Would you play with Captain Knockback?


Absolut_

 

Posted

Quote:
Originally Posted by dechs kaison View Post
wormhole is also great for the "hesitant tank." you can drop the mobs on him.
lol


 

Posted

Quote:
Originally Posted by Seebs
The question is... Would anyone ever willingly play with a character whose character concept was that the was "helping" in a woefully inefficient way? Would the humor value make up for the inconvenience?
For me, no.

Purposefully scattering mobs around is effectively griefing other players.

It's why I hate KB, particularly AoE Scatter KB, to begin with - it's one of a handful of secondary effects that allow one player to completely ruin the fun of others if they're not cool with it.

Resulting in either kicking the offending person, or being forced to leave a team out of frustration.

Neither is a positive resolution.

Quote:
Originally Posted by Seldom View Post
Totally.

Funny thing with knockback: it's really only a bad thing for melee types,
KB is bad for anyone with any kind of TAoE, PBAoE or location based AoEs.

That covers quite a lot of powersets.



Quote:
Originally Posted by Seldom View Post
Heck, you have enough knock back on a team its mititgation power becomes so
obvious it can't be ignored. If you have a team where all the enemies do is
try to get up, you're not in that much danger.
You can do the same thing with tons of KU and low mag KB (KD).

Except you can continue to kill the stuff that is on the ground using your most efficient attacks (AoEs).


 

Posted

When I was first playing, I made an energy/dev character without much thought, but basically because someone I knew who'd had a trial account once said it was fun having knockback because thugs would keep trying to attack you and failing.

I learned pretty quickly that KB is not popular on teams, but it's not as though I had many powers without KB. And once I knocked a CoT lt off a third-story balcony. (I went and finished him off.) I apolgized, but one of the group members said it was no big deal, because I followed the 0th rule of knockback:

It's okay if it's funny.

I would never dream of using a character like this for something where there was, say, a time limit. Or some other reason for which people wanted to play "seriously". But one of the things I've noticed in CoH is that people aren't always in a mood to play "seriously". They don't always care about maximal efficiency, or whatever; sometimes they want to do other things. Or they'll take powers for RP reasons.

So, basically... Yes, there are players for whom this would be griefing. Which is why, if I do play this (and I probably will), I'll be sure to carefully avoid any risk that teammates don't know about the character concept and design. The impression I get is, some people would think it was hilarious and funny, other people would find it annoying, so I just have to restrict my group choices a bit to match that.


 

Posted

Knockback is awesome.

I've loved my Nrg/Nrg blaster, and I've now started work on a FF/nrg and Traps/AR defenders. I guess if you're on one of those exquisitely boring teams where "herding" is the rule of the day, it's possible that it may be less effective, but I find it fairly easy to use my kb to bring guys CLOSER TOGETHER. Crazy concept I know, but a good kb'r knows how to do it. And, of course, it's hilarious.

I think those that hate kb'rs only hate em because when they catch up to the baddies, it's just a pile of corpses.


Open the pod bay doors, Hal.

 

Posted

*Thinks about making a SS brute called Captain Knockup*

5 seconds later...*decides the name draws the wrong idea*


 

Posted

Naming is an issue, too. I'm not sure I actually want to name the character "Captain Knockback", especially not if some of the hilarity comes from other powers.

Any naming suggestions? Ideally something that an over-enthusiastic teenager would think sounded really good.


 

Posted

"Captain Smackback?'


 

Posted

Helpy McHelperson. If that'll fit.


 

Posted

Knockback is *always* funny.


@Quantum Evil Rad/Rad Corruptor

Making the world safe for maleficent particles since 2004.

 

Posted

Okay, I have the clashing neon costume with the AWESOME visor, a very impressive aura and cape, and a teams that have kicked me counter in my bio. Helpy McHelperson is ready to start helping.


 

Posted

I would, unless Captain KB was an idiot. If he proceeded to toss everything out my melee character's range or out of debuff patches, I'd probably quit mostly because I wouldn't feel useful.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Ok, fine. Secondary limitation to the group. No melee ATs.

Wormhole, and an AoE immobilize that lacks -KB.
Only a masochist would join the KB super team with a melee AT anyway.

Quote:
Originally Posted by Dechs Kaison View Post
Or on a really good steamrolling team, bring the next mob to you, or push this mob into the next one.
Be sure to do this early, but not too early. I've tried to do this on steamrolling teams, but usually wait too late. I don't want to do it too early and overwhelm them, but if you wait too long they all start charging to the next spawn, just as they get TPed onto the corpses of the freshly killed spawn.

