Midnight Dodger What Dodges at Midnight


Angry_Angel

 

Posted

Ran a MoTM earlier today; we didn't use a bubbler but we did use a hell of a lot of nukes. I didn't get a count on what was used, but we had at least 7 people with them and we all had Shivans / other temp power pets.

We did accidentally aggro Director 11 as we ran back to the entrance after clicking the glowies. It still only took 29 seconds after aggro to summon our pets, nuke them and him, and defeat him. One Shivan died... we'll never forget him.

Smooth run; earned all of the Tin Mage badges in about 30 minutes. Great team.


 

Posted

Quote:
Originally Posted by Assisace View Post
One Shivan died... we'll never forget him.
(ROFL)
There's more where he came from! haha

Quote:
Originally Posted by Assisace View Post
Smooth run; earned all of the Tin Mage badges in about 30 minutes. Great team.
Nice job and GRATZ!


 

Posted

Quote:
Originally Posted by Bringer_NA View Post
I've not needed nukes for CoP, but the team I've heard of having successfully gotten MoTM were using Force Bubble + Nukes. My assumption would be that any knockback would affect the invis mobs, but that latest patch may have borked that.
I've used Force Bubble on 2 separate Tin Mages since the last live patch. It doesn't work. The last time (Saturday night), I had a mine thrown into my face at point blank range.




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Posted

I hate to assume anything.

But I assume a MM's pets can die by the mines, just not the MM.


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Posted

Quote:
Originally Posted by Blood_Beret View Post
I hate to assume anything.

But I assume a MM's pets can die by the mines, just not the MM.
Right, pets of any kind can die during this mission and it won't ruin your Dodger attempt.
That's why the strategy of summoning tons of pets to take out the Director works at this point.


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Posted

Quote:
Originally Posted by Assisace View Post
We did accidentally aggro Director 11 as we ran back to the entrance after clicking the glowies. It still only took 29 seconds after aggro to summon our pets, nuke them and him, and defeat him. One Shivan died... we'll never forget him.

Smooth run; earned all of the Tin Mage badges in about 30 minutes. Great team.
Actually, the strategy is to leave someone outside the warehouse to teleport everyone out after the glowies are clicked. Then you summon pets and use bio nukes outisde, before returning back in to hit D11 with tonnes of nukes and draw him into all your pets to die.

There is a downside to this plan - you only have 7 players to grab 8 glowies in 30 seconds, so no one is allowed to sit back after they've grabbed "their" first glowie. If you fail on the glowies I believe a bunch of large robots and a lot more CW/Malta arrive on the scene, so it's a really bad thing to let happen.

Sending all 8 players into the warehouse for glowies, then retreating back to the narrow entrance hall is safer as far as clicking goes but has the obvious danger that if you aggro D11 early you're really in trouble with pets and nuking in time, before his invisible buddies start spamming mines.

Of course, if you send all 8 people in AND you don't get all the glowies in time, you may as well reset since things will get ugly fast.


p.s. I'm not happy about declared non-badge collectors coming on to the thread and suggesting ways to make things harder for badge collectors. I don't think a pvper would like it if I went to a pvp thread and suggested a nerf to something they do.


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Posted

We have just tried this on Union with a team. We took in several Shivans, HVAS, veteran buff pets etc, they were buffed with the various Warburg Nukes and Director 11 was hit with the debuff / damage nukes.

Despite all of this and flying to avoid the blasts we STILL suffered casualties and missed the badge due to Sapper's, ridiculious knockdown from AoE missiles and what looked like mines without a -tohit check once we had taken mine damage and had to do it the old fashioned way!

I have to ask what the dev's intentions were for this fight, as I think the amount of mines, their damage, the ambushes and the Directors shall we say, elusive strategy doesn't really amount to an enjoyable battle, let alone any understanding of how we were intended to get that badge!

