Origins Pack - Natural Auras and Capes


Angelxman81

 

Posted

Oh... And as for a Natural Aura...

Besides the obvious jokes, hehe...

I actually have two characters that use this (Which could be worked out better and made into a "Natural" aura):
I only have pics of the one (and first) character that I use this idea for:




The Smoke Head aura, colored well enough, works pretty well in combination with the cigar.
It looks best when moving the head around a bit.




P.S. Smoking is bad and stupid and only supers can do it.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

In regard to the "Dragonball-like" thing, it's a bit narrow of a descriptor. It's more like the general anime or eastern style of Natural where, with enough training, you can learn to jump on fragile fronds and do battle, or leap high enough to clear the trees, or be Just That Good as someone invoked earlier. And we can't forget that CoH is based on a comic book superhero world, where a "natural" person can do a lot more than in real life.

But yeah, this pack uses what seems like a different interpretation of the word. Natural as in "of nature" and not... inherent or non-powered. Not that I'm complaining. The cape and auras look pretty cool. Only thing stopping me from buying this so far is that most of my characters don't tend to use capes or auras. That'll probably change soon.


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
Oh... And as for a Natural Aura...

Besides the obvious jokes, hehe...

I actually have two characters that use this (Which could be worked out better and made into a "Natural" aura):
I only have pics of the one (and first) character that I use this idea for:




The Smoke Head aura, colored well enough, works pretty well in combination with the cigar.
It looks best when moving the head around a bit.




P.S. Smoking is bad and stupid and only supers can do it.
Is that supposed to be Jack? Ahahahhaha!


 

Posted

Quote:
Originally Posted by Shadowclone View Post
Is that supposed to be Jack? Ahahahhaha!
Hahahaha... Not intended to be... But his name is Super-Jerk... And he does like to wear a cheap Statesman rental costume he stole... And a black (instead of blue) one he had made especially for himself after breaking out of the Zigg.

However... I can see how some might think that, haha... That is kinda funny!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

This origin pack finally got me off my lazy butt and made me actually play my Spines/Regen, Epicflora. I was kind of camping the name hoping to get the desire to play her someday.

Might I say that despite being level 2 at the moment, the leaves cape and aura goes nicely with the gigantic tree-thorns of DOOM.


 

Posted

Maybe I'm misremembering the video...

But isn't the Natural set for the origins pack, labeled as the Nature set?


Brawling Cactus from a distant planet.

 

Posted

It is, yes. And I don't blame them. It'd have been very hard to come up with other types of auras for natural characters, so the 'nature' theme was a worthy pick.

For what it's worth, my natural characters have the following.

Jonathan Wong (Kin/WP Scrapper, has Combat Atomic Fists/Eye aura, for spiritual energy glow/orbs. Powers and aura are blue.)
Amanda Wong (MA/Nin Stalker, has Combat Alpha Fists in blue, to go with her MA Powers as a chi attack effect.)
Alraune (Plant/Thorn Dominator, has Combat Leaves Body. She gained her power through a rare plant symbiont, so she's natural.)
Sin Widow (Night Widow, has the Arachnos Alpha aura in purple for her psi-ability aura.)

3 of my natural characters have still yet to get auras, and one of the Nature auras has been used on my Mutant Mercs/Storm Mastermind. Gail's Force.


 

Posted

In the original trailer for the booster pack the leaf cape and aura were originally under the Nature banner until players pointed out this game has no Nature origin, but a Natural origin.

This might be super-unlikely, but I kinda got the impression someone said, "hey guys, it's time to make another booster pack let's make an origins-themed one" and someone else somehow misread Natural as Nature and it all spiraled down from there. By the time marketing or whatever other higher ups decide when something gets advertised and released said it's time to tell people about this new pack, there was no time to change the Natural costumes anymore.

Of course there's a lot of intentional vagueness regarding the origins to give players a lot of thematic play-room when thinking up characters, but human plants don't tend to a very natural occurence, more of a scientific freak-accident or mutation. Not that you need a plant-person to wear a cape made from leaves, but still.

I suppose it's also difficult to design flashy costume pieces for an origin that's not as immediately-suited for flashiness, but you know what? In the end all I said is bovine excrement really when it comes down to creatively using these pieces. Maybe my mutant would be complete with the translucent science cape or my scientist needs that magic cape. The origins in these games are little more than suggestions and when you decide to limit your costume choices based on how some packs are labelled, chances are you'll never have particularly stellar costumes.


 

Posted

Quote:
Originally Posted by Kyasubaru View Post
In regard to the "Dragonball-like" thing, it's a bit narrow of a descriptor. It's more like the general anime or eastern style of Natural where, with enough training, you can learn to jump on fragile fronds and do battle, or leap high enough to clear the trees, or be Just That Good as someone invoked earlier.
I used it not as an actual explanation for Natural Origin power, but as an image that a lot of people would likely get. You aren't just really good, you're "over 9000" good. If you think about my follow-up post, most of the main DBZ characters are bad examples of my own idea of what this means for humans, because part of their power actually derives from an alien heritage. (Of course, it turns out they're "Just That Good" on top of that, which never hurts.)

A number of my characters have Crouching Tiger style abilities as their explanation for Super Jump.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Without a cape, you're not much of a superhero
Oh really?


 

Posted

Looks like I didn't even have to bait people this time.

