Samuel Tow hates Tin Mage and all he stands for
But Malta? What in the world could make them this much stronger? I can maybe see Director 11 if he was really special and all, but why were HIS MINIONS level 54? Why is an Operations Engineer this strong? With his PUNCHES?
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fixt.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Maybe they want Tin Man and Apex to provide some challenge even for characters level-shifted many times over. It's geared towards future Incarnates as well as the present ones. I do agree on one thing though: Praetorians aren't that tough. Malta isn't that tough. Those things makes no sense. But I'll roll with it. I enjoyed playing both TFs even though we didn't even complete them. One time some complete morons quit on us as we were about to fight Meuron/Boobcat and the other we just couldn't damage Battle Maiden fast enough. I still thought the new challenges were fun - not the purple enemies but the tactical stuff. I think it's ridiculous to try to make us believe that the completely incompetent idiots that populate Praetoria are able to build war-machines of such power, in those numbers, however. I'm just going to imagine that they come from another Praetoria where the Praetors aren't all bumbling buffoons.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Maybe they want Tin Man and Apex to provide some challenge even for characters level-shifted many times over. It's geared towards future Incarnates as well as the present ones. I do agree on one thing though: Praetorians aren't that tough. Malta isn't that tough. Those things makes no sense. But I'll roll with it. I enjoyed playing both TFs even though we didn't even complete them. One time some complete morons quit on us as we were about to fight Meuron/Boobcat and the other we just couldn't damage Battle Maiden fast enough. I still thought the new challenges were fun - not the purple enemies but the tactical stuff. I think it's ridiculous to try to make us believe that the completely incompetent idiots that populate Praetoria are able to build war-machines of such power, in those numbers, however. I'm just going to imagine that they come from another Praetoria where the Praetors aren't all bumbling buffoons.
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"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Maybe they want Tin Man and Apex to provide some challenge even for characters level-shifted many times over. It's geared towards future Incarnates as well as the present ones. I do agree on one thing though: Praetorians aren't that tough. Malta isn't that tough. Those things makes no sense. But I'll roll with it. I enjoyed playing both TFs even though we didn't even complete them. One time some complete morons quit on us as we were about to fight Meuron/Boobcat and the other we just couldn't damage Battle Maiden fast enough. I still thought the new challenges were fun - not the purple enemies but the tactical stuff. I think it's ridiculous to try to make us believe that the completely incompetent idiots that populate Praetoria are able to build war-machines of such power, in those numbers, however. I'm just going to imagine that they come from another Praetoria where the Praetors aren't all bumbling buffoons.
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One thing I do want to say, however, is that I enjoy challenge through interesting mechanics. Much as I hated Director 11, I must admit that the idea with the trip mines was very good. I'd have preferred it if we could shoot and kill the things, but even so, there were a few tactics that could take the guy down. That was clever. What WASN'T clever was the fight with a level 54 beefed-up bobcat who could one-shot every player who ever lived if she felt like it.
If we must have difficulty, then make it the Imperious TF style of difficulty. Make it the Hydra Trial style of difficulty. Less throwing large numbers in my face and more putting in interesting power mechanics. Like Protean and his Power Syphon, like Siege and his space laser, like the Hydra Trial and its forcefield generators. The entire Tin Mage TF held precisely ONE interesting encounter. Everything else was a deep purple mosh pit, and that is the most disappointing part of it.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't claim to know the how (story line wise) of it, but Malta's entire schtick is taking out supers. So the why (again story line wise) of even their minions being total badasses in that TF makes perfect sense. All the supers they're facing are getting more powerful, so they've gotta keep up. Sure they could have explained the how of that better in the TF, if they even tried, but overall I'm ok with it.
I did quip after the Director 11 fight. "He just fought 8 proto Incarnates, by himself, to a near draw for like 15-20 mins...and *we're* the threat to the world?"
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
What WASN'T clever was the fight with a level 54 beefed-up bobcat who could one-shot every player who ever lived if she felt like it. |
I do agree that Tin Mage was far less interesting, encounter-wise, than Apex.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Hmn, this bodes well...pft.
+4 on the teams of peeps I know should be doable. Hell, Alpha has enough defence to negate a chunk of that. But I agree just from reading the description that it sounds 'Not good'.
