2 billion per enhancer
I wouldn't have multiple accounts in the first place if we had 36 slots per server in the beginning but now I don't want to let the characters on the other 2 accounts go.
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With gleemail, most of the mechanical benefits of having two accounts have been made obsolete, but I still like getting two characters in a mission at once. Especially if it's something with rewards like a badge or merit-like things. If one can actually usefully control two characters at once, all the better.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I learned the hard way if I can succeed in the game without Purps then why waste my time grinding for them. I would rather spend that time making a new toon (or 2), relaxing and chatting atlas, or just doing my thing instead of farming.
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I enjoy playing the game. I enjoy making a little money on the market. And I enjoy it without uber purpled out builds.
Serenity is not freedom from the storm, but peace amid the storm ...
Let's imagine that the market didn't exist, but the invention system and sets are available. Hero A wants PVP IO x and broadcasts in game:
[Hero A]: wanted to trade, PVP IO x, pst
Since the PVP IO is super rare, it takes several days for a reply.
[Seller]: I got it. what will you trade?
[Hero A]: I'll give you a set of Oblits.
[Seller]: Sry, dude, I traded one last month for a Ragnorak set and 1 bil.
[Hero A]: I'll add 2 Hecatombs.
[Seller]: Dude don't waste my time.
[Hero A]: 3 Hecas and 200 mil.
...
No reply from seller.
[Hero A]: #$%@!
[Hero A]: wanted to trade, PVP IO x, pst
Whether the market exists or not, the prices are set by players themselves.
If one doesn't pvp or farm purples, the devs have created the alignment reward system and made a lot of rare ios available for direct purchase with A-merits, thus giving an alternative to buying from other players.
If one thinks that buying from the market or collecting A-merits is too much in order to get such-and-such IO, then one can submit a suggestion on the amount of effort one is willing to make to the devs in game or on the website.
Now assume that the infamy cap is 5 billion. Would rare IOs sell for more than 2 bill? My guess is yes. The infamy cap is actually limiting the price of rare IOs on the market. However, one can get around the limit and it is possible pay for a rare IO with more than 2 bill via multiple trades or gleemail.
Heh, sure, I'll join in. Define MMO. What is it meant to be? What's the point of it? Even more than the FPS's I think the point of it is to team up with other players and run around our little simulated world together (probably because our real lives just ain't cuttin it). It's fun to get a toon or two that can fight mobs set to x8+4, or solo a GM, but if every casual player/toon can do it, what's the point of teaming any more? If all ten(ish) of my 50s could do that, I'd probably leave and go play Devil May Cry, or Prototype. Cuz let's face it, the graphics are better, there's a story, the characters look cooler than the idiotic toons most of us make (yes, including mine), and..... well, if CoH was single player, it would just overall suck. Oh wait, I forgot about badges!!! Never mind, I could always spend endless hours getting explore badges on all my toons, single player games don't have.... umm..... badges..... oh wait, they're called achievements, I guess they do.......
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And if you want to talk about the importance of grouping in the game, then you might want to address why the list of ways to deck out your character effectively from best to worst looks like this...
marketeering
soloing
grouping
...which isn't really reflective of a game based on grouping.
I think that may be semi-intentional.
I guess, I never cared about this. Sure, I marketeer idly, and I even have a character with a miracle +recovery proc. But I don't care much about outfitting my characters super well. I've yet to break 35th level, at all, on any character. I have a ton of characters outfitted with a mix of yellow and occasional orange IOs that are ten or so levels out of date. I group a fair bit, because it's fun.
I think the game is pretty much working; getting the super awesome stuff requires you to either play a whole lot or take time away from the Really Fun Activities to do other stuff, and that's about normal for the genre.
Yeah. I do not think the vast majority of the posters are feeling me. i am a 42 month Vet. I did not arrive in the cities yesterday. I understand what you are saying about diminishing returns. I am saying, there is no feasible way for anyone to get one toon fully tricked out with purples and PvP enhancers unless they 1) farm all day every day for a year. (farm, not play) 2) buy in game cash from china illegally.
