Optimal mission level for Purple Drops


all_hell

 

Posted

I was wondering how much of an impact mission level had on purple drops. I am working on completing my SS/FA Brute and I am looking for Armageddon drops. My favorite board to clear when I want to burn mobs to the ground is the axis america mission from Unai Keman. I can solo it all the way up to +4/8 (no bosses) and still get it cleared relatively quickly. Should I keep the level at 4/8 (no bosses) or would a drop to 2/8 (bosses) for a speed increase be more helpful. Thanks for the feedback.


 

Posted

Quote:
Originally Posted by Hoshi_Pallatzo View Post
I was wondering how much of an impact mission level had on purple drops. I am working on completing my SS/FA Brute and I am looking for Armageddon drops. My favorite board to clear when I want to burn mobs to the ground is the axis america mission from Unai Keman. I can solo it all the way up to +4/8 (no bosses) and still get it cleared relatively quickly. Should I keep the level at 4/8 (no bosses) or would a drop to 2/8 (bosses) for a speed increase be more helpful. Thanks for the feedback.
As long as the mobs are over level 47 I don't think the mission level matters.


 

Posted

I have been playing a while, coming up on my 42 month vet badge. Maybe 25% of that time has been in 50th level stuff. I alt a lot. I have gotten maybe 2-3 purp recipes in that time. It is seriously stupid how little these things drop, and how much they are on the BM. I do not even want to start with PvP recipes. i just wrote a new build for my main over the weekend, logged in to the BM, and realized it would cost about 10 billion to make it happen. seriously, 10 billion MORE. This on top of the few billion I already have invested in this one character. The devs need to figure out how to solve this, or they are seriously gonna lose gamers. No one wants to play a game so obviously rigged to favor one particular type of player.


 

Posted

But to this point, you don't need any of it to play the game start to finish. Sure, you can't solo TF's without a tricked out build, but that's not really part of the design intent. SOs are fine for just about anything you want to do within reason.

Soloing AVs and TFs, while fun are not necessarily what the devs think of by completing content


 

Posted

You shouldn't ever solo +4 spawns, it's just not optimal. As far as purple drops go, your only concern is to kill as many enemies as you can as quickly as you can. So, for that I set my difficulty to 0/x8 with no bosses.


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Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
You shouldn't ever solo +4 spawns, it's just not optimal. As far as purple drops go, your only concern is to kill as many enemies as you can as quickly as you can. So, for that I set my difficulty to 0/x8 with no bosses.
Thanks for the info. I thought that bosses might have a statistically better chance of dropping over lieutenants and minions. I'll adjust level accordingly when I'm not helping a buddy level up.


 

Posted

Quote:
Originally Posted by Hoshi_Pallatzo View Post
Thanks for the info. I thought that bosses might have a statistically better chance of dropping over lieutenants and minions. I'll adjust level accordingly when I'm not helping a buddy level up.
Bosses don't have a higher chance to drop purples but they do have a small chance to drop Pool C recipes. If you can kill bosses quickly you may want to go +0/x8/bosses. Also, while -1/x8 would still allow purple drops (assuming it's a level 50 mission) I'd suggest fighting level 50 enemies so your normal drops are level 50. They're easier to sell than 49s and you'll probably be making more from selling valuable normal recipes than purples since purples are extremely rare.


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No joke, I've gotten most of my purples running up and down the area in front of Portal Corp killing the CoT and the possessed scientists.


 

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Recently I just started solo-farmin a little bit with my Elec/Elec/Mu Brute on the Banished Pantheon Glowie Map in Dark Astoria and I was wondering the same thing too
I started doing it at -1 x8 and rarely got anything dropped of significance.
Then at +0 x8 I started seeing a little better results with drops. (Heck..... can't remember the last time I got a purple or something like that in a long time)
But yeah... I was wondering if there were "optimal" settings for the best drops possible myself





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Posted

With hero merits it becomes kind of moot I think. I'm just doing endless Hero Merit loops, picking up prime recipes every 2 or 4 days (some cost 1 hero merit, others 2). If I still have time to kill after hitting the daily alignment mission cap I either do something to earn normal merits (ouro is good for this, or a fast TF) or log a different character for a while.

I tend to buy the recipes that only require 125 normal merits or so with normal merits and the more unreasonable expenditures I get with hero merits. If I need some fillers to complete a set and they are cheap on the market, I'll pick them up with influence.

