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Posts
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Joined
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Wow, that sounds awesome but I have next to no experience with batch files and bind files. My thoughts were to attach the costume switch macro to my long recharge heal. As long as my recharge is over 30 seconds, I'd never get the costume timer spam. Your idea is much more in line with what I wanted though. Let me know if you try it and it works. I'll check the forum for posts on the batch and dind files and play around with that.
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I have a character with four costumes that correspond to the seasons. Is it possible to create a single macro, set it on auto fire and have it cycle through the costumes automatically? Is there an alternative way to accomplish this?
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I got it as a random drop while farming shards with a different character. Seems like a natural fit to me, but you never know if it will perform as expected. If its not a good fit I'll just auction it off
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Is it possible to script a macro or key bind so that chain induction will automatically target the closest enemy with the highest hit points. It gets frustrating when the initial hit kills the first target, eliminating the possibility of a jump to the next target.
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The title says it all. How effective is Call of the Sandman: Chance to heal self when its slotted in Static Field? Does it have a chance to proc based on the number of hits in the initial cast or does it work for the duration of the field? If it lasts for the duration of the field, does it check for a proc on all sleeping targets?
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Thanks for the info. I thought that bosses might have a statistically better chance of dropping over lieutenants and minions. I'll adjust level accordingly when I'm not helping a buddy level up.
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I was wondering how much of an impact mission level had on purple drops. I am working on completing my SS/FA Brute and I am looking for Armageddon drops. My favorite board to clear when I want to burn mobs to the ground is the axis america mission from Unai Keman. I can solo it all the way up to +4/8 (no bosses) and still get it cleared relatively quickly. Should I keep the level at 4/8 (no bosses) or would a drop to 2/8 (bosses) for a speed increase be more helpful. Thanks for the feedback.
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I have a Brute I have been filling out with IO sets and I was curious, why place Armageddon in Footstomp over Burn. I have 3 buff powers, Justice, FE and Rage and to my knowledge, all 3 buff Burn while only 2 buff FS. I run the Axis America map alot at +3/8 and from what I can tell, Burn takes out the majority of the mobs I hit, with FS mopping up a few stragglers. Is it to leverage more DPS and the Fire Damage Proc in FS due to its better recharge and bigger radius? Would there ever be a reason to use it in Burn instead?
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Awesome feedback. Thanks. Does anyone know on whether the build up proc in follow up is more effective long term dps over using a damage proc like makos bite?
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I have playing around with some of the builds I have found online, tinkering with the powers and procs a bit, and I came up with something that I think will be cool to play. I know alot of widows use Gloom, but I play Madam Recluse blueside for the Justice alignment power. Unable to get Gloom, I went with Psy Scream. I figure between spin and scream I would get alittle more aoe goodness anyway. I also was going for double stack follow ups and thought that the chance for build up proc would fit in there nicely. The rest are standard damage procs that I liked. I thought about trying my hand at pvp once she was completely outfitted. Anyway, if the build/procs wont work for my goals, please let me know.
Thanks
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Madam Recluse: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Villain Profile:
Level 1: Swipe- (A) Crushing Impact - Damage/Endurance: Level 50
- (29) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (48) Gladiator's Strike - Chance for Smashing Damage: Level 50
- (A) Luck of the Gambler - Defense: Level 50
- (3) Luck of the Gambler - Recharge Speed: Level 50
- (A) Hecatomb - Damage: Level 50
- (3) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (11) Hecatomb - Accuracy/Recharge: Level 50
- (13) Hecatomb - Damage/Endurance: Level 50
- (13) Hecatomb - Chance of Damage(Negative): Level 50
- (15) Mako's Bite - Chance of Damage(Lethal): Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (5) Red Fortune - Defense/Recharge: Level 50
