A fun hypothetical: Choose your 8 Man Squad- but choose wisely!
I don't know the answer, so allow me to walk through my process of getting to my answer...
I'll begin by prioritizing the effects I'd like to see on this team:
1) Very high Def. "Very high" meaning at least 55% (room for a debuff or 2)
2) Hard cap resistance
3) Max out +Dmg
4) As much -Res as possible
These are highly valued
5) Good -Regen
6) Status protection
Then a gap to desirable, but not totally required attributes
6) +regen
7) +recov
8) +recharge
9) -ToHit
10) -Dmg
11) Heals
So it's sort of like an Operations Research optimization problem.
How to get high +Def? Colds, FF, VEATs, Traps. Storm and Dark offer some Def. Empathy as well.
How to get high +Res? This is simpler, Sonic by far, then a drop-off to Thermal and also consider Pain Dom, Storm and Dark (the latter 2 specializing in a narrow band of damage types).
How to max out +Dmg? Easy enough... Kinetics. Other sources include Thermal, Empathy, Rad. Also, Assault is great stacked.
-Res is easy enough to find. Dark, Storm, Traps, Cold, TA, Rad, Sonic, Pain Dom, Thermal.
-Regen: Cold, Dark, Traps, Rad, Kin, also anything with Drain Psyche.
Easy (as in no active buffing) status protection comes from Sonic, FF and Traps. Targeted buffs come from Sonic, Empathy, Pain Dom, Thermal and to a lesser extent Kin and Storm.
So let's fill in the gaps. Cold comes up a lot, let's get one of those. On the other hand, only Sonic can really buff +Res, nab one.
Kin fills in nicely, let's go Corr since Kinetics is one of those sets where the primary values aren't a big advantage over secondary values.
That gives
Cold/ Def
Sonic/ Def
Fire/Kin Corr
Let's get another Cold, this one a Corr to buff the other Cold. Now we've achieved our +Def goal, our +Dmg goal and accumulating -res.
Still need more +res, how about a Thermal? Thermal + Sonic Def = 75% resists for teammates. Add a Fire/Thermal Corr.
Now I'm constrained to the meleers, my "pity spots", as it were.
Buffed up Brutes = Tanks survival-wise with significantly higher damage. With these buffs, I'm just looking for damage. So, mix and match Elec/, Fire/, SS/ with /DA, /Elec, /Fire, who cares.
Let's give all the Defs Sonic Blast and Corrs Fire.
My final 8:
Cold/Sonic Def
Sonic/Sonic Def
Fire/Kin Corr
Fire/Cold Corr
Fire/Thermal Corr
Elec/DA brute
Fire/Elec brute
SS/Fire brute
All Corrs/Defs to have Assault, Maneuvers and Tactics.
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Its my opinion that if you want an optimal team on ANY TF, you at least need 1 really good Brute/Tank/Scrapper that knows what theyre doing and has a great build to mix in good AOE and single target damage! If not for anything else but to take the alpha from incoming bosses and EBs or at least draw their initial attention untilt he massive dose of debuffs rain down upon them! Thats just my opinion though! Please continue though, Im licking my chops putting my squad together!
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I'm going to assume 3 being melee is meant, not just tanker, brute, scrapper (ie...I can put a stalker in place of whatever)...also going to assume IOed out toons...
1) Me (KIN/WP Stalker)
2) Electric/Shield Scrapper
3) Shield/Super Strength Brute
4) Rad/Sonic Defender
5) Fire/Cold Corruptor
6) Cold/Sonic Defender
7) Fire/Sonic Corruptor
8) Fire/Thermal Corruptor
2 Colds Should keep the team heavily defensed, while bring the debuffs when needed.
Sonic and Thermal keep the team heavily resistant, while bring more debuffs.
Rad and Thermal provide any needed healing.
Possibly enough AOE, with the added benefit of the Tanker having Sonic's -Resist Toggle going, two cold with Sleet, a Rad putting up -Resist, basically a lot of -Resist going on with this team.
The Sonic Blasting Defenders bringing more -resist, while the Corrs are laying down additional AOE blasts.
The Brute would hopefully be built for aggro management as well, for just in case spots, but the Defenders/Corrs all having Hover to stay out of melee.
The Stalker, would bring additional DPS, relying on Placate -> Brust, while dishing out ST damage, and on this team would likely go unnoticed, as that's a lot of AOE flying around.
Kin's SB would be unneeded, as you figure everyone is IOed for perfection, thusly the AOEs are coming back pretty regularly, and the RAD is adding AM ontop of it.
