Arch/MM farming help
Most of the powers you chose are what I'd take, however, if you're soloing with no bosses you could get away without the fitness pool, drain psyche is just awesome. The fitness pool is also due to be made inherent so that would free up 3 more power picks. I use leandro's mod for planning my future builds out now. http://boards.cityofheroes.com/showthread.php?p=3185196. Stick a stealth proc in super speed, run into a mob, hit your build ups, RoA/Drain Psyche/psychic shockwave then just mob up what's left. Best to try and softcap s/l then build for recharge. Good luck with it
Ok, this is what I plan on changing to once fitness goes inherent. I built it using Leandros mod so if you don't have that just pretend there is health and stamina with a miracle proc in health and one end mod IO with a performance shifter proc in stamina It won't be much good for teaming as it relies on drain psyche and most mobs won't survive long enough for you to be gaining much from it, however in solo farms it should be good enough. Also it's pretty expensive so unless the funds are already available it could take a while to get it finished.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Blaster
Primary Power Set: Archery
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Snap Shot
- (A) HamiO:Nucleolus Exposure
- (50) HamiO:Nucleolus Exposure
- (A) Enfeebled Operation - Accuracy/Recharge
- (15) Enfeebled Operation - Endurance/Immobilize
- (17) Enfeebled Operation - Accuracy/Endurance
- (17) Enfeebled Operation - Immobilize/Range
- (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (19) Enfeebled Operation - Accuracy/Immobilize
- (A) Positron's Blast - Accuracy/Damage
- (46) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Knockdown Bonus
- (A) Apocalypse - Damage
- (9) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (11) Apocalypse - Accuracy/Recharge
- (11) Apocalypse - Chance of Damage(Negative)
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (37) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Karma - Knockback Protection
- (13) Luck of the Gambler - Defense
- (13) Gift of the Ancients - Defense
- (15) Gift of the Ancients - Defense/Endurance
- (A) Celerity - +Stealth
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (43) Positron's Blast - Damage/Recharge
- (43) Positron's Blast - Damage/Endurance
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Doctored Wounds - Heal
- (21) Doctored Wounds - Heal/Endurance
- (21) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (27) Positron's Blast - Damage/Endurance
- (36) Positron's Blast - Damage/Recharge
- (36) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Knockdown Bonus
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Defense/Endurance
- (A) Coercive Persuasion - Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
- (34) Coercive Persuasion - Confused/Endurance
- (34) Coercive Persuasion - Contagious Confusion
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (33) Ragnarok - Accuracy/Damage/Recharge
- (33) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Chance for Knockdown
- (A) HamiO:Nucleolus Exposure
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (42) Fortunata Hypnosis - Sleep/Endurance
- (43) Fortunata Hypnosis - Chance for Placate
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
- (45) Gift of the Ancients - Defense
- (45) Gift of the Ancients - Defense/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Knockdown Bonus
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 1: Swift
- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (A) Endurance Modification IO
- (50) Performance Shifter - Chance for +End
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;713;1426;HEX;| |78DA8D93594F135114C7CFD0296DE94685B243A505CBD20ED425AE8951D404A55A8| |1B8431D60029334D3A60C46DEFC003E8880C4073F857BFC62262EE3596E0BBC3969| |FFBF9933E7DE73CF7FEE2DBEBC1101787515B4E84CC5DCDC2C5F4775AD7AB0B8E59| |AAE5D752000005D2A5A9E379D756BCDB8565FDDB0EADB99467861AB56ABD65DA368| |39AE5929174DC7AE6D55787C62D6C1548C1B8D9BB652B55A31166A96B516E1DB39C| |BACD9CE7A941F6ED9EB1B2E3E25F869D679616FDA2B76C576B713376BF6AA3153AD| |AC61012ABBDD834B1BC7FF00342E4F832B08DD0705C59DC3777E78A3011420B6C36| |87F2BD8659CD813EC3386305F9351BAF6112894FFC498FA2CF822F8CAD845F549BA| |CF5742A441BF2F9867B42E3252A87E35AD3FD74243837981C1689B121418273131A| |0FA0A4C72A511411AC3214D0A868EBD512808BA302FACF2C23F118310E9E40E2341| |4416623A23837951A904D11017DFC787B82A1E97D9B2823DD484EA2221E64C882B1| |3E2515E5CC97F63BC43ED60373DBDE31E17EFBC232832BAEE0A4A8C614C4CAAD993| |327B9F4C9B912219993D23B36BB8F26E657DB758DF23D6F788F57D62BD0FF37AC50| |9E8EDD6C8091D43FDCA9CFE24171F107306C49C2131E7807D93150D2EB13943CB82| |3263F8B9C0648C60624AA5A74ECB873C23382B3827E9E719695E9E2C2CAD36ED7BC| |4A8DAB4A31EA79DFA25F82DF8C3C8FE15D0E62BC006EA982A3CF690DF8C3F123C16| |3C614C3C65D8983EA9DA9F94F673D27E4EDACF49FB51B4C9500B34242F86A169159| |A56CEE9CD73E603F90E2DF21D5A8E1D81B9C33CFCE10525BD79D640E3C8B0DE387E| |9E176A6F1EADFFB9FC81E650803CEF90D6A3A1310E058E866E7397C1C390C6070FC| |FD001FBF43DD2587168BE0D7591A444F280E419C912C9328949B242B24AE2FD688E| |8E5FA0B62E925C22B94C92C4F6E0356506C2286192084994244612276927E920E92| |3F940E2FD03534FE30F| |-------------------------------------------------------------------|
thanks for the help ill look more into it, when are they making stam inherent btw? i didnt know this was happening
created my blaster on guardian a few days ago so im going to see how this turns out, hopefully well!
I can't remember exactly what was said but I think it's issue 19 so it would be fall Arch/mm is an awesome pairing, the only problem I find is waiting around for powers to recharge after the mobs dead but I haven't finished it yet (couple of purple sets short) so my recharge times have yet to go up.
Just curious, but what would be the best mobs for a Arch/mm blaster to farm? What groups are most susceptible to lethal damage at highlevels?
I just use the warrior clan farm mission from Maria Jenkins. RoA + Drain Psyche pretty much kills everything, although I do it at +0 X8 no bosses as I don't see much point in putting the rep higher than that if you're purple farming.
I have found that running the upper and lower walls of Cimorea works as well. Bubble up and aggro the mob, BU, Aim, drop bubble then Psw Roa and another Psw as soon as the rain animation stops. Nothing is left after that. Thanks for the advice.
Former CoX player for 2-3 years, I farmed on a Fire/Kin but now that I've come back for Going Rogue im searching for a new, fun way to farm.
Brutes are great farmers I know but i'm searching for something a bit different considering my previous playstyle in most games has been a melee type class. (Plus when I first played CoX I had 3 50 Scrappers and by the looks of it Brutes are a lot like the Scrapper Class)
So Arch/MM it is! or possibly EM but the idea of MM suits me for now.
This is my first build on Mid's
I know there are no enhancements but I figured ide worry about this build first
I was hoping by providing a build I could show what I had in mind and that I could be directed as to the *more popular choices* or overall better choices.
So have a look please! Comment and provide me with some insight and knowledge I need to be a successful farmer