So... rularuu


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Posted

Any tips on dealing with these guys? Having played villains exclusively I've never had to deal with them. Tip missions have now changed this.

My mission began with those kheld PPDs, which are an annoyance to softcapped non DDR toons (playing a night widow atm). But with careful approach I was able to beat them on a +8/+1 map. Got to the objective and mean red-con eyeball appears, with friends... not that he needed them though. He saw me through my stealth, turned 180 degrees and launched some kind of spikes at me from his eyeball ***.

So now I'm running from the hospital and stop to grab some orange insperations. Time for some payback! Zone back in, pop oranges and now I have the upper hand... and then I get placed in a detention field. So I run off to lick my wounds and reset the mish at a lower difficulty. But I have a funny feeling it won't be much easier.

Any information that makes these fights any easier? These guys are insane!

Edit: I should have put this in the player help section... sry about that.


 

Posted

i pretty much play redside exclusively as well, and they do appear very very sparsely thoughout redside only in mishs so they are easy to miss

however tactics to deal with them are basically high resistance, since the eyeballs essentially ignore defense and hard mezzes like holds because some of them are immune to stuff like sleep and fear

they are one of the toughest "legacy" enemy groups (legacy group to me is what existed pre CoV) since they have been around since i2 i think

edit: to be specific one of the arcs that has rularuu in them is from technician naylor, the other couple mishs with them is from efficiency expert pither, and i think one of the mishs from scirocco's patron arc


 

Posted

Quote:
Originally Posted by Person34 View Post
He saw me through my stealth, turned 180 degrees and launched some kind of spikes at me from his eyeball a**.
Had to stop there to laugh, The Rularuu do have entirely too many things that fire from their hindquarters.

Quote:
Originally Posted by Person34 View Post
So now I'm running from the hospital and stop to grab some orange insperations. Time for some payback! Zone back in, pop oranges and now I have the upper hand... and then I get placed in a detention field. So I run off to lick my wounds and reset the mish at a lower difficulty. But I have a funny feeling it won't be much easier.

Any information that makes these fights any easier? These guys are insane!

Edit: I should have put this in the player help section... sry about that.
Rularuu are intentionally some of the hardest (non-Praetorian) mobs in the game, though they give very good xp for their tier.

Each type has a very specific weakness, the Brutes are weak to confusion, and mental attacks in general, the Wisps are weak to smashing and lethal, the eyes vulnerable to energy and have kinda low damage, etc etc. (I can't remember all of it) The idea is that an organized team can take down mobs of them quite efficiently, and a poorly coordinated team of the same builds might get crushed. (Ghouls may trump Rularuu for this now, I'm not sure)

Purples will be your friend much more than oranges, and kill the Brutes absolutely first (they are buffers/healers as well as main damage-dealers). If you can toss a Confuse at them, Brutes and Noble Brutes are your bestest pals ever.


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Posted

Great information guys, thanks. What made it so crazy is I had no way of knowing the mission would contain them. They appeared as a new enemy group after the first objective was clicked. And for all of this unexpectedness I'm kinda of glad they did appear. It definitely kept things interesting.

Thanks again!


 

Posted

Quote:
Originally Posted by Feign View Post
...
Purples will be your friend much more than oranges, and kill the Brutes absolutely first (they are buffers/healers as well as main damage-dealers). If you can toss a Confuse at them, Brutes and Noble Brutes are your bestest pals ever.
I have to disagree regarding purples and brutes first.

I've been farming overseers for a badge in Efficiency Expert Pither's arc "Alone in the Darque" on my bane. Settings were 0/x8/n/n. My bane has 45%+ ranged defense. It would go from plus 45+ to minus 50-100 in 4-6 seconds after being hit by all eyeballs in the spawn. So, purples wouldn't help much with such huge defense debuff. Also I found that killing all eyeballs first worked much better than trying to kill brutes first.

I'd agree that confusing brutes is good idea though, especially if you can get close enough without eyeballs noticing you.

As a side note: eyeballs are ignoring the stealth the same way as rikti drones and KoA.


 

Posted

Quote:
Originally Posted by NordBlast View Post
I have to disagree regarding purples and brutes first.

I've been farming overseers for a badge in Efficiency Expert Pither's arc "Alone in the Darque" on my bane. Settings were 0/x8/n/n. My bane has 45%+ ranged defense. It would go from plus 45+ to minus 50-100 in 4-6 seconds after being hit by all eyeballs in the spawn. So, purples wouldn't help much with such huge defense debuff. Also I found that killing all eyeballs first worked much better than trying to kill brutes first.