Thermal is spreading the +ACC/+DMG around (likely to the 2 other Corrs and the Scrapper...with my guess that you can keep 3 perma'ed with the power...i think that's how many I can on my Elec/Thermal, mayeb it was 4).
My Stalker could be Vengeance bait as well, for additional +DMG and defenses, if needed.
AVs should melt, with the spawns not being to much more of a problem.
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You are seriously underestimating what a team of Corruptors and Defenders can do.
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Im not doubting if they COULD or could not do it- 3 quick Corr/Fender debuffs on incoming masses of enemies typically ensures everyone is safe- just saying it's not optimal nor feasible on this TF with +4 AV's, EB's and Bosses constantly streaming at you in tight quarters. The reliability factor- as Dechs pointed out- is the key there. You dont have time for deaths, and a tank or melee toon that can hold aggro and take ALL alphas guarantees a decently coordinated team no deaths.
A guy like Dechs or an intelligent Brute or Tank ensures the mission succeeds and no wild variables or weird accidents happen with aggro management. But even so- I dont care if it's a team full of VEATS- My /Shield melee toon has over 60% Melee defense (well beyond the cap)easily with a slotted manuevers buff, but if Lord Recluse gets through with of his attacks and a couple of good ticks he's toast, and really isnt a good aggro tool for that fight, so I leave him at home. Now ol Rom is a bit different than LR- but you get my point. If it was a MoITF, most smart teams that wanted to ensure they didnt want to waste their time would definitely bring along a melee toon.
Ive been a part of several MoTF teams already filled out by pretty intelligent, multi-year vets that have failed on numerous occassions because they thought they had an optimal, uber setup.
I'm tired of Jack telling me how to play this game HIS way. Just shoot me in the head.
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I'll assume he's referring to a post-tower LR......
I'd prolly go this route:
1. SS/SD Brute
2. SS/Fire Brute
3. EM/SD Brute
4. Cold/Sonic Defender
5. Rad/Sonic Defender
6. Fire/Kin Corruptor
7. Fire/Sonic Corruptor
8. Ice/Kin Controller
I like a bit of hard-control... I like Speed Boost, Perma-Fulcrum Shift, AM, and Endless Endo for everyone and their lap dogs...I like Nuke-worthy AOE and ST damage...I like Crippling Resistance, Defense, & Slow Debuffs....
(Hmm...why do I sound like Nickelback on 'Figured You Out' without the sex and drugs? Hmm...perhaps it's because this team IS sex and drugs CoH style?!
Man I'm nasty....!
Ping me at @Psion or Psion2.
Maybe I was misintepreted a bit- No, I know what they CAN do- Ive been on some all Defender/Troller teams and have rolled along very well. But what Im saying is- and Dechs example of a team full of Blasters doing a Mo____- is that is not viable for the restrictions placed on this task force- time limit, levels, etc.- you need some tricks up your sleeve to get the job done if you're not bringing one. (I probably should have made it a MoITF requirement too to be cruel. ; P)
I'm not doubting if they COULD or could not do it- 3 quick Corr/Fender debuffs on incoming masses of enemies typically ensures everyone is safe- just saying it's not optimal nor feasible on this TF with +4 AV's, EB's and Bosses constantly streaming at you in tight quarters. The reliability factor- as Dechs pointed out- is the key there. You dont have time for deaths, and a tank or melee toon that can hold aggro and take ALL alphas guarantees a decently coordinated team no deaths. |
Vengeance is the most powerful team buff in the game. Powerboosted Vengeance, which EASILY can be permanent for a group of 7 (poor dying guy), makes +4/x8 enemies buffed rather easy.
**EDIT** I must admit my groups usually skip the hill on mission 3. The lag makes it unfun. Otherwise we open door and shoot bad guys.
1. Molly Magma, my Stone/Fire Tanker
2. Spines/Fire Scrapper
3. Fire/Shield Brute
4. Fire/Dark Corr
5. Sonic/Sonic Defender
6. Bots/FF MM
7. Demons/Poison MM
8. Crab, Bane, or Huntsman with Venom grenade. Bane preferred for Poisonous Ray synergy
Granted this team is based purely on speculation on my part about how the buffs and debuffs will play together, but there is a nice wide array of them that all STACK here.
When buffed, ANY Stone/ tank can survive indefinitely outside of Granite against Smash/Lethal opposition regardless of IO slotting, and Granite can be popped when needed.
This team SHOULD melt everything in its path.
1: AR/EM Blaster (Me. I cut through Cimorians easily.)
