New Archtype


Auroxis

 

Posted

I want to know how many people would like the rikti to be a new Archtype. Also, if so, how could it be pulled off.


 

Posted

A select few people already have Rikti outfits from meet and greets and contests, I think. A Mind/Psy dom with that outfit could perform a Rikti pretty well. If they make NPC costumes purchasable from the NC store one day, that would be an option for you.

Also, there have been suggestions about giving weapon dependent animations to non-weapon sets, like firing energy blasts from an energy gun.

As for Rikti as a new archetype, I don't like it as I don't see the Rikti providing that many options for powers, and it would be extremely hard to make costumes available for the Rikti model.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I'd love a Rikti Archetype, if the devs ever put it in the game I'd hope they'd follow the same model they for SoAs. New characters would start as say a Headman and at level 24 choose to be Chief Soldiers or Chief Mentalist.

This would be alot of work, I just checked out the Rikti page and Rikti have no powers. The Devs would have to make new powers and animations so a Rikti player could have a full attack chain. There aren't really any Rikti AOEs, and without AOEs this EAT would be laughed at by the spreadsheet crowd.

I'd hope there'd be story arcs, it would be nice if the pre-35 story dealt with the build up to Invasion the Rikti must have been going through before RWZ got its revamp. The 35 plus content could deal with the Restructurist and Traditionalist conflict at the same point in the timeline everyone else is starting the RWZ arcs. There would have to be missions where we rescue Faultline and Fusionette.


 

Posted

Quote:
Originally Posted by WaveRave View Post
I want to know how many people would like the rikti to be a new Archtype. Also, if so, how could it be pulled off.
i think Rikti are terrible at supporting walls and ceilings, so i strongly disagree with making them an arch type.
i don't even want them to be a pillar type.
The Rikti would probably find it boring anyway.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
i think Rikti are terrible at supporting walls and ceilings, so i strongly disagree with making them an arch type.
i don't even want them to be a pillar type.
The Rikti would probably find it boring anyway.
Haha, bad joke is bad.

Not that a Rikti AT is impossible, but it is highly improbable. Given the amount of work needed for something like this (character re-design, power design/customization, writing of story arcs, in-game canon changes, etc.), there a number of other possibilities for new archetypes that would probably be created first.

IMO, new archetypes should bring powers that do not exist anywhere else in the game. All of the Rikti powers either exist already (see Force Fields, Psychic/Mind powersets, Radiation Emission) or are slightly modified versions of powers (see Broad Sword). If they ever decide to add more archetypes, I would hope they would come with content that you can't get already.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

Posted

Quote:
Originally Posted by WaveRave View Post
I want to know how many people would like the rikti to be a new Archtype. Also, if so, how could it be pulled off.
*closes eyes*

Mork calling Alpha, Come In, Alpha.
Mork calling Alpha, Come in, Alpha....

Techbot's probably the most vocal I've seen on this. It would, of course, have to be an EAT and likely unlocked somehow.

The biggest issue I see with it isn't costuming - the Arachnos soldiers show they can lock parts in to a slot - but existing arcs. I mean, running the Organ Grinders or the initial RWZ arc and learning Rikti used to be... Human! *gasp!* Oh, wait, you are one and know already. Yeah. Makes lots of sense. It's harder to fit into the game world, IMHO. That aside from continual invasions and the like.

I'd say they'd have to be introduced with a further, massive change to world lore where the idea of a "good" Rikti is accepted a bit more, as opposed to seeing them as invaders (which, with Rikti invasions, well....)

Quote:
Originally Posted by warren_de_dios
New characters would start as say a Headman and at level 24 choose to be Chief Soldiers or Chief Mentalist.
Dear god, no. That's one of the things I absolutely hate about SOAs (along with the utter crap "storyline.") Now, if the split came earlier (say, 10,) no big deal. But wasting half your levels before you get to be what you chose to be irritates the hell out of me, especially with the forced respec.


 

Posted

Quote:
Originally Posted by Winterminal View Post
Haha, bad joke is bad.
Yeah.
Still, it's a pet peeve of mine. i mean, the word "archetype" appears five times at the top of the page when you post in this section, and "arch type" has a completely different meaning than "archetype."

Suppose you're a heterosexual woman hanging out with some girlfriends in the park talking about attractive men and you see this really appealing guy named Doug nearby walking his German Shepherd. Looking over at him and saying, "The Dog over there is really sexy." generally will not get the same reaction as saying, "The Doug over there is really sexy."


Dr. Todt's theme.
i make stuff...

 

Posted

Make Amphibian people for Praetoria. The Invasions like the rikti would be through a dimensional portal instead of a space invasion. Good or bad would depend on being a loyalist or a resistance fighter. The new content could bring underwater areas to the game.

