Worst Brute build?
My wife and I had the worst time with her brute, it never stood up to anything, Dark Melee/Fire armor. you'd think with the extra healing from dark it would stand up alright, but it never seemed to make a difference, especially with all the colourful damage you are facing redside. It went rogue and hasn't been touched since
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
@Rylas
Kill 'em all. Let XP sort 'em out.
And to think, i had this awesome concept build for an energy/energy/energy brute, even made a build and everything
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Totally in Focus: Level 50 Technology Brute
Primary Power Set: Energy Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Barrage -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(5)
Level 2: Energy Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 8: Whirling Hands -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Dam%(11)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Power Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(48)
Level 18: Total Focus -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 20: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(21), LkGmblr-Rchg+(23)
Level 22: Dampening Field -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(46), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-ResDam(50)
Level 24: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(27), RctvArm-EndRdx(29)
Level 28: Energy Drain -- P'Shift-EndMod/Rchg(A), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc/Rchg(34), Numna-Heal/Rchg(37), Numna-Heal/EndRdx(40), Numna-Heal(40)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 32: Energy Protection -- S'fstPrt-ResDam/Def+(A)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 38: Overload -- GftotA-Def/Rchg(A), GftotA-Def/EndRdx/Rchg(39), GftotA-EndRdx/Rchg(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(46), P'Shift-EndMod/Rchg(50)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5)
Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod(7)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;729;1458;HEX;| |78DA8D93DB4F134114C6677B5B7AA32DA5B4E5524A01DB8A2DF0E6E5C1A84042020| |95850A3462C656D17D72D690BA1FAE21FE093D72712355E13EFFAA47F5C3D73BEA1| |E09B1BF87E3367BF3933E74C77797F2E20C4C3F342F35FB2CACDE6C6C5C66ECBF0A| |D19959A5DB7EAD57678ADDE2A5B563B6DDAE9857A65B7A90B2112ECDA58362CC328| |CEDB46A3DAC624891773C61DC36E765F5DD86D94238B76CD681876AB783808ACD4E| |B5671C928EF987635C89305B35A6BD1CCC7B3D28E616C4578B868EF994D73D3B4CC| |563B39BF6356BABB969B2DA3D1C6B11374B43CFD7B34A19E8E4BDC26CC8A9365A00| |26C310A06E39374F2928E5384351972F40351862BC6D03565A3B41AD2063601A4ED| |45DA5EA4ED21AF53D99DB067718A3CEC79D8F3B07BC9EE86DDED7EE390A1C45BC6F| |03B46FA3DF08131F691E1A355BADA44DFC3BEFB409BE1BB0F3C607C25F5A254E11D| |E3D0002DF7AB901F85C629144452111C72CAD0179A84E072857CEC0AFB8100A3AF9| |7311D62C85804199C91154246F4AD32062E331225C677D2A86A7D14ADEF47CFFB71| |030338D16772C4942F364183AC284C3266B3408EA1D1C9E3EAE4F16DAECF49A1A45| |A9A4CB16B700CC83086C7193FC831C4F7DB710F3D418F9F014F1913253E4A761558| |C74F83B28FA8BE8CA02F29F42585BEA4D09734FAF28D8CA3AAD9A3711A8C70EF33E| |ADE3335DE69DC04B681BBD8DE02EE317E917F523578D2CD059CD0010F80367AE916| |72D8D0917BCC4B0BCF19B3A8D14F86299568EA803B76EA25F00A78CDC850A14595A| |838C5A1E97FF0937446B57E06A16157F73BA43F7AC4D2F1087E7F2BAEEE57253436| |2D4893B62E231D6FB8FB11FDCFE3D6BB9FB21005CEEF391ECA71483F0A69E20AEE1| |1D7D973F4C6215E70833C689707CDFB1D383478577D342A9188752957E5F49A94EB| |526EC8D84D29B7A46C48E9FC091C961F3A2D8B3C23E5AC9473526254AC78249DBA9| |FC42F25202528A5574A484A584A54CAA09403299DBF3534E513| |-------------------------------------------------------------------|
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Flight
Power Pool: Presence
Power Pool: Teleportation
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Jab -- Taunt-I(A), Taunt-I(3), Taunt-I(3)
Level 1: Kinetic Shield -- EndRdx-I(A), EndRdx-I(5), EndRdx-I(5), EndRdx-I(7)
Level 2: Punch -- KBDist-I(A), KBDist-I(7), KBDist-I(9), Taunt-I(9)
Level 4: Power Shield -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11), EndRdx-I(13)
Level 6: Hand Clap -- EndRdx-I(A), EndRdx-I(13), EndRdx-I(15), KBDist-I(15), KBDist-I(17), Taunt-I(17)
Level 8: Flurry -- Dsrnt-I(A), Dsrnt-I(19), Dsrnt-I(19), EndRdx-I(21), EndRdx-I(21), RechRdx-I(23)
Level 10: Air Superiority -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25), EndRdx-I(25), EndRdx-I(27), EndRdx-I(27)
Level 12: Taunt -- Range-I(A), Range-I(29), Range-I(29), Taunt-I(31), Taunt-I(31), Taunt-I(31)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Energy Protection -- ResDam-I(A), ResDam-I(33), ResDam-I(33)
Level 18: Provoke -- Range-I(A), Range-I(33), Range-I(34), Taunt-I(34), Taunt-I(34), Taunt-I(36)
Level 20: Energy Cloak -- EndRdx-I(A), EndRdx-I(36), RechRdx-I(36)
Level 22: Whirlwind -- KBDist-I(A), KBDist-I(37), KBDist-I(37), KBDist-I(37), KBDist-I(39), KBDist-I(39)
Level 24: Intimidate -- Range-I(A)
Level 26: Invoke Panic -- Fear-I(A), Fear-I(39), Fear-I(40), Fear-I(40), Fear-I(40), Fear-I(42)
Level 28: Energy Drain -- Taunt-I(A), Taunt-I(42), Taunt-I(42), EndRdx-I(43), EndRdx-I(43), EndRdx-I(43)
Level 30: Teleport Foe -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(45)
Level 32: Teleport -- EndRdx-I(A), EndRdx-I(45), EndRdx-I(46)
Level 35: Conserve Power -- EndRdx-I(A), EndRdx-I(46), EndRdx-I(46), EndRdx-I(48), EndRdx-I(48), EndRdx-I(48)
Level 38: Team Teleport -- EndRdx-I(A), EndRdx-I(50), EndRdx-I(50)
Level 41: School of Sharks -- Immob-I(A), Immob-I(50)
Level 44: Arctic Breath -- Slow-I(A)
Level 47: Bile Spray -- Range-I(A)
Level 49: Fly -- EndRdx-I(A)
------------
Level 1: Brawl -- Hectmb-Acc/Dmg/Rchg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 4: Ninja Run
Do I win for worst brute build?
My wife and I had the worst time with her brute, it never stood up to anything, Dark Melee/Fire armor. you'd think with the extra healing from dark it would stand up alright, but it never seemed to make a difference, especially with all the colourful damage you are facing redside. It went rogue and hasn't been touched since
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Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
I know a guy that made an SS/EA before the heal was added to ED and he was a monster.
But after looking at what people are saying I think I'll try an EM/EA.
I'll have to work hard for the IO's to correct the issues but I think I can do something with that.
Thanks everyone.
@Zopharshinta
@Zophar2
Weird. I really love mine. My Defense numbers are adequate (27% to 30% vs most types other than psi) and things don't see me other than the spawn I'm attacking. Yet with the new Fury changes, I still keep at least 50% Fury even when only 3 guys are attacking me. Siphon Life keeps me standing in conjunction with my defenses.
Anyway, I like DM/EA just fine. I think DM or Stone Melee are the best sets to combine with EA. Lewis |
If you had a Dm/EA that was craptastic, then you really have no clue how to make a Brute in the first place and should stop.
Sure, EA is quite lacking, but Dm really helps to massively fill those holes in EA.
