a slap-in-the-face feel to me when I know what it means in this case.
She does, yes, to at least Lethal. Not sure about Smashing, I haven't fought her with any characters that use Smashing damage yet. I usually just open the combat log when I fight either of them and when I start seeing zeroes, switch to cycling nemesis staff/blackwand until they decide to stop cheating.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
I never said I was offended.
with all your carrying on an explicit statement wasn't needed.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
with all your carrying on an explicit statement wasn't needed.
Forums don't convey emotion, so you'd rather assume offence rather than that I might just be a ***** that likes to argue and clamps onto issues without letting go because I actually find the act of tenacity enjoyable and stimulating.

Commendable, perhaps, that you'd rather assume "mere" offence, but it's not the truth.


 

Posted

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Originally Posted by Eiko-chan View Post
Ah, L2P. Such a simple and easy thing to fall back on, isn't it?
Ah, Dark Miasma. Such a simple and easy thing to fall back on, isn't it?

And for the record, I have failed one ITF that I can recall. We were down to five people, all squishies, and after we wiped on Rommy the first time they were more interested in giving up than rethinking their tactics....which mainly consisted of standing there and dropping dead one by one. I still think we could have done it if people had actually loaded up on insps like the team leader and I did (incidentally, we were the last to die) and tried to muster some semblance of cohesion. Oh, and stay the **** out of melee range of a broadsword AV when you're squishy. I have run them with and without Dark Miasma users, with and without Masterminds, with PuGs and SG and coalition mates, with people IOd to the gills and with people who noticed their SOs had gone red halfway through....and we have always found a way.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Ah, Dark Miasma. Such a simple and easy thing to fall back on, isn't it?

And for the record, I have failed one ITF that I can recall. We were down to five people, all squishies, and after we wiped on Rommy the first time they were more interested in giving up than rethinking their tactics....which mainly consisted of standing there and dropping dead one by one. I still think we could have done it if people had actually loaded up on insps like the team leader and I did (incidentally, we were the last to die) and tried to muster some semblance of cohesion. Oh, and stay the **** out of melee range of a broadsword AV when you're squishy. I have run them with and without Dark Miasma users, with and without Masterminds, with PuGs and SG and coalition mates, with people IOd to the gills and with people who noticed their SOs had gone red halfway through....and we have always found a way.

*golf clap*

I love this post.


 

Posted

Ya know, i do find /dark to be a little overhyped, but i guess thats for another thread.

/traps still doesnt get the respect it deserves


 

Posted

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Originally Posted by Arbegla View Post
Ya know, i do find /dark to be a little overhyped, but i guess thats for another thread.

/traps still doesnt get the respect it deserves
You know, this amuses me greatly because I used to be able to get unwanted invites to go away by simply saying I'm a dark defender.

"Can you help us team? We need a defender."
"I'm a dark defender."
"Oh, never mind."

I wonder when dark finally got recognized


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
You know, this amuses me greatly because I used to be able to get unwanted invites to go away by simply saying I'm a dark defender.

"Can you help us team? We need a defender."
"I'm a dark defender."
"Oh, never mind."

I wonder when dark finally got recognized
Once people realized the power of debuffs.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
Forums don't convey emotion, so you'd rather assume offence rather than that I might just be a ***** that likes to argue and clamps onto issues without letting go because I actually find the act of tenacity enjoyable and stimulating.

Commendable, perhaps, that you'd rather assume "mere" offence, but it's not the truth.
You stated that ITF required specific builds. You further implied that the required build was dark miasma, stating that you had never been successful at ITF with a dark miasma on the team.

This is based on anecdotal evidence rather than hard data.

Several people commented that their ITF experience was very different and provided examples as to how they have completed ITF without the use of Dark Miasma (I think I'm the only one that used a dark defender as one of their examples).

This response does not counter your statement that you yourself have never been successful without dark. This implies that ITF does not need specific builds, counter to your comment.

You respond asking if anybody has stories of doing ITF with MMs, saying that it seems "don't be a Mastermind" is a standard operating procedure for ITF.

Two people respond, one of whom points to a /dark mastermind and the other of whom referencing a bots/traps and a ninja/- mastermind.

You ignored the second person and instead focus on the MM who was /dark saying that this doesn't count and just proves that dark is needed. However, the second post may have been made at approximately the same time you were reading and responding, so this may have been an honest mistake.

Several people then post comments that they have never had trouble with ITF and masterminds. At least one makes a comment that the only problem they've had with ITF is when they have bad players or bad leaders on a team.