I'm most of the way thru a very expensive build doing this. Other than the monotony of doing the same missions over and over its painless.


 

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Quote:
Originally Posted by KillerShrike View Post
With hero merits it becomes kind of moot I think. I'm just doing endless Hero Merit loops, picking up prime recipes every 2 or 4 days (some cost 1 hero merit, others 2). If I still have time to kill after hitting the daily alignment mission cap I either do something to earn normal merits (ouro is good for this, or a fast TF) or log a different character for a while.

I tend to buy the recipes that only require 125 normal merits or so with normal merits and the more unreasonable expenditures I get with hero merits. If I need some fillers to complete a set and they are cheap on the market, I'll pick them up with influence.

I'm most of the way thru a very expensive build doing this. Other than the monotony of doing the same missions over and over its painless.
But, if you were going to do this for purple recipies (30 Hero Merits a Pop), It would take you the better part of a year (300 days) to farm the Merits for a full purple set...ouch

*added*

Correction, I calculated as if there were 5 in a set, should be 360 days...more ouch


 

Posted

Quote:
Originally Posted by Black_Destroyer View Post
But, if you were going to do this for purple recipies (30 Hero Merits a Pop), It would take you the better part of a year (300 days) to farm the Merits for a full purple set...ouch

*added*

Correction, I calculated as if there were 5 in a set, should be 360 days...more ouch
if you add in some reward merits from arcs and SFs you can reduce that significantly
you can get about 1.5 AMerits per day iirc.
I think it's the PvP IOs are the ones that are 30 Amerits
I think purple sets are only about 20 Amerits

So it would be closer to 100 AMerits for 5 purps
@ 1.5 /day => about 67 days or so for a set of 5

Also consider that in the course of events, a purple may well drop.


 

Posted

Also consider that you get a range of levels rather than all mobs being the exact same level

For whatever reasons, lvl 47,48,&49 recipes can sell for significantly less than lvl 50 ones. So, upping the lvl to +1 or +2 can increase your income from non-purple drops. The main question being if the extra time needed to defeat the same number of enemies is worth the extra income. I expect that varies by toon


 

Posted

Quote:
Originally Posted by all_hell View Post
if you add in some reward merits from arcs and SFs you can reduce that significantly
you can get about 1.5 AMerits per day iirc.
I think it's the PvP IOs are the ones that are 30 Amerits
I think purple sets are only about 20 Amerits

So it would be closer to 100 AMerits for 5 purps
@ 1.5 /day => about 67 days or so for a set of 5

Also consider that in the course of events, a purple may well drop.
Dont forget if you were doing that it's 20mil i believe to convert 50 merits into 1 Amerit so those 5 purples would cost over 1.3 bil anyway, i think.


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Quote:
Originally Posted by ultrawatt View Post
Dont forget if you were doing that it's 20mil i believe to convert 50 merits into 1 Amerit so those 5 purples would cost over 1.3 bil anyway, i think.
You're right. Somehow that cost hasn't seemed noticeable yet. lol


 

Posted

Quote:
Originally Posted by all_hell View Post
if you add in some reward merits from arcs and SFs you can reduce that significantly
you can get about 1.5 AMerits per day iirc.
I think it's the PvP IOs are the ones that are 30 Amerits
I think purple sets are only about 20 Amerits

So it would be closer to 100 AMerits for 5 purps
@ 1.5 /day => about 67 days or so for a set of 5

Also consider that in the course of events, a purple may well drop.
True but if you run your tips on a few toons you cut that time down by a good bit. I have been getting my tips done on 3 toons in about 1 - 1.75 hours. That even leaves time for a TF or 2 after


 

Posted

If you are only shooting for purple drops then -1x8 with bosses. If you care about selling other recipies that drop for more than vendor fodder then +0x8 with bosses.


 

Posted

Anyone know if bosses have an increased drop rate for better recipes?


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Dont forget if you were doing that it's 20mil i believe to convert 50 merits into 1 Amerit so those 5 purples would cost over 1.3 bil anyway, i think.
Consider saving up for PvP IOs to sell, then using the profit to purchase the purples. One Gladiator's Armor +3% costs 30 AMerits and can easily sell for 2 billion. If you run five tips a day and convert 50 reward merits a day to an AMerit, you'll spend 400 million on conversion and have your recipe in twenty days. If you can find a buyer on your server, you'll net 1.6 billion for twenty days' work (plus whatever you made when running all of those TFs and Ouroboros/tip missions. You can probably buy at least three or four of the purples you're looking for with that.