I'd agree that confusing brutes is good idea though, especially if you can get close enough without eyeballs noticing you.

As a side note: eyeballs are ignoring the stealth the same way as rikti drones and KoA.
Right, perhaps I should specify, if there are any Noble Brutes or any of the boss level Brute, kill those first. They are the ones that heal... Otherwise, go after the eyeballs first. Their def debuff is insane, but it doesn't last all that long.

The main toon I use to farm Rularuu is an Illusion/Sonic Controller who is very close to perma-PA. Phantom Armies and Confused Brutes lead to Rularuu being very farmable.

The eyes are vulnerable to holds, the Wisps vulnerable to Sleep (I think, mostly, they're frail, so I don't bother mezzing them), the Brutes vulnerable to Confuse, and the Natterlings are vulnerable to Fear. Each is resistant to all other control types (less so for the Natterlings).

Also, Natterlings debuff resistances slightly (I think... Phantom Army, lol), the eyes debuff defense a LOT as discussed earlier, the wisps put a heck of a recharge debuff with their psi attacks, and some controls, and the Brutes as I mentioned before buff the others and pack a hell of a whallop.

Basically, tailor your priorities on them according to their strengths.


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Posted

If I recall correctly Wisps are stunable, Brutes are vulnerable to sleep and confuse, and Eyeballs are vulnerable to holds.


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Posted

Quote:
Originally Posted by Person34 View Post
Any tips on dealing with these guys? Having played villains exclusively I've never had to deal with them. Tip missions have now changed this.

My mission began with those kheld PPDs, which are an annoyance to softcapped non DDR toons (playing a night widow atm). But with careful approach I was able to beat them on a +8/+1 map. Got to the objective and mean red-con eyeball appears, with friends... not that he needed them though. He saw me through my stealth, turned 180 degrees and launched some kind of spikes at me from his eyeball ***.

So now I'm running from the hospital and stop to grab some orange insperations. Time for some payback! Zone back in, pop oranges and now I have the upper hand... and then I get placed in a detention field. So I run off to lick my wounds and reset the mish at a lower difficulty. But I have a funny feeling it won't be much easier.

Any information that makes these fights any easier? These guys are insane!
LOL!

Welcome to the Shadow Shard my friend!

There really isn't much that will make the fights easier. I think the group was designed that way intentionally. You'll find that no matter what AT you bring, you will do very well against some of the different mob types, and get slaughtered by others. And then you bring a different AT and the same thing happens....only with different mob types.

Pretty sure they wanted an enemy group that was challenging to all ATs, and not have people saying "Oh, bring AT/powerset X and these guys are chumps".

If that was their goal, I think they succeeded.

My Claws/Regen scrapper is the only character I have that didn't really have much problem with them, and that was mostly because his build doesn't really care what kind of damage it is, it just heals it all back. His HP bar acted like a yo-yo the whole time, but he lived through it.


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Posted

Quote:
Originally Posted by Person34 View Post
Any tips on dealing with these guys? Having played villains exclusively I've never had to deal with them.
Quote:
Originally Posted by Necrotech_Master View Post
to be specific one of the arcs that has rularuu in them is from technician naylor, the other couple mishs with them is from efficiency expert pither, and i think one of the mishs from scirocco's patron arc
Doctor Forrester also has one or two missions with Storm Elementals, another Rularuu enemy type, though they're listed as a different enemy faction (Lanaruu rather than Soldiers of Rularuu).

Quote:
Originally Posted by Feign View Post
Purples will be your friend much more than oranges, and kill the Brutes absolutely first (they are buffers/healers as well as main damage-dealers). If you can toss a Confuse at them, Brutes and Noble Brutes are your bestest pals ever.
The eyeballs make defense almost useless. They have inherent +tohit, and their attacks give -def. On the other hand, Brute minions buff damage, Brute lieutenants heal, and Brute bosses debuff. The wisps deal psionic damage and all of them have some form of mez. And even if you're a melee character who has mez protection, the wisps constantly run out of melee range (actually, they use the old 5ft melee range, so if you manage to stay at 7ft they won't run).

I don't think anybody has touched on the Natterlings yet. The Natterlings aren't especially powerful on their own, unlike the others (though Natterlings buffed by a Brute can suck), but they're still annoying because they always scatter around. And the minions can merge into a lieutenant (of course healing all the damage you've dealt), and IIRC the lieutenants can split into two minions as well.

The Storm Elementals are tame by comparison, basically just draining endurance with recolored electric attacks. The Cyclone Elemetals (bosses) have a PBAoE stun which does heavy endurance drain, and that's the biggest threat... but the real problem with the Lanaruu Storm Elementals is that it's very difficult to tell the ranks apart by their appearance.


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Posted

Quote:
Originally Posted by Feign View Post
Purples will be your friend much more than oranges, and kill the Brutes absolutely first (they are buffers/healers as well as main damage-dealers). If you can toss a Confuse at them, Brutes and Noble Brutes are your bestest pals ever.
This really depends on your archetype, powersets, and builds.

For example, my claws/SR scrapper will target eyeballs first (they have a base 150% to-hit), then Wisps (mez protection doesn't cover phase attacks), then Natterlings and Brutes (neither is a serious threat). On the other hand, my katana/elec scrapper will target Wisps first (limited psi protection), then Brutes (they hit like a ton of bricks), then Natterlings, and eyeballs are last (they do mostly Energy damage, which I resist at 75%). On my stone tank, it's Wisps first (there's no psi protection in Granite, but Crystal Armor provides no protection against Eyeballs), then whatever "target nearest" brings up.


 

Posted

A note on eyeballs: I'm not sure if they still do this, since it's been a while since I fought rularuu with a melee character, but last I remember if you move into melee range with the eyeballs they switch to just using their chomp attack and forget they have eye blasts. This can be helpful for most melees, since the chomp is pure lethal damage with no debuffs, and the eye blasts debuff recharge/def.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
LOL!

Welcome to the Shadow Shard my friend!

There really isn't much that will make the fights easier. I think the group was designed that way intentionally. You'll find that no matter what AT you bring, you will do very well against some of the different mob types, and get slaughtered by others. And then you bring a different AT and the same thing happens....only with different mob types.

Pretty sure they wanted an enemy group that was challenging to all ATs, and not have people saying "Oh, bring AT/powerset X and these guys are chumps".

If that was their goal, I think they succeeded.

My Claws/Regen scrapper is the only character I have that didn't really have much problem with them, and that was mostly because his build doesn't really care what kind of damage it is, it just heals it all back. His HP bar acted like a yo-yo the whole time, but he lived through it.
IO'ed Willpower tends to do pretty well versus the Rularuu. I don't recall how well my DB/WP did, but I recall it not being that difficult, and my WP/EM was pretty nigh-invincible when facing them.

But that was with a lot of IOs.


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Posted

A quick trip to Paragon Wiki will show you the scale of the problem: http://paragonwiki.com/wiki/Soldiers_of_Rularuu

They do pretty much everything single debuff under the sun, including some nasty tricks that no other NPC class pulls off. Wisp Overlords, for example, can detention field players, cutting off aggro-holding tanks from the rest of the team. Rularuu also make extensive use of powers most players are weak too, such as Psionic attacks.

One of the design intents of the Rularuu was to create an NPC class that would cause players to take powers they wouldn't normally take, as well as force players to work together. For example, back when the Rularuu were introduced the only power-sets that had any protection to psychic attacks were the Scrapper Dark Armor Set, and the Stone Armor Minerals power. Even after the advent of IO's, Rularuu are still one of the toughest enemies to face, and are capable of shredding teams that found the Master of Barracuda Strike Force badge easy to obtain.

The wide range of Rularuu classes and abilities basically means you won't be finding any easy tips on how to deal with them. The Rularuu are deliberatly insane.

Much like the Devouring Earth missions the enemy spawns can, and probably will, change even if you are doing the same mission over again. For example, when rescuing the Crey from the DE in one instance you'll be fighting a bunch of the plant DE with the anti-stun pets and the tree's of life; in another instance of the same mish you might find the mission populated entirely by the DE Crystals with the accuracy buffs; and in another instance of the same mish you might find the boulders and the guardians that drop cairn pets. In the same way, in one mish with Rularuu you could be facing off against the big eyeballs; in another instance it could be nothing but brutes; and in yet another instance it could be nothing but Wisps. In some cases, you'll get all of the classes together.


Now, as for sets that fare the best against the Rularuu, those mostly tend to be sets with Psionic Protection, resistance to damage, and high regeneration.

Resist sets tend to fare well since only the Brute Boss class and Ruladork the Weak have attacks that lower player resistance to damage.

Psionic sets tend to fare well because, well, psionic protection is psionic protection.

High Regeneration sets tend to fare well since minus regeneration is pretty much the only debuff the Rularuu do not use.

Which is why Willpower tends to be a good armor set, since it is mostly a resistance set, has psionic protection, and has a high regeneration rate.

Electric and Dark Armors also tend to be really good for the same reasons.

So: biggest tip if you are not a melee set with these powers?

Get one that is and use them as a meat shield. When they die, run.


 

Posted

Also, fire tanks (and probably brutes) work really well against rularuu. I used to run around the palace of storms and fight the rularuu groups there for fun on my fire/ss


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Posted

I like this thread because it isn't saying "I play red side because there is no challenge blue side"


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Posted

Quote:
Originally Posted by je_saist View Post
Electric and Dark Armors also tend to be really good for the same reasons.
Yeah, my Dark/Elec brute walked all over Rularuu. Which was a nice change, since most of my powerful high-level characters are defense-based (or ToHit debuff-based) and tend to get mown down by eyeballs three seconds into fights solo.


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Posted

Quote:
I like this thread because it isn't saying "I play red side because there is no challenge blue side"
Most people don't WANT challenge in their game, apparently. Or else they would spend the L40-50 game fighting more Malta/Carnies/etc. and less "Archon Assunta" or Ugly Men or whatever the AE farm o'the day is.

I'm going to toss in a few other thoughts on the Ruularuu. Most of these have been said but I think they're worth repeating.

1) Different people hate different parts of the Ruularuu. Unfortunately you never find just one part of the Ruularuu. Or even just two.
2) Natterlings never bothered me much. I think they're very mez heavy and most of my Ruu-kicking has been on mez protected characters.
3) Amen on the "Defense is worthless against eyeballs." I can confirm that they have a huge to-hit bonus of their own AND a huge Defense Debuff. The only time I've been shocked worse by Real Numbers was a large Longbow ambush on an Invuln brute (back when the -res was unresisted. My S/L resist was negative, AND all my defenses were negative.)
4) If you think Ruularuu are bad when you come looking for them... the first introduction of the Ruularuu was in issue 2, I think- whenever they introduced the Shadow Shard. THEY came to US. Level 20 Ruularuu, with all the powers and resistances of level 50 Ruularuu, cruising down the street in Steel Canyon dropping heroes in seconds. There was no safe place. I still love killing them, if I can.


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Posted

Ahhh Rularuu... Nasty beasties.

My E3 Blaster used to farm them in the Shadow Shard back in the day.

For him, Range/Snipes, Holds and End Drain were the tactics that worked
best - Eyeballs get first priority. Wisps and Eyeballs seemed to be pretty
sensitive to electricity. Brutes and Natterlings would just get chain held,
drained and killed.

My Stalkers typically Placate the Eyeball and then stealth by the rest with
the exception of my Elec/WP Stalker who, like my E3 Blaster, is very
capable against Rularuu. Lightning Rod is a beautiful power due to it's tp
in and Blammo mechanic followed up with Thunder Strike.

My SS/WP Brute has less trouble with them than with LB Nullifiers, so he
doesn't do anything special - his High resists and High Regen seem to be
good enough to handle them like any other mob who needs a good SMASHing.

I'm not sure my Widow ever dealt with them much (other than the one or
two pseudo-Shard missions that villains could get). For the most part, she
just steered clear of them in those missions. Again, I think Eyeballs are
the real issue because she can just stealth past the others.

I'd probably try to pull the Eyeball with a long distance power like Nemmie
Staff. In the tip you're talking about (the LB base), you can use corridors
and doorways to good effect to make it easier.

You can also use the "tether effect" - If you don't cause damage, you'd
only take a shot or two (once the eye sees you), but they won't chase
far if you keep on truckin.

Regards,
4


PS> I'm gonna have to run that Tip on my widow and see how it goes.

PPS> @Fulmens: That was a pretty crazy event when the Ruu were
swarmin the streets of Paragon - I have a vague recollection of a lot of
hospital trips


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Posted

For all the reasons stated in this thread, the Rularuu are my favorite enemy group.

@Fulmens, I agree completely, I think I'm the only one who prefers a definition of "hard" to be Carnies and Malta and Rularuu instead of "hard" as in +4/x8. Huge hordes of family are not hard, there's just more of them. Increasing the level just means they deal more damage and you deal less. But Rularuu, they are hard. And I love them.


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Posted

Take out the Wisp and Over Seer's first they can be pretty nasty, They can be a tough group, then again there are alot of tough groups out there.


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