- (5) Red Fortune - Defense/Endurance/Recharge: Level 50
- (9) Red Fortune - Defense: Level 50
- (33) Red Fortune - Endurance: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (9) Crushing Impact - Damage/Recharge: Level 50
- (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (19) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (19) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Crushing Impact - Damage/Endurance: Level 50
- (15) Crushing Impact - Damage/Recharge: Level 50
- (17) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (17) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (46) Gladiator's Strike - Chance for Smashing Damage: Level 50
- (A) Winter's Gift - Slow Resistance (20%): Level 50
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 23
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 23
- (39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
- (A) Jumping IO: Level 50
- (A) Regenerative Tissue - +Regeneration: Level 30
- (23) Miracle - Heal: Level 40
- (27) Miracle - +Recovery: Level 40
- (34) Numina's Convalescence - Heal: Level 50
- (50) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod/Accuracy: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (21) Performance Shifter - EndMod/Recharge: Level 50
- (50) Performance Shifter - Chance for +End: Level 21
- (A) Defense Buff IO: Level 50
- (23) Luck of the Gambler - Defense: Level 50
- (27) Steadfast Protection - Resistance/+Def 3%: Level 10
- (46) Luck of the Gambler - Recharge Speed: Level 50
- (A) Red Fortune - Defense/Endurance: Level 50
- (25) Red Fortune - Defense/Recharge: Level 50
- (25) Red Fortune - Defense/Endurance/Recharge: Level 50
- (29) Red Fortune - Defense: Level 50
- (33) Red Fortune - Endurance: Level 50
- (40) Luck of the Gambler - Recharge Speed: Level 50
- (A) HamiO:Cytoskeleton Exposure
- (48) HamiO:Cytoskeleton Exposure
- (A) Healing IO: Level 50
- (A) Miracle - Heal/Endurance: Level 33
- (31) Miracle - Heal/Recharge: Level 33
- (31) Miracle - Heal/Endurance/Recharge: Level 33
- (31) Miracle - Heal: Level 33
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 23
- (33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 23
- (43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 10
- (A) Armageddon - Damage: Level 50
- (36) Armageddon - Accuracy/Damage/Recharge: Level 50
- (36) Armageddon - Accuracy/Recharge: Level 50
- (36) Armageddon - Damage/Endurance: Level 50
- (37) Armageddon - Chance for Fire Damage: Level 50
- (A) Run Speed IO: Level 25
- (A) Ragnarok - Damage: Level 50
- (42) Ragnarok - Damage/Recharge: Level 50
- (42) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (42) Ragnarok - Accuracy/Recharge: Level 50
- (43) Ragnarok - Damage/Endurance: Level 50
- (43) Javelin Volley - Chance of Damage(Lethal): Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) HamiO:Cytoskeleton Exposure
- (48) HamiO:Cytoskeleton Exposure
- (A) Endurance Reduction IO: Level 25
- (50) Endurance Reduction IO: Level 25
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Recharge Reduction IO: Level 50
Level 0: Ninja Run
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Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.88% Defense(Fire)
- 4.88% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 5.5% Defense(Ranged)
- 6.75% Defense(AoE)
- 91.3% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 75% Enhancement(Accuracy)
- 5% FlySpeed
- 76.3 HP (7.12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 11%
- 22% (0.39 End/sec) Recovery
- 32% (1.72 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 11.7% Resistance(Fire)
- 11.7% Resistance(Cold)
- 5% RunSpeed
Set Bonuses:
Crushing Impact
(Swipe)- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Combat Training: Defensive)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Strike)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)- 7.5% Enhancement(RechargeTime)
(Follow Up)- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Lunge)- MezResist(Immobilize) 2.2%
- 12 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Super Speed)- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Health)- 2.5% (0.04 End/sec) Recovery
(Health)- 12% (0.64 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Foresight)- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Foresight)- 3% Defense(All)
(Mind Link)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Mind Link)- 7.5% Enhancement(RechargeTime)
(Aid Self)- 2.5% (0.04 End/sec) Recovery
- 20.1 HP (1.87%) HitPoints
- 5% Enhancement(Heal)
(Combat Jumping)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- Knockback Protection (Mag -4)
(Spin)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Psychic Scream)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Dart Burst)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
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Here we go. Thanks for checking it out.
