cox 2010 3rd quarter earnings
EDIT: Actually, thinking about it some more...4Q would be telling in more ways than one possibly. The server load indicators were green for all servers in 2Q, if the sales (which predominantly represent subscriptions) in 4Q turns out to be close to that of 2Q and if the load indicators are still yellow/red that could mean that the load threshold ranges have changed.
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Character index
And nearly impossible to do for a decade. Eventually, if you are number shifting, it will crash around you (cf. Enron). There's a high confidence in the numbers NCSoft puts out. Anyone claiming otherwise is doing so based on nothing more than tin-foil-hat stupidity. |
Most people would have said that about the banks pre-2008
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I'd also think that, for a 6+ year old game, that NCSoft has already recouped their initial investment and at this stage in the game, CoH is making them moneyhats.
Unless CoH sees a sudden decrease in subscriptions over, say, the next year (oh, hi Aion!), I feel CoH will stay. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
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Who is already sick and pale with nerfs,
That thou her hero art far more leet than she.
Or it could mean about the same amount of people are paying subscriptions, but more of them are in-game more often.
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After NCSoft stopped publishing their server access numbers i can no longer extrapolate the hidden players to confirm, so i suppose it's possible at i18's launch there was a flood of hidden players that outnumber the unhidden ones by 7 to 1 for yellow, however historically that hasn't been the case.
EDIT:
I don't know about game builds in relation to server load, but anyone know if it's possible the GR build causes more load per player than previous builds?
I don't suffer from altitis, I enjoy every minute of it.
Thank you Devs & Community people for a great game.
So sad to be ending ):
Worth noting - some folks who got Going Rogue bought it before the box came out. So I wonder how much we contributed? After all, NCSoft should've made more money off of us than off of retail box sales. I've heard wholesale can be 1/2 of retail price sometimes? Plus no distributor's cut, month worth of gametime, printing and shipping, GR goodie pack, etc.
*random mental meandering*
Glad to see the game doing even better post GR. Wewt!
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So the quarter is up year to year. I guess Going Rogue did well.
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I've only just had time tonight to look at Q3 and think about the numbers. Its unfortunately something I don't want to post calculations on until I've had some time to think about and analyze further, because any calculations I release now would be alarmist. A trivial calculation I can imagine someone doing on the back of an envelope would actually show zero subscriber gain: just every existing subscriber buying GR, and no one else. That would be bad.
But this is much more complicated than it seems. For one thing, I'm thinking about realized revenue. Consider this: suppose someone bought the boxed edition from a retail outlet, and not the NCSoft store directly. Typical mark up for a game is like 50%, very roughly, so lets go with that. So when someone buys a $29.99 copy of GR from a store, we might expect NCSoft to get about $15 of revenue from that sale.
The catch: GR comes with a free month. Subscription revenue is, to the best of my knowledge, realized as it is earned, which means even if I pay for a year in advance, my revenue is prorated across the year I'm subscribed. So logically, if I were to buy the GR boxed set and apply the code, I would get a free month, which means the $12-$15 that NCSoft *would* have realized from me would be deferred to next month. So they realize $15 from my purchase of GR, but lose about $15 of revenue they would have realized from my subscriptions, which makes that sale revenue neutral on the books on an accrual basis. In other words, I actually added nothing to the bottom line. Or maybe only a buck or two. At least, that's what I think is likely to happen, given the few minutes of thought I've been able to put to it.
That makes the ratio of people who purchased from the NCSoft store verses people who purchased from retail outlets potentially critical to properly interpreting Q3. Or we can all wait for Q4, when this uncertainty will probably resolve itself.
It might not be until the weekend when I've had a chance to really think about what the numbers are saying. At the moment all we know is NCSoft made a bunch of money on Going Rogue. Whether they made it on existing subscribers or grew the subscriber base substantially the numbers currently aren't saying clearly yet.
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It might not be until the weekend when I've had a chance to really think about what the numbers are saying. At the moment all we know is NCSoft made a bunch of money on Going Rogue. Whether they made it on existing subscribers or grew the subscriber base substantially the numbers currently aren't saying clearly yet.
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Granted, the servers aren't *as* full as in September and October, but they still seem far more populated than the entire rest of the year. I can't even recall the last time I saw Virtue and Freedom constantly red for weeks on end. Usually it's just during 2xp weekends and free reactivation weekends.
All to say I think NCSoft made *some* money from GR.
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
I get the revenue-neutral argument, but there's also no denying we've seen a lot of new players in the game (I look at people's badges and have seen many who have zero Vet badges) and the servers are much more active than they were over the summer.
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At this point, some of those people who purchased GR must be subscribing past their free month, because it beggars belief we'd have an exact exchange of a new group of people buying GR just as the previous group let their accounts lapse after the first month in order to maintain the server loads. |
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The problem is the numbers have no real context behind them and without some additional info they are pretty meaningless.
We can all hope that GR has provided a boost and the anecdotal evidence supports this but that's all it is.
Thelonious Monk
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
How's that saying go? "Numbers dont lie, but liars make the number"
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1. Lies
2. Damned Lies
3. Statistics
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Times like these makes me wish they still published subscriber numbers.
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Yeah, it is tough to get a good sense of what Q3 really means at this point. I also find it odd because the player population seems to be at its highest in almost 3 years but the Q3 numbers don't necessarily say that. Odd.
Doom.
I know that the people I play with all bought GR boxed at a price such that it was pretty much revenue-neutral for ncsoft. On the other hand, all three of us are new players as of the Real ID forum announcement back in July.
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They published sub. numbers?
Yeah, it is tough to get a good sense of what Q3 really means at this point. I also find it odd because the player population seems to be at its highest in almost 3 years but the Q3 numbers don't necessarily say that. Odd. |
We don't know how they do their accounting for instance. Do they credit a multi-month subscription the quarter it's bought or do they spread it out over the subscription period? Did they change their accounting method from when the game first came out until now? Did they change it when they bought the IP and founded Paragon? What's the sell through rate for the add on packs?
Then GR was a strange beast. We had online pre-purchase going on since late 1st quarter and the store box mid third quarter along with the online extras pack for those who pre-purchased. At the very least it's the reason we didn't get an distinctive sales spike like we saw when CoV was released.
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Then GR was a strange beast. We had online pre-purchase going on since late 1st quarter and the store box mid third quarter along with the online extras pack for those who pre-purchased. At the very least it's the reason we didn't get an distinctive sales spike like we saw when CoV was released.
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But if you're comparing the leading edge of the spike from CoV's launch and GR's then not sure what you mean by a lack of a distinctive jump in sales. The quarter CoV launched (4Q 2005) saw around a 44% increase before it and almost a corresponding decrease after.
GR so far we see around a 62% increase from previous. If 4Q sees a drop close to that percentage, i'd say that's more of a distinctive spike than CoV. Sure the exact amount differs a great deal but that's likely because we have fewer subcribers now.
*Ignore the percentages in this post, they were made by a crazy person with a demented calculator. Yep, it's the calculator's fault...that's right.
Blah! That's just anti-intellectual conspiracy-theorist stupidity.