You can definitely place EA on the "craptastic" board, but you cannot place DM WITH EA on the craptastic board, because there are MANY more primaries which when paired with EA are LOADS weaker than DM/EA.
So, re-evaluate.
Anyways, for most "un-fun" Brute build, I'd have to say EM/Stone....so so slow...won't die....but is super super slow in all aspects.
For weakest? I'd have to say probably FM/EA or EM/EA. FM provides no type of "secondary" effect mitigation other than damage (and damage is something EA doesn't "boost" in any way outside of endurance management...) so FM will add very little mitigation to EA's craptastic survivability. For EM, well....it's slow....and suffers in AoE...so things stay alive all around you as you sorely attempt to slowly kill that "one" target in front of you....while being pummeled from all different angles. Also, ET removes health with each use...it's not a ton....but it does add up. EA is very poor at restoring that lost health. On top of taking more hits and damage than alot of other sets might, ET's -health is definitely noticeable on an Em/EA Brute.
Those two Brute sets are why a DM/EA doesn't belong on the "most craptastic" board, as DM and SM are bar none the two BEST primaries to pair with EA if you simply "must" roll an EA toon for it's "pretty-ness" ...
My wife and I had the worst time with her brute, it never stood up to anything, Dark Melee/Fire armor. you'd think with the extra healing from dark it would stand up alright, but it never seemed to make a difference, especially with all the colourful damage you are facing redside. It went rogue and hasn't been touched since |
My gf has had one of these since the CoV headstart, it is far from terrible. She mauls all kinds of stuff with it.
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Wow! So much misconception and bad judgement around here lol! I second Deth on this one, Dm/Fire is actually a pretty awesome build for a Brute! I mean, want exotic damage type!?! This is your build. Dm/Fire definitely does not belong on the list for worst Brute builds, not at all. Gosh, pretty soon someone is going to come on here saying Dark Armor belongs on this list for being "squishy" lol....sad.
I guess to each his own, and if you can't build for crap and don't use any sort of thought proccess when playing then you could easily find certain builds (which are suppose to be powerful) as being weak and subpar.....again, to each his own.
There's the "not that great" of builds out there and then there's "crap" buids, and a couple I've seen listed here may belong on the "not that great" of a build list, but not the "crap" list for sure..
***EDIT***
Ya know....come to think of it....after trying out my "perma-stuck-at-lvl 47-for-about-1.5-years" EM/EA Brute, as well as my lvl 50 DM/EA Brute....heck....even EA really isn't a full on "crap-tastic" or "worst" set, especially not after you gain access to IO's (such as on my DM/EA, but no Darkest Night) or Darkest Night (such as on my EM/EA, but no IO's). Seriously, the set still performs admirably against most content.
For example on my EM/EA Brute (what I claimed to be the "worst" Brute earlier), I had the mission difficulty settings to max +4 and +2/3 members in a mission as well as bosses, and I had absolutely zero problems soloing. The ONLY time things got a bit rough is when I came accross the few Lts/Boss mobs which woud be +5 my level. And what I mean by "problems" is, I was just having a hard time landing hits on them frequently due to their level range so they took a few more swings to kill. But at the same time they still landed fewer than 15% of their hits on me either and I was able to beat them without fear of ever dying. This is on +5's mind you all. Heck, even at this setting Energy Transfer did more damage to me than any +5 mob ever did. Sure, I didn't run into any "psi" enemies (EA's bane of existance, worse than Invln) but besides that, my EM/EA Brute didn't feel weak or less defensive than any other set I have at all.
In fact....and this is hard to admit/realize....but he was quite....beast at it all. Even the end bosses were declawed infant kittens against my EM/EA Brute. Now granted this is all "post-Darkest Night or IO's" and that prior to those powers both my EA Brutes were...well....quite weak, but past that the level of performance is quite amazing really. He was definitely easier to solo than alot of "squishy" toons I have at those same respective levels, such as some Blasters and Corruptors.