You translate this into "learn to play."

Someone, I assume Golden Girl, offers to take you on an ITF. Your response is that you don't do PuGs because it risks "meeting people like you". The implication is that Golden Girl is not someone who you want to meet, therefore the further implication is that there is something wrong with Golden Girl. This is fairly offensive considering she was offering to take extra time in order to run you through an ITF using strategies that work for her.

You also state that you can do ITF just fine as long as you have your Dark Miasma. This is counter to the complaint you started with. If you are comfortable with the fact that you need Dark Miasma to do the ITF well, that is fine, that is clearly the playstyle that favors you. However, if you were comfortable with that, then it is unlikely you would be complaining about it.

Nobody has said you can't do ITF with your Dark Miasma.

Nobody has said you aren't a good Dark Miasma.

The subject was not on the use or skill with using Dark. The subject was whether or not ITF needed dark to be completed or whether a mastermind would ruin ITF.

Your basic statements boiled down to:

"I can't do ITF without Dark."
"I can't do ITF with MMs."

The responses boiled down to:

"I can do it."

"I can do it." =/= "Learn to play."

I hear about people able to spec their scrappers up to solo AVs and GMs. I'm not sure how to do that. When I hear about someone speccing their scrapper up to such levels, it does not mean that I have to "learn to play" just because I can't do the same thing. It just means that there's another level of play that I can look to, though it probably requires more money than I have the patience to get.

In addition, you mention you don't use PuGs, that means you use a static team or at least a pool of familiar people. That means you have people that have, over a long period of time developed specific strategies and preferred playstyles.

I am in a similar situation, I play with the same four to five people every week at different times, though all of us have multiple characters. I've tanked (two characters), scrapped and fended on ITF. However, I do get used to having the same playstyles to fall back on and I don't respond well to change. Which is why I've fallen away from tank (a position I'm only better than average at) for positions I am better at: scrapper, defender, controller.

We found MoITF easy (heck, we almost got it on accident), MoKTF took us two tries, we're scouting MoLGTF right now and we've taken a frigging year, getting closer to two years, trying for MoSTF and we've done EVERY mission with no deaths probably something like 9 out 10 times...just not all in one try, something stupid seems to happen in the space of missions 3 and 5.

It would probably be easier if we could do it in the way we approach other TFs, one or two missions a session, save it for next week, but we often have to bring in other people to reach minimum numbers and one of the missions requires that we do the next immediately afterwards or else it will be impossible due to a temp power going away.

personally, I'm thinking my lack of adaptability has come from my tendency to not PuG for the last two-three years, while my other teammates do occasionally.

In any case, people have been very polite and not said anything about what you can or cannot do. The only one who has brought up what you can or cannot do is you. The rest of us have only talked about what we ourselves have witnessed.

and, again:

"I can do something you can't." does not mean "You're worthless."


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Lycanus View Post
You know, this amuses me greatly because I used to be able to get unwanted invites to go away by simply saying I'm a dark defender.

"Can you help us team? We need a defender."
"I'm a dark defender."
"Oh, never mind."

I wonder when dark finally got recognized
For the longest time people didn't know Dark had any -Regen at all. (Edit: once it was added. It used to not have any. Most powersets did not.) Hell, a lot of Dark Miasma players didn't realize it. But for some reason tons more people knew a Rad did. If, for some reason, you needed to spam as much -regen as meta-humanly possible, Rad was the better choice, because the base recharge time on LR is a lot lower than that on HT, but even in the old days I never saw people need much more than one, maybe two applications of either power to take down an AV. By the time we got harder AVs, Dark's capabilities were better recognized.

Also, Rad was always a good powerset, and Dark was not always a good powerset. I think it was saddled with the stigma of being a not good powerset long after that changed. It's happened to a lot of other "problem" powersets over the years.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Eiko-chan View Post
This is so far away from my personal experience that I really have to wonder if we're even playing the same game.
Your comments below make me wonder the same thing. They are so far outside the reality of my own experience it makes me scratch my head in wonder.

Quote:
I find neither the ITF nor the LRSF to be easily achieved by just knowing the right strategy. I find both to require combinations of luck and copious use of debuffs to be successful. And, at least in my experience, they require very specific groupings to succeed.
Out of well over a hundred ITF runs, I think I've seen 2 or possibly 3 failed attempts. Every one of which was directly attributable to poor leadership and/or poor player ability.