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1426;705;1410;HEX;| |78DA9D935B4F134114C767DB42296D69A12D947229142894CB967ABF24A08237424| |D0DDEA248DDE0069AD45DD25D1279F303F8A0A8F1C94FE135FAE407F0CDEB6751AC| |67CE7F5A4C7C7393FDFF76CE9C3373CE99D9E2FDC590100FE6851659A81A8E535EB| |4EF552CC3B56B6DC56DD7702BB625FC428874D35E5EB02DB76657F552D5B0DCC668| |687FFEB4E318DB5557BFB269D7AC9DC6B0F3A2B569D64CCBD51B1FED259B5659D93| |2CDBB21FE5C368DAD8AB581C1B98A6B998E1356838D4D97A6D267B72AEB7AC9A1AC| |2AEBE5A2E1B8666D07296FC8BD9394698EDEF35EA19E7A8BF8EC11624078BE005F1| |9BE6FC07746EB0F46743F4A8814A1202E904983C9A73DD2A469F23163FA29F00CD8| |657491BB57B97B5FF20A1DAF80D78CE85BC6E43B46863ADB02774FCB149B5A8110B| |0448BF9551DFE558F34B5DD06D618ED65E00E63D26074534800515A20C18985E28C| |569A096AA83038C15BF8C91486C9139ED3B80F4B8471D1758D63E29443443944905| |617100796C9A15315DD8966C7D1EC249A9D44B35368761B6D1853EBC57691F013E0| |39432387843A86048E21415BF4A82D7A7EB257EA1763660FF80DD4194572EF556DE| |B3DC8A6FE03C021C6E061E0087094E1A57DFB9098B72FC32D181A01068161868FFC| |0694DF00DA3B1C05D0E5E118E31265915659A4E7788B9153C019609E31FA911013A| |39F3C72F51E8ACAA8A80C4A1D45A959949A45A959945A90F7AD2092A4632A6A6C9A| |67C667001DC83372B3882A3032746C13EA282650490E25E4F6843CAB11729852F76| |50A0E5932E9EA28745CF13CAE781E573CFF8651C04DEFA6C466D561CEE6D9D4EFFB| |EB37ABD32396FFB1947CCDFF4E686CC9ECFBD403D1E66FF6BFCFFB5063B9C0E576D| |2152957A55C977243CA4D29B7A4AC4A5993529652FFD08C8E1C93791D977242CA49| |2909CA4F3C949EFE2049504A484A584A87948894A894989494941752EA7F003CB30| |205| |-------------------------------------------------------------------|
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LOL. I tried both short and long export from MIds but neither gave me the data chunk. I'm no expert at Mids. Is there a setting I need to change?
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I have been sitting on my lvl 50 Dom for quite a while and I thought it would be nice to try and get her IOed and permaed. Here's my first attempt at it. My only real goals are perma dom and perma Carrion Creepers if possible (My ill/rad troller has perma pa and I like that alot, but it cost alot to get there). If there is a cheaper and easier way to build for this I would appreciate the input. Thanks
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Plant Control
Secondary Power Set: Thorny Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(3), BasGaze-Rchg/Hold:30(3), BasGaze-EndRdx/Rchg/Hold:30(5), BasGaze-Acc/EndRdx/Rchg/Hold:30(5), BasGaze-Slow%:30(7)
Level 1: Thorny Darts -- Acc-I:50(A)
Level 2: Roots -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(43), Enf'dOp-Acc/Immob/Rchg:50(45), Enf'dOp-Acc/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45)
Level 4: Fling Thorns -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(15), Posi-Dmg/Rchg:50(15), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dam%:50(43)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(13)
Level 8: Seeds of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(11), CoPers-Conf/EndRdx:50(11), CoPers-Conf%:50(43)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13)
Level 12: Hurdle -- Jump-I:50(A)
Level 14: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(17), Numna-Regen/Rcvry+:50(19)
Level 16: Aim -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21)
Level 18: Vines -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(21), BasGaze-Rchg/Hold:30(25), BasGaze-EndRdx/Rchg/Hold:30(25), BasGaze-Acc/EndRdx/Rchg/Hold:30(27)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-End%:50(23)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Thorn Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)
Level 26: Carrion Creepers -- Ragnrk-Dmg/Rchg:50(A), Ragnrk-Dmg:50(29), Ragnrk-Acc/Dmg/Rchg:50(29), Ragnrk-Acc/Rchg:50(31), Ragnrk-Dmg/EndRdx:50(31), Ragnrk-Knock%:50(31)
Level 28: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33)
Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx/Rchg:50(34)
Level 32: Fly Trap -- S'bndAl-Dmg:50(A), S'bndAl-Acc/Dmg/Rchg:50(36), S'bndAl-Dmg/EndRdx:50(36), S'bndAl-Dmg/Rchg:50(36), Achilles-ResDeb%:20(37), LdyGrey-%Dam:40(37)
Level 35: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(50)
Level 38: Thorn Barrage -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(40), Apoc-Acc/Dmg/Rchg:50(40), Apoc-Acc/Rchg:50(40), Apoc-Dmg/EndRdx:50(42), Apoc-Dam%:50(50)
Level 41: Link Minds -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(42), Ksmt-ToHit+:30(42)
