Giving everyone everything - a good idea?
Inherent fitness doesn't boost runspeed a massive amount, it's hardly superspeed.
Heck even ninja run, 1 slotted sprint and 1 slotted swift doesn't match Super Speed with the same bonuses and it lacks the stealth component.
My +runspeed IO'd out stone tanker is faster (she reaches near 80 MPH with just sprint and moves at base speed in Granite and Rooted turned on, I picture it as the weights coming off ala Rock Lee from Naruto).
Super endurance and Super Regen...well sure if you're a Regen or willpower user, otherwise you're taking powers to one slot as replacements and while there are a number of powers that are useful at one slot (mostly conscerning the global recharge IO, so stealth, combat jumping) you're still not exactly uber powerful because of it AND those powers will use up more endurance if you got for things like the leadership toggles.
The boost from health really isn't that massive and will may be buy you an extra second or so in a fight.
Also not everyone can teleport they can TRAVELPORT but they can't teleport, teleport for me is recall friend/teleport foe/teleport/group teleport. So yes they can nip about the world quickly but not everyone wants to pick up recall friend as their one slot power.
Plus I really don't picture still taking powers like handclap or its many variants, Flurry, Jump kick or any of those other abiilties.
So people aren't being given everything, they will have to make compromises if they want to slot the new powers to actually be effective or they'll have to use them at a sub-par level.
Oh and try getting around the Shadow Shards without flight...go on, its fun...that is the sole reason for the purchaseable Jetpack to exist.
well, everyone doesnt have everything, thats a misleading bit of hyperbole that distracts from the fact that these things were options added in as a response to player feedback. but yeah, while i never really advocated it and feel the "need for" stamina thing is largely overblown by people, i dont think it harms the game at all. a oft quoted maxim on these boards is from the incredibles, "when everyone is super, then nobody will be" and its worth noting that the person saying it was bat-nuts crazy, it was bad reasoning there and it is here, usually in the instances that it is referenced as well. increasing viable build alternatives for players based directly on feedback is what good companies do.
Yet now, ever more changes, often labelled 'quality of life', come up that give characters something that once set the characters apart. Like,
- Everyone can fly now. (Jump packs for unlimited sale, fly speed enhanced.) - Everyone can teleport now with teleport powers to anything you'd ever want to teleport to. - Everyone gets super fast movement and super high jumpability now with inherent Fitness pool. Even those who never wanted it. - Everyone gets super Regeneration and super Endurance now, there's not even an option any more to take something else instead. - Everyone that took the Fitness pool before now can choose one of the power pools and three of the few powers he had to opt out of before, meaning everyone is closer to being able to take every power they find interesting. But when everybody can do and have everything, wont the game be super dull and boring? (And when everybody has hundreds of powers from this and that and innate and accolades and temps and dayjob temps and event temps and superdupersystem temps wont they become meaningless because you cant remember them all anyway?) Will there still be a distinct feel to each character and will there be room for an exciting game experience? |
NOT everyone can go super fast and super jumpy. Inherent swift and hurdle just means we now run the same speed as the NPCs do from level 1, rather than having to turn on sprint to catch a random thug.
Teleporting TO something is not the same as teleport. Not by a long shot.
Given nigh on everyone had Stamina anyway, this is a really daft thing to complain about.
Everyone that took the Fitness pool before now can choose one of the power pools and three of the few powers he had to opt out of before, meaning everyone is closer to being able to take every power they find interesting. |
*shrug* Your entitled to your opinion, just dont expect everyone to agree with it when a lot of these things ARE QoL that a lot of people asked for for a long time.
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You know, I honestly think giving everyone free and instant access to every travel power is not a half-bad idea, either.
Would that make the game boring? That's kind of a loaded question, isn't it? As Techbot Alpha already implied, the Rest power is not exciting. Downtime between fights isn't exciting because the part that excites us the most is the fights. Similarly travel powers aren't something necessarily meant for fights themselves, but to cut the downtime between missions and therefore the downtime between fights.
So the question is then, would less time spent on getting from door to door but more time spent in missions fighting dudes make the game boring? Admittedly my question is loaded much in the same way but in the opposite direction, but the point I'm trying to make here is that travel time is not an exciting part of the game. How many times did you roll a new villain only to let out a sight when you remembered just how far away the mission doors for Kalinda and Burke were prior to I17?
Now before anyone is getting the wrong impression here, I am not saying that exploration is bad or wrong or tedius, far from it. Exploration can be very fun, actually. It's just that traveling and exploring are not the same thing. I can have fun seeing new things and places in the game (to this day I cannot help but love Grandville's underground for some reason), but at the same time I already most of the spots in all the zones over and over again and after two years I don't need guided tours anymore. If I want to explore I will explore, and if I want to do a mission I want to be there yesterday.
Yeah but there is a minuscule difference between "fly" and "fly faster." On the other hand, there is a huge difference between "fly" and "can't fly." Personally, I can't imagine why anyone would take fly now other than for a concept character. Why would you waste a perfectly good slot to get somewhere far away in 21 seconds instead of 24? I know some people who don't have a travel power at all, and they suffer very little.