Anywho....I think that, in terms of survivability and ability, there really isn't a "worst-brute-build". Because ALL Brute builds perform at such amazing levels to begin with. You'd have to work REALLY hard to make a Brute build just absolutely suck, especially post-IO's or Darkest Night. Even the EM/EA and FM/EA Brutes I suggested as possibly being the "worst-brute-builds" are going to just utterly rip things apart when set loose, and will solo better than most average squishy counterparts. Basically, just about any Brute you make will be outstanding. You would have a LOT harder time trying to find a way to make your Brute just absolutely "suck" and "the worst" than you would have trying to making him awesome, to be honest. This is a luxury that many AT's don't have and can't say. Brutes are, simply put, top performers and well rounded. It's hard to go wrong with any combination. I think it would be easier to ask what the "best" Brute build out of all Brutes is, rather than the "worst". Because, frankly, it's hard to really tell what's the "worst" when it comes to Brutes, but on the other end of the spectrum there are some that stand out slightly more than others in certain areas. If you don't want the best, then just pick ANY Brute, because you can't go wrong.
Now, besides Brute survivability, or based on aesthetic's and feel, I do feel as though an EM/Stone Brute would be an absolute BORE to play. It could survive a small meteor strike, but boy would it look just uggly doing it.....haha. I mean, thank the devs for "Color Customization" lol, because prior to that not only were you a super slow walking rock....but you also wielded the super slow "pom-poms-of-death" and had NO way to change that! LOL! But this is 100% personal taste....haha
No mention of the prettiest and strongest brute build out there? War Mace/Energy Aura? I heard some skulls tried to jump my friend one time and he pulled out a bat and cracked their jaws!
I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.
Oddly enough the most boring brute for me was SS/WP. No challenge. No dynamic-ness. Just sit in the spawn and put Foot Stomp on Auto. Wheeeeeeee. *fart*
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I have an SS/WP. He's level 34. He has tough and weave. He dies. All. The. Time.
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Pretty interesting as these are two diametric responses on SS/WP.
The truth is in the middle really.
I know the problem isn't the sets. The problem is me. I just can't brute!
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I recommend choosing one of the primaries with good mitigation to start: SS, SM, WM.
And pairing it with one of the stronger secondaries; Invuln, WP, SD and possibly Ela (I like Ela, but if you're coming from a Tanker perspective, the brute version can feel very squishy - SM shines on this set IMO).
If you choose something like WP or Ela, Soul Mastery is easily the first choice for PPP in my mind. Darkest Night with the endurance tools to run it is an amazing thing.
As for your SS/WP Brute, have you started slotting kinetic combats yet?
WP on a Brute really needs to get to about 30% for things to take off IMO.
I recommend choosing one of the primaries with good mitigation to start: SS, SM, WM.
And pairing it with one of the stronger secondaries; Invuln, WP, SD and possibly Ela. |
Claws/Dark.
And I will make it work.
Because Dark Armor Still Sucks.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Oh how I wish they'd get rid of redraw.
Be well, people of CoH.
Nope. If I do that, I come right back to SS/WP. I appreciate the advice, but it's already been decided.
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Claws/Dark.
And I will make it work. Because Dark Armor Still Sucks. |
OG and CoF are great tools, but they do interfere with Fury (probably not an amount the average player cares - for me anything under 70% is unacceptable.)
Good luck with the build, I hope you make it work.
you wish they'd get rid of redraw? sheesh, I started a Rifle/traps corr yesterday. You have to take web grenade at 1st level. It causes redraw. How stupid is that? It can fire from the gun. I swear, you can launch a grenade from a gun. I have seen it.
Energy/Energy is fine solo. Those stuns really add up. Also, Energy Transfer's damage to self can be mitigated with Energy Drain (all the heal is good for). Frankly I'd say EM/EA isn't really any worse off than EM/SR... in fact, by my own personal preference scaled I'd rate it higher because EA has toggle mez protection. Not that either is a GOOD combo.
No, what you need to do is grab a lethal damage inflicting low mitigation primary and pair it with energy armor to watch the suck accumulate. Dual Blades comes to mind.