 

Posted

Quote:
Originally Posted by Demon Keeper View Post
Consider saving up for PvP IOs to sell, then using the profit to purchase the purples. One Gladiator's Armor +3% costs 30 AMerits and can easily sell for 2 billion. If you run five tips a day and convert 50 reward merits a day to an AMerit, you'll spend 400 million on conversion and have your recipe in twenty days. If you can find a buyer on your server, you'll net 1.6 billion for twenty days' work (plus whatever you made when running all of those TFs and Ouroboros/tip missions. You can probably buy at least three or four of the purples you're looking for with that.
Just wanted to echo this as well. On Oct 25 I seen Gladiator armor +3 to Defense selling for 4 billion. But even at 2 Billion average. You can do ( depending on your toons of course ) -1/1 Hero / Villain Morality missions and get 1 ticket every 2 days. If you can run this with 3 toons. In 60 days ( 30 tickets per toon ) your getting anywhere from 6 billion to 12 billion for Gladiator +3 Defense. LOTG +recharge sell for 100 million on average and they cost 2 tickets. So your talking 1.5 billion selling 15 LOTG+recharge IOs. The issue is you would probably get more players spending 100 million compared to players spending 2 to 4 billion. So you might be waiting a bit for your sales to go through.

A harsh truth though is you can probably get several billion for 20 to 30 dollars from an outside source ( I seen 3 billion for 30 dollars ). For some that might be 1 hour or less of overtime at work. So 1 hour or less of real time and some money could save you 40 hours of game time. Of course that kind of stuff gets you banned if you get caught. I'm not condoning it, but just bringing it up for comparison of time spent.


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Posted

Quote:
Originally Posted by milks View Post
Anyone know if bosses have an increased drop rate for better recipes?
Bosses have a higher probability to drop Pool A recipes than minions or lieutenants. Per ParagonWiki, minions have a 2.667% chance to drop a Pool A recipe. Lieutenants have a 5.333% chance to drop one. Bosses and Elite Bosses have a 7.999% chance to drop one. Given that purples are a subset of Pool A drops, bosses do have a slightly higher chance to drop one than other mobs. However, if you take substantially more time to defeat a boss than a minion and a lieutenant combined, you're better off turning off Bosses when you solo.

The lieutenants they downgrade to fall so much faster than an actual boss on most of my builds that I turn off Bosses and farm 0/+8 when I'm solo.

Getting purples is a mathematical exercise; you want to get the most defeats you can in the time you have available.


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Posted

Quote:
Originally Posted by Ideon View Post
Luck of the Gambler 3%.
You heard it here, LotGs gettin nerfed!


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
You heard it here, LotGs gettin nerfed!
Haha, my mistake, I was sleepy and too many people talking about Gladiators. XD I mean 7.5% Castle, SEVEN POINT FIVE. I KNOW YOU'RE READING AND THINKING ABOUT IT BUT IT'S SEVEN POINT FIVE REALLY


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Posted

Quote:
Originally Posted by Black_Destroyer View Post
But, if you were going to do this for purple recipies (30 Hero Merits a Pop), It would take you the better part of a year (300 days) to farm the Merits for a full purple set...ouch

*added*

Correction, I calculated as if there were 5 in a set, should be 360 days...more ouch
If you actually did this with this much dedication, and ran at +0/x2 or x3 or higher, you'd almost certainly pick up two or three purples, which you could sell and cut your time by a half or two-thirds. The drop rate per purple seems to be one per 2000-4000 mobs. If you're really doing alignment missions solo every day with a reasonable team size multiple you should be getting a purple every week or two.

The mistake people who are trying for purples make is trying to rush through things and do as little as possible to complete the alignment missions. If your goal is purples, you will maximize your chances of getting them maximizing the number of mobs you defeat per minute.

In I19 Incarnate Shards will drop only from level 50+ mobs, so you will probably want to get used to running at +0, and not bother with -1 at all. Scrappers and brutes should probably run at +0/x8/bosses if they can take down bosses efficiently, while tankers should probably run at +0/x8/no bosses. Other characters should run at the highest multiple they can comfortably.