Trapdoor is getting harder.


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Dude, I am sorry to inform you: when the PvP changes went into effect, diminishing returns made it more difficult to beat the firebase without turrets respawning on you. I used to never have anyone without shivans, who was of appropriate level; no one. I was in there several times a week getting shivans for this one, that one and the other.
Diminishing Returns does not affect your powers against mobs. All your attacks and mezzes and debuffs are just as effective against NPCs as they are in a PvE zone. The only things that change are your global effects, like recharge or defense. However, most ATs pick up some sort of DR and +HP.

I am never without Shivans on all my characters, even today. Frankly, it was my feeling from the beginning that I13 made it easier, not harder, to get them. The only real change is that Shivans can now stun my ATs that otherwise have mez protection. Given that I almost never actually engage Shivans at the meteors, this is a non-issue.


Blue
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Red
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Posted

As of yesterday's patch, I can say with confidence that Trapdoor is noticeably harder. I cannot defeat him as a +2 EB on my Dark/Dark Corruptor without relying on the -regen in Howling Twilight and/or the lava. In fact, I can't keep him out of the lava any more, because I have to spend so much more time running around to defeat his Bifurcations. However, having him off on the side is now actually a significant inconvenience, because you have to go further away (and thus take more time) to find and then get to Bifurcations on the other side of the ... thing he's standing on at the start.

I've faced him twice now on this character, and defeated him once, but I've reset the mission both times to see if I can do it faster without relying on inspirations (I haven't used any yet) or without lowering my difficulty.

My second run basically went to hell because I tried to brute through the Bifurcations. With three active bifurcations, he was visibly healing while I attacked him, standing in lava, and immediately after I hit him with Howling Twilight (-500% regen for 30 seconds). I was getting low on end, and clearly had done worse than my first try, so I went ahead and reset it again.

Difficulty of the encounter aside, it's my opinion that this amount of chasing bifurcations (which I understand is a mix of his upgraded behavior and my difficulty settings) is pretty tedious.

Edit:

OK, third try, I defeated him as a +2 EB in about 2 minutes and 20 seconds. I did rely heavily on Howling Twilight to do it, but I not only didn't use the lava, I intentionally immobilized him on top of the tank (or whatever it is) so that I could go after Bifurcations from a central location.

I think what this suggests as a strategy for folks who are having a hard time beating his regen, is getting your hands on an [Envenomed Dagger]. When he pops a Bifurcation, stab him with the dagger and go running to find and defeat the Bifurcation. Each stab of the dagger that lands buys you 10 seconds where he likely will not benefit from the Bifurcation's existence.

I did FRAPS the fight. I'll see what my options are for uploading it to YouTube or somewhere similar. I don't presently have an account anywhere for it, and it's not a good size to upload for raw download.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
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Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Hmmm...I defeated him with my fire tank before the patch. I lured him to the hallway..when he bifurcated, the buff-pets were still between the rails by the center in the big room and were out of range. I never even killed them, just zeroed in on him. It will be interesting to try and duplicate what I did with another tank. If the buff-pets' range has been increased, might be a prob. I really enjoy soloing, and hope that this new change won't force anyone to team just to defeat him.


�Many things worth doing in the world had been declared impossible before they were done.�

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Thanks, Captain Obvious. The subject at hand is a mission in the Mender Rameil arc, not grey-conning NPCs trying to land brawl on me as I stand around in Atlas conversing with a friend via tell. As if anyone cared about such a thing, least of all me.
Swing and a miss, but this time with more feeling.

I'm gonna try one more time, this time in big text.

Because of the random number generator there is always a 5% chance for any enemy to strike you. This means that Trapdoor can hit you through an entire tray of purples should the random number generator roll between 95 and 100.

So as it was said, the RNG did not smile on you. How will you tie this to the topic at hand?

I'll answer for you: You won't. You'll keep making things up and talking about things that don't bolster your argument (or lack thereof).


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

Like I said when this goes live, it's basically about making some people feel like zeros instead of being able to solo him without massive inspiration use and zerg-rushing.

Considering this is supposed to be about you standing out against all the 'other people' on your way to super-duper-I'm-finally-going-to-be-powerful, I actually really hate this change.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by Futurias View Post
Like I said when this goes live, it's basically about making some people feel like zeros instead of being able to solo him without massive inspiration use and zerg-rushing.

Considering this is supposed to be about you standing out against all the 'other people' on your way to super-duper-I'm-finally-going-to-be-powerful, I actually really hate this change.
Change is in place.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

Posted

I'm already done with Trapdoor, all 5 of my 50's unlocked Alpha Slot in the first week.