I can see the strategy working, so long as 8/8 players take shivans and Hvas, thats not the issue, my concern however is that these dynamic encounters and a wee bit overzealous in some areas lol



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Posted

Quote:
Originally Posted by Dollymistress View Post
Actually, the strategy is to leave someone outside the warehouse to teleport everyone out after the glowies are clicked. Then you summon pets and use bio nukes outisde, before returning back in to hit D11 with tonnes of nukes and draw him into all your pets to die.

There is a downside to this plan - you only have 7 players to grab 8 glowies in 30 seconds, so no one is allowed to sit back after they've grabbed "their" first glowie. If you fail on the glowies I believe a bunch of large robots and a lot more CW/Malta arrive on the scene, so it's a really bad thing to let happen.

Sending all 8 players into the warehouse for glowies, then retreating back to the narrow entrance hall is safer as far as clicking goes but has the obvious danger that if you aggro D11 early you're really in trouble with pets and nuking in time, before his invisible buddies start spamming mines.

Of course, if you send all 8 people in AND you don't get all the glowies in time, you may as well reset since things will get ugly fast.


p.s. I'm not happy about declared non-badge collectors coming on to the thread and suggesting ways to make things harder for badge collectors. I don't think a pvper would like it if I went to a pvp thread and suggested a nerf to something they do.
You don't have to get Hacker on the same run. You can sacrifice it to buy yourself time to get prepared for D11. When you failed to click glowies in 30 seconds you only getting 3 waves of clockwork ambushes.

After you defeated these ambushes, you can click on 7 glowies leaving last one. Summon you pets, buff, use BIO nukes if needed, and after that eat purples, use raptor pack or hover, and click last glowie. It will spawn D11 and rest of Malta. Debuff, Nuke him and have your badge.


 

Posted

Quote:
Originally Posted by Dollymistress View Post

p.s. I'm not happy about declared non-badge collectors coming on to the thread and suggesting ways to make things harder for badge collectors. I don't think a pvper would like it if I went to a pvp thread and suggested a nerf to something they do.
Well the intent wasn't to make things harder for badge collectors, if it came across that way, it was entirely a failure on my part to properly express myself. The aim was to have the set of badges more accurately reflect what was done to gain them. I had forgotten about the empath kerfuffle but there is another where there should be a plus badge for people that achieve the old requirement.

Now help me out here. I am not any kind of a collector but I have known many and in every case they want the real deal or nothing at all. How is it you are happy having a badge that by the current standard isn't the real deal ? Are the lot of you competing just on count and the actual badges don't matter ? Is it about gaining all of them ? If a glitch in the system came along and gave you all of them would that be fine ? Even though you hadn't actually earned them ?


 

Posted

Here is the method I used. thanks to Nitra for the info, the method worked out great.

Midnight Dodger What Dodges at Midnight guide


Enjoy!


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Posted

Quote:
Originally Posted by Another_Fan View Post
Are the lot of you competing just on count and the actual badges don't matter ? Is it about gaining all of them ? If a glitch in the system came along and gave you all of them would that be fine ? Even though you hadn't actually earned them ?
Whether we are willing to admit it or not, the answer to all of these questions is yes.


PRTECTR4EVR

 

Posted

Quote:
Originally Posted by Knowmad View Post
Whether we are willing to admit it or not, the answer to all of these questions is yes.
Thanks

That is completely unexpected


 

Posted

Quote:
Originally Posted by Another_Fan View Post
How is it you are happy having a badge that by the current standard isn't the real deal ? Are the lot of you competing just on count and the actual badges don't matter ? Is it about gaining all of them ? If a glitch in the system came along and gave you all of them would that be fine ? Even though you hadn't actually earned them ?
I don't understand why you think earning the badge via nukes/shivans isn't "the real deal". Those temp powers are in the game. Is a pvper earning a PVP IO by defeating someone in RV who is there for XP and not interested in fighting back the "real deal"? Is a mind perma-dom spamming sleep in the final mission of the LRSF to guarantee the rest of their team only needs to fight one Hero at a time, the real deal? What about failing the first and third missions of the LGTF to make a MoLGTF badge easier? Or defeating Reichsman easily because he gets stuck in geometry and doesn't attack, earning you the MoKahn badge? Or a Tank filling up his emails with spare large orange inspirations so he can hold off Lord Recluse at the end of the STF and help his team get the MoSTF badge?

There is a vast grey area between a glitch that instantly awards someone every badge in the game (which I would not want to happen to me) and players using effort and lateral thinking plus any tactic at their disposal to earn a badge. What about when Beef Cake tried to earn the "defeat witches" badge on a villain by getting people to spawn the witch temp pet in RV 333 times for him to defeat? What about villains who "cheated" to get Lost Savior before I18?

I still feel a little cheated by the fact that I earned Back From the Future the hard way at a time when RV was filled with Heroes trying very hard to stop me, but this is more than balanced out by me getting Empath after it was made much easier.

I think in the end an individual knows whether they've earned a badge or not. With Midnight Dodger, I'm really proud of the fact that I put together a team where we all spent a couple of hours gathering nukes, shivans and other temps, followed by me briefing them all in chat about the tactics and everyone else following the instructions. I don't see how I'd be any more satisfied if I ran the thing again without the temps and had to rely on 7 other people to actively hop around dodging bombs while I prayed that none of them took a hit - something completely out of my control and essentially just a matter of luck (i.e. did I pick sensible/skillful team mates or not?).


The Widow's Dark Hand - leader of Faux Pas
Champion Server
Tee Hee!

 

Posted

Quote:
Originally Posted by TsumijuZero View Post
I have to ask what the dev's intentions were for this fight, as I think the amount of mines, their damage, the ambushes and the Directors shall we say, elusive strategy doesn't really amount to an enjoyable battle, let alone any understanding of how we were intended to get that badge!
I have to agree; it's not a good boss encounter. The sheer volume of mines is absolutely absurd, and I think the ludicrous AMOUNT of mines is the one defining feature that ruins Director 11's fight. It doesn't make sense at all. There's just no way to fight 11 ordinarily AND keep the team together so they don't trip mines on each other AND be able to move to a safe area after tripping a mine. The mines absolutely CARPET the entire warehouse in ten minutes. When the minelayers were able to be defeated by AoEs, the volume of mines wasn't a problem. Now that they aren't, it is utterly impossible to try to clear an area even by tripping as many mines as you can -- by the time you've circled the warehouse, the thick mine carpeting has been re-laid. It can't possibly be what was intended; you can't avoid these like you can avoid Battle Maiden's special ability.

Quote:
Originally Posted by Another_Fan View Post
How is it you are happy having a badge that by the current standard isn't the real deal ?
I absolutely don't understand what you think "the current standard" is, or how it means having this badge is not "the real deal". The badge is for not taking damage from mines in the encounter... if you didn't take damage from mines in the encounter, you earned it. No one is even exploiting some sort of glitch, here, we're just making sure the team is loaded with the most helpful temp powers.

Quote:
Originally Posted by Dollymistress View Post
With Midnight Dodger, I'm really proud of the fact that I put together a team where we all spent a couple of hours gathering nukes, shivans and other temps, followed by me briefing them all in chat about the tactics and everyone else following the instructions. I don't see how I'd be any more satisfied if I ran the thing again without the temps and had to rely on 7 other people to actively hop around dodging bombs while I prayed that none of them took a hit - something completely out of my control and essentially just a matter of luck (i.e. did I pick sensible/skillful team mates or not?).
Totally agree with you.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Now help me out here. I am not any kind of a collector but I have known many and in every case they want the real deal or nothing at all. How is it you are happy having a badge that by the current standard isn't the real deal ? Are the lot of you competing just on count and the actual badges don't matter ? Is it about gaining all of them ? If a glitch in the system came along and gave you all of them would that be fine ? Even though you hadn't actually earned them ?
There will always be arguments as to which is the proper way to get a badge... at the end of the day just get it! Unless the badge does something via +bonus accolade, it's just about collecting... I know more than few people that were gifted vet badges by the devs which was a mistake, and they later came out and said "our bad: but you guys can keep them enjoy.

