So how's Electric Control working out?


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Posted

I don't see any guides posted, for either controllers or dominators. I occasionally see people using it.

Working out? Good? Bad?


 

Posted

I'm loving it.

My Elec/Elec Dominator came up through Praetoria and has hit 30 villain-side recently.

I've found it to be a very fun set. Its easily the best sapper I've played, better than an Elec/Elec Blaster or Kin/Elec Defender, and has plenty of cool soft controls to back that up. Its the first character I've played who inadvertently saps enemies - I notice their end bars are empty without trying to do so.
I've also successfully skipped Stamina and relied purely on Conductive Aura to keep me topped up. All due to change, I know, but it was nice for this issue at least.

Jolting Chains and Static Field have both pleasantly surprised me as to how useful they are - they're both the type of power that are hard to quantify on paper. Synaptic Overload breaks it up - if you start off with that you don't want to drop Static Field, so it has the same feel as Storm or Trick Arrow, where you approach spawns differently as you move through a mission.


 

Posted

My Electric/Rad is 34, and has been fun. I see a lot of Elec/Rads, as there is a lot of synergy with Conductive Aura and Choking Cloud. The damage, however, is pretty low even with the Gremlins, so it is better as a team-focused controller. Yes, I can solo now that I have Gremlins, but it isn't very fast.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Soloing is tough, but I've gotten my Elec/Kin to 22 within a few days with some soloing and some good teams. It seems like a good combo, especially given my melee-oriented playstyle (which was good because my only really damaging power is my vet reward Sands of Mu). I'm hoping some good slotting and Siphon Power/Fulcrum Shift (and maybe Assault from the Leadership pool) can bump my damage up to a more soloable level as I get him higher.


 

Posted

Soling my Elec/Elec Dom in Praetoria was miserable...until I hit level 12 and got my level 15 IOs and Static Field. Much easier now.


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Posted

I don't think I've seen any other Elec/NRG Domis around at all. He's great fun though and excellent at soloing at a decent pace.

I think a lot of people still think NRG is as it used to be and don't realise it's one of the heaviest hitting single target Domi sets going or know how excellent Power Push now is.

PB and Conductive Aura is amazingly effective as well, and being able to knock a particularly nasty enemy into a wall and quickly follow up with a hard hitting melee attack which has a good chance to stun is excellent.

He is my third attempt at running an Elec Domi though, Elec/Ice felt like I was pelting them with ineffective snowballs and Elec/Thorns could have been interesting but the redraw was driving me mad and I was worried about the DoT interfering with Static Field.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
I'm loving it.

My Elec/Elec Dominator came up through Praetoria and has hit 30 villain-side recently.

I've found it to be a very fun set. Its easily the best sapper I've played, better than an Elec/Elec Blaster or Kin/Elec Defender, and has plenty of cool soft controls to back that up. Its the first character I've played who inadvertently saps enemies - I notice their end bars are empty without trying to do so.
I've also successfully skipped Stamina and relied purely on Conductive Aura to keep me topped up. All due to change, I know, but it was nice for this issue at least.

Jolting Chains and Static Field have both pleasantly surprised me as to how useful they are - they're both the type of power that are hard to quantify on paper. Synaptic Overload breaks it up - if you start off with that you don't want to drop Static Field, so it has the same feel as Storm or Trick Arrow, where you approach spawns differently as you move through a mission.
Also loving it.

My elec/elec dom is mid-30s blueside, and has been without a doubt the best sapper of any elec power combo/AT I have tried - and without having to slot for it. The combinations and unique soft controls are just plain fun.

Easy to scrapperlock with this combo.


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Posted

I have a level 50 Elec/Rad who is great. I agree the damage initially ( and even later for that matter ) is lackluster but he can control with the best of them. Its only going to get better come issue 19 as well as I will pick up assault, tactics and paralyzing blast.

There is a guide btw.. someone made an Issue 18 dominator primary and secondary guide that was very extensive.

I will be trying Elec/Psi and Elec/Elec next.. I am a little concerned about the KB for elec energy.


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Posted

Hit 43 the other day on my Elec/Elec Dom. Having an absolute blast playing it. I think Elec is now my favorite control set.