But I am curious. If I understand things correctly, Trapdoor can no longer be dragged out of range of his regenerators, and his regen has been buffed enough that he doesn't die from the lava.

Can he still be held by controllers and/or dominators? Did he get the Purple Triangles? I don't have anyone close enough to 50 to find out.


 

Posted

Quote:
Originally Posted by UberGuy View Post
...and then get to Bifurcations on the other side of the ... thing he's standing on at the start.
Does NOBODY run the Hess TF any more?

While the lead-in to the room is different, that's (mostly, if not completely) the room the giant robot is in in Striga. If you have fly, go up, you'll see the "doors" at the top of the room. He's standing on the platform the robot stands on.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Does NOBODY run the Hess TF any more?

While the lead-in to the room is different, that's (mostly, if not completely) the room the giant robot is in in Striga. If you have fly, go up, you'll see the "doors" at the top of the room. He's standing on the platform the robot stands on.
I recognize the room. But that doesn't help me know what that thing is. It's not just a platform. Platforms aren't rounded with vents in them. I don't know what it is other "than that thing the giant robot stands on". I could have called it that, I suppose, but that wasn't what I was trying to convey in calling it a "thing".

Sheesh.


Blue
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Posted

Quote:
Originally Posted by UberGuy View Post
I recognize the room. But that doesn't help me know what that thing is. It's not just a platform. Platforms aren't rounded with vents in them. I don't know what it is other "than that thing the giant robot stands on". I could have called it that, I suppose, but that wasn't what I was trying to convey in calling it a "thing".

Sheesh.
That was not a criticism, there's no need to actually try defending yourself.


 

Posted

Sorry then. It was a pretty direct reply to me, and it expressed what seemed to be umbrage at my lack of identifying (something in) the room, so it seemed to be directing something negative my way.

No worries, though.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Wavicle View Post
Where was your Damage Resistance?

I can't conceive of my Warshade being 1 shotted by anything with Energy melee.
I guess you missed this part.
Quote:
Originally Posted by Twisted Toon View Post
Especially when your toggles just dropped.
Granted, that doesn't explicitly state "my toggled had just dropped right before he managed to get in a lucky hit". However,I figured that any reasonably intelligent person could have inferred that from the quoted statement. My mistake.

Quote:
Originally Posted by Tin_Soldier View Post
Perhaps this sentence will lend some insight:
Especially when your toggles just dropped.
Thank you, Tin Soldier. Stated much more politely than my reply.

Quote:
Originally Posted by Wavicle View Post
Dwarf form? Break frees? Seriously, you went into melee against someone with Energy melee attacks and you didn't use BFs or Dwarf?

This is why arguments like this devolve to L2P. Because you need to.
What the hell does a break free have to do with damage resistance. My toggles can drop for reasons other than being mezzed, you know. Maybe, because I ran out of endurance. That is possible to do,even with "the Almighty Stamina".

Quote:
Originally Posted by Wavicle View Post
The fact that you died from being mezzed when he had so little life that you finished him with your rez shows me that you need to do SOMETHING different. You needed to hit him ONE more time. Your AT has access to a mez protection power THAT CAN BE HIT WHILE MEZZED and gives you access to damaging attacks. Apparently you didn't take or didn't use that power. I don't have to be there to know you're doing something wrong.
When did I say I was mezzed? Point out in my post where I said I was mezzed. All I said, was that my toggles dropped. You immediately jumped, erroneously I might add, to the conclusion that I must have been mezzed. Because that is the only way in the entirety of the universe that toggles can drop. Right?

Oh yeah, there's that pesky not enough endurance thing too.

Quote:
Originally Posted by Wavicle View Post
I seriously don't understand people complaining they are having a hard time with something and then getting angry or hurt when people suggested things they could be doing differently.
Well, you might try thinking before you start jumping to conclusions. That might help a little.