Quote:
Originally Posted by seebs View Post
Okay, I have the clashing neon costume with the AWESOME visor, a very impressive aura and cape, and a teams that have kicked me counter in my bio. Helpy McHelperson is ready to start helping.
Heh, sounds like fun. I like the name, and the kick counter is a nice touch.


 

Posted

Quote:
Originally Posted by seebs View Post
I saw, once, a cartoon that had a picture of a harried mom in a kitchen covered with messy stuff, spatters on walls, and so on, and a small child. Caption: "I'm HELPING!"

I have toyed with the idea of building a superhero (or possibly a villain) who is "helping". Say, keeping Gale on auto. Slotting energy blast for knockback.

The question is... Would anyone ever willingly play with a character whose character concept was that the was "helping" in a woefully inefficient way? Would the humor value make up for the inconvenience?

And if so, what is the most inconvenient build you can think of? Emphasis on something that a sufficiently exuberant child might think was "helping".
I love knockaround powers. Viscerally, they are my favorite thing in any game, period. They just are. I normally restrain myself from making massive use of them in CoX because that seems to be etiquette around here, but I would team with this character in a heartbeat and bring the knocky myself.

Quote:
Originally Posted by Nights_Dawn View Post
Only a masochist would join the KB super team with a melee AT anyway.
My war mace brute (blueside) with hurdle and combat jumping disagrees. Given that she's /shield, hopping around after the scattering mobs and playing whack-a-mole is certainly not optimal play, but it's exciting play. Besides, the mobs would bunch on her anytime they're not being sent flying, and when they're flying, they're not fighting.


 

Posted

Quote:
Originally Posted by seebs View Post
The question is... Would anyone ever willingly play with a character whose character concept was that the was "helping" in a woefully inefficient way? Would the humor value make up for the inconvenience?
I used to do Team Knockback nights with some other Liberty players. Captain Knockback would have fit in perfectly.

Quote:
And if so, what is the most inconvenient build you can think of? Emphasis on something that a sufficiently exuberant child might think was "helping".
Mind/Storm/Primal controller.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Levitate -- Empty(A)
Level 1: Gale -- Empty(A)
Level 2: Mesmerize -- Empty(A)
Level 4: Snow Storm -- Empty(A)
Level 6: Confuse -- Empty(A)
Level 8: Hover -- Empty(A)
Level 10: Steamy Mist -- Empty(A)
Level 12: Telekinesis -- Empty(A)
Level 14: Fly -- Empty(A)
Level 16: Freezing Rain -- Empty(A)
Level 18: Hasten -- Empty(A)
Level 20: Hurricane -- Empty(A)
Level 22: Group Fly -- Empty(A)
Level 24: Flurry -- Empty(A)
Level 26: Whirlwind -- Empty(A)
Level 28: Thunder Clap -- Empty(A)
Level 30: Mass Hypnosis -- Empty(A)
Level 32: Mass Confusion -- Empty(A)
Level 35: Tornado -- Empty(A)
Level 38: Lightning Storm -- Empty(A)
Level 41: Power Blast -- Empty(A)
Level 44: Energy Torrent -- Empty(A)
Level 47: Power Boost -- Empty(A)
Level 49: Conserve Power -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;928;437;874;HEX;|
|78DA9DD2DF4AC27014C0F19FA4C8DA4C45C4AC44928242185EF6E722C80A8204C9E|
|8AAB2397FEA0FE616DB8CBCEB017A85EE8B0ABA8D1EA1E8617A013BE774ACA8BB86|
|7ED9EFB3B331B6D52EB60C212E3744245575AC2068563D37F43DC7917EAC6675952|
|DE24288E2B78E07CC9A72DBE3C5CFE39B834EC76C849EDF6F3606FDBEE72AB79BDE|
|757BD2976E688E77F4BA07D7D87154B7174ED27EE34CCAB6F1C92A746510A469B1E|
|B9EAB40B594A3C2E1CCF699B2CDBAAFFA96D3DCF17C5B06CD9A1584D21F4EC36D2E|
|C3FF3622781BC10F3671FA476E40222C1192162C27582648EE40622C31120D9E449|
|C254E62C38CC6A2913C80E82C3A890EA7245812246D9849B224494A309366499348|
|98C9B064480C98C9B26449E641722C399205903C4B9EA403D799659925B90729B01|
|4481E418A2C45922E4889A544D203596459247981C7B5C4B244F20E1F5299A54CF2|
|0633268B49F20A5261A990CC457FBF9DBD3F528FFE7E5F85EF999196FA7A77FFDD9|
|E8CF1E5B4FD49E801A68E39C41C618E3127180BD3C2D898D1F3D7D9C915BCAF55CC|
|1A661D9385FB13573819C74F43C7189804660A93C4A43019CC0CE61A33FA00FB682|
|455|
|-------------------------------------------------------------------|