Level 44: Indomitable Will -- LkGmblr-Rchg+:50(A)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Thorntrops -- Slow-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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Set Bonus Totals:- 18% DamageBuff(Smashing)
- 18% DamageBuff(Lethal)
- 18% DamageBuff(Fire)
- 18% DamageBuff(Cold)
- 18% DamageBuff(Energy)
- 18% DamageBuff(Negative)
- 18% DamageBuff(Toxic)
- 18% DamageBuff(Psionic)
- 5.63% Defense(Smashing)
- 5.63% Defense(Lethal)
- 8.75% Defense(Energy)
- 8.75% Defense(Negative)
- 5% Defense(Psionic)
- 5.63% Defense(Melee)
- 8.13% Defense(Ranged)
- 4% Enhancement(Confused)
- 60% Enhancement(Accuracy)
- 101.3% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 5% FlySpeed
- 91.6 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 10%
- MezResist(Held) 10%
- MezResist(Immobilize) 11.1%
- MezResist(Sleep) 10%
- MezResist(Stun) 14.4%
- MezResist(Terrorized) 10%
- 17% (0.28 End/sec) Recovery
- 72% (3.06 HP/sec) Regeneration
- 5.67% Resistance(Fire)
- 5.67% Resistance(Cold)
- 1.88% Resistance(Negative)
- 5% Resistance(Toxic)
- 5% RunSpeed
Set Bonuses:
Basilisk's Gaze
(Strangler)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
- 10% (0.42 HP/sec) Regeneration
(Roots)- 3% Enhancement(Immobilize)
- 1.88% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
(Fling Thorns)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Seeds of Confusion)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Combat Jumping)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Vines)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
- Status Resistance 5%
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
(Thorn Burst)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Carrion Creepers)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Tough)- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)- 10% (0.42 HP/sec) Regeneration
- 11.4 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Fly Trap)- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
(Ripper)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Thorn Barrage)- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Link Minds)- 10% (0.42 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Indomitable Will)- 7.5% Enhancement(RechargeTime)
(Psionic Tornado)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
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So let me get this straight. I chose to ask a question in the appropriate forum, instead of spamming a request in broadcast in PI, or sending indiscriminate tells, and the response I get is to be reported. Thats the kind of response I would expect from a WOW forum. Thanks.
By the way, I hear sarcasm is a reportable offense. You better toddle off and report that as well. I think I'll moderate myself at this point and leave. -
I was wondering what were some good farming missions for a lvl 50 fire/kin/earth troller outside of AE.
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I have found that running the upper and lower walls of Cimorea works as well. Bubble up and aggro the mob, BU, Aim, drop bubble then Psw Roa and another Psw as soon as the rain animation stops. Nothing is left after that. Thanks for the advice.
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Just curious, but what would be the best mobs for a Arch/mm blaster to farm? What groups are most susceptible to lethal damage at highlevels?
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I am playing around with my 50 WP/DB tank and I want to find a way to include the fighting pool in the build, but I am having a hard time figuring out the powers I need to drop in order to fit in tough and weave. The Taunt aura is so weak on RttC, I feel I have to take Taunt in the secondary. Chaining Sweeps and attack vitals makes the rest of the secondary necessary as well. That means I either need to drop a primary power or stamina. Outside of regen and WP, most toons rely on stamina alone to overcome end issues. Can a WP/DB tanker rely on only one, and if so, would it be better to take quick recovery or stamina.
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I finally got my WP/DB tank up to 50 and I still enjoy playing the toon so I am looking to IO her out. Does anyone have a good IO build they can post so I can check it out in Mids.
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Just curious, but can the silver bullet badge and other "defeat" badges be earned by defeating mobs while in AE?
Thanks -
I wondered if it was possible to set up tenacles as a minion in a mission I am designing with Hydra Men o' War and Proteans. How do you get access to those non humanoid spawns in the Mission Architect. Thanks