I would love to have the 1&2 anniversary but I didn't start to play until Oct 2006 and I'll never catch up on the vet badges because I'm behind and they keep coming out and that's just the way it is...

I also know a few people that have been frustrated by the lowering of the requirements of some of the epic badges, because many of them got the badges when they were a lot harder to get, I had that happen on a couple of them as well but it is what it is...

As far as this badge goes "Midnight Dodger What Dodges at Midnight" it was a challenge at first and some of us put our heads to together and figured out the puzzle, it's the same thing when the Master of the Lady Gray was bugged we still got it done because we worked as a team even though the green Mito were borked... The key saying here is.. "whatever it takes"


It's better to save the Mystery, than surrender to the secret...

 

Posted

Quote:
Originally Posted by Another_Fan View Post
Are the lot of you competing just on count and the actual badges don't matter ? Is it about gaining all of them ? If a glitch in the system came along and gave you all of them would that be fine ? Even though you hadn't actually earned them ?
Quote:
Originally Posted by Knowmad View Post
Whether we are willing to admit it or not, the answer to all of these questions is yes.
Quote:
Originally Posted by Another_Fan View Post
Thanks

That is completely unexpected
What was? That you found one person who feels that way? He obviously doesn't speak for everyone.

In my case, the answers would be yes, yes, no and no.


Oh, and this bit: "Whether we are willing to admit it or not," is merely arrogant presumption on his part.


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Posted

Quote:
Originally Posted by Another_Fan View Post
Are the lot of you competing just on count and the actual badges don't matter ? Is it about gaining all of them ?
Yes and no. I like to get as many as I can on my own main badge toons, but I am not necessarily in competition with any other collector. I'm behind by a couple years worth of Veteran and anniversary badges anyway, so that'd always be a losing battle. haha. I just like knowing that I have a few toons that I consider "complete" by having earned the badges too.

Sure, we might joke around once in a while when a new issue comes out and one person got to the new stuff before another and there is banter like "Oh you better get moving", but it's all in fun. In my eyes, even the "1100 badge" thread stuff isn't necessarily competition either. People are just proud of their accomplishments. There's nothing wrong with that.

If it was a "real" competition, we'd earn our badges and run around without telling anybody how we got them. That's just not sporting at all. I'm happy for everybody who achieves their badge goals, and I go out of my way to help others when the opportunity presents itself.

Quote:
Originally Posted by Another_Fan View Post
If a glitch in the system came along and gave you all of them would that be fine ? Even though you hadn't actually earned them ?
No. That would cheapen the whole experience. It's the same reason I don't AE-farm. haha


 

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Quote:
Originally Posted by Master-Blade View Post


No. That would cheapen the whole experience.
True this. During the period after GR went live, I started a serious, and determined effort to IO out my main's second build. I didn't play in GR beta, and wasn't aware the 7-day alignment badge was being granted upon switching builds -- I found this out quite by accident the first time I switched to build two.

Now, I wasn't about to put my second build on hold for 28 some-odd days in order to avoid exploiting a bug. But, it did feel a bit cheap.


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1387 badges, and counting

 

Posted

Quote:
Originally Posted by Ironblade View Post
Oh, and this bit: "Whether we are willing to admit it or not," is merely arrogant presumption on his part.
It's such a lovely weasel phrase. Not only does it pre-emptively dismiss any contrary opinions, it lets the writer give themselves a moral high ground because at least they are *honest*, unlike everyone else.

Try it, it's fun!

