Midnight Dodger What Dodges at Midnight


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Posted

Quote:
Originally Posted by NordBlast;3367671

Triggering is autohit

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12-08-2010 00:42:27 Proximity Mine HITS you! Self Destruct power was autohit.

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Triggering is autohit?! So, once a mine is triggered, fuggeduboutit -- you're hit (as the triggerer)? Good grief. Am I understanding this correctly?

I did a shivan run last night, and a nuke run, picking up all three nuke types (as an aside, first time I've used the Access Bypass salvage -- bloody handy that). Also respecced my badger, a Peacebringer, selecting Group Energy Flight as a throwaway replacement to a previous Fitness power. I can see it coming in handy for this badge, negating the need for everybody to get a jet pack, so long as they stay close to me.

Heh, someone spoke of oddball, niche powers a few posts back -- I'd say Group Energy Flight qualifies.


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Posted

Quote:
Originally Posted by Spatch View Post
Triggering is autohit?! So, once a mine is triggered, fuggeduboutit -- you're hit (as the triggerer)? Good grief. Am I understanding this correctly?

I did a shivan run last night, and a nuke run, picking up all three nuke types (as an aside, first time I've used the Access Bypass salvage -- bloody handy that). Also respecced my badger, a Peacebringer, selecting Group Energy Flight as a throwaway replacement to a previous Fitness power. I can see it coming in handy for this badge, negating the need for everybody to get a jet pack, so long as they stay close to me.

Heh, someone spoke of oddball, niche powers a few posts back -- I'd say Group Energy Flight qualifies.
Triggering is when a countdown to explosion begins. You still have few seconds to get away before it explodes or hope that RNG loves you. Triggering in itself isn't failure, it is only when you got damage from explosion.

Edit: Regarding the group fly I'm not sure it is going to help you much.

I've been on 2 attempts last night.
We had earth troller who blocked entrance chamber chokepoint with Earthquake and Vulcanic Gases, in hopes it will stop minelayers to get to the rest of team. It apparently didn't work. As whole team hovering near the ceiling with backs against the door's wall, the mines were placed near us and triggered on few occasions.

BTW if mine is triggered by you, you will see red text warning. If it was triggered by someone else you will see gray text warning. Starting at 3 seconds before explosion you will see countdown text "THREE..." "TWO..." "ONE..."


 

Posted

Quote:
Originally Posted by Evilmeister View Post
Still haven't gotten this badge, but I assume stuff like Dimension Shift and Black Hole would affect the minions if you target the AV. Having him go intangible shouldn't be a problem at all.
What happens to the caster doesn't effect pets. So if you locked the AV, the pets would still be free roaming.

Quote:
Originally Posted by Evilmeister View Post
Aside from those, is Force bubble or other powers with repel the only answer?
Well if what I seen last night (on my Ice/FF Controller) was any indication, no a single Force Bubble will not help. The blast radius is enough to extend fairly deep even if a bomb is placed at the edge of the Force Bubble.

Quote:
Originally Posted by NordBlast View Post
BTW if mine is triggered by you, you will see red text warning. If it was triggered by someone else you will see gray text warning. Starting at 3 seconds before explosion you will see countdown text "THREE..." "TWO..." "ONE..."
I don't think that is always the case. At least it wasn't last night.




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Posted

Quote:
Originally Posted by Snow Globe View Post
What happens to the caster doesn't effect pets. So if you locked the AV, the pets would still be free roaming.
I apologize for being unclear; what I meant was that applying a single AoE intangibility targetted on an arch-villain shouldn't actually phase him while the minions should be out of action. I could've phrased it better.


 

Posted

Quote:
Originally Posted by Snow Globe View Post
I don't think that is always the case. At least it wasn't last night.
That's true for countdown, especially when you are facing away from the mine. Although, red text for mine triggered by yourself seem to be visible always.


 

Posted

Quote:
Originally Posted by NordBlast View Post
That's true for countdown, especially when you are facing away from the mine. Although, red text for mine triggered by yourself seem to be visible always.
Okay, let me repeat myself: I did NOT get either warning last night several times during the fight with the Director, yet still got hit with mine damage.




