Origins Pack - Natural Auras and Capes


Angelxman81

 

Posted

Natural is martial arts, training, military, alien, inherent abilities... it is actually the most diverse of the origins in my viewpoint. The auras is more a case of "what can we add which may fit?"


 

Posted

Quote:
Originally Posted by Lycanus View Post
Sooooo

Natural isn't about martial arts, guns and training anymore?

It's about the fury of nature?
Natural can be just about anything really


@Golden Girl

City of Heroes comics and artwork

 

Posted

The should have done something like this for natural so all us normal powered heroes really on firearms could fell included in this booster.




That hand grenade border could really pull a coustume together.


 

Posted

Quote:
Originally Posted by Lycanus View Post
Sooooo

Natural isn't about martial arts, guns and training anymore?

It's about the fury of nature?
its odd we have never discussed this before. natural is one of the larger categories and strangely the one that seems to get the most women's undergarments firmly in a non-euclidian configurations referred to colloquially as a "bunch". It CAN be martial artists, it can be atheletes, it can be soldiers, special forces soldiers, urban vigilantes or some sort of military group, it can be dragons, harpies, aliens or demons, so long as they arent exhibiting powers outside of their normal range of abilities, it can be dick tracy if you are able to reconcile him taking a full on barrage of malta zeus titan rockets and walking out of the fight with no major injuries, and for a lot of people, it is probably freaking batman. but no matter what the devs decide, there will be a single constant, it wont fit someone and will fit someone else, so bask in the love of the people it fits(like the previously quite popular plant dominators) and when something that makes you happy comes out, they can reciprocate your open minded well wishes. someone may even bring marshmallows. and someone will make a thread complaining that they aren't chocolate.


 

Posted

Technically, most Natural characters probably don't have Auras.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

In the game canon, particularly in the Origin of Power missions, Natural powers are about training and self focus. This happens to mesh very well with martial arts (no caps - I don't mean the powerset), athletics, and maybe old-school eastern-style (non-mutant, non-magic) psychic power.

I think it's worth noting, though, that in CoH Natural characters are taking that to rather Dragonball-esque levels of achievement. A lot of people on the forums do things like eschew travel powers or avoid flashy powersets (like Fire Blast) in the interest of mimicking levels of power a "baseline", if exceptional, human would have. But based on the Origin of Power dialogs, I think that in CoH, your level 50 Natural character is standing next to the Tech, Science, Magic and Mutant ones and beating face on true par with them.

I don't care how well trained and self-motivated you are, you have to be doing something pretty special to deal the same damage with your fists or feet as the guy in the high-tech power armor, the guy charged with the Power Cosmic, or the half-demon son of a god. Even if you're causing high damage because you have preternaturally good aim and timing, you're still doing something pretty superhuman.

I think the implication is that it's fine to be a Natural flier or super-speeder, a Natural Fire Blaster, or a Natural Stone Tank, even if you're human. You've figured out how to unlock or unleash something within yourself that lets you do things that other humans can't without having mutant genes, chemical alteration or bombardment by strange radiations. Many of the origins have some tendency to overlap conceptually, and I think "natural" power at this level is borderline mysticism, but I think it's worth considering that "Natural Origin" may mean a lot more than just highly trained and athletic.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
Technically, most Natural characters probably don't have Auras.
Yep, and most of them are smart enough to not wear capes.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by UberGuy View Post
...but I think it's worth considering that "Natural Origin" may mean a lot more than just highly trained and athletic.
Good point, Superman could be considered a natural origin since his powers are natural for him or any Kryptonian. I would say that the natural origin can be used for anyone were their power comes to them naturally, whether it be through training or it's some part of their species, without the aid of magic, science, technology, or a mutant gene.



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Twitter: @Alpha_Ryvius

 

Posted

Quote:
Originally Posted by Unknown_User View Post
Good point, Superman could be considered a natural origin since his powers are natural for him or any Kryptonian. I would say that the natural origin can be used for anyone were their power comes to them naturally, whether it be through training or it's some part of their species, without the aid of magic, science, technology, or a mutant gene.
I still consider guns and bows tech myself ^_^.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Yep, and most of them are smart enough to not wear capes.
Without a cape, you're not much of a superhero


@Golden Girl

City of Heroes comics and artwork

 

Posted

Unknown_User pretty much paraphrased what the in-game description of natural is: if it's possible for anyone (of your species) to be able to do it, then it's natural.

The grey line, of course, is that lower-level tech and magic (guns and swords, spoken-word spells, etc) can usually be picked up by anyone, but then it's up to you to decide which origin to use.


 

Posted

Quote:
Originally Posted by Lycanus View Post
Sooooo

Natural isn't about martial arts, guns and training anymore?

It's about the fury of nature?
I for one am THRILLED they're finally giving something for the rest of us. Not ALL characters are about martial arts and guns, and there's at least three powersets that rely heavily on the whole "power of nature" theme.


 

Posted

Quote:
Originally Posted by Unknown_User View Post
Good point, Superman could be considered a natural origin since his powers are natural for him or any Kryptonian. I would say that the natural origin can be used for anyone were their power comes to them naturally, whether it be through training or it's some part of their species, without the aid of magic, science, technology, or a mutant gene.
Early on, Statesman (when he was still here) held up Superman as an example of someone who was Natural origin in that sense. It's why Peacebringers have a fixed Natural origin. It's also been put forth as a valid origin for things like demons and gods - some folks like to classify them as having a magical origin (I'm one of them), but if they're explained as beings native to a foreign dimension, treating them as "alien" beings with alien powers works too.