So, the Devs have set up this situation. the Devs need to fix it. Most people want to spend 3-6 months on one toon, and have something way cool to show for it. if the Devs do not get that then they need to have a serious conference style think tank day. |
I have a FM/WP brute that is frankenslotted out, total cost on her around 300mil. She brings in around .5billion a week in cash on 90min a day play time. Only run tips with her. I sell her HV merit rolls for a conservative average of another .5 billion a week.
Those two toons can easily fund every other toon I can possibly ever want to make even if I only played them half as often as I do now.
Honestly just keeping your HV merits until you hit 50 then rolling them and selling ought to put you to the cap several times and you should be able to Purple out to your hearts content.
I'm sorry to hear the game and the economy have lost their luster for you. I hope a little time away lets you recall what you liked about the game in the 1st place and that you return to the fold and have as much fun again as when you 1st started playing
Global: @Kelig
I have a DO'd elec/ice dominator who hits 40m a minute sitting on his *** in Wentworths. Farming's for chumps.
Yeah. I do not think the vast majority of the posters are feeling me. i am a 42 month Vet. I did not arrive in the cities yesterday. I understand what you are saying about diminishing returns. I am saying, there is no feasible way for anyone to get one toon fully tricked out with purples and PvP enhancers unless they 1) farm all day every day for a year. (farm, not play) 2) buy in game cash from china illegally.
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Keep in mind that the IOs you are looking at are supposed to be the absolute top of the line loot. In many other MMOs (including one nameless one that happens to have about 10 million players, not saying which ) you have to raid the same stupid dungeons over and over and over for months to get the top loot... there's no alternative because the stuff can't be sold or traded. In CoX at least you have options. You can do any content that gives inf and eventually be able to buy any item in the game. You can also play the market. Sure farming (or marketeering once you have a large amount of seed inf to invest) is the fastest way, but in other games farming is the only way. Here you can do whatever you enjoy, and if it's on a level 50 you pretty much can't help making a good income.
And if what you enjoy doesn't involve playing a level 50... well, you don't need those ultra-rare IOs that only a level 50 can slot, do you? That's why I have no purples... I spend most of my time leveling non-50 alts so it's not worth all the work to get IOs I'll only be using 10% of the time.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
But building a character isn't just about building those GM soloers. It's also about capping s/l on your squishy so you aren't the first to die when things go south in your PUG. It's about being able to turn that slot starving tri-form PB into something worth playing (although that's actually relatively cheap since it's mostly frankenslotting). It's about grabbing enough (about 600 million worth these days) Hamis to make mind link perm and turn it from an annoying oh @%@# button into a standard group power.
And if you want to talk about the importance of grouping in the game, then you might want to address why the list of ways to deck out your character effectively from best to worst looks like this... marketeering soloing grouping ...which isn't really reflective of a game based on grouping. |
I play to have some yuks and get some xp, if the team is a fun group, I dont care what the xp/min or inf/min is. I team whenever I find a team that is not completely incompetent or somewhat amusing. I have more inf than I know what to do with, Ive purpled out several toons, hit the inf cap on several, and they all run IO sets from about 30+. Most of my SG mates are the same way (granted its a very small SG).
Besides the insults the worst thing about this thread is that it has got me thinking about how sucky my build really is lol. But, I am staying true to the concept. The law of diminishing returns for Recharge (the element I have chosen to focus on) is very serious. Now at 120% Global rech, no speed set. Just passive recharge. I can pretty easily (another 2 bill push it to 127.5%, maybe 131%) but am unsure, looking closely at my budget slotting on the rest of the guy. To those who honestly want to know why so much recharge on a brute, beyond concept, the build is Dark/Invul. Therefore my attacks are weird/special. The AoE attack that replaces my end needs to be up ASAP, Same with my Combat attack heal, and Dull Pain. Also, for the peace de resistance, my AoE attack that acts as a Buff to Acc/Dam is getting close to being up all the time. So, for this particular strange build, it is more important for rech to be paramount, since it in effect enheances by green bar/my blue bar/my attack strength. Weird, but it is a very odd brute.