Yes before you ask. I'm an Aquaman fan.


 

Posted

I'm keeping it basic here. Rikti would change story because both heroes and villains team up together to defend against their invasion. They are neither good or bad and are their own alignment with their own goals.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
I'm keeping it basic here. Rikti would change story because both heroes and villains team up together to defend against their invasion. They are neither good or bad and are their own alignment with their own goals.
Well, there's the peace-loving traditionalists. What if they had some less... peace-loving members who want to help the humans?


 

Posted

Only new AT's I see being is like SoA like characters for Praetoria. I suppose you would be SoR or SoL.
(Soldier of Resistance)
(Soldier of Loyalist)


 

Posted

I wouldn't want to play an archetype called SoL. "Castle, we're horridly underpowered!" "Sorry, you're SoL"


 

Posted

Quote:
Originally Posted by Tidbit Jr. View Post
Well, there's the peace-loving traditionalists. What if they had some less... peace-loving members who want to help the humans?
Never said it couldn't happen. Just saying they would need to change some things. I do really like what you brought up and with all the rikti we have killed, the portion of rebel rikti would work with the amount of players. Now with the current changes with i19 if they were planning to do this I could see it being brought in one a few more issues. If I had any say in the archetype I would do it similar to the unlockable pb and ws were there would be a custom power set designed only for this WHAT IF archetype.


Pinnacle - The Drunk Server!
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
*closes eyes*

Mork calling Alpha, Come In, Alpha.
Mork calling Alpha, Come in, Alpha....

Techbot's probably the most vocal I've seen on this. It would, of course, have to be an EAT and likely unlocked somehow.

The biggest issue I see with it isn't costuming - the Arachnos soldiers show they can lock parts in to a slot - but existing arcs. I mean, running the Organ Grinders or the initial RWZ arc and learning Rikti used to be... Human! *gasp!* Oh, wait, you are one and know already. Yeah. Makes lots of sense. It's harder to fit into the game world, IMHO. That aside from continual invasions and the like.

I'd say they'd have to be introduced with a further, massive change to world lore where the idea of a "good" Rikti is accepted a bit more, as opposed to seeing them as invaders (which, with Rikti invasions, well....)



Dear god, no. That's one of the things I absolutely hate about SOAs (along with the utter crap "storyline.") Now, if the split came earlier (say, 10,) no big deal. But wasting half your levels before you get to be what you chose to be irritates the hell out of me, especially with the forced respec.
It: Called
Summarary Response: I Answered
Achievement: Moment of Safety
Consciding Cost: Risk: Damnation of All the Stars...

Enabling: Mark 3 Translator...

Bill is right, I am incredibly vocal about a potential Rikti AT for the simple reason that the Rikti fit the bill for one perfectly.
Despite what many people seem to think, Epic ATs do NOT mean 'More powerful AT' or 'Harder to play AT'. Those mis-conceptions come from the VEATs and HEATs respectively. They also have equal potential to all the others ATs, although they thrive more in a team based environment.

The real meaning of Epic AT, as many people probably already know, is to have their own unique, 'Epic' storyline. Now, people will complain about the VEATs storyline (myself included) for it's horrible execution, but it is still a storyline that is unique to the AT. Kheldians are a much better example, getting not one but two arcs dedicated to Peacebringers and Warshades.
Why Rikti, then? Well, think about the posibilities;

1) Rikti Homeworld zone, since the Devs seem hellbent on adding more zones rather than revamping (whole other gripe right there...)
2) 1-2 new ATs dealing with the Rikti, unlockable with something OTHER than levels (The Devs have stated before that they'd rather not level gate future EATs, if any were made, instead using other parameters)
3) Tying in the Rikti to the morality system.

I think the first and second points are arguably the most important. What IS the Rikti homeworld like? What's it like on a planet where conversation is all mental? Where there are no spoken words?
And, importantly, the two factions we have on Earth, the peace-seeking Traditionalists and the aggresive Lineage of War. It's perfectly reasonable to assume that their are shades of grey in both factions. Having both 'natural' Rikti and those mutated from Earth-stock, and the struggle to find which side they truly believe in.

The Rikti War plot would need to be moved on even further, which in my opinion would be a good thing; it's one of the most prominent, well written and engaging plots in Primal Earth, where so much of it is badly written dross that doesn't really allow you to care about it. The Rikti War and indeed Civil War allow for so much expansion, so many potential missions it seems insane to NOT do more on it.

