Originally Posted by Void_Huntress
Turn off Granite?
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The Impossible Mr. Trapdoor and Issue 19's New Theme
You've got 8 other powers in that set which provide respectable defense. If my ultra-squishy Blaster can wipe out a single EB, so can you.
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... did I put enough of these in there?
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Samuel_Tow: Your avatar is... I think I like it
Don't be silly, Stone Armor only has one worthwhile power: Granite.
... ... did I put enough of these in there? |
If you want to take a situational power, go ahead. I can't think of many situations I would need it. Also I'd still be slow without granite because rooted puts more slow on you than granite does. And if you tell me not to run rooted then you're basically telling me to be a mezless tank
And I killed him via sitting in the lava with him. Turns out granite is pretty useful for sitting in lava and watching the EB die.
I'm not entirely sure how much of an impact the lava made in my fights but the temptation of the lava is too great to not do it.
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I'm not entirely sure how much of an impact the lava made in my fights but the temptation of the lava is too great to not do it.
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And when I referred to the entire mish being made to mock my granite, I was also referring to the fact that the map had like 7 of those little hatches you have to jump down :P
Still did it without it :P It was just abit of a pain. And again would be no easier without granite because I'd then need to use rooted for KB protection (and rooted is slower than granite). That or get KB'd everywhere.
I know nothing about the TF nor have I really heard anyone forming teams for it (seems everyone is running TM instead). I don't play my 50's much and don't feel like grinding for incarnate stuff. I actually don't move that slow in granite (around base run speed without sprint or swift). It was more the lack of damage due to granite, not so much the speed.
Lets just say that turning on Granite/Rooted on the last Apex TF battle would net you unresistable, autohit damage in the form of an initial blast + fast damage over time ticks.
Which can be stacked up to 8 times.
Nevermind the DoT killing anyone within a second or two under that condition, the blast would defeat you outright.
Thankfully it has a long visual and audio queue and is generally not stacked too much, unless the team is Melee AT heavy. For the rest of the 90% or so of the game, you're fine. I guess I didn't give you enough of these:
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Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Lets just say that turning on Granite/Rooted on the last Apex TF battle would net you unresistable, autohit damage in the form of an initial blast + fast damage over time ticks.
Which can be stacked up to 8 times. Nevermind the DoT killing anyone within a second or two under that condition, the blast would defeat you outright. Thankfully it has a long visual and audio queue and is generally not stacked too much, unless the team is Melee AT heavy. For the rest of the 90% or so of the game, you're fine. I guess I didn't give you enough of these: |
wat
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Samuel_Tow: Your avatar is... I think I like it
From what I understand, the patches that Battle Maiden drops are both autohit and unresistable, so if you are running Rooted and Granite, you are going to die the first time she goes to drop one on you, because you can't avoid them. And with it being unresistable, Granite will do you no good at all. Finally, something in the game where the first thing anyone says is NOT "We need a Stone tank"
Welcome to Incarnates, where your "I Win" buttons have all been taken away. Now you have to actually THINK about what you're doing, instead of just standing there being unkillable.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Stone has always been a bit lopsided. The original idea was that Granite was supposed to be a tradeoff. Sure, it's awesome, but you wouldn't want to be in it constantly. But due to buffers and Teleport, the tradeoff has mostly been negated, and because of the straightforward mechanics of 99% of the game to date, the speed issue really hasn't been something to worry about; you just stand there and trade blows with the AV or whatever.
So now we're getting TFs that involve moving battles. Apex has one, Tin Mage sort of has one, and it's not unreasonable to figure we'll get more like that. Trapdoor is your training session for those fights. It's pretty forgiving, but it's supposed to introduce you to the idea of trading blows for a while, then running away to accomplish something else, then coming back to the boss.
In a very real sense, you need to be able to solo Ramiel's arc to be properly prepared for the content it's gating.
De minimis non curat Lex Luthor.
Look at this! Look at it! Is there something wrong with this picture!?
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Of course there's something wrong with that picture. Where's the glorious AOE destruction?
That is the very definition of a target-rich environment.
I do think Trapdoor probably should be reset after a death, rather than continuing to spawn bifurcations. Once he's gotten several out, it really is difficult for a single player to control the situation, which means either you need to call in buddies or else reset the mission.
De minimis non curat Lex Luthor.
That is a single player. At least, somewhere in there.
According to the post I linked, they fell asleep.
Even so, if you can't beat Trappy on the first attempt, you're still better off resetting the mission. I hate that.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I've soloed Trapdoor on all my characters, if I recall. Only one had any problems -- the MA/Regen scrapper. I jumped into the fight with scrapperlock on, ignored my health, and got him to a sliver of health before I died. Totally surprised me. I took round 2 without breaking a sweat.
The Honoree, on the other hand, is impossible for some character builds. My knockback-specialized AR/Storm corruptor could not defeat the Honoree, no matter how many inspirations he swallowed. My defenders also had some severe problems; it might have been possible, but I decided to get friends. Controls -- both hard and soft -- are worthless against the Honoree, as are To-Hit debuffs, and that negates a lot of strategies that are valid everywhere else in the game.
No biggie, though. I don't mind if there is content that my character cannot solo. Even Superman has kryptonite.
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Life is funny. Death is funnier. Mass slaughter can be hilarious.
Haven't been playing for a while, but had to get Going Rogue on the Steam sale, and as a result encountered the nice Mr. Trapdoor. Escaped on the first encounter, figured the clones needed to be dealt with, returned and killed all who spawned, then died. When I came back Trapdoor was deep in lava, no clones around, though he looked to be in full health. I tried to attack him but was greeted with a text box. I figure he died in lava while I was away, the silly bugger.
Heh. That's pretty funny.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Even so, if you can't beat Trappy on the first attempt, you're still better off resetting the mission. I hate that.
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Actually In a "realistic" scenario, Trapdoor wouldn't be hanging out with the Council - he'd have 10,000 of his clones manning the base when you got there. But that wouldn't be very much fun for the player, and I sure don't think he should do that only after you show up and get defeated.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So is the entire army of baddies in the warehouse rushing the front door once the Hero Alarm goes up, but there's a damn good reason they don't.
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(But seriously, I do get the point.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Even so, if you can't beat Trappy on the first attempt, you're still better off resetting the mission. I hate that.
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Three clones. Three. After the third one falls you are done chasing them.
I suppose what I hate the most about the mission as it now stands is that it's forcing me to realize that I have level 50 characters who are not mains, will not be mains, and that I'm now being made to abandon. Most of these characters are tankers. I played them because I like tankers, and wanted to play every tanker primary and secondary at high levels. I moved a number of them off my main server (Victory) when server transfers were free.
These characters are not tricked out with many IO set bonuses like my mains are. My mains mostly did this during the first week the new arc went live, and as such had no issues. Now that this undroppable mission has been flagged NOT FOR TANKERS, if I wanted to run the arc on those characters it would mean standing around on an infrequently visited server begging for a controller to come in and solo the mission for me. Being reluctant to do that, I have to face that these characters are not going to unlock the alpha slot. They have no future in the game, and may as well be deleted.
The thing that's held my interest about this game has ever been that it allows you to have fifteen or fifty characters you break out from time to time instead of concentrating on a limited number of mains. This is what gated endgames do; and when you must face the prospect of getting all the keys open on a freshly made high level character, it's daunting enough to be discouraging.
Good going.
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"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
These characters are not tricked out with many IO set bonuses like my mains are. My mains mostly did this during the first week the new arc went live, and as such had no issues. Now that this undroppable mission has been flagged NOT FOR TANKERS, if I wanted to run the arc on those characters it would mean standing around on an infrequently visited server begging for a controller to come in and solo the mission for me. Being reluctant to do that, I have to face that these characters are not going to unlock the alpha slot. They have no future in the game, and may as well be deleted.
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