Again, thank you for so much interest in this post. Thank you for the thoughtful comments, even thanks for the insults. That which does not kill me makes me stronger. For those whose insults are non constructive, well, take a moment and imagine what I really think of you. Pretty sure it is easy, based on most of the truly negative stuff I have read here, those few writers have really poor opinions of themselves (and mediocre literary skills at best). Okay, that was my parting shot.
I will try to read this thread fully again over the next couple days. I will share with everyone soon the letter I will send to the Devs, I have a fun idea or two to throw at them to manage the market in a sustainable non manipulatable way.
Have a great day in the cities.
BC
Pound sand.
As an avid user of a Dark/Fire brute, I can honestly say, "Why in the world do you feel you NEEEEEED that much recharge?" Having Dark Consumption up often is great, don't get me wrong, but is it a primary part of your attack chain? With that much rech, your Dark primary attacks must all tumble over each other, so yes, they're up often, but if they're al recharged at the same time, there's no real synergy there.
I think you may want to actually consult with some of the Dark/ experts around here, for example, for advice on how to to optimize (note, I used that word in place of Maximize) your build. Having ALL ALL ALL of the shiniest expensive toys is almost never the best way to 'pimp' out a build. And the devs never wanted the 'norm' to be people wanting and easily getting ALL ALL ALL of the shiniest expensive toys. To mangle a phrase, "If everyone is special, no one is special."
For example, when an extra 2B inf gets you 10% more recharge, and that 10% results in a 0.2 second improvement in the actual recharge time of your powers, it may be time to call a plumber.
I think most of this has been said multiple times in this thread, so I'm likely just repeating the wisdom already shared.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Oh yeah, with that much +rech, One (I repeat ONE!) power from One power pool (hasten) can give you +70% (wait, let me repeat that a moment... 70%!!!!) more recharge, PERMA, ie, ALWAYS UP. How can this not be worth it???????
If you say Rech is paramount, then this is a no brainer. If it is not a no brainer to you, then ... that word "paramount"... I don't think it means what you think it means.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
I do think you might be going overboard on +recharge with that combination.
If you haven't already, you might consider fishing for build suggestions on the Scrapper forums. (Yes, even though it's a brute.) One of the least controversial ways to approach it would be to just ask for suggested builds, but if you want to offer your existing build up for critique and suggestions, they'll be happy do do so.
If you just ask for general ideas, I suspect they're going to suggest things with less recharge and more +defense. I don't know how much +defense your build has, but at 120% global recharge from sets alone, and having put together a few high-defense /Invul builds myself, I'm going to guess not a huge amount.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I don't wait around for orders to fill or anything. I pick a price I think will probably fill in the next day, place my order, and log out and on to the next toon. For recipes, I might have bids on 5 each at 8 consecutive levels or something like that, especially for procs where level isn't a crucial thing. Keep one or two up for sale, run with it.
I will be experimenting with hasten for i19 the 1st week, lot of playtesting. But seriously, the reason I need a lot of rech is the End restoration tool. Also, this is not an AoE heavy build, but with this much recharge my Soul Mastery AoE is up very often. Also, my ranged heavy Soul Mastery attack is up often too, becoming a vital part of my attack chain. As you prob realize, both those attacks are fully purp'd and hit quite heavy. Also, as pointed out, my dark attacks are always up. Is it needed, no, is it useful, sometimes. So, the theory behind the build is this, tons of recharge, bringing up my Dull Pain to perma+, my End restore attack so that even on my end heavy build it is up before my blue is gone, even in heavy non-stop combat. Also, bringing up my heavy and ranged attacks (very few) so that they are leaned on as part of my standard attack chain. Is it the way most people do it, no. Are most people right, sure, probably. Does it work? This is not my 1st 50 brute. He runs content pretty mean. I am sure that a heavily +def build invul would be tougher in general. Then again, that +def, while effective 85% of the time, can be nerfed, or gotten around. Rech is almost never nerfed, maybe 1% of time or less in standard play. THe build is darned sturdy for a melee damage dealer. He passes my Fab Paragon Protector hunt test with flying colors. I realize hard core Brutes might laugh at this, but that is not easy content for most to street hunt. Havent tried to solo a Ritki Pylon yet. I guess because I havent figured out why that seems smart, but I know a lot of people do. Anyways, I keep adding to my tool chest. Thanks for adding to my ideas.