@Furio
All the supers they're facing are getting more powerful, so they've gotta keep up. Sure they could have explained the how of that better in the TF, if they even tried, but overall I'm ok with it. I did quip after the Director 11 fight. "He just fought 8 proto Incarnates, by himself, to a near draw for like 15-20 mins...and *we're* the threat to the world?" |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Praetorians are fairly though (remember, we've been fighting the police until now, and these are the army) they fought a word-war against the DE and won. They're a pretty advanced society tech-wise and have adopted it to an extensive degree. Praetorians being tougher than primals is completely acceptable.
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But, yes. They are tough.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
They did not win against the DE. If they did, there wouldn't be the constant threat of the DE surrounding the, allegedly, only human city left on the Praetorian world. They're just managing to hold their own, despite the Resistance and us pesky Primal Earthers constantly interfering with their plans.
But, yes. They are tough. |
I even seem to recall something about Praetoria being built at the heart of the Devouring Earth Presence (considering it's the place where the Hamidon spawns in Primal Earth, not unexpected) as a kind of "**** you!".
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Hmn, this bodes well...pft.
+4 on the teams of peeps I know should be doable. Hell, Alpha has enough defence to negate a chunk of that. But I agree just from reading the description that it sounds 'Not good'. @Furio Yeah, that's not keeping up from the sounds of it. Thats 'The Computer is a Cheating *******' in action, just at a glance. Boss fights being tough? Sure, that makes sense. But the rest of it just sounds like....well, I dunno. I'm gonna have to try it out for myself. |
The minions are just trying to keep up. The Director, besides being a+4 AV, has a tactically sound setup going in his fight. He's in that new warehouse room with the stacked storage shelves, and he's running around in between them, breaking LoS, and like the Persians' arrows in 300, enough trip mines to blot out the sun. I can't speak to how hard he hits...the rest of the team did a good job keeping him off of the squishies.
So, he's moving, you go to shoot him from a rare tripmine free place, he ducks behind a shelf, you move, but that triggers a 3-4 sec timer (which do have a visible countdown) on a mine, you keep moving etc, etc. Overall effect is that the ranged fighters damage output on him is lowered considerably. I long ago dropped hover, so even floating up and shooting him i was still pretty gimped, output wise. I had my musculature in...next time I'll try with my cardiac radial.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
The minions are just trying to keep up. The Director, besides being a bad ***, has a tactically sound setup going in his fight. He's in that new warehouse room with the stacked storage shelves, and he's running around in between them, breaking LoS, and like the Persians' arrows in 300, enough trip mines to blot out the sun.
So, he's moving, you go to shoot him from a rare tripmine free place, he ducks behind a shelf, you move, but that triggers a 3-4 sec timer (which do have a visible countdown) on a mine, you keep moving etc, etc. Overall effect is that the ranged fighters damage output on him is lowered considerably. I long ago dropped hover, so even floating up and shooting him i was still pretty gimped, output wise. I had my musculature in...next time I'll try with my cardiac radial. |
And that encounter at least sounds fun. We'll have to see.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Sam, it actually sounds to me like you ran the TF with the level debuff. You have to have an enhancement slotted in your alpha slot to avoid it, not just have it unlocked.
The numbers you're posting really making it sound like this is the case. Is this the case? If so, you were fighting at -8, not -4.
I'm going to have to disagree with you on this one, Sam.
Some background: Our SG is made up of RPing alt-itis sufferers, some of whom are powergamers. We regularly mow through missions set at +2 or +3 not because we only do one thing that works best, but because every player knows how to play the game and every character has been fine-tuned for optimal performance within their RP concept.
I quite enjoyed both the Apex and Tin Mage TFs. The battles took longer than usual. The +4 enemies weren't melting in front of us like spawns usually do. The new boss fights required us to push our skills to the maximum and further, learning completely new tactics on the fly. We died a lot more than we're used to. In the Battle Maiden fight, we had several complete wipes, which hadn't happened in a long time.
And it worked. On an OOC level, it felt like a new thing, a new challenge. We all came together to overcome it, and it really gave me the warm fuzzies to once again be reminded that I could always count on my SGmates. We brought our A-game, we didn't let failure get us down, and we overcame it.
On an IC level, it was like one of those "massive world-shattering events" that the comics have whenever sales slip or they reach a milestone issue or there's a new executive director who decides to shake things up. The enemies were tougher, the stakes were higher, and it really felt like our small band of heroes was the last best hope for Primal Earth. Sure, the actual mechanics used to accomplish the toughness weren't that sophisticated, but the effect was to increase the dramatic tension.