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Posted

Quote:
Originally Posted by Assisace View Post
I have to agree; it's not a good boss encounter. The sheer volume of mines is absolutely absurd, and I think the ludicrous AMOUNT of mines is the one defining feature that ruins Director 11's fight. It doesn't make sense at all. There's just no way to fight 11 ordinarily AND keep the team together so they don't trip mines on each other AND be able to move to a safe area after tripping a mine. The mines absolutely CARPET the entire warehouse in ten minutes. When the minelayers were able to be defeated by AoEs, the volume of mines wasn't a problem. Now that they aren't, it is utterly impossible to try to clear an area even by tripping as many mines as you can -- by the time you've circled the warehouse, the thick mine carpeting has been re-laid. It can't possibly be what was intended; you can't avoid these like you can avoid Battle Maiden's special ability.
Now that the mine layers have been given the ability to avoid every attack power, why not make the mine layers visible? At least you could see what is being done to give you the opportunity to move away.

Also, I understand the the badge is awarded for not taking damage from the trip mines only? IE, triggering the bomb (but running away in time) will not disqualify you from earning the badge? And pets don't count in triggering and taking damage from the trip mines?


 

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Quote:
Originally Posted by PumBumbler View Post
Also, I understand the the badge is awarded for not taking damage from the trip mines only? IE, triggering the bomb (but running away in time) will not disqualify you from earning the badge? And pets don't count in triggering and taking damage from the trip mines?
When I earned the badge, I triggered at least 2 mines, and several pets got hit with explosions. Badge was still awarded.


 

Posted

I'm late to the party...

Sometimes, mines are placed on rafters. Other times, teammates are unexpectedly grounded. All the while, up there, none are directly contributing to the defeat. For these reasons, I don't recommend continuing the flight-based strategy.

My understanding is that the mine layers do not appear for 30 seconds following the Director's arrival. There is a method which involves the team assembling (without flight needed) near the entrance and taunting the Director into the hands of the team and their pets to defeat him before that time expires. I've seen this fail. A brute had difficulty taunting the AV to the door right away. The next run, we took our team directly to his spawn location and avoided losing those few precious seconds on the clock. This has worked, so far, everytime.

Temporary powers can be both training wheels and a team-building experience. Something to pull the team together (in terms of time spent at MS raids and PvP zones) and to keep them standing long enough to figure out not only the mechanics but also where to make permanent substitutions. RA's, debuffers, vengeance, etc. can take the place of heavies and nukes.

Right now, very few folks I know have all of their characters' incarnate slots unlocked and slotted. It's not as easy to say, "ok, we need this ... you and you switch to this and that." We'll get there. I do enjoy badges but I'd also like to keep motivation to keep trying before we're onto the next batch of content and it's all but forgotten.

I read this thread and recalled the debate with CoP to wonder: in which instance(s) should a nuke or a heavy be acceptable? I'm starting to feel mixed signals. They are not allowed on Master of States, LSRF, Imperious, Lady Gray, Kahn or Barracuda. They are allowed on Master of Tin Mage and Apex. They were initially allowed on Cathedral of Pain. They are no longer allowed on Cathedral of Pain. They are allowed outside of the arena in which they are procured but not needed in those arenas - I've never heard of any MS raid success that hinged on RWZ heavies or PvP match that hinged on shivans and nukes. These temporary powers would be inefficient for everyday use in missions or -now commonplace- taskforces and trials such as Citadel or Hami Raids. Where else is there a practical place to use them at all?

My group has run a number of raids and unique events. From the current Hamidon to Cathedral of Pain, we were usually the first or some of the first to do so on our server both in-house and out. The reason I have no qualms on using temps? Even with our size, it's not always easy getting enough -regular-participants (24 on CoP and 50 each when we did Hami blueside and red) to try something new over and over with less than ideal resources and staggered, varying & tight schedules. We have families and jobs. No one wants to faceplant repeatedly for 2 hours a night every night. Our energy is better spent observing, learning and adapting. I do think it's worth it to keep people optimistic on any given trial or taskforce no matter the size until we 've improved and shed those training wheels - previously farmed EOEs, nukes, heavies, etc. Initially, we were criticized for bothering with Hamidon at all (HOs being availanle in States and LR). Since then, our server can run it as many as five nights a week. Over time, things become common place, more enjoyable or at least less fustrating to a greater number of players. I'm excited to see what the final solution (without temporary powers) is for this badge but until then, I'm plugging away with temporary powers.