Quote:
Originally Posted by Tin_Soldier View Post
I do?
OK, for my edification then, some questions I'd like answered.
1) What 4XP difficulty level was Twisted Toon using in Mender Ramiel's arc?
2) What was Twisted Toon's inspiration loadout at the start of the Trapdoor mission?
3) What was Twisted Toon's inspiration loadout at the start of the Trapdoor fight?
4) How long after the start of the Trapdoor fight were Twisted Toon's toggles dropped?
5) What was Twisted Toon fighting when his toggles were dropped?
6) How long after Twisted Toon's toggles were dropped did the killshot land?
7) Do you believe the only way to build a viable Warshade is to include Dwarf form?
8) What improvements to Twisted Toon's inspiration loadout do you recommend?
9) What improvements to Twisted Toon's combat techniques do you recommend?
1) 0/x2 yes, bosses.
2)4 Med reds, 2 Med purples, 2 small purples, 0 blues (don't normally need them), 4 med oranges, 2 med yellows, 3 med greens, 2 med BFs, 1 med wakie.
3)see #2. Except 2 oranges were small. and the other 2 oranges were small BFs. I have that kind of luck on occasion.
4) Long enough that I took out at least 6 Bifurcations. Which, also reduced my Inspirations to 2 reds, no purples, no oranges, no blues, 2 yellows, 0 greens, 0 med BF, 2 small BFs, and a med wakie. Granted, I didn't start taking them out until he had more than one up. Then I was taking damage from Trapdoor, plus several other targets. It all adds up.
5) Trapdoor, who I managed to pull just into the hallway. Knockback was helping a little from the human form powers.
6) Less than the time for the sound effects for dropped toggles to end. Pretty damned fast.
7) I did have Dwarf Form. I had more options for knockback with human form though. And my hold missed.
for both 8) & 9) I could care less what anyone else thinks about my inpsiration loadout or combat tactics. I'm not playing their character. Nor should they be playing mine.

I was just pointing out that I did get one shotted despite having enough defense to floor his chance of hitting me. I was very unfortunate that everything seemed to happen in less time that it takes to say "WTF just happened?"

Hope that helps, Tin Soldier.

Also, I would like to point out that I had very little problems with Holtz and Honoree. Plenty of Defense from purples and both went down. Honoree was a little more iffy than Holtz. And yes, I pulled them both, one at a time. Seemed a valid tactic in that mission, despite both Honoree and Holtz standing in the middle of 4 portals spewing Rikti out like a...Rikti spewing machine.

Added note: This Warshade does not Stamina slotted with anything.


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

Posted

OK, my demo of my Dark/Dark Corr vs +2 EB Trapdoor finished uploading. The YouTube link is here.

I don't claim it to be any great shakes. I'm mostly posting it so people can see what I was doing, and something about what my character is like. I have lots of stats monitored on screen, but the YouTube version is kind of fugly, so it's hard to read. Let me know if you want to know more.

Here's the character's build.

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Edit: Too funny. I pulled the build right out of the game with Titan Sentinel. I just noticed I accidentally slotted a Nucleous in Fearsome Stare during my I19 respec. Oops.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Dude, I am sorry to inform you: when the PvP changes went into effect, diminishing returns made it more difficult to beat the firebase without turrets respawning on you. I used to never have anyone without shivans, who was of appropriate level; no one. I was in there several times a week getting shivans for this one, that one and the other.
Dude, I'll point out AGAIN that I'm aware of the PvP changes.
But they were NOT done to make Shivans harder to get for solo players, which you claimed. You are wrong.

As for how much harder it became - not much. I still do it solo on defenders.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Does NOBODY run the Hess TF any more?

While the lead-in to the room is different, that's (mostly, if not completely) the room the giant robot is in in Striga. If you have fly, go up, you'll see the "doors" at the top of the room. He's standing on the platform the robot stands on.
Actually the entire map is identical to the final Hess map, minus the robot and scaffolding.

I've run Hess maybe 60+ times since August, I know the map pretty well. ^_^



my lil RWZ Challenge vid

 

Posted

I'm fighting trapdoor on my level 50 bots/traps MM. He is a level 52EB. All my robots do 1pt of damage to him with all attacks even when he is debuffed by 2 poison traps and acid mortar. Any idea why? He has summoned over 100 clones. He summons them too fast to kill. I have soloed GMs with this character but cannot damage him. I thought the clones only buffed his regen? Do they also buff his damage resistance. Or does he have insane energy resistance?


PRTECTR4EVR

 

Posted

And FYI, shivans are easy. Heres what you do:

1) Find a base without missile turrets
2) Beat all turrets down to a sliver of health (DO NO BLOW THEM UP DURING THIS STEP)
3) Starting at the furthest turret from the glowie you click on, start destroying the turrents
4) ???
5) Profit with your new shivan!


 

Posted

Quote:
Originally Posted by Arbegla View Post
1) Find a base without missile turrets
2) Beat all turrets down to a sliver of health (DO NO BLOW THEM UP DURING THIS STEP)
3) Starting at the furthest turret from the glowie you click on, start destroying the turrents
4) ???
5) Profit with your new shivan!
This. But bear in mind, I get lazy, and I often don't bother getting a base w/o boss turrets, and I sometimes don't even bother to follow the strategy outlined above, even on my Defenders and Corruptors. I still get it done.