Yeah, so it didn't make much internal sense to have the same enemies give us more trouble, but that's a limitation of the medium. They couldn't exactly justify the expense of making entirely new models for the tougher Malta units that only appear in one mission of one TF. Maybe they're super-elite units that they've been holding in reserve, maybe they have bullets especially developed to hurt your character, you can handwave it however you want. On a story level, they need to be more powerful, your characters *need* to be struggling with them, because anything less would be anti-climatic. On a gameplay level, this is supposed to be content that challenges the best of players, which by necessity will leave the not-as-good of players in the dust.
You could argue whether or not such content is necessary. For my part, I think challenging the best players is a goal worth striving for, and these two new TFs fulfill that goal admirably.
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Chief Hamster of the Fist of Justice / Shadows of Victory
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Rock, rock on Hamster.
Again, that's not keeping up. Even Con minions is keeping up, since there are a shed load more of them for each player on the team. Making there be more of them AND +4? Again, I'll have to see how that pans out in practice not just theory, but it sounds a little cheap to me.
And that encounter at least sounds fun. We'll have to see. |
Heh...I don't even count anything lower than boss as actually existing. I don't remember what the team make ups were when I ran Apex and Tin Mage, pretty balanced, I guess, but if it wasn't boss or higher, it didn't last long enough to be an issue. They didn't get melted immediately like spawns in the older TFs do...I'd actually have a chance to run in, use Inferno and actually hit things, but the amount/level of minions wasn't an issue. I could still reliably use char to stop sappers and such.
From my experience, the only real issues are the new things the AVs are doing. And once it's figured out and people run em a few times, they'll be cake again.
Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2
Did the Tin Mage TF for the first time about 2 days ago. It was a pick up group and was doing well and what I felt was a good pace. Then we got to Neuron, Bobcat, and the 2 Goliath War Walker , and that's were everything started to fall apart.
With Neuron he seems to spam an ungodly amount of clones. I think I counted up to 18 or more of those [censored]. I feel we got passed that hurdle thanks to the 2 doms, and the controller who held, confused, immobilized, slowed the clones. While the tank, scrapper, brute wailed on Neuron.
After that Bobcat was a chore mostly because our brute wanted to swap from a dmg alpha slot to an acc alpha slot, but unfortunately none of us knew at that time you can't swap alpha slots during missions. So unfortunately at that point he was going alphaless with the rest of the mission.
The Goliath War Walkers were the most annoying to deal with. Should you really have to spend over an hour to bring one of these suckers down? The one we had to deal with outside Portal Corps went down fast. Thought it would be the same with these 2. Unfortunately our team was wrong. Fortunately one dom and a scrapper had 2 chemical warhead temp powers so that seemed to make the final Goliath War Walker go down faster.
I'm hoping that this TF was purposely set high so that way later down the road the devs can adjust things accordingly. As some mentioned only parts of the Alpha Slot tree have been unlocked and there are more to come. That's what I'm hoping for anyways.
I can see where devs are coming from on the design of this TF. They seem to want a balance were it would be a grueling laborous task to beat this TF without being alpha slotted. , but becomes managable with an alpha slotted team. However I get this feeling that something didn't transition over when they tried to implement this idea.
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Unknown:
Honestly? I found the Goliathes to be far easier then Neuron or Bobcat.
Also, iirc, if you don't attack anyone for two minutes you can reslot the alpha inside a mission. Or is it four?
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Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.
Mockery: "Oh Master, I love you, but I hate all you stand for! But I think we should press our slimey mucus covered lips together in the cargo hold!"
Conclusion: "Such pheromone-driven responses never cease to decrease the charge in my capacitors and make me wish I could put a blaster pistol to my behavior core and pull the trigger."
...wait, does Tin Mage even have lips?
I used to keep track of my levels here.
But I got to 50.
Unknown:
Honestly? I found the Goliathes to be far easier then Neuron or Bobcat. |
Also, iirc, if you don't attack anyone for two minutes you can reslot the alpha inside a mission. Or is it four? |
Paragon Unleashed Forums
Twitter: @Alpha_Ryvius
Sam you and I have very different play styles and always have. That said I can understand your frustration I did the Tin Man Tf several time on test before it went live and just recently did it on the live server with my badger. It is tougher than a normal TF but that is by design as many others have mentioned.. You are trying to improve yourself and eventually become an incarnate like Statesman. Frankly I didn't keep a real close watch but I was on a good team and if I recall correctly we had only 10 defeats during the TF and the only badge we didn't collect was for not setting off any proximity mines in mission one .. I know some teams have managed this but GOOD LUCK trying. As for the 54 level villains we really didnt have a bad time against them. Its the reason they STRONGLY suggest you have you new Alpha slot SLOTTED before attempting. It no only eliminated that -4 debuff so at least your a 50 level battling 54 instead of a 50 with the abilites of a 46 level trying to do the same thing but it also adds to your effectiveness so you can cope with a 54 level minion. Now I admit the team I was on had an outstanding mix for a PUG and included 3 VEATS upping everyone's defenses and quite a few of us had the uncommon slotted so we had not one but two bonuses going for us. I was on with my Crab Spider and not only was my END reducered by 33% on all applicable powers but my defense was increased by 20%. I died once on that TF and that was because I got a little TOO confident and got myself killed.
Honestly I'd do 20 Tin Man TFs before doing an Apex. I enjoy the first mission of the Apex TF but when we switch gears and find ourselves fighting Battle Maiden and her "Clouds of Instant Death", Crossbow that can one shot a Tank, and flying sword that attack at random I quickly grew to hate this thing. To date I have been on one successful one and that was on test.. even then when it was all over we had recorded more than 100 defeats and I spent more time running back to the hospital and refilling my inspiration trays that actually battling anything inside the mission. To me mission two of Apex is not about strategy or a test of strength .. its about seeing who can dodge around fast enough and long enough to survive. The worst part is I have seen some comments in global chat from people saying they enjoyed it and that it reminded them of the quests they'd run on WOW. Funny I remember the days when the player base here used to make fun of anyone that played WOW.. not longed to have more content that reminded them of that MMO. Oh and on test I did remark during one of many attempts at APEX that the flying swords made me feel like some Dev out there had way too big a crush on the whole Harry Potter stuff. Magical flying swords that defend their Mistress? Give me a break... and after we defeat them do we catch the train to Hogworts before facing off with Battle Maiden and Voldamere or do we step through a magical portal? They came up with 8 new villain groups in Praetoria when Issue 18 hit and flying swords and random clouds of instant death were the BEST idea they could come up with to assist BM after we spent the entire mission before that battling Clockwork, Warwalkers along with Rikti and Hydra.
I will probably keep trying Apex until I get a successful one on my badger but for the rest of my potential incarnates I have no desire to spend an hour or two seeing how close i can get to my next debt badge and just how much INF I can waste refilling my inspiration tray.
Now to switch gears and recommend something to you. It sounds like you did a Hami Raid years ago under the old system ... I do them from time to time, even before they started dropping shards, and things have changed drastically. I don't think I have ever seen a Hami raid take more than an hour and normally they fill up so fast people are disappointed when they can't get into the Hive or Abyss because its full. Now the leaders do have it down to a system so you will get directions on how and when to do things.. then again we are basically talking a 50 man team so that's to be expected. Pssst to be honest I like the ones in the Abyss better and usually sneak my Vigilantes over there for them.
Not sure what I 20 will hold but I'd expect more of the same. They do hint at some higher level Praetorian content so maybe that will include some 50 level arcs that are solo friendly.
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�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
the downtime to swap out alpha boosts is 5 min
from the times ive done tin mage and apex tfs, i think apex is way more fun and balanced than tin mage
apex tf is actually fairly fun, challenging but not too challenging, not too much of a grindfest, ect
tin mage on the other hand was like 10x more of a PITA in my opinion and i like challenging tfs, but tin mage was just annoying not fun
the 2nd and 3rd mishs werent too bad, the final battle was pretty epic, but i do agree than bobcat being that overpowered is not exactly enjoyable, i watched a brute get 3 shotted through unstoppable fighting her. the first mish wasnt too bad until we got to director 11, hes not too hard of an AV to fight, but he is insanely annoying because he just runs around like a chicken with his head cut off even when taunted, and i also agree that lvl 54 malta are prolly 10x more annoying than lvl 54 war works. i actually feel that most of the praetorian groups are overall weaker than most enemy groups
Malta is just that good, they're power-players on equal levels with everyone else. They're just tech-based.
Also, Cole is sapping your powers.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."