The whole "Natural hero" debate always comes down to two points that I think a lot of people... I dunno... Either don't see or choose to ignore out of dislike.

1. Natural does not mean Natural HUMAN, and the classing of Peacebringers as Natural characters pretty much makes that provable fact. As such, what the origin can be extended to include is almost boundless, limited only by RP spin. Demons, robots, ghosts, aliens, even things like zombies and skeletons can be drawn up as Natural with the right amount and kind of spin.

2. City of Heroes is not a good environment for Natural Human characters. I won't go as far as to say they don't belong (even if that's how I feel), but the context of the game really doesn't do a good job to support it. In a game that revolves around and is defined by combat, a character becomes a sum total of his powers and abilities in combat. There is no "I will talk my way out of this fight" option. There is no "I will lure him into a trap, jump on his back and pull out his fuse box" option. There is no "I will get the army to help" option. Almost every climactic battle comes down to your character punching or shooting the enemy until one of you falls down. And when the enemy can be a tower-block-sized giant robot, eyebrows begin getting raised.

What the above two points assert is that what Natural "means" in City of Heroes is widely open to interpretation, and Paragon Studios have been doing a good job of exploring many of those possible meanings. They gave us casual clothes, they gave us ninja attire, our Natural SOs are named after training and gadgets, they gave us a Natural Alien AT, and now they're giving us Natural nature. Disappointment in that particular interpretation of "Natural" not being what a particular player was looking for is understandable, but complaints that this is the "wrong" kind of Natural thematic are unfounded.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by UberGuy View Post

A number of my characters have Crouching Tiger style abilities as their explanation for Super Jump.
My two most natural characters, The Moral (DB/SR Scrapper) and Zack Tanner (Katana/SR Scrapper) use something like this as well. Zack is a Syndicate Road Ronin, and has had some latent psi talent unlocked by the Syndicate that allows him to do amazing jumps, increase his speed and parry bullets. The Moral is Just That Good, with a helping of Badass Nomal and The Determinator. Force of will lets her do amazing things.


 

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Quote:
Originally Posted by Samuel_Tow View Post
There is no "I will get the army to help" option.
Unless you're a mercs Mastermind


 

Posted

Quote:
Originally Posted by Jophiel View Post
Unless you're a mercs Mastermind
OK, I will concede to this point. Masterminds do indeed get the option to be unpowered and instead rely on others to do their fighting for them. I hadn't thought of that one.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Lycanus View Post
Sooooo

Natural isn't about martial arts, guns and training anymore?

It's about the fury of nature?
Sooooo

The Devs gave us a handful of new capes and auras. How on Earth could anyone reasonably think that a "handful" of options was ever going to satisfy EVERYONE?

Until the Devs can figure out how to give us a new Booster Pack that provides an infinite number of new options they're never going to be able to satisfy everyone. If you didn't like what they gave us this time then I guess you lucked out. Sorry. *shrugs*


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Posted

Here is my question: given the huge range of characters that could be filed under the "natural" banner, I would like to know exactly what ONE aura and cape the developers could think up that would be appropriate for ALL of the following types of natural people:

*Ninja
*all soldiers
*aliens such as Superman
*other aliens
*Boxers/other melee-type fighters
*people actually born with paranormal powers, such as many witches/warlocks
*acrobats

.... and the list goes on. NO ONE CAPE AND AURA CAN FIT ALL OF THESE TYPES. In my opinion it is silly to come to the table with such an expectation.... with that said, I do think there should be an Alien Origin in the game.


 

Posted

I'd say that Ninja's are just as likely to be magic origin as natural. Depends where you draw the line between mysticism and mystic.


Brawling Cactus from a distant planet.

 

Posted

Quote:
Originally Posted by CactusBrawler View Post
I'd say that Ninja's are just as likely to be magic origin as Magic. Depends where you draw the line between mysticism and mystic.
Eh? Isn't magic origin magic? And is there a line between mysticism and mystic?


 

Posted

A new ninja scarf would be awesome.


 

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Quote:
Originally Posted by Bad_Influence View Post
with that said, I do think there should be an Alien Origin in the game.
What would be in there? Aliens that are the same for all their race = Natural. Aliens with abilities beyond their race's normal abilities, innate = Mutant. Aliens who use science-driven means to gain their abilities = Science. Aliens who use power armour or other alien tech to gain their abilities = Technology. Aliens who use energy driven by various, non-Science means for their abilities = Magic. In this case, Magic and Science could even be interchangable, or Magic and Tech.

The five Origin system actually covers pretty much all eventualities of character, and you can usually fit one into one, even if they class as several.


 

Posted

Quote:
Originally Posted by Bad_Influence View Post
Here is my question: given the huge range of characters that could be filed under the "natural" banner, I would like to know exactly what ONE aura and cape the developers could think up that would be appropriate for ALL of the following types of natural people:

*Ninja
*all soldiers
*aliens such as Superman
*other aliens
*Boxers/other melee-type fighters
*people actually born with paranormal powers, such as many witches/warlocks
*acrobats

.... and the list goes on. NO ONE CAPE AND AURA CAN FIT ALL OF THESE TYPES. In my opinion it is silly to come to the table with such an expectation.... with that said, I do think there should be an Alien Origin in the game.
I don't know about an aura, but I've seen a cape that can fit all those types easily.