What I think this really comes down to is that most ATs can be built in ways that are focused on doing damage, and if they are, they can beat most things that anyone is supposed to be able to beat solo. If they aren't built with a damage-dealing focus, and they aren't a damage-dealing AT on top of it, they're going to struggle solo for sure. Hopefully, if they're a support character built without a damage-dealing focus, they're meant to have a team, and they can therefore presumably get on one.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Knowmad View Post
Or does he have insane energy resistance?
If he does, that might explain the problem I had with my Electric blaster.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Want space! No ice! Rawr.

Also still no response from Ironik...
That's 'cause you Just Don't Get It™®. Why should I bother trying to explain things to you? You don't know why you were so insulting, you have no idea why I insulted you in return, and you can't discern a simile to save your life. You're like the proverbial pig of Twain's. (Yeah, I know you don't get that, either. Whatevs homey.)


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

Quote:
Originally Posted by Tenzhi View Post
If he does, that might explain the problem I had with my Electric blaster.
I was going to poke him with the Mk III scanner, and I didn't do it. I haven't fought him with anyone who has an Energy attack type, just lots of Dark, Fire, Cold and Lethal or Smashing.

Unless someone beats me to it, I'll see what I can dig up tomorrow.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I destroyed him on my Sonic/Energy Blaster before this change, but something else may have changed with the new rules. I never had a problem with him with just my standard inspiration load that I take to EB fights to get them done with quickly, on any character before this change, but I'm not going to comment on what it's like now, since I don't have any characters that are 50 and haven't done it on live. I had to go through him when I was testing SOed builds during Beta to find what would have a problem with the Honoree. The FF/Psi Defender and Emp/Psi Defender handled him just fine while failing to beat Honoree below 1/2 of his HP because of a combination of no debuffs, low damage scalar, damage that he was natively 50% resistant to, and a fairly poor DPS attack chain. Trapdoor never even registered as more than a minor speedbump to me then on any of those builds.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

The thing a lot of people don't understand about this game is that it sometimes just comes down to luck. You can stack the deck in your favor all you want but ultimately it comes down to a dice roll. My Fire Blaster has a number of IO sets which boost his Accuracy, and he has Accuracy slotted into his snipe. Before I snipe someone, I hit Build Up. So one would think that with massive accuracy out the wazoo snipe would hit every time. Yet it doesn't. It misses enough times to be noticeable. It's not a case of "Man, my snipe missed once back in July" but rather a case of it misses at least once in every other mission. Sometimes it misses twice in a row.

Trapdoor killed my AR Blaster with two hits, repeatedly. On top of that, his bifurcations spawned at an increased rate. That mission was a slogging hell of death after death without making any headway. So I asked a friend to help me. Based on what others have said and the video UberGuy put up, what happened to my Blaster was just bad luck. However, what the "LRN2PLY" crowd utterly fails to grasp is that some of these cakewalk encounters with him are people getting lucky. (For the pedants out there, notice that I said "some" and not "all.") In UberGuy's video, Trapdoor is whiffing shot after shot. Even on my easiest missions against him such as with the aforementioned Fire Blaster and my Brute, he definitely hit me a lot despite using purples and oranges. Nothing like that extraordinary string of misses displayed there.

And just as my snipe missing twice in a row, sometimes people can have a string of luck. If that's all you've seen, then I can understand how you would think that's how the encounter operates. Me, I did the mission four times and had it easy in three of them. However, in two of the four I saw the fast respawn rate.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

Posted

About UberGuy's video. Dark powers have -to-hit, dark defenders even have a toggle that does -to-hit. So all those instances of Trapdoor missing were caused by power selection, not luck. The more you know!

And about the "fast respawn". Do you (or anyone else who had it) have a chat log, demorecord or Fraps of a fight were it happened ? If the spawn rate does vary to such a large extent then that is a bug and needs fixing. And having concrete examples/evidence will greatly increase the chances of devs (quickly) fixing it. "Better to light a candle than curse the darkness" and so on.


I do not suffer from altitis, I enjoy every character of it.

 

Posted

Im pretty sure the summoning rate is every 30 seconds. Thing is, 30 seconds seem to go by quickly, so it gives the illusion that hes summon more often then normal. Next time, time it. chances are it'll be within 30 seconds.