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Posted

Playing an Elec/Earth Dom. Only level 17, but it rocks (pun not intended). Earth's soft controls work well with Elec's lack of kb protection in the hold and immobilizes. It was a little rough at first, but Static Field was the game changer and now I can just laugh as Praetoria sends ambush after ambush and they just fall asleep in Static Field. Of course, SF isn't perma, but the recharge is low enough that I can knock everyone on their butt with Jolting Chain and Tremor and have it placed again before they can fight. Even if they could fight, they'd be too busy being sapped to do much.

Bosses, I don't even have to perma-hold to solo them with little damage to myself. I have enough knock down/up that I can just repeatedly smack them and they'll flip helplessly while getting sapped. Jolting Chain and holding them some of the time fills in the gaps.

Can't wait to stick SOs in this one.


 

Posted

Made an elec/elec dom, might also make an elec/rad for variety.

Hoping to get in on some of the lovely trick-or-treat action to speed up the levelling process.


 

Posted

My elec/elec dom has become my favorite powerset. I haven't been this wow'd by just the powersets of a character since I rolled my dark/dark defender back in '04, lol. There's just SO MUCH utility in elect control, it's amazing. And of course, nothing near me ever has any end.

I'm at 28 with no intention of getting gremlins (they don't work for the character's concept, sadly) and have no trouble soloing missions at +0/x3 and have done several TFs with good result.


 

Posted

My Elec/Kin end drains AVs now that she has Transference.

Overall, Elec is a lot more work than most control sets to keep stuff locked down. I find myself pushing lots of buttons, where my Fire/FF pretty much stands things to death.


 

Posted

Honestly, the sapping ability seems over the top potent right now...


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
Honestly, the sapping ability seems over the top potent right now...
I disagree.
It is a control set, and the first one that focusses in part on sapping) so you'd expect it to be better than a Blast set (which is where sapping has been concentrated up till now). Its just like how the holds in Controller sets are better than the ones in blast sets.

On top of that, its not providing any reliable -Recovery. So while you see a lot of sapped enemies around you, if you're not also sleeping them or knocking them around they do get the odd shot off.

On the whole it feels safer but lower damage than Electrical Blast, which is right where it should be.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
I disagree.
It is a control set, and the first one that focusses in part on sapping) so you'd expect it to be better than a Blast set (which is where sapping has been concentrated up till now). Its just like how the holds in Controller sets are better than the ones in blast sets.

On top of that, its not providing any reliable -Recovery. So while you see a lot of sapped enemies around you, if you're not also sleeping them or knocking them around they do get the odd shot off.

On the whole it feels safer but lower damage than Electrical Blast, which is right where it should be.
Its also not burst sapping, the only reason why sapping for elec control works is that you can keep most if not the entire mob sleeping the entire time while you are sapping their end away. Without the sleep, if you tried to sap the mob, you most likely would be dead before you got the mob down to half end.

Other sappers builds, almost instantly flatline endurance and recovery.


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Posted

Quote:
Originally Posted by Local_Man View Post
The damage, however, is pretty low even with the Gremlins, so it is better as a team-focused controller. Yes, I can solo now that I have Gremlins, but it isn't very fast.
Lack of ability to do sufficient damage to solo adequately is my one complaint about Electric control.

It would be nice if they had kept a small damage component on Conductive Aura. Fire has Hotfeet to put out some small aoe damage, and that sets it apart nicely; but I think that Electric could share this specialty without much conflict given its weak single-target damage.

I've never been a fan of containment from way back, but I did advocate every controller powerset having a single-target power that did damage comparable to Spectral Wounds. In the case of Fire (and preferably Electric), having an aoe dot adds some spice to the set.

Maybe they'll revisit this in time.


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Posted

Personally, I'm quite happy Conductive Aura does no damage. It keeps me alive in melee range, letting me sap and debuff while my teammates in relative safety and peace. A few measly ticks of damage aren't worth the aggro.


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Posted

I love my Electric/Archery controller. It is an amazing synergy and while not highh in damage the control is exceptional.


 

Posted

Quote:
Originally Posted by Sandolphan View Post
Lack of ability to do sufficient damage to solo adequately is my one complaint about Electric control.

It would be nice if they had kept a small damage component on Conductive Aura. Fire has Hotfeet to put out some small aoe damage, and that sets it apart nicely; but I think that Electric could share this specialty without much conflict given its weak single-target damage.
I would suggest buffing Gremlins' damage, for energy and especially smashing damage are easily resisted, and the entire electric control lacks damage.

And I would say Ice and Grav controll might need some buffs too.