Midnight Dodger What Dodges at Midnight
Triggering is autohit?! So, once a mine is triggered, fuggeduboutit -- you're hit (as the triggerer)? Good grief. Am I understanding this correctly?
I did a shivan run last night, and a nuke run, picking up all three nuke types (as an aside, first time I've used the Access Bypass salvage -- bloody handy that). Also respecced my badger, a Peacebringer, selecting Group Energy Flight as a throwaway replacement to a previous Fitness power. I can see it coming in handy for this badge, negating the need for everybody to get a jet pack, so long as they stay close to me. Heh, someone spoke of oddball, niche powers a few posts back -- I'd say Group Energy Flight qualifies. |
Edit: Regarding the group fly I'm not sure it is going to help you much.
I've been on 2 attempts last night.
We had earth troller who blocked entrance chamber chokepoint with Earthquake and Vulcanic Gases, in hopes it will stop minelayers to get to the rest of team. It apparently didn't work. As whole team hovering near the ceiling with backs against the door's wall, the mines were placed near us and triggered on few occasions.
BTW if mine is triggered by you, you will see red text warning. If it was triggered by someone else you will see gray text warning. Starting at 3 seconds before explosion you will see countdown text "THREE..." "TWO..." "ONE..."
Still haven't gotten this badge, but I assume stuff like Dimension Shift and Black Hole would affect the minions if you target the AV. Having him go intangible shouldn't be a problem at all.
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Aside from those, is Force bubble or other powers with repel the only answer?
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I don't think that is always the case. At least it wasn't last night.
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Either that, or mines being blown up on the other side of the map exploding mines near me.
Regardless, no warning was received.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Triggering is when a countdown to explosion begins. You still have few seconds to get away before it explodes or hope that RNG loves you. Triggering in itself isn't failure, it is only when you got damage from explosion.
Edit: Regarding the group fly I'm not sure it is going to help you much. I've been on 2 attempts last night. We had earth troller who blocked entrance chamber chokepoint with Earthquake and Vulcanic Gases, in hopes it will stop minelayers to get to the rest of team. It apparently didn't work. As whole team hovering near the ceiling with backs against the door's wall, the mines were placed near us and triggered on few occasions. BTW if mine is triggered by you, you will see red text warning. If it was triggered by someone else you will see gray text warning. Starting at 3 seconds before explosion you will see countdown text "THREE..." "TWO..." "ONE..." |
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
Make everybody on the team get all 3 warburg nukes, Shivans, HVAS, and Jet Pack.
After killing the last warwalker, leave someone with Assemble the Team outside the room. Everybody but that one enter, activate the computers. Right after the last computer, Assemble out of the warehouse. Summon Shivans and HVAS. Drop Bio Nukes on them. Go in. Everybody toggle on Jet Packs. Aggro Director 11 into the pets. Drop Chemical Burn and Nuclear Blast on him. Fly up while the pets destroy him within 30 seconds. In our case, we only had 3 people with nukes, and one of them didn't have Bio nukes; but we had someone with Force Bubble to keep the minelayers away. He died within 1 minute anyway. |
Thanks so much so the tip, Leandro.
I just ran this with friends. We had 5 HVAS, 6 Shivans, 4 Bio nukes and about 3 Chem nukes. We melted Director 11's stupid stupid face and all got the dodger badge |
In our variation we didn't bother with AtT teleports or bubbles. We basically dropped a bunch of Shivans, HVAS and a handful of other temp pets outside the warehouse. We bio nuked the swarm with 3 Bio Nukes and all went in with some form of flight. As soon as the Director showed up we were all up towards the roof and dropped a few Chem Nukes on him. Not sure if any Nuclear Blasts were dropped. After about 30 seconds the AV was toast.
I'd suggest to anyone reading this thread that if you want to get this going you'd better do it now before it's nerfed. The Devs already nerfed this very mission in the last patch and they nerfed the CoP Trial to stop people from using nukes in similar ways. Seems pretty likely the same might happen here...
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Well i'm glad I got it a couple of days ago, it seems the devs are hell bent on making this one tough to get O_o THEY GOT BOMBS BABY!!!
It's better to save the Mystery, than surrender to the secret...
Thanks to tips like these a team of us just ran a successful Master Tin Mage TF.
In our variation we didn't bother with AtT teleports or bubbles. We basically dropped a bunch of Shivans, HVAS and a handful of other temp pets outside the warehouse. We bio nuked the swarm with 3 Bio Nukes and all went in with some form of flight. As soon as the Director showed up we were all up towards the roof and dropped a few Chem Nukes on him. Not sure if any Nuclear Blasts were dropped. After about 30 seconds the AV was toast. I'd suggest to anyone reading this thread that if you want to get this going you'd better do it now before it's nerfed. The Devs already nerfed this very mission in the last patch and they nerfed the CoP Trial to stop people from using nukes in similar ways. Seems pretty likely the same might happen here... |
Just like *the* strategy of the original Hami Raid.
And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested.
I wonder if they hired Jack back.
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I'd suggest to anyone reading this thread that if you want to get this going you'd better do it now before it's nerfed. The Devs already nerfed this very mission in the last patch and they nerfed the CoP Trial to stop people from using nukes in similar ways. Seems pretty likely the same might happen here...
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Edit: Makes me glad I don't badge except for the ones with in game boosts.
Spoiler: this badge has a really long name.
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If they are going to make the task more difficult they should add in an additional badge. Dodger 1 and Dodger 2 come to mind the same for the CoP, or maybe Dodger and Master Dodger. The accomplishments are not the same anyone who got the badge with the crutches hasn't put in the same effort as the people who get it without them.
Edit: Makes me glad I don't badge except for the ones with in game boosts. |
It's because you're not using *the* strategy that they had in mind!
Just like *the* strategy of the original Hami Raid. And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested. I wonder if they hired Jack back. |
I've not needed nukes for CoP, but the team I've heard of having successfully gotten MoTM were using Force Bubble + Nukes. My assumption would be that any knockback would affect the invis mobs, but that latest patch may have borked that.
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FWIW, we took a trip back to Warburg and used the nukes on BM for an easier MoApex afterward as well. lol
It's because you're not using *the* strategy that they had in mind!
Just like *the* strategy of the original Hami Raid. And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested. I wonder if they hired Jack back. |
Now, I'd have no problem with this at all if the badge was for individual success. My problem (as with the older Master badges) is that I am not being awarded just for my performance. In order to earn my badge I need to rely on 7 other people to not make any mistakes. This brings up so many issues. Desire, ability, concentration, lack of RL distraction, popularity, loyalty and betrayal...etc, all multiplied by seven.
I don't fail to earn a TF completion badge if someone else on the team quits early. I don't fail to earn a veteran badge if my friends leave the game. I don't fail to get an exploration badge if my SG mates don't visit a zone location.
My badges are awarded for things *I* do. I have *never* died in any Master run attempt, causing it to fail. I've been through several Barracuda SFs where I haven't died a single time, but I still lack the MoBSF badge because *other people* died while I was playing through it.
Master badges are supposed to be for "bragging rights", but bragging "I was on a task force where finally seven other people didn't die while (as usual) I didn't die either" is a bit weird. The same goes for the design of this badge
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What it comes down to is finding the right strategy... Take the Tin mage for example
When it first came out it was very difficult to get Midnight Dodger What Dodges at Midnight.
We figured out a way to do it, then the devs did a patch and set it back to difficult...
Now we have figured a better way to get this badge and it's beyond easy, which leads me to believe that the devs might patch it again...O_o Like Dolli said, most master runs depend on the 8 people working together as a cohesive unit in order to complete the objective of not dying.. These 2 new master runs are based on completing certain objectives within the TF itself... To me these Master TF's are like puzzles once you understand the dynamics and what works they become easy to solve, just like these 2 new Master runs
It's better to save the Mystery, than surrender to the secret...
If they are going to make the task more difficult they should add in an additional badge. Dodger 1 and Dodger 2 come to mind the same for the CoP, or maybe Dodger and Master Dodger. The accomplishments are not the same anyone who got the badge with the crutches hasn't put in the same effort as the people who get it without them.
Edit: Makes me glad I don't badge except for the ones with in game boosts. |
There are probably only a handful of badges (like this Dodger badge) that you seriously need to have some kind of so-called "crutch" team strategy to get. Ultimately if there's only 3 or 4 badges like this out of 1,200+ which require that kind of "out of the box" thinking I don't really consider that too bad.
As far as your idea of having something like a Dodger and Master Dodger badges I wouldn't mind that concept for other badges as well. For instance I earned all the top epic badges (Leader, Immortal, Empath, etc.) years ago back before any of their requirements were nerfed. It'd be cool if somehow that was reflected in my badge listing so that people wouldn't think I got the "crutched" easy versions of those.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
You mean something like "Crotchless" badge?
Arghh wait ..... stupid typo's
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As far as your idea of having something like a Dodger and Master Dodger badges I wouldn't mind that concept for other badges as well. For instance I earned all the top epic badges (Leader, Immortal, Empath, etc.) years ago back before any of their requirements were nerfed. It'd be cool if somehow that was reflected in my badge listing so that people wouldn't think I got the "crutched" easy versions of those. |
For instance I earned all the top epic badges (Leader, Immortal, Empath, etc.) years ago back before any of their requirements were nerfed. It'd be cool if somehow that was reflected in my badge listing so that people wouldn't think I got the "crutched" easy versions of those.
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I'd be more okay if they gave out Bug Hunter for it. I mean, the previous requirements for the badges were far too high, and anyone who gained them helped to establish that fact, so they did contribute to fixing a bug, in a way.
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Yes, it would be cool to have even more badges that cannot ever be earned anymore. Wait, no, not cool. *Annoying*.
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I'd be more okay if they gave out Bug Hunter for it. I mean, the previous requirements for the badges were far too high, and anyone who gained them helped to establish that fact, so they did contribute to fixing a bug, in a way.
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As it was I already think Positron waited for me to finish the 1 billion HP Empath before they changed it just to punish me for speaking ill of him in the Forums about it. They suspiciously lowered Empath only about a month after I finished it.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting
Triggering is autohit
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I did a shivan run last night, and a nuke run, picking up all three nuke types (as an aside, first time I've used the Access Bypass salvage -- bloody handy that). Also respecced my badger, a Peacebringer, selecting Group Energy Flight as a throwaway replacement to a previous Fitness power. I can see it coming in handy for this badge, negating the need for everybody to get a jet pack, so long as they stay close to me.
Heh, someone spoke of oddball, niche powers a few posts back -- I'd say Group Energy Flight qualifies.
Q. Just wondering Posi, where are the new dance emotes we were told would come with GR?
A. Positron: Whoops, my bad.
1387 badges, and counting