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Posted

Quote:
Originally Posted by Snow Globe View Post
Okay, let me repeat myself: I did NOT get either warning last night several times during the fight with the Director, yet still got hit with mine damage.
Willing to bet that it's due to the quantity of bombs being laid and the fact that the game interface quite simply couldn't take that much simultaneous input.



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Posted

Either that, or mines being blown up on the other side of the map exploding mines near me.

Regardless, no warning was received.




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Posted

Quote:
Originally Posted by NordBlast View Post
Triggering is when a countdown to explosion begins. You still have few seconds to get away before it explodes or hope that RNG loves you. Triggering in itself isn't failure, it is only when you got damage from explosion.

Edit: Regarding the group fly I'm not sure it is going to help you much.

I've been on 2 attempts last night.
We had earth troller who blocked entrance chamber chokepoint with Earthquake and Vulcanic Gases, in hopes it will stop minelayers to get to the rest of team. It apparently didn't work. As whole team hovering near the ceiling with backs against the door's wall, the mines were placed near us and triggered on few occasions.

BTW if mine is triggered by you, you will see red text warning. If it was triggered by someone else you will see gray text warning. Starting at 3 seconds before explosion you will see countdown text "THREE..." "TWO..." "ONE..."
That was my initial understanding. The post I was responding to seemed to suggest my initial understanding was not correct -- I figured, if triggering is autohit, what's the point of the 3-second countdown warnings? Just a miscommunication.


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Posted

Quote:
Originally Posted by Leandro View Post
Make everybody on the team get all 3 warburg nukes, Shivans, HVAS, and Jet Pack.

After killing the last warwalker, leave someone with Assemble the Team outside the room.

Everybody but that one enter, activate the computers. Right after the last computer, Assemble out of the warehouse.

Summon Shivans and HVAS. Drop Bio Nukes on them.

Go in. Everybody toggle on Jet Packs.

Aggro Director 11 into the pets. Drop Chemical Burn and Nuclear Blast on him.

Fly up while the pets destroy him within 30 seconds.

In our case, we only had 3 people with nukes, and one of them didn't have Bio nukes; but we had someone with Force Bubble to keep the minelayers away. He died within 1 minute anyway.
Quote:
Originally Posted by Dollymistress View Post
Thanks so much so the tip, Leandro.

I just ran this with friends. We had 5 HVAS, 6 Shivans, 4 Bio nukes and about 3 Chem nukes.

We melted Director 11's stupid stupid face and all got the dodger badge
Thanks to tips like these a team of us just ran a successful Master Tin Mage TF.

In our variation we didn't bother with AtT teleports or bubbles. We basically dropped a bunch of Shivans, HVAS and a handful of other temp pets outside the warehouse. We bio nuked the swarm with 3 Bio Nukes and all went in with some form of flight. As soon as the Director showed up we were all up towards the roof and dropped a few Chem Nukes on him. Not sure if any Nuclear Blasts were dropped. After about 30 seconds the AV was toast.

I'd suggest to anyone reading this thread that if you want to get this going you'd better do it now before it's nerfed. The Devs already nerfed this very mission in the last patch and they nerfed the CoP Trial to stop people from using nukes in similar ways. Seems pretty likely the same might happen here...


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Posted

Well i'm glad I got it a couple of days ago, it seems the devs are hell bent on making this one tough to get O_o THEY GOT BOMBS BABY!!!


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Posted

Quote:
Originally Posted by Lothic View Post
Thanks to tips like these a team of us just ran a successful Master Tin Mage TF.

In our variation we didn't bother with AtT teleports or bubbles. We basically dropped a bunch of Shivans, HVAS and a handful of other temp pets outside the warehouse. We bio nuked the swarm with 3 Bio Nukes and all went in with some form of flight. As soon as the Director showed up we were all up towards the roof and dropped a few Chem Nukes on him. Not sure if any Nuclear Blasts were dropped. After about 30 seconds the AV was toast.

I'd suggest to anyone reading this thread that if you want to get this going you'd better do it now before it's nerfed. The Devs already nerfed this very mission in the last patch and they nerfed the CoP Trial to stop people from using nukes in similar ways. Seems pretty likely the same might happen here...
It's because you're not using *the* strategy that they had in mind!

Just like *the* strategy of the original Hami Raid.

And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested.

I wonder if they hired Jack back.


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Posted

Quote:
Originally Posted by Lothic View Post
I'd suggest to anyone reading this thread that if you want to get this going you'd better do it now before it's nerfed. The Devs already nerfed this very mission in the last patch and they nerfed the CoP Trial to stop people from using nukes in similar ways. Seems pretty likely the same might happen here...
If they are going to make the task more difficult they should add in an additional badge. Dodger 1 and Dodger 2 come to mind the same for the CoP, or maybe Dodger and Master Dodger. The accomplishments are not the same anyone who got the badge with the crutches hasn't put in the same effort as the people who get it without them.


Edit: Makes me glad I don't badge except for the ones with in game boosts.


 

Posted

Spoiler: this badge has a really long name.


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Posted

Quote:
Originally Posted by Another_Fan View Post
If they are going to make the task more difficult they should add in an additional badge. Dodger 1 and Dodger 2 come to mind the same for the CoP, or maybe Dodger and Master Dodger. The accomplishments are not the same anyone who got the badge with the crutches hasn't put in the same effort as the people who get it without them.
Edit: Makes me glad I don't badge except for the ones with in game boosts.
Ala the original MoLGTF badge...the one where you needed EXTREME amounts of holds for the green mitos...


 

Posted

Quote:
Originally Posted by Zombie Man View Post
It's because you're not using *the* strategy that they had in mind!

Just like *the* strategy of the original Hami Raid.

And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested.

I wonder if they hired Jack back.
I've not needed nukes for CoP, but the team I've heard of having successfully gotten MoTM were using Force Bubble + Nukes. My assumption would be that any knockback would affect the invis mobs, but that latest patch may have borked that.


 

Posted

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Originally Posted by Bringer_NA View Post
I've not needed nukes for CoP, but the team I've heard of having successfully gotten MoTM were using Force Bubble + Nukes. My assumption would be that any knockback would affect the invis mobs, but that latest patch may have borked that.
The successful MoTin that I was on used Force Bubble + nukes as well. I wouldn't be surprised if it got nerfed in some way.. because that was way too easy.. especially since I got "Master of" from the first time I even ran the TF.

FWIW, we took a trip back to Warburg and used the nukes on BM for an easier MoApex afterward as well. lol


 

Posted

Quote:
Originally Posted by Zombie Man View Post
It's because you're not using *the* strategy that they had in mind!

Just like *the* strategy of the original Hami Raid.

And like the original Hami Raid, I bet they never successfully got the Dodger badge on their own. And certainly not under the new restriction or any future restrictions they might add which have never been and won't be actually play tested.

I wonder if they hired Jack back.
I think it's clear that the Devs have designed the encounter with a specific strategy in mind. As with the BM fight in Apex, they expect players to dart around the warehouse, moving actively to trigger but then avoid the mines. They are trying to make fights more dynamic and "fun".

Now, I'd have no problem with this at all if the badge was for individual success. My problem (as with the older Master badges) is that I am not being awarded just for my performance. In order to earn my badge I need to rely on 7 other people to not make any mistakes. This brings up so many issues. Desire, ability, concentration, lack of RL distraction, popularity, loyalty and betrayal...etc, all multiplied by seven.

I don't fail to earn a TF completion badge if someone else on the team quits early. I don't fail to earn a veteran badge if my friends leave the game. I don't fail to get an exploration badge if my SG mates don't visit a zone location.

My badges are awarded for things *I* do. I have *never* died in any Master run attempt, causing it to fail. I've been through several Barracuda SFs where I haven't died a single time, but I still lack the MoBSF badge because *other people* died while I was playing through it.

Master badges are supposed to be for "bragging rights", but bragging "I was on a task force where finally seven other people didn't die while (as usual) I didn't die either" is a bit weird. The same goes for the design of this badge


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Posted

What it comes down to is finding the right strategy... Take the Tin mage for example
When it first came out it was very difficult to get Midnight Dodger What Dodges at Midnight.
We figured out a way to do it, then the devs did a patch and set it back to difficult...
Now we have figured a better way to get this badge and it's beyond easy, which leads me to believe that the devs might patch it again...O_o Like Dolli said, most master runs depend on the 8 people working together as a cohesive unit in order to complete the objective of not dying.. These 2 new master runs are based on completing certain objectives within the TF itself... To me these Master TF's are like puzzles once you understand the dynamics and what works they become easy to solve, just like these 2 new Master runs


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Posted

Quote:
Originally Posted by Another_Fan View Post
If they are going to make the task more difficult they should add in an additional badge. Dodger 1 and Dodger 2 come to mind the same for the CoP, or maybe Dodger and Master Dodger. The accomplishments are not the same anyone who got the badge with the crutches hasn't put in the same effort as the people who get it without them.

Edit: Makes me glad I don't badge except for the ones with in game boosts.
For what it's worth I would say you can get around 95% of the badges in this game without having to do anything even remotely "tricky" or unusual. Most of the rest of the other 5% just requires you to "farm" certain missions or areas to gain defeat badges or the top end epic badges like Leader, Immortal or Empath that no normal player would ever earn just via normal playing.

There are probably only a handful of badges (like this Dodger badge) that you seriously need to have some kind of so-called "crutch" team strategy to get. Ultimately if there's only 3 or 4 badges like this out of 1,200+ which require that kind of "out of the box" thinking I don't really consider that too bad.

As far as your idea of having something like a Dodger and Master Dodger badges I wouldn't mind that concept for other badges as well. For instance I earned all the top epic badges (Leader, Immortal, Empath, etc.) years ago back before any of their requirements were nerfed. It'd be cool if somehow that was reflected in my badge listing so that people wouldn't think I got the "crutched" easy versions of those.


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Posted

You mean something like "Crotchless" badge?

Arghh wait ..... stupid typo's


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Posted

Quote:
Originally Posted by Lothic View Post

As far as your idea of having something like a Dodger and Master Dodger badges I wouldn't mind that concept for other badges as well. For instance I earned all the top epic badges (Leader, Immortal, Empath, etc.) years ago back before any of their requirements were nerfed. It'd be cool if somehow that was reflected in my badge listing so that people wouldn't think I got the "crutched" easy versions of those.
Hadn't thought of those but it makes perfect sense


 

Posted

Quote:
Originally Posted by Lothic View Post
For instance I earned all the top epic badges (Leader, Immortal, Empath, etc.) years ago back before any of their requirements were nerfed. It'd be cool if somehow that was reflected in my badge listing so that people wouldn't think I got the "crutched" easy versions of those.
Yes, it would be cool to have even more badges that cannot ever be earned anymore. Wait, no, not cool. *Annoying*.

I'd be more okay if they gave out Bug Hunter for it. I mean, the previous requirements for the badges were far too high, and anyone who gained them helped to establish that fact, so they did contribute to fixing a bug, in a way.




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Posted

Quote:
Originally Posted by Silver Gale View Post
Yes, it would be cool to have even more badges that cannot ever be earned anymore. Wait, no, not cool. *Annoying*.
I said it be cool if they accounted for that difference somehow. If you were to also ask me if I thought they would actually do that kind of thing I'd have to say something like "not in a million years."

Quote:
Originally Posted by Silver Gale View Post
I'd be more okay if they gave out Bug Hunter for it. I mean, the previous requirements for the badges were far too high, and anyone who gained them helped to establish that fact, so they did contribute to fixing a bug, in a way.
If they ever gave me a Bug Hunter for "helping" them prove the original requirements of those badges were ridiculously too high I would laugh for days.

As it was I already think Positron waited for me to finish the 1 billion HP Empath before they changed it just to punish me for speaking ill of him in the Forums about it. They suspiciously lowered Empath only about a month after I finished it.


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