In CoH's early stages well before release, there were a lot more origins, and I believe "Alien" was one of them. Of course that was at a point where the game's power system was radically different than what went live, and origin affected power choices, not just back story.

Given the five origins we have now, there's really no where else to file aliens, but having to classify them as Natural bugs me on a certain level. Trying to envision Superman's translation into an allowed player character in CoH, his origin wouldn't really mesh, in my opinion, with the explanation for Natural Origin we're given in Origin of Power. Every Kryptonian under a yellow sun has Superman's powers, so Superman (or any Kryptonian) is only "super" when compared to baseline humans. But if someone makes a Natural human character with, say, Super Strength, there's something pretty seriously different going on if that human character manages to tap into natural potential that lets him be on par with our translated Superman character's alien abilities. Likewise a Natural human Energy Blast blaster compared with someone like Starfire (again, translating her into a CoH character and not the mondo tank-mage she is in the Teen Titans cartoons).

As a result of that line of thinking, I personally try to stay away from "natural" aliens with my characters. But if I made an alien who really had racially innate powers, it's the origin I'd most likely pick, because there's really no good alternative.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I have a natural origin demons/dark mastermind.

She's totally natural. This origin is, in fact, one of the reasons that wise people might be a bit wary of her efforts to "dispel old superstitious myths about demons".


 

Posted

*shrugs*
Actually, I thought the natural stuff fit. Would leaves be magical? Meh, not always. Tech? Heck no. Science? no...leaves are natural. Natural origin fits.

FAR better a fit than the "mutant" in my opinion. Fire and a demon tail cape. Huh?


 

Posted

See... Now me... I'm looking for Au Natural costume pieces.... That's where the only thing you wear are the blurry bits you see on Sims characters...


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

Posted

Quote:
Originally Posted by UberGuy View Post
In the game canon, particularly in the Origin of Power missions, Natural powers are about training and self focus. This happens to mesh very well with martial arts (no caps - I don't mean the powerset), athletics, and maybe old-school eastern-style (non-mutant, non-magic) psychic power.

I think it's worth noting, though, that in CoH Natural characters are taking that to rather Dragonball-esque levels of achievement. A lot of people on the forums do things like eschew travel powers or avoid flashy powersets (like Fire Blast) in the interest of mimicking levels of power a "baseline", if exceptional, human would have. But based on the Origin of Power dialogs, I think that in CoH, your level 50 Natural character is standing next to the Tech, Science, Magic and Mutant ones and beating face on true par with them.

I don't care how well trained and self-motivated you are, you have to be doing something pretty special to deal the same damage with your fists or feet as the guy in the high-tech power armor, the guy charged with the Power Cosmic, or the half-demon son of a god. Even if you're causing high damage because you have preternaturally good aim and timing, you're still doing something pretty superhuman.

I think the implication is that it's fine to be a Natural flier or super-speeder, a Natural Fire Blaster, or a Natural Stone Tank, even if you're human. You've figured out how to unlock or unleash something within yourself that lets you do things that other humans can't without having mutant genes, chemical alteration or bombardment by strange radiations. Many of the origins have some tendency to overlap conceptually, and I think "natural" power at this level is borderline mysticism, but I think it's worth considering that "Natural Origin" may mean a lot more than just highly trained and athletic.
Thanks, UberGuy. I cringed at "Dragonball-esque", but ignore my sensibilities, because that explanation helped the origins of power to make way more sense to me than they already did (and they already made quite a bit of sense).

While reading some of that, I remembered flying and super leaping scenes from "Crouching Tiger, Hidden Dragon", something I haven't seen in several years.

Edit: Something funny. My characters live in Virtue, but I have a character that I play in Freedom with one of my brothers. That character, a normal man, is able to do some extraordinary things. This he owes to the fact that Freedom isn't real. It's a holographic simulation of reality inside a supercomputer in Virtue (one of Dr. Aeon's experiments, perhaps, or Crey's). I realize this may come as a shock to some of you. I'm sorry.


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Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

Posted

I have a Natural Origin Earth/Storm; she's a Sidhe. She doesn't use magic - she IS magic. Command of the elements is as natural to her as breathing.

Quote:
Originally Posted by UberGuy View Post
I think it's worth noting, though, that in CoH Natural characters are taking that to rather Dragonball-esque levels of achievement.
Or to be more comicky, Karate Kid, who beat Superboy because he was Just That Good. And the Black Panther once got the Silver Surfer of all people in an armlock.


Arc #40529 : The Furies of the Earth

 

Posted

As to the whole 'natural origin' thing, I view it simply as this: you were born with whatever power it is you have. Your genetics may be unique, but there's no mutation. (No 'accident' in the DNA) Whatever powers you have came directly from hereditary sources, and cannot be removed via outside means. Even without weapons and armor, technological or magic equipment, you're still a force to be reconned with.


 

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Quote:
Originally Posted by bAss_ackwards View Post
Ninja/kunoichi with sakura petals! Yesh, I say!

So stealing that idea!


 

Posted

Not an issue at all...
Every single origin has a wide variety of possibilities and no small sample can cover it all.
People complained about the Martial Arts Booster being a poor representation of the Natural Origin as well.

Relax, Frances.




On another note...
I did think of another type of cape that could be included under a natural origin theme (that goes along with the OP's expectations of natural origins)...

A leather cape, possibly with pockets and such.

A lot of the low-tech types that some think of as good examples of the Natural Origin could use some more pouches and pockets for putting all of their stuff.
Plus, the leather material can be sort of a more down-to-earth style for a non-flashy type (if it is old Indiana Jones type leather... not pleather type stuff...)

Oh well... we'll just have to get some more stuff for free instead!!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan