All Things Art: NPC Conversions


Abraxxus

 

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Originally Posted by mauk2 View Post
3) Airlea's necklace.
4) Airlea's armbands.
Those are actually the same one piece.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Carnies, Carnies, Carnies, Carnies, Menders, and Carnies. Every Carnie costume piece please!

Also, NPC costume pieces are more fun when you have to unlock them.

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Originally Posted by Noble Savage View Post
So in this thread, let's talk specifically about the possibility of reaching back into the COH archives and getting you those options. IF we decided to do that, what would be your top choices? Also, if given the choice, would you consider this a priority over, say, brand new costume sets, 'lost' costume pieces, and other alternatives? Feel free to weigh in.
I would consider NPC costume pieces to be #2 priority. #1 priority would be making all clothes (except maybe the bare chest) available to all genders.


A question: Is there any chance we will ever get long skirts/robes like the CoT have? I understand they cause some animation problems, but could we get them in some limited capacity, like the way widow costumes are limited?

P.S. I love what you've done so far, design team. Keep it up!


 

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Originally Posted by thehallows View Post
Also, NPC costume pieces are more fun when you have to unlock them.
No they're not. Whatever NPC pieces you release, PLEASE PLEASE PLEASE do away with the god-forsaken "unlocking" mechanic. It's not fun, it's not special, it's not needed, and it doesn't garner you any favour with the community.

Unlocking costumes is one of the worst parts of this game. All costumes should be available to everyone from level 1, full stop.


 

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Originally Posted by eiko-chan View Post
no they're not. Whatever npc pieces you release, please please please do away with the god-forsaken "unlocking" mechanic. It's not fun, it's not special, it's not needed, and it doesn't garner you any favour with the community.

Unlocking costumes is one of the worst parts of this game. All costumes should be available to everyone from level 1, full stop.
this


 

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Okay, I guess I'm in the minority. Personally, I love the feeling of achievement. I could certainly do without it, though, if it's so hated by others.


 

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Originally Posted by Eiko-chan View Post
No they're not. Whatever NPC pieces you release, PLEASE PLEASE PLEASE do away with the god-forsaken "unlocking" mechanic. It's not fun, it's not special, it's not needed, and it doesn't garner you any favour with the community.

Unlocking costumes is one of the worst parts of this game. All costumes should be available to everyone from level 1, full stop.
I both agree and disagree.

While it can be annoying to have to wait to unlock "that perfect piece", I like the rewards mechanic, giving me something other than XP/Inf/recipes/salvage.

My preference would be that meeting the conditions of an unlock for a certain part grants a "costume part X unlock token", that is granted account-wide. Each token unlocks that part for only that character, but this would let you stock up unlocks for newer toons.


 

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Originally Posted by thehallows View Post
Okay, I guess I'm in the minority. Personally, I love the feeling of achievement. I could certainly do without it, though, if it's so hated by others.
The problem is that if a costume bit is related to someone's vision of a character, it kinda sucks to spend most of that character's lifespan without it until they finally get access to it.

Having more showy versions of existing things as unlockables is good, but anything that is a basic kind of thing like 'toga' should have at least something at base creation.

I generally feel the same way about 'cape', but that unlock is integrated into the cultural mileu of the setting so as an RPer I'm more forgiving of that.


 

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I hate that compromise. Make the unlocks account-wide and you might have a deal.


 

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I gotta agree with making unlocks account wide.


 

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Originally Posted by SquidheadJax View Post
I generally feel the same way about 'cape', but that unlock is integrated into the cultural mileu of the setting so as an RPer I'm more forgiving of that.
That's actually part of the reason why I want NPC pieces to be unlockable. If you have a Carnie sash, for instance, it makes a lot more sense to me that you stole it (or maybe "confiscated" it if you're a hero) than if you just have it. Still, if everyone else hates the unlockables, I'm not going to fight for them.

I do hope I'm not in the minority about wanting long skirts/robes, though.


 

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Originally Posted by thehallows View Post
That's actually part of the reason why I want NPC pieces to be unlockable. If you have a Carnie sash, for instance, it makes a lot more sense to me that you stole it (or maybe "confiscated" it if you're a hero) than if you just have it.
Except that a lot of people want NPC pieces to play a rogue/reformed member of the villain group, in which case it would make more sense that they had that costume when they started their career.