Were it ported I'd say spines/ea.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
The combo that didn't work out for me is Stone M/stone A. It failed my longbow test at +0 x8. It has a SO + frankenslot mix. The main problems were that it killed too slow and the over time, the debuffs piled up. I don't have money to pour into the build so I put it aside.
My elec M/Shield D passed the test and didn't even have tough and weave.
Be well, people of CoH.
Energy/Energy is fine solo. Those stuns really add up. Also, Energy Transfer's damage to self can be mitigated with Energy Drain (all the heal is good for). Frankly I'd say EM/EA isn't really any worse off than EM/SR... in fact, by my own personal preference scaled I'd rate it higher because EA has toggle mez protection. Not that either is a GOOD combo.
No, what you need to do is grab a lethal damage inflicting low mitigation primary and pair it with energy armor to watch the suck accumulate. Dual Blades comes to mind. Were it ported I'd say spines/ea. |
Hm? Dual Blades has a ST Knock-Up and two AE knockdowns. I wouldn't call it low mitigation by any means. The damage is all lethal, but the Attack Vitals combo is ridiculous DPS (and spammable out of the box).
Using the number in the current Mid's, and making a listing of resistance, defense and combination based sets, I have put together these 3 lists. These are base numbers with no enhances or sets:
Resistance
1. Electric Armor - S 26.3, L 26.3, F 26.3, C 26.3, E 61.9, N 22.5, T 0, P 26.3, 25% heal, 100% regen, no +HP
2. Fiery Armor - S 22.5, L 22.5, F 67.5, C 15, E 22.5, N 22.5, T 15 (with heal), P 0, 25% heal, no +HP
Defense
1. Energy Aura - S 16.5, L 16.5, F 18.8, C 18.8, E 20.6, N 14.3, P 3.8, M 3.8, R 3.8, A 3.8 some very minor resistance, 3% (per mob) heal, no +HP
2. Super Reflexes - M 19.5, R 19.5, A 19.5 no +HP
Combined
1. Dark Armor - RES S 22.5, L 22.5, F 22.5, C 22.5, E 15, N 30, T 10, P 37.5
DEF to all 3.8, 30% (per mob) heal, no +HP
2. Invulnerability - RES S 33.8, L 33.8, F 15, C 15, E 15, N 15, T 15 (with heal), P 0
DEF to all but P 8.3 (per mob), 40% Heal, 40% +HP
3. Shield Defense - RES 11.3 to all but P, auto +HP, no heal
4. Stone Armor - RES S 7.5, L 7.5, F 18.8, C 18.8, E 0, N 0, T 15 (with heal), P 0
DEF S 12, L 12, F 0, C 0, E 12, N 12, P 18.9, 40% Heal, 40% +HP
Granite - RES S 45, L 45, F 37.5, C 37.5, E 37.5, N 37.5, T 52.5 (with heal), P 0
DEF to all but P 15%, 40% Heal, 40% +HP
5. Willpower - RES S 22.5, L 22.5, F 5.6, C 5.6, E 5.6, N 5.6, T 5.6, P 20.6
DEF S 2.5, L 2.5, F 9.8, C 9.8, E 9.8, N 9.8, P 7.5, +200% Regen, +20% HP
(both auto)
Lookin at this, Electric is the weakest resist set, Energy is the weakest defense set and Shield is the weakest combo set.
Paring these with the worst possible attacks is what would make a truely bad brute. I would recommend Fire Melee as the loose set due to lack of added mitigation (knockdown, disorient, end drain, etc...) and it only has 1 AoE and 1 ranged (short range) cone. Also it has a draw time on the sword animations which adds a little time to these attacks.
Yes after looking at the base numbers, Fire/Electric would be the most Craptastic Brute combo.
Cheers...
BALANCE IS A NERF
Liberty Server
@Energy Aura and @Ill Conceived on Global
Han Solo: [laughs] Hokey religions and ancient weapons are no match for a good BLASTER at your side, kid.