I get what BlueRaptor is saying, and to some extent, I agree. The pool powers have pretty much all become blah, and the only real differentiation is in your primary and secondary powersets.
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Yeah but there is a minuscule difference between "fly" and "fly faster." On the other hand, there is a huge difference between "fly" and "can't fly." Personally, I can't imagine why anyone would take fly now other than for a concept character. Why would you waste a perfectly good slot to get somewhere far away in 21 seconds instead of 24? I know some people who don't have a travel power at all, and they suffer very little.
I get what BlueRaptor is saying, and to some extent, I agree. The pool powers have pretty much all become blah, and the only real differentiation is in your primary and secondary powersets. |
Yeah but there is a minuscule difference between "fly" and "fly faster." On the other hand, there is a huge difference between "fly" and "can't fly." Personally, I can't imagine why anyone would take fly now other than for a concept character. Why would you waste a perfectly good slot to get somewhere far away in 21 seconds instead of 24? I know some people who don't have a travel power at all, and they suffer very little.
I get what BlueRaptor is saying, and to some extent, I agree. The pool powers have pretty much all become blah, and the only real differentiation is in your primary and secondary powersets. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Well, maybe this is just me and everybody else is just all woot and yeay everything they get something to add to their well rounded character, but I am worried about the recent trend of giving everyone everything recently.
Like, some years ago, there were some heroes (/villains) that chose a fly power and could fly. And felt great. And those who didn't had to jumppack and wait for 6 minutes, or hold on tho their slow jetpack until it wore off. And some chose the power to teleport to a place on the map and it was epic. And some chose Hurdle and others chose Swift even if they both wanted Health or Stamina. And some chose Combat Jumping and felt distinct because not everyone had a power pool choice to spend for that and not everyone had Hurdle or Super Jump. And some very select few even chose to make a non-super hero, that was very normal in the means of travel. So many things you chose right then made a huge difference. Yet now, ever more changes, often labelled 'quality of life', come up that give characters something that once set the characters apart. Like, - Everyone can fly now. (Jump packs for unlimited sale, fly speed enhanced.) - Everyone can teleport now with teleport powers to anything you'd ever want to teleport to. - Everyone gets super fast movement and super high jumpability now with inherent Fitness pool. Even those who never wanted it. - Everyone gets super Regeneration and super Endurance now, there's not even an option any more to take something else instead. - Everyone that took the Fitness pool before now can choose one of the power pools and three of the few powers he had to opt out of before, meaning everyone is closer to being able to take every power they find interesting. But when everybody can do and have everything, wont the game be super dull and boring? (And when everybody has hundreds of powers from this and that and innate and accolades and temps and dayjob temps and event temps and superdupersystem temps wont they become meaningless because you cant remember them all anyway?) Will there still be a distinct feel to each character and will there be room for an exciting game experience? |
I suspect the devs have weighed on this for a while and have most likely made a good decision in this case.
Another Doom thread. It seems Fridays come around faster and faster.
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I know some people who don't have a travel power at all, and they suffer very little.
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So between Ninja Run, Raptor Pack, and Fitness inherent, my characters have essentially received five new power picks each over the last few months!
I think these changes will actually lead to more variety. Sure more and more people have Fitness and Raptor Packs now, but that allows for greater variety in builds.
There are so many different ways I can try to build my DM/SR Scrapper now because of those changes(and the Alpha Slot) that I don't see characters losing their uniqueness.
Inherent Fitness isn't God-mode you know. It makes life easier sure, but at the end of the day you still have to plan your builds smart and you still have to play the game.
Inherent Fitness isn't God-mode you know. It makes life easier sure, but at the end of the day you still have to plan your builds smart and you still have to play the game.
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I take fly at lvl 6 for two reason. First I can hit "R" and chat from point A to point B. Second I a not that great about paying attention to raptor pack timers, and I have had them run out on me several times.
Some times I do vary travel powers for concept, but I still tend to take one. Well, I didn't on my Ninja, I just used NR, but I will add SJ to him in i19 I think.
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...a oft quoted maxim on these boards is from the incredibles, "when everyone is super, then nobody will be"...
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Personally, I see no real issues with this. I have had 2 slightly doom-ish thoughts, though... First, I'm one of those who has made a few "normal" human characters, without any travel pools and Fitness will now have me running faster and jumping higher than normal humans, whether I like it or not. I also dread doing cave missions with Swift and any other permanent speed bonuses (either from IO sets, or whatever) making me bounce off the walls more than I do already. Or maybe escorting characters out of missions and having them lose me even more often than they do now. Overall, though, I can live with it and even enjoy it on most characters.
The other, more doomy thought that I have had is "OMG, they're giving us all the things we have asked for! It must be because these are the final days of the game! NOoooooooo!"
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Actually, what I have said before and will say again now that many, many characters will now have at least 3 extra power choices freed up, is that I would love for them to add a bunch of new power pools, offering more opportunities for us to differentiate characters.
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This hardly a doom thread. A question was asked. Though I suppose this could turn into a doom thread depending on who gets involved.
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But then again I'm a pessimist.
In THEORY, everybody could fly/jump/teleport/superspeed at the start. Just means no other power pool choices
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I'm not sure why anyone would think that the Fitness pool would unbalance their Natural characters who took the 'Batman' option. Those characters are not going to run as fast as The Flash without Superspeed nor leap tall buildings without Super-Jump.
They'll be able to run faster and jump higher than an Olympic athlete, but then so can Batman!
I do concur that flying powers (both 'Flight' and the Kheldian flying abilities) should be boosted beyond their current 58 MPH limit (especially when 3-slotted with good IOs) and should have something more akin to the 80 MPH that someone mentioned early. It should be SUPER-Flight!
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But when everybody can do and have everything, wont the game be super dull and boring?
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Nope, no doom here. Just actual fun, and it's about damn time.
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Well, maybe this is just me and everybody else is just all woot and yeay everything they get something to add to their well rounded character, but I am worried about the recent trend of giving everyone everything recently.
Like, some years ago, there were some heroes (/villains) that chose a fly power and could fly. And felt great. And those who didn't had to jumppack and wait for 6 minutes, or hold on tho their slow jetpack until it wore off. And some chose the power to teleport to a place on the map and it was epic. And some chose Hurdle and others chose Swift even if they both wanted Health or Stamina. And some chose Combat Jumping and felt distinct because not everyone had a power pool choice to spend for that and not everyone had Hurdle or Super Jump. And some very select few even chose to make a non-super hero, that was very normal in the means of travel. So many things you chose right then made a huge difference. Yet now, ever more changes, often labelled 'quality of life', come up that give characters something that once set the characters apart. Like, - Everyone can fly now. (Jump packs for unlimited sale, fly speed enhanced.) - Everyone can teleport now with teleport powers to anything you'd ever want to teleport to. - Everyone gets super fast movement and super high jumpability now with inherent Fitness pool. Even those who never wanted it. - Everyone gets super Regeneration and super Endurance now, there's not even an option any more to take something else instead. - Everyone that took the Fitness pool before now can choose one of the power pools and three of the few powers he had to opt out of before, meaning everyone is closer to being able to take every power they find interesting. But when everybody can do and have everything, wont the game be super dull and boring? (And when everybody has hundreds of powers from this and that and innate and accolades and temps and dayjob temps and event temps and superdupersystem temps wont they become meaningless because you cant remember them all anyway?) Will there still be a distinct feel to each character and will there be room for an exciting game experience? |
Level one Thor had flight, why shouldn't I?
Level one Quicksilver had super speed, why shouldn't I?
I've never accepted the reasoning that we should have to wait for level 14 to pick a travel power. Nor that a travel power should have a prerequisite so it takes two power picks to get one travel power.
While this game offers a lot of customization, none of us are unique or special. There is no harm done if everyone can fly, whether from the Flight pool or from temporary jet packs.
And you are exaggerating a bit.
And frankly, most of my characters ditch the temp travel powers for the concept driven travel pools as soon as possible. Exceptions are natural or tech characters for whom the concept is an artificial mode of flight.
So my answer to your question is yes, it would be a good idea. If they did it. Which they haven't. No one given everything.
Well, maybe this is just me and everybody else is just all woot and yeay everything they get something to add to their well rounded character, but I am worried about the recent trend of giving everyone everything recently.
Like, some years ago, there were some heroes (/villains) that chose a fly power and could fly. And felt great. And those who didn't had to jumppack and wait for 6 minutes, or hold on tho their slow jetpack until it wore off.
And some chose the power to teleport to a place on the map and it was epic.
And some chose Hurdle and others chose Swift even if they both wanted Health or Stamina.
And some chose Combat Jumping and felt distinct because not everyone had a power pool choice to spend for that and not everyone had Hurdle or Super Jump.
And some very select few even chose to make a non-super hero, that was very normal in the means of travel.
So many things you chose right then made a huge difference.
Yet now, ever more changes, often labelled 'quality of life', come up that give characters something that once set the characters apart. Like,
- Everyone can fly now. (Jump packs for unlimited sale, fly speed enhanced.)
- Everyone can teleport now with teleport powers to anything you'd ever want to teleport to.
- Everyone gets super fast movement and super high jumpability now with inherent Fitness pool. Even those who never wanted it.
- Everyone gets super Regeneration and super Endurance now, there's not even an option any more to take something else instead.
- Everyone that took the Fitness pool before now can choose one of the power pools and three of the few powers he had to opt out of before, meaning everyone is closer to being able to take every power they find interesting.
But when everybody can do and have everything, wont the game be super dull and boring?
(And when everybody has hundreds of powers from this and that and innate and accolades and temps and dayjob temps and event temps and superdupersystem temps wont they become meaningless because you cant remember them all anyway?)
Will there still be a distinct feel to each character and will there be room for an exciting game experience?