Oh, and prequel to the ideas hinted at before when I said I would be writing the devs. (Begging for insults, I know)
Here goes. How about the Market has a "Buy it Now" option on everything. Every single item, salvage, recipe (maybe not crafted enhancers?), wings, etc. Have enhancers be 2x what is found at the stores. Have salvage be a % above what they are bought back by the stores, Maybe 100x?, so 250 common salvage is Buy it Now at 25000 at market. Recipes, depending on type, up to 500 Mil Buy it now PvP, 250 Mil Purp, 200 Mil Global/Proc, 125 Mil Fancy recipe, and 50 Mil common recipe, or some such. In this way the Devs can control the Market price, by simply saying, "it is stupid to pay more than X amount for something, equivalent to approx X hours at 50 content, and our more average players will not be ripped off by market griefers, so we protect our game/investment by protecting the bulk of our players from the few "I wanna be Enron" types every game accumulates. It would also still keep the market active in the areas under the cap, lots of Purps sell below 250, same PvP. Lots of common salvage sells for below 25k, so the market would still be viable, just capped by common sense tops the Devs institute.
Okay, let me have it (especially you Enron-types). But seriously, any thoughtful feedback on this? Thanks.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Okay, let me have it (especially you Enron-types). But seriously, any thoughtful feedback on this? Thanks.
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Your unwillingness to do the work needed to earn the rarest items in the game doesn't mean there is a problem with the game or its market system.
You insist on acting like people are "griefing" by pricing things out of your affordable range. It's not happening. Things are expensive because they are rare. Additionally, because no one person or group has a monopoly on the supply, high prices for rare items mean that any player who finds a rare item gets a nice windfall. You act like people who understand economics are doing you wrong, when in fact it's you, refusing to learn how to work within the existing system, that is keeping these items out of your hands.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
You don't understand that the rarity of these items is where devs want them.
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B_C, do you notice there are multiple posts in this forum advertising PvP IOs for sale for more than 2 billion inf? The devs are well aware this is happening. They have mechanisms with which they could adjust the rarity of these items, they don't need to invent a whole new "Buy it now" button. They could increase drop rates or they could adjust merit prices. They've done neither. Connect the dots, fer cryin' out loud.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
If I read it right, he's not proposing a price cap, he's proposing that everything be available via a store as an alternative to the market. That'd put an effective price cap on all items, but it's a very different effect than simply declaring an item can't be sold for more than X.
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from what I can tell, here's the gist of what he was saying:
How about the Market has a "Buy it Now" option on everything.
In this way the Devs can control the Market price,
It would also still keep the market active in the areas under the cap
the market would still be viable, just capped by common sense tops the Devs institute.
B_C, you're still laboring under the misapprehension that marketeers can drive up prices above what buyers are willing to pay. It just doesn't work like that. If it did work that way, it would be even easier to make butt-tons of inf
Since no marketeer can control the supply in a meaningful way, the trick as a marketeer is to sell for as little as possible and still generate a profit. Whenever a seller prices his items to high, someone comes along and undercuts him.
Okay, let me have it (especially you Enron-types). But seriously, any thoughtful feedback on this? Thanks.
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So after much thought my feedback to you is nothing you are suggesting is new, needed or useful.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque