The Impossible Mr. Trapdoor and Issue 19's New Theme
Because that is how all of the original ATs and most of the power sets were designed to be used and they've spent six years conditioning us to play that way by punishing us for doing otherwise.
If the devs don't want us playing like that any more or want to 'evolve' the game into an "action MMO", they need to get off their butts, remove all movement suppression and animation rooting, fix all the powers that rely on the old dynamic like Stone Armor, Invincibility and Rise to the Challenge, give better ranged attacks to the melee ATs and fix the ATs that were designed for and are only good for tank and spank, ie Tankers. Because as a Tanker, a session of spamming Taunt at Battle Maiden and getting in pathetic damage that's made even more pathetic by not even being allowed to stand there and deliver it because the blue patches make my Primary Power set irrelevant, in addition to most of my Secondary, is a [censored] joke and isn't worth my time. Go to Hell, Apex and Tin Mage. . |
Seriously, you have a 5 - 8 second warning time, and once a patch is down, its down for 20 - 30 seconds, so you move her out of the patch, and then pound on her until another comes up. Its NOT THAT HARD.
Because as a Tanker, a session of spamming Taunt at Battle Maiden and getting in pathetic damage that's made even more pathetic by not even being allowed to stand there and deliver it because the blue patches make my Primary Power set irrelevant, in addition to most of my Secondary, is a [censored] joke and isn't worth my time.
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Go to Hell, Apex and Tin Mage. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
@Golden Girl
City of Heroes comics and artwork
Because that is how all of the original ATs and most of the power sets were designed to be used and they've spent six years conditioning us to play that way by punishing us for doing otherwise.
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If the devs don't want us playing like that any more or want to 'evolve' the game into an "action MMO", they need to get off their butts, remove all movement suppression and animation rooting, fix all the powers that rely on the old dynamic like Stone Armor, Invincibility and Rise to the Challenge, give better ranged attacks to the melee ATs and fix the ATs that were designed for and are only good for tank and spank, ie Tankers. |
Because as a Tanker, a session of spamming Taunt at Battle Maiden and getting in pathetic damage that's made even more pathetic by not even being allowed to stand there and deliver it because the blue patches make my Primary Power set irrelevant, in addition to most of my Secondary, is a [censored] joke and isn't worth my time. Go to Hell, Apex and Tin Mage. |
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Dr. Todt's theme.
i make stuff...
I thought the purpose of Tanks was to absorb damage and control aggro to maximize the effectiveness of the higher damage dealers on the team who aren't as good at soaking up hits?
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By the same token, if Boobcat can two-shot a Tanker without support, you may as well just get a Brute or Scrapper if you're going to have to deploy a couple buffers/healers dedicated to supervise them anyways.
Even more so than the regular content, these TFs trivialize Tankers and in the case of the Apex finale, also render their offensive contribution of low-mediocre damage even more of a joke.
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The damage in the Apex finale that can be absorbed, BM's infrequent ranged attack, can easily be done so with a Brute or Scrapper.
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By the same token, if Boobcat can two-shot a Tanker without support, you may as well just get a Brute or Scrapper if you're going to have to deploy a couple buffers/healers dedicated to supervise them anyways.[/quote]
But a Tank is useful for aggro control on the first TMTF mission when Director 11 is doing his thing, and for the brawl at Portal Corp on the 2nd mission.
@Golden Girl
City of Heroes comics and artwork
fix the ATs that were designed for and are only good for tank and spank, ie Tankers.
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In the end, yes all the game comes down to is stringing together an attack chain to defeat enemies. However, standing still for every enemy through the entire game repeating the same attack chain can get boring. What's the point of adding new content if it's the same exact thing we've been doing for all of these years with just a new skin? I for one welcome the new direction.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Wow... just "wow".
This thread, and I read all of it but the middle 30%, makes me sad. While I haven't gotten a character to 50 since the Trapdoor patch, I have taken 6 characters through it. I've been in COH since beta testing, I'm nowhere near a munchkin (whatever that may be).
Out of the 6 50s I have who have all soloed the Incarnate arc, only one needed some help and it wasn't for Trapdoor. Did I have troubles? Yes, but Trapdoor wasn't even near the worst. Only on my Energy/Devices Blaster, who absolutely adores knockback, did I get Trapdoor in the lava and that was mostly through chance. Each other one simply attacked the best way they knew how and wiped out Bifurcations when they spawned. Simple and they didn't even need a tray of Inspirations to do it. Even my Kin/DA Tanker only took 3-4 hits at most to wipe out a Bifurcation and that takes what, 8-10 seconds?
There are SO MANY ways to help your character overcome obstacles in this game from Inspirations (you can have 15 of them on a level 50!), a multitude of Temporary powers (some of them more powerful than regular AT powers!) to the ability to have other players help you, that it is unbelievable that this kind of drama is happening over this one story arc and two TFs.
Someone getting angry at not being able to mindlessly steamroll through any and all new content the exact same way someone has done before is simply unfathomable to me, especially when that new content requires a little bit more than usual of some category than what the character's AT can provide (Tankers and Damage? Blasters and Defense?). I just don't understand it. Someone smacking me in the face with something new to overcome in this game is a wonderful challenge. Finding new and interesting fights and having to figure out ways to succeed keeps things from getting stale and boring. Otherwise it's just grinding content. While I enjoy that on a small scale, it's not enough in the long run.
How many comics are there where a hero who is lacking in a particular category asks for another hero to help him out? That's the whole entire basis for the team-up story in comic books and then later the Super Group story that this entire game is based on. It's a staple of the genre. If you deny that sometimes a hero needs a helping hand because one hero just is NOT up to the task of beating EVERY foe, we end up with situations like Squirrel Girl beating Doctor Doom. Or Squirrel Girl beating Thanos. Ridiculous.
In comics, how many times does the villain get the upper hand temporarily because he KNOWS how his nemesis is going to unconsciously react to something during a fight and so he does something different to take advantage of that? Probably literally hundreds of times, maybe even thousands. I really can't think of any comic hero who hasn't been outsmarted to his own (temporary) detriment. That basically describes almost every single Superman story. On the flip side of this, how many times has the hero then turned the scales on the villain and did something he's never done before to outsmart his foe? Again, hundreds, if not thousands of times.
Go to Hell, Apex and Tin Mage.
Some of my characters