Personally, I wish there was a solution so that temporary powers were a welcome training aid but not a despised overkill solution. Something like.. if the net benefit from temporary powers carried caps unique to teams. Eight chemical nukes are overkill. Most teams are using three for Dodger right now. The other night, we just happened to have two rad corruptors and only two chemical nukes. It would have been silly to say, "Oh, we only have two chem nukes. Let's reform when we have a third nuke." We did complete and badge for that team without stopping to gather another nuke or switching characters. What if teams were automatically analyzed behind the scenes and generated a number in the system which would cap the effectiveness of any given temporary power. Say team A had one debuffer and team B had 6 debuffers. Each -could-, if they so wished, still spend the arduous amount of time farming as many nukes as they could carry but Team B's chemical nukes wouldn't even effect the AV or in such a miniscule way as to not warrent farming... whereas Team A's nukes wouldn't completely do the job alone. It would be like ED for temps per team per experience. The sole debuffer couldn't just stand at the door. If he didn't contribute, the team would fail. It would be a shame to fustrate the late hours players and smaller population servers by telling them they absolutely have to wait longer to assemble an ideal team or the reverse - to allow primetime/high population server players to just sail through without motivation to shed the training wheels. If I had a nickle everytime someone said they came to Virtue because we do run raids on a more regular basis - Hami, CoP, MS. I doubt anyone wants to use temp powers over and over and over again but I'd rather not have folks lose motivation out of the gate.


 

Posted

Quote:
Originally Posted by Silver Gale View Post
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Corrected for accuracy



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Quote:
Originally Posted by Angry_Angel View Post
Personally, I wish there was a solution so that temporary powers were a welcome training aid but not a despised overkill solution. Something like... if the net benefit from temporary powers carried caps unique to teams.
And people are telling me that some of my suggestions are unlikely.

Quote:
Originally Posted by Angry_Angel View Post
It would be like ED for temps per team per experience.
That has got to be one of the worst ideas I've heard of in a while.

Quote:
Originally Posted by Angry_Angel View Post
It would be a shame to fustrate the late hours players and smaller population servers by telling them they absolutely have to wait longer to assemble an ideal team or the reverse - to allow primetime/high population server players to just sail through without motivation to shed the training wheels.
There is a reason why the temp powers are used more on the lower population servers, and by reducing the effects of the powers, you make it harder for the teams to succeed. By making it harder to succeed, you have less players willing to do the tasks. It becomes a viscous cycle that ends with players leaving the smaller servers entirely because no one will do the tasks.

Quote:
Originally Posted by Angry_Angel View Post
If I had a nickle everytime someone said they came to Virtue because we do run raids on a more regular basis
The reason Virtue and Freedom do raids on a more regular basis is that they have the population to support that. Placing an ED system on powers (temp or otherwise) will only HURT the lower population servers, not help them.




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Posted

Here's a therory, and its something the badge hunters don't want to hear.

We know this is all part of the "Endgame" Positron has been working on. We been clued in on how far we can enhance the Alpha Slot and the next Incarnate Power is some sort of AoE. What if this badge is only obtainable (without the use of pets/nukes, etc.) once you upgrade your Incarnate powers with the next ability? From a lore perspective, you have to be an Incarnate to deal with the new dangers of this coming storm, which the Praetorians are somehow connected. We are baby godlings now, we don't have all the power that, say, Statesman has.

Now from a simple gameplayer/badger perspective, this is stupid. You put a badge in the game that is only obtainable by using in-game, non-exploit "rule bender" powers (like nukes). Then again, I wouldn't put it past Posi to do something like this.

"Master" indeed...