 

Posted

surprised nobody mentioned a bot/storm MM, that would generate quite a bit of KB

Was thinking of a potential name for it but Botty Knockers would just get modded instantly I feel


http://www.scene-and-heard.com/cov/covsig.jpg

 

Posted

Quote:
Originally Posted by Luminara View Post
Level 32: Mass Confusion
I also approve of any and all uses of Confuse for the same reasons I enjoy knockback.

What server are you making Helpy McHelperson on, Seebs?


 

Posted

Somebody pick a server as this clearly demands a full supergroup - "Team Knockback" or "The League of Physical Mitigation" would be my suggestion.

Aluminum Man is an En/Elec blaster but my favorite knockaround power remains M30 Grenade - FOOMP! Boom! (numerous guys go flying ace over teakettle in all directions) it makes me smile every time.


Aluminum Man's Journal: http://diaryofanaluminumman.blogspot.com/

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Better be Freedumb, but he'd have a better shot at being accepted on Virtue.
I hope Virtue myself, seeing as I'm one of them steenkin' RPers.


 

Posted

Since Helpy McHelperson is a grav you must take the most helpful power in the game. Dimension Shift.

Yes I cringed as i had that thought.

Also for team knockback I believe Melees should be allowed, they should have 2 or 3 aoe knockback powers though. Then my thoughts went to A Kin/Energy Stalker.

Cause Burst,Focused Burstand Repel are awesome then add Leviathans Waterspout and your golden.

Also possibility of Hide kicking back in while he chases down the mobs.


 

Posted

I used to run on Virtue the Knockback Night!

To join the team you were REQUIRED to have a disorient, stun, knockback or any other such power that created chaos. Handclap on tanks was a major bonus.

Who did we fight?

Almost strictly the Council as their Knockback Fu is strong.

How did it play? It was the most amusing amazing experiment I ever took part in. We never required healing, we never got hurt, nothing lived longer than counting to 5. I saw Elite Bosses knocked into the air cartwheel and be dead BEFORE they hit the ground.

It was epic and absolutely without equal in my CoX gaming experience. Most players would join with serious doubts and within 2 groups were laughing so hard they were crying. Had one tank quit because he thought we were crazy. He was trying to herd as we were unleashing chaos.

The best tank we ever had would jump in hit taunt and unleash Handclap - then we loosed the bowling for villains powers!

Hmmm, I may need to start that up again.


 

Posted

Quote:
Originally Posted by Scene_EU View Post
surprised nobody mentioned a bot/storm MM, that would generate quite a bit of KB

Was thinking of a potential name for it but Botty Knockers would just get modded instantly I feel
I did mention that, in passing. In fact, my wife and I made a pair of Bots/Storm MM's last night and had a field day with them. We were considering bumping their difficulty up before they hit level 5, so they could have more mobs to toss to the 4 winds.


 

Posted

Quote:
Originally Posted by The_Ringer View Post
I think those that hate kb'rs only hate em because when they catch up to the baddies, it's just a pile of corpses.
I've found that those who use knockback poorly tend to also kill things slowly. Sure the baddies might be dead when you get to them, but that's only 9 minutes after they would have been dead without the knockback because you're running back and forth over 9 layered caltrops.


 

Posted

Nothing is worse than a Gravity Dom/Troller using Dimension Shift in every mob!

I swear!!!! I joined PUG two weeks ago in Praetoria and this Grav Dom kept using DS on every mob. Why do we need DS at lvl 4???? The mobs were -1 level...


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I swear!!!! I joined PUG two weeks ago in Praetoria and this Grav Dom kept using DS on every mob. Why do we need DS at lvl 4???? The mobs were -1 level...
Dimension Shift is a level 12 power. It cannot have been used while you were level 4.

You must have been mistaken.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.