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Originally Posted by ChakatStreak View Post
Except that a lot of people want NPC pieces to play a rogue/reformed member of the villain group, in which case it would make more sense that they had that costume when they started their career.
I know, but I kind of feel that if you want to play a member of a canon group like that, you should have to work for it, a la epic archetypes. Still not fighting against what everyone else wants though, just stating my reasons for what I said.


 

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Originally Posted by thehallows View Post
I know, but I kind of feel that if you want to play a member of a canon group like that, you should have to work for it, a la epic archetypes. Still not fighting against what everyone else wants though, just stating my reasons for what I said.
In which case an account-wide unlock would make sense, just like Epic ATs. I think it's more the per-character unlocks that people here disagree with.


War Cat, EarthShade, BrightShard, Chakat Streak, Chakamil Silverspot, Mindora, Diabolesse, Jasper Baen
KGBSS8: Agent Ravage, Pestilence Girl, Umbral Claw, Howlback, Dr. Glit
Young Phalanx: Necril, Blazing Witch

 

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Originally Posted by thehallows View Post
That's actually part of the reason why I want NPC pieces to be unlockable. If you have a Carnie sash, for instance, it makes a lot more sense to me that you stole it (or maybe "confiscated" it if you're a hero) than if you just have it.
What exactly is so unique about a piece of cloth rapped around the hips that the only place you could logic ever get it is by beating up some one who already has it? They probably aren't making the fabric themselves so why can't I just go to their supplier?


 

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Originally Posted by Shadow State View Post
What exactly is so unique about a piece of cloth rapped around the hips that the only place you could logic ever get it is by beating up some one who already has it? They probably aren't making the fabric themselves so why can't I just go to their supplier?
If you're going to be that picky, then I would focus that argument on capes.


 

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Originally Posted by Hallowed View Post
I both agree and disagree.

While it can be annoying to have to wait to unlock "that perfect piece", I like the rewards mechanic, giving me something other than XP/Inf/recipes/salvage.

My preference would be that meeting the conditions of an unlock for a certain part grants a "costume part X unlock token", that is granted account-wide. Each token unlocks that part for only that character, but this would let you stock up unlocks for newer toons.
This again.

I'm not for account wide costume unlocks for individual efforts. I do, as Hallowed stated, like the rewards mechanic... giving something other than IO Recipes and fodder for such.

That being said... any unlock given should be minor; course of regular play stuff (no ITF stuff (unless we're talking signature pieces)... no Vanguard Merit type stuff).

I'm all for dividing NPC costume pieces into things that can be bought (straight out or in recipe form); earned by defeating the NPC group the piece belongs to; Accomplishment/Achievement badges, as random drops (recipes; from any mob (but better if it comes from the appropriate mob)), etc. These can be done as stated or being dependent on the mob level and/or rank that the costume piece is associated with.

True... anyone can go get a sash from bargain mart plus (but really, you can't... or you'd have one already) but not everyone can get a actual Carnie sash straight from a Carnie's waist (or a KoA harness, Tsoo Sorcerer amigasa/tattoos, PPD helm, etc) fresh out the Acadmy (or out the Zig). Sure, background story might give reason why you might have access to one (or more; but not all (without being a hack of a roleplayer)) but that just doesn't fly or apply to 300k+ characters.

And that's what we're ultimately talking about, right... actual NPC costume parts? Not just some knock-off brand?

If we are talking about some cheap knock-offs though... then I guess having them at level 1 is okay.


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Would like to see some none human stuff....

Arachnoid- Body Set that also mean those claws on the back

The Lost- Aberrant Rector Hands Sets

Circle of Thorns- Behemoth/Overlord Full body set to head to toe

Primal Earth Clock work set, Hands, Legs and heads sets

Coralax- Hands, heads and Shoulder Detail

Devouring Earth- Full body Set Since most of them got pretty good Costumes Design

Nemesis- Fake Nemesis full body set and that goes for the back detail

Wailers- head, wings, feet and hands set

Tuatha de Dannan- full body Set

Soldiers of Rularuu- Brute, Natterling and Wisp full Costume sets if you can

Council- War Wolves and Robots full Sets

Snakes- Elder Mamba/Viper Heads and it would be pretty cool if you can add a body type like what snakes have Available

Freak Show- Body Armor and Shoulder Details

Cimeroran Traitors- Cyclops Head and Minitour Body and Head


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Originally Posted by Yogi_Bare View Post
This again.