Outside of themed ITF's like all-defender or all-controller, I've never seen one where a "specific grouping" was requested, desired, or required. Here's how we form an ITF on Protector: "ITF forming, level 35+, 7 spots open." That's it. First 7 players that respond get in. Anyone trying to require certain builds or something else ridiculous like that would be openly jeered on global chat.

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I'll add the caveat that I have never possessed nor used (and probably never will possess or use) Warbug Nukes, Shivan summons, or Vanguard Heavies. Such powers aren't really in my characters' themes, and what is required to get them is not really fun for me, so I don't see the point.
I won't say I've never used nukes or Shivans, but I do find them much more trouble to get than they are worth. Outside of one CoP run, I've never seen a TF/SF run that relied on players having these either.

Quote:
The Mastermind was the worse - her mere presence on the team seemed to have doomed the attempt from the start, as the summoning Nictus counts Mastermind pets as full players and summons extra blooms accordingly. Without Dark to lock down the to-hit of those blooms (and bolster the negative resistance of the party, I'm guessing), it was game over almost before it started. "Don't bring your Mastermind" isn't a 'trick' I'm willing to learn to succeed.
As I mentioned above, I've run ITF's with a bots/traps MM with no particular issues, and I've put together ITF's that consist of nothing BUT masterminds with all pets deployed for the Rom encounter. A good team can easily overcome any additional challenge added by the presence of the pets.

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The fact that, from my experience, Dark Miasma seems to be a requirement for the so-called "end game" content (STF, LGTF, ITF, LRSF, KTF and BSF being what we had before i19) does not jive with the pleasure and flexibility that has been a hallmark of the rest of the game that is purported to be built on (and in practice generally lives up to) the idea that any character contributes enough to get through any challenge. This seems to be slowly becoming less and less the case, and it is troubling.
The ONLY thing "required" for any of the end-game content you mentioned above is a group of competent players that have fun. That's it... I'm sorry that seems to be "so far away from [your] personal experience", but it's the truth.

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Quite frankly, no matter what any of you try to justify, this game becoming more like other MMOs is not a good plan.
And stagnant, boring, repetitive content is a good plan?

Quote:
Originally Posted by Eiko-chan View Post
Actually, I'm assuming you're telling my VG-mates to L2P, since I've already stated my own ability to complete the ITF. Regardless of what you think you were saying, the message you did convey was "if you fail the ITF, it's because you (or the people you are with) are bad at this game", which is, in essence, "you (they) need to learn to play".
If 99 out of 100 players can succeed at a specific piece of content, and one struggles or fails repeatedly at that same task, what conclusion is there to be drawn other than 'operator error'?


 

Posted

Quote:
Originally Posted by UberGuy View Post
For the longest time people didn't know Dark had any -Regen at all. Hell, a lot of Dark Miasma players didn't realize it. But for some reason tons more people knew a Rad did. If, for some reason, you needed to spam as much -regen as meta-humanly possible, Rad was the better choice, because the base recharge time on LR is a lot lower than that on HT, but even in the old days I never saw people need much more than one, maybe two applications of either power to take down an AV. By the time we got harder AVs, Dark's capabilities were better recognized.

Also, Rad was always a good powerset, and Dark was not always a good powerset. I think it was saddled with the stigma of being a not good powerset long after that changed. It's happened to a lot of other "problem" powersets over the years.
Indeed, Rad and Dark really are the best Defender sets.


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

oh yeah...forgot about the All Kheld and All Scrapper ITFs that were posted here on the forums, with pictures included. Some time ago I did a All Shields Character ITF, I think I was the only Shield Tank while everyone else were Scrappers, was rather successful as well.

While the ITF is still fun and somewhat challenging, you can still just "throw damage at it till it dies"


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
oh yeah...forgot about the All Kheld and All Scrapper ITFs that were posted here on the forums, with pictures included. Some time ago I did a All Shields Character ITF, I think I was the only Shield Tank while everyone else were Scrappers, was rather successful as well.

While the ITF is still fun and somewhat challenging, you can still just "throw damage at it till it dies"
I want to try a bloody all-Blaster ITF just to see how far we can push the 'player defeats' meter..


 

Posted

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Originally Posted by Lycanus View Post
Indeed, Rad and Dark really are the best Defender sets.
*in a loud voice that is quickly ignored*

"And traps!!!"