Using the number in the current Mid's, and making a listing of resistance, defense and combination based sets, I have put together these 3 lists. These are base numbers with no enhances or sets:
Resistance 1. Electric Armor - S 26.3, L 26.3, F 26.3, C 26.3, E 61.9, N 22.5, T 0, P 26.3, 25% heal, 100% regen, no +HP 2. Fiery Armor - S 22.5, L 22.5, F 67.5, C 15, E 22.5, N 22.5, T 15 (with heal), P 0, 25% heal, no +HP Defense 1. Energy Aura - S 16.5, L 16.5, F 18.8, C 18.8, E 20.6, N 14.3, P 3.8, M 3.8, R 3.8, A 3.8 some very minor resistance, 3% (per mob) heal, no +HP 2. Super Reflexes - M 19.5, R 19.5, A 19.5 no +HP Combined 1. Dark Armor - RES S 22.5, L 22.5, F 22.5, C 22.5, E 15, N 30, T 10, P 37.5 DEF to all 3.8, 30% (per mob) heal, no +HP 2. Invulnerability - RES S 33.8, L 33.8, F 15, C 15, E 15, N 15, T 15 (with heal), P 0 DEF to all but P 8.3 (per mob), 40% Heal, 40% +HP 3. Shield Defense - RES 11.3 to all but P, auto +HP, no heal 4. Stone Armor - RES S 7.5, L 7.5, F 18.8, C 18.8, E 0, N 0, T 15 (with heal), P 0 DEF S 12, L 12, F 0, C 0, E 12, N 12, P 18.9, 40% Heal, 40% +HP Granite - RES S 45, L 45, F 37.5, C 37.5, E 37.5, N 37.5, T 52.5 (with heal), P 0 DEF to all but P 15%, 40% Heal, 40% +HP 5. Willpower - RES S 22.5, L 22.5, F 5.6, C 5.6, E 5.6, N 5.6, T 5.6, P 20.6 DEF S 2.5, L 2.5, F 9.8, C 9.8, E 9.8, N 9.8, P 7.5, +200% Regen, +20% HP (both auto) Lookin at this, Electric is the weakest resist set, Energy is the weakest defense set and Shield is the weakest combo set. Paring these with the worst possible attacks is what would make a truely bad brute. I would recommend Fire Melee as the loose set due to lack of added mitigation (knockdown, disorient, end drain, etc...) and it only has 1 AoE and 1 ranged (short range) cone. Also it has a draw time on the sword animations which adds a little time to these attacks. Yes after looking at the base numbers, Fire/Electric would be the most Craptastic Brute combo. Cheers... |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
currently reading: A Mighty Fortress (David Weber)
Lookin at this, Electric is the weakest resist set, Energy is the weakest defense set and Shield is the weakest combo set.
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- You fail to account for offensive or utility aspects in sets. +damage from Against All Odds? Missing. Fiery Embrace? Not mentioned at all. Quick Recovery? Nah, who cares about that.
- Non-standard defensive measures are ALSO ignored. No mention is made, for example, of Dark Armor's mez auras which are so key. Or to Elec's sapping. Or Granite!
- Holes in the defenses are also utterly missed. You're comparing defensive sets and you decided that Fire not having KB protection wasn't worth mentioning?
- Heck, the evaluation falls entirely flat on the first two sets you compare.
1. Electric Armor - S 26.3, L 26.3, F 26.3, C 26.3, E 61.9, N 22.5, T 0, P 26.3, 25% heal, 100% regen, no +HP 2. Fiery Armor - S 22.5, L 22.5, F 67.5, C 15, E 22.5, N 22.5, T 15 (with heal), P 0, 25% heal, no +HP |
In all, congratulations you can add numbers from Mid's. However, that's worthless as a tool for comparison. You're completely ignoring too many aspects, several of which are core components of the respective sets.
I know the problem isn't the sets. The problem is me. I just can't brute!
But I will learn. Oh will I learn. And my claws/DA will rip faces off of anything he pleases.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.