I'm not for account wide costume unlocks for individual efforts. I do, as Hallowed stated, like the rewards mechanic... giving something other than IO Recipes and fodder for such.

That being said... any unlock given should be minor; course of regular play stuff (no ITF stuff (unless we're talking signature pieces)... no Vanguard Merit type stuff).

I'm all for dividing NPC costume pieces into things that can be bought (straight out or in recipe form); earned by defeating the NPC group the piece belongs to; Accomplishment/Achievement badges, as random drops (recipes; from any mob (but better if it comes from the appropriate mob)), etc. These can be done as stated or being dependent on the mob level and/or rank that the costume piece is associated with.

True... anyone can go get a sash from bargain mart plus (but really, you can't... or you'd have one already) but not everyone can get a actual Carnie sash straight from a Carnie's waist (or a KoA harness, Tsoo Sorcerer amigasa/tattoos, PPD helm, etc) fresh out the Acadmy (or out the Zig). Sure, background story might give reason why you might have access to one (or more; but not all (without being a hack of a roleplayer)) but that just doesn't fly or apply to 300k+ characters.

And that's what we're ultimately talking about, right... actual NPC costume parts? Not just some knock-off brand?

If we are talking about some cheap knock-offs though... then I guess having them at level 1 is okay.
My problem is that outside of the fact that its a video game, there's no logical reason why any of those pieces would be restricted to solely to those factions. I have no problem with say the Carnival of Shadows mask requiring you beat up up their members to get as its a magical artifact that they produce themselves, but there's nothing, outside of game mechanics, stopping my characters from doing up their hair in the exact same style as Vanessa.


 

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Originally Posted by Shadow State View Post
What exactly is so unique about a piece of cloth rapped around the hips that the only place you could logic ever get it is by beating up some one who already has it? They probably aren't making the fabric themselves so why can't I just go to their supplier?
Exactly my point.

The specific design that acts as an identifier makes sense to be an unlock, but for the people who want sashes etc. available as generic costume bits, there should be generic costume bits of that type.


 

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Originally Posted by Techbot Alpha View Post
There already are. Their called IOs and HamiOs. Purples and PvP IOs.
Costumes are the one thing that should never be classed as 'high end' rewards. Doing the ITF for Roman armour? That makes sense. You get a full set of costume parts for doing a thematic, tied in TF.

Doing a MoLGTF for one costume part? No. Just no. Having to pay stupid ammounts of Vanguard merits for the VG armour is bad enough.
hmm, going to disagree with Techbot here. <3 u tech!

I would <3 to be able to participate in a story arch that allowed my character to become an initiate of the Carnival of Shadows and then a full-fledged member.

If the story arch would reward my character with a badge proclaiming my character a "member of the Carnival of Shadows" and various carnival of shadow costume pieces, I would be happier than a pig in mud!

And what better reason to revamp old content than creating new content for it?

By the way...the new Posi TFs are quite popular...


 

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It's not part of an enemy group, but I'd love to have the Spec Ops backpack from the Mercs/ Mastermind set


 

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Please don't turn this into another booster pack...


 

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Originally Posted by thehallows View Post
I know, but I kind of feel that if you want to play a member of a canon group like that, you should have to work for it, a la epic archetypes. Still not fighting against what everyone else wants though, just stating my reasons for what I said.
And thats just so much bull crap its unbelievable.
It just...seriously? Do I have to even explain this? No. Just no.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
And thats just so much bull crap its unbelievable.
It just...seriously? Do I have to even explain this? No. Just no.
I like his idea, sort of. You just have an unpopular opinion tech...sort of like your stance on furries. :O


 

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Originally Posted by Tokyo View Post
I like his idea, sort of. You just have an unpopular opinion tech...sort of like your stance on fleshies. :O
Fix'd for accuracy


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Originally Posted by Samuel_Tow View Post
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