Thing is, /traps can, in theory put out more -resisance, more -def, and much more -regen then rad and dark. It can also put out even amounts of -tohit (if you cound the +def as a -tohit value as they affect the same equation in the same way)

Yeah, the set up time is a bummer, and theres a ramp up time (takes about a minute for 2 acid mortars, which will match what a /rad or /dark can do with 1 or two powers, but after 2 minutes, assuming you have the recharge, 3 acid mortars are more powerful then the /rad or /dark debuffs that do the same thing) but the -regen is enough to make things just stop regenerating at all, even with the AVs resistance AND the purple patch (-1000% regen is awesome like that, especially when it stacks with other poison traps)


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
I want to try a bloody all-Blaster ITF just to see how far we can push the 'player defeats' meter..
I've seen an all blaster ITF that went really well, granted, it was an all Archery/EM blaster ITF, and that many Aim->BU->Rain of Arrows is enough to make just about anything melt.


 

Posted

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Originally Posted by Arbegla View Post
*in a loud voice that is quickly ignored*

"And traps!!!"


Thing is, /traps can, in theory put out more -resisance, more -def, and much more -regen then rad and dark. It can also put out even amounts of -tohit (if you cound the +def as a -tohit value as they affect the same equation in the same way)

Yeah, the set up time is a bummer, and theres a ramp up time (takes about a minute for 2 acid mortars, which will match what a /rad or /dark can do with 1 or two powers, but after 2 minutes, assuming you have the recharge, 3 acid mortars are more powerful then the /rad or /dark debuffs that do the same thing) but the -regen is enough to make things just stop regenerating at all, even with the AVs resistance AND the purple patch (-1000% regen is awesome like that, especially when it stacks with other poison traps)

Oh, I have a Thugs/Traps MM in Paragon right now. I like traps, but the set up is what makes it down from the other two.

I've had the discussion that Dark and Rad should have been the model for Defender primaries before off-boards and that Emp and FF should have been the model for Controller secondaries.

If Defenders had a lot less "can't target self" stuff, they wouldn't have as much trouble soloing or with mediocre offenses since a debuff centric set reduces the impact of that...actually just posted a suggestion that is impossible to happen regarding that....


Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math

 

Posted

Quote:
Originally Posted by Arbegla View Post
*in a loud voice that is quickly ignored*

"And traps!!!"


Rad and Dark can start toggle-tanking for 8 man teams at level 4. At what level does /traps get the abilty to start managing the alpha, aggro and the damage mitigation for a team of 8 all by itself?


 

Posted

If your team has a hard time with the ITF I fall back on the broken AI method.

Approach the steps till one of the nictus are in range and fire, if you are careful you can damage it without them coming down. If you see a group heal go off switch targets till you have found the healer. From there the team carefully falls in behind you and range fighters use there inborn powers and melee fighters use temp powers or wait till needed.

Either right when your target dies or just before you will finally be noticed, the trick here is to keep on target so you don't cause heals and try to finish off the target. Once the healer is down you loose aggro and pick another nictus to kill till you only have Swordy McEvil to contend with.

I'm not sure how valid this tactic is and wouldn't be surprised to see it patched out, but it does work now and while an army of scrappers/Tanks using nem staffs would take longer it should still be doable.

Since I've learned this method the ITF has be a sure win every time on my main (empathy defender).


 

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Originally Posted by warden_de_dios View Post
Rad and Dark can start toggle-tanking for 8 man teams at level 4. At what level does /traps get the abilty to start managing the alpha, aggro and the damage mitigation for a team of 8 all by itself?
On a defender:

/rad gets all its available debuffs/buffs by level 12 (26 if you count fallout, which noone seems to do..)

/dark gets all its available debuffs/buffs by level 8 (32 if you count dark servant, which as he has some pretty decent debuffs himself, you might wanna count)

/traps get all its available debuffs by level 18, as the other powers are offensive (trip mines, and time bomb)


So.. to answer your question, level 18? but they don't have to rely on other powers to do the things for them, like /rad and fallout, or /dark and fearsome stare, petrifying gaze, or dark servant. Throw seeker drones into a group, and you've not just taken out the alpha, but then debuffed the damage, and tohit values (and maybe even stunned) a good portion of said group. While they are focusing on the seeker drones (AI is so dumb sometimes) you can drop a acid mortar, or poison trap.

Poison trap could hold mobs around it, giving you even more time to drop an acid mortar, all the while protected from FFG (which gives mez protection, so that /rad, or /dark can actually USE thier debuffs without being mez'ed) and throwing out a triage beacon to cover people up. Its not quite as good as green numbers (like /rad or /dark can do with their heals) but if used correctly it can keep people from dieing.