2: Rad/Sonic Defender (Debuffs, ho!)
3: Inv/SS Tanker (Tanker, Ho! Inv is chosen due to it's near immunity to S/L, which allows the Tanker to dish out some nice damage.)
4: SS/Shield Brute (More AoE damage and fury goodness.)
5: Fire/Anything Blaster (Even more AoE damage.)
6: Fire/Shield Scrapper (One of the best single target damage dealers IIRC.)
7: Plant/Rad Controller (Good control and more debuffs.)
8: Fire/Kin Corruptor (Extra damage for the entire team, and some personal damage.)
This would be my 'fantasy' team. I tried to keep it a wide variety of ATs and only re-use an AT once.
Melee:
Fire/SD Scrapper (Good ST and AoE, can hold aggro)
DM/SD Scrapper (Good ST, reasonable AoE, can hold aggro)
SS/FA Brute (Decent ST, Huge AoE, can hold aggro)
The Rest:
I'd go with Corrs over Defenders for one main reason. With a support stacked team, strength of the debuffs matters less than the force that they're multiplying. With 5 buffer/debuffers, you're not going to notice the weaker buffs/debuffs.
Plus you know how Romans can cause cascading defense failure? Multiple Corruptors cause AV cascading hp failure once you bring it to 50% It's awesome to behold.
So:
Cold/Sonic Defender
Fire/Cold Corr
Fire/Kin Corr
Fire/Traps Corr
Fire/Sonic Corr
The 3 melee can keep everything bunched up and in place for the 4 RoFs to decimate everything.
Dual Colds for crazy defense buffs and resist debuffs.
Fire/Kin for obvious reasons, cap everyones damage, SB for unsuppressed movement, win.
The Trapper is there for one main reason. PGT. AoE huge -regen shutdown. With PGT being dropped in conjunction with all the AoEs, you're going to have Nicti dying pretty fast too. Plus all their other yummy Traps powers. Multiple Acid Mortars? Do want.
If the Sonic is on the ball, no one has to jump out of LoS when Rom or a Nictus dies. FFG+S.Dispersion+Clarity for the win. Sonic Corr eats BFs, profit. Cage the healing Nictus, spam AoEs. 4 damage capped Rain of Fires on res debuffed AoEs would be monstrous.
As an aside, I think its amusing that almost all of the Dream Teams that include Tankers specify that it would be their own Tanker they're bringing
The Melee Teaming Guide for Melee Mans
1.- A Resistance based Brute
2.- A Corruptor with buffs and heals
3.- A Defender with buffs and heals
4.- A Controller with debuffs
5.- A Corruptor with debuffs
6.- A Defender with debuffs
7.- A Fortunata
8.- A Blaster
(That's usually the line-up I use for RSF and STF)
As an aside, I think its amusing that almost all of the Dream Teams that include Tankers specify that it would be their own Tanker they're bringing
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To note is that I do have a crab with a secondary bane build but chose my tank over my crab/bane. Why? because I know that my bane build is very much improperly slotted and has powers chosen at levels that are horrendously suboptimal. and the build is thus unsuitable for ANY use at the moment.
The challenge isn't just to do the ITF, it is to do it very quickly (45 minutes is faster than most teams do on +0 [The merit rewards tell you that], and I think most players are as capable as you describe).
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The last time we actually made plans for an ITF attempt, it was because I wanted the MoITF badge, so we put some thought into survivability.
Storm/Elec Def (me)
Stone/Stone Tank
Fire/Stone Tank
Mind/Emp Troller
FF/Energy Defender
FF/Psy Defender
Thugs/Dark MM
We managed the Master's on the first attempt, in 2:38.
I guess if I really wanted to try for <45 minutes on +4, I'd throw in two shielders (one Def, one Res based), two debuffers (one is my Stormie), two tanks (Stone/ is a good maintank and an additional tank of any sort to taunt the Healing Nictus away), one Scrapper/Brute for the melee quota, and a stealther/teleporter for skipping over bits (which is the part of speedruns I really hate).
Character index
1.- A Resistance based Brute
2.- A Corruptor with buffs and heals 3.- A Defender with buffs and heals 4.- A Controller with debuffs 5.- A Corruptor with debuffs 6.- A Defender with debuffs 7.- A Fortunata 8.- A Blaster (That's usually the line-up I use for RSF and STF) |
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Fire/Shield Scrapper
Fire/Shield Scrapper
Dark/Shield Scrapper
Cold/Sonic Defender
Fire/Cold Corruptor
Fire/Sonic Corruptor
Sonic/Kin Corruptor
Fire/Thermal Corruptor
Good resistance, good defence, stupidly good debuffs, stupidly good AoE/ST.
@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr
Being as I've never thought about min/maxxing a team but to date agree with Silas's support guides I'll have what he's having in the team. With the exception that to play in it I'll have to be DM/Shield brute instead of a scrapper. Time saved!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
1) Me on a Fire/Fire/Pyre Scrapper
2) WP/SS Tank
3) Elec/Shield Brute
4) Rad/Dark Defender
5) Fire/Kin Corruptor
6) Fire/Son Controller
7) Bots/Dark Mastermind
8) Fortunata
Should be enough buffs, debuff and pure damage to handle it, especially if they're IOd to the gills.. Which most of them are because they're friends' chars. Constant, massive -tohit and -res to all enemies, lots of +defense and +resistance from perma-Mind Link and support sets, CRAZY damage from the Scrapper, Brute and Mastermind with a Tank which will not go down.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
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1) DM/SR/Mu Brute (me)
2) My wife's DA/Fire Tank.
3) Bill Z Bubba on his Claws/SR Scrapper.
4) An Earth/Fire/Fire permadom Dominator.
5) Sonic/Rad Corruptor.
6) Cold/Dark/Dark Defender.
7) Sonic/Mental/Elec Blaster.
8) Illusion/Kin Controller.
Edit: This ITF set up is actually feasible for me, because my wife and I play on the same server as Bill Z. I've run TFs with him on occasion, and there are few players or characters I'd rather have along with me on one.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I'll take the team I had a few issues back on a Master of the STF run. We walked all over the task force and ended up bum rushing the final 4 patron AV's on a whim.
Team wide capped defense, resists, recovery, and regen.
Two "Cagers" able to cage lvl 54 AV's and the towers
Capped damage with substantial resist debuffs
Strong regen debuffs
Strong to hit buffiing, usually in excess of +120%
Breaking the rules here >>> no melee AT in sight
6 Defenders:
1) Me >>> Emp/Rad/Dark
2) Emp/Rad/? Dark also I think
3) Emp/Sonic/?
4) Sonic/Sonic/Psy
5) FF/Arch/Psy
6) Cold/Arch/Dark
And 2 Controllers:
7) Fire/Kin/?
8) Mind/Emp/?
Was mentioned in team chat afterwords that someone did apparently go 'red' briefly during the 4 Patron AV fight. I never saw it, I did see the Fire/Kin take a heavy hit during the move to the second tower after the first was dropped. Other than that never saw anyones green or blue bar do more than twitch except for those brief dips post Nuke. But no one died and I came away with a MoSTF badge.
This kind of thought exercise always makes me so frustrated when I think about how much single target specialized sets (particularly melee sets) suck in this game, heh. That said...
Elec/SD Scrapper
Fire/SD Scrapper
Elec/Fire Scrapper
Cold/Sonic Defender
Sonic/Sonic Defender
Fire/Rad Corruptor
Fire/Kin Corruptor (me)
Plant/Radiation Controller
Edited for being way, WAY too long.
Gist of it is all the characters have the fighting pool + the sonic buffs. Scrappers because the shield ones will hold aggro almost as well as a tanker or brute (better than some sets actually), don't need to deal with rage, bruising isn't useful enough to sacrifice the aoe damage, and the higher base numbers make the buffs better for when someone messes up and everyone isn't damage capped for a little while. Everyone is skipping stamina due to dual stacked AM + speed boost +accolades, using the plant controller specifically for confusing enemies so that they add to your damage, and the massive amounts of -resist for hard targets. The cold is the defender for better power boosted defense and also more importantly for the -special against stuff that uses heals, e.g. the nictus. I can't imagine anyone wants to actually read a wall of text or examine my choices more closely, but feel free to PM if you want to hear the reasoning behind everything, haha.
Also I'm the kin because....Well, I'm under the impression it has to be something you actually have.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
1.- A Resistance based Brute
2.- A Corruptor with buffs and heals
3.- A Defender with buffs and heals
4.- A Controller with debuffs
5.- A Corruptor with debuffs
6.- A Defender with debuffs
7.- A Fire/Shield Scrapper
8.- An Elec/Shield Scrapper
Fire/Shield Scrapper
Sonic/Cold Corruptor
Fire/Cold Corruptor
Fire/Cold Corruptor
Fire/Therm Corruptor
Fire/Dark Corruptor
Fire/Rad Corruptor
Fire/Kin Controller
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