Rikti costumes, again, shouldn't be a problem. Sticking to the one Rikti model (and NOT doing the idiot thing they did with VEATs and give you only one uniform slot) while having options to instead use a human model in the slot (disguises and other methods at least one arc touches upon) means that the costume pieces used by NPC Rikti, which are actually surprisingly varied when you include the various 'non-combatant' versions you see fairly frequently, along with the different face mask, head dresses, commlink and helemts, allows for a considerable ammount of customisation and colouring.
And, of course, certain areas can have baked-in mapping for the glow maps that appear at night. It works on the Rikti costume code, it works on normal Rikti, no reason it shouldnt work for PC Rikti.

As for powers, well, that may seem like a slightly more complex choice. I think branching power trees would be advisable, while maybe breaking down some of the more rigid NPC barriers.
For example;

Blade-Blast/Armour Systems; represents a Chief Soldier as we know them, utilising heavy armour, close quarter and ranged attacks with some squad based support powers or possibly debuffs
Blade-Psionics/Armour Systems; Chief Mentalist/Mesmerist focussing on offense, mez and self protection
Blaster-Blade/Support Systems; More akin to a Guardian or Comms officer, sacrificing self protection for team protection and call-in support

Thats a very vague and in-complete description, but it hopefully conveys the fact that, with some modability added to the existing powers and a few new ones, it would be VERY easy to make a Rikti EAT and make it a real blast to play, without just being a reskin or another AT.


Self Status Statement: I am a Monument. Tribute Designation: All your Sins...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'd rather have the Praetorian Hamidon archetypes that also get suggested often when this question comes up.

You character is a human infected by the Hamidon virus who has somehow made it into Praetoria. As your power grows, you find yourself falling into Hamidon's control. Your choices are to either follow through and become a force of eco-terrorist destruction or subdue it and work towards a truce between humans and nature.

The two archetypes would have an earth/crystal theme and a plants/fungi theme.

This would be moderately easy to include sotry-wise, since at the moment we have no idea at all about how the Praetorian Hamidon look like and operate.


 

Posted

Another possibility would be Vanguard. A varied group with a foot in both the hero and villain worlds. The backstory could be that Vanguard has decided to train up new members by assigning them to work as heroes or to try and climb to the Social-Darwinist top of the heap in the Rogue Isles. The theory being hey, look at the powerful people those paths already produce. As you advance in levels more Vanguard storylines open up; you discover Rikti infiltrators, assassinate Praetorians who aren't playing nice in their new world, that sort of thing.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Another possibility would be Vanguard. A varied group with a foot in both the hero and villain worlds. The backstory could be that Vanguard has decided to train up new members by assigning them to work as heroes or to try and climb to the Social-Darwinist top of the heap in the Rogue Isles. The theory being hey, look at the powerful people those paths already produce. As you advance in levels more Vanguard storylines open up; you discover Rikti infiltrators, assassinate Praetorians who aren't playing nice in their new world, that sort of thing.
Except we already have that.
It's called the RWZ arcs and the VG costume pieces. Theres not enough depth to the Vanguard themselves that we don't already know that could be covered.

In comparison, the Rikti have a literal world of lore and mission possibility left untapped.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Sorry, I have been gone for a while and I didn't have a chance to get the the computer. Your thoughts on the matter are great, it's good to see both sides of this.
Here's an idea:

There is going to be a war between the praetorians and those of Primal earth, naturally the rikti are going to be involved too so considering they have "their own alignment" , Desitre, they would fight alongside the heroes of primal earth to defend their morals, goals, or whatever they are fighting for. After this war is over with the praetorians the rikti realize something, thus changing their thoughts about those of primal earth. So they set up a ceasefire with the primal earth heroes and become allies with them.

This is all just speculation and theory, an idea to pass around. As for the powers and how we need something we haven't seen well. . . I'm still working on that.


 

Posted

I don't like quoting entire posts so I'll just say: everything that Techbot said. With a cherry on top. Yes please. Mmmm mmm.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

I'm against any further epic ATs. Powerets usable with any origin are preferable by far.

If you want a Rikti AT or whatever AT, I'd rather do it like this:

1. Add the ability to pick a 'backstory type' that unlocks a series of Rikti or whatever arcs.
2. Add tons of additional enemy group costume pieces.
3. Add tons of additional enemy group weapon or power customizations.
4. Possibly add some sort of VEAT style restricted costume to the backstory types, but honestly that's probably too much work and lots of them could be handled with normal costumes.

Build your own epic! This way you can have Rikti, Freakshow, or whatever epic AT you want and it is far less work intensive or cluttering than adding tons of epic ATs, while adding more customization options to every AT in the process. Seriously, there are 14, and if an epic can't work in a current AT, I'd rather implement it as a whole new general AT for more options.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

One way of having a Rikti AT without conflicting storylines (maybe) is to simply lock them out of doing those storyarcs in normal gaming. They would be able to access it via Ouroboros for the badges, but in normal game progression, they would never be able to do those arcs. Biggest examples would probably be Steven Sheridan and Timothy Raymond. Steven because he actually introduces you to some Rikti secrets which your character already knows, and Timothy because he'd never willingly work with any Rikti he was aware of.

Costumes... I can see a lot of people being unhappy if their wardrobe becomes extremely limited because they don't get to wear other gear than Rikti armour, haha.


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by WaveRave View Post
Sorry, I have been gone for a while and I didn't have a chance to get the the computer. Your thoughts on the matter are great, it's good to see both sides of this.
Here's an idea:

There is going to be a war between the praetorians and those of Primal earth, naturally the rikti are going to be involved too so considering they have "their own alignment" , Desitre, they would fight alongside the heroes of primal earth to defend their morals, goals, or whatever they are fighting for. After this war is over with the praetorians the rikti realize something, thus changing their thoughts about those of primal earth. So they set up a ceasefire with the primal earth heroes and become allies with them.

This is all just speculation and theory, an idea to pass around. As for the powers and how we need something we haven't seen well. . . I'm still working on that.
Oy vey, someone hasn't done the RWZ arcs here...


!! SPOILERS BELOW! BE WARNED! !!




Researched from In-Game canon arcs and the Wiki, along with just normal play through;

The Rikti war was all orchestrated by Nemesis. He wanted the Lineage of War to invade, Earth to stand on the brink of collapse, and then he, Nemesis, could ride in on his steam powered pony and save the day, the grateful world falling at his feet.
Of course, that backfired wonderfully on him. Hro'Dtohz was both more ambitious and also way more competant and aggressive than Nemesis had counted on. He also hadn't factored in the resistance put up by Earths heroes, and the Omega team gambit.

When the Second War came back around, Nemesis' plans changed, and he instead decided to upload his mind into the Rikti mental network, essentially giving him control of an entire race, all under his direct mental control.
By this time, however, the Rikti themselves have now split into two factions. The Lineage of War, or Restructurists, are followers of Hro'Dtohz. They feel the way they exist now, as soldiers and conquerers, is better than what they had before and intend to keep it that way, replacing the way of life on the Rikti homeworld with their new system.
The Traditionalists, on the other hand, are those who stick to the normal Rikti way of doing things. The violence of the Lineage of War seems to be severely unnerving to them, and indeed the Lineage is a small minority on the Rikti homeworld.

The Traditionalist-Vanguard Peace treaty is, in canon, signed. Words likely not spread back to the homeworld yet, but the Traditionalists on Earth are, in canon, now allied with Vanguard. Hro'Dtohz seems willing to make deals with a few humans, the notable one being Lord Recluse.



//Spoilers: End///

That leaves a LOT of room for 'Epic' AT Story lines and development. Heck, you could even add in a ton of 'all AT' content to coincide, with special arcs that related to the Rikti ATs on either side (Restructurist/Lineage = Villains, Traditionalists = Hero)


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Ideon View Post
One way of having a Rikti AT without conflicting storylines (maybe) is to simply lock them out of doing those storyarcs in normal gaming. They would be able to access it via Ouroboros for the badges, but in normal game progression, they would never be able to do those arcs. Biggest examples would probably be Steven Sheridan and Timothy Raymond. Steven because he actually introduces you to some Rikti secrets which your character already knows, and Timothy because he'd never willingly work with any Rikti he was aware of.

Costumes... I can see a lot of people being unhappy if their wardrobe becomes extremely limited because they don't get to wear other gear than Rikti armour, haha.
I think so long as you could pick a Human OR Rikti slot per costume slot, it'd be ok.
I'm still puzzled as to why that sort of option hasnt been engineered for VEATs, but hey...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
I think so long as you could pick a Human OR Rikti slot per costume slot, it'd be ok.
I'm still puzzled as to why that sort of option hasnt been engineered for VEATs, but hey...
Yeah, my VEATs wouldn't mind if they were limited to three normal costumes and two Arachnos costumes, but that's me; I'm sure there are people out there who don't even want their Arachnos costume slot. :3


Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

Quote:
Originally Posted by Ideon View Post
Yeah, my VEATs wouldn't mind if they were limited to three normal costumes and two Arachnos costumes, but that's me; I'm sure there are people out there who don't even want their Arachnos costume slot. :3
Aye, and those who would never be without one.
So long as we got Soldiers without helmets, thanks!! *glare face*
How longs it been, now? Still no non-helmet faces for Soldiers...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.