Paragon Studios @ PAX, what to expect?


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Originally Posted by Schismatrix View Post
Keep? What makes you think they have any to keep after all these years?
Can't lose what you never had.


 

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Originally Posted by rian_frostdrake View Post
synapse and anything with a pulse?
And a few things without.


 

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Dual Pistol/Armor Praetorian Epic AT?

New buff/debuff powerset for Corrs and Defenders that emulates Armor class well enough to give people what they've been wanting?

Okay...those may just be me.

My guess...more power customizations, and they'll be in the game BEFORE i19!


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Originally Posted by BrandX View Post
Dual Pistol/Armor Praetorian Epic AT?
Melee/Buff and Ranged/Armor are the two things I've been wanting for so long. BV is Dual Pistol/Willpower... *sob*


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Originally Posted by PC_guy View Post
questions about a massive overhaul of an integral part of an MMO(which is what pvp needs, not just bug fixes) that affect probably about an equivalent size community as the RP and hardcore badger community (as well as affecting those who badge/rp in pvp zones). it'd be nice to get some acknowledgement, literally *anything*, before they talk about more costumes/useless rp stuff/animated tails 2.0
Costumes are an integral part of a characters' identity, so they do affect all players to some degree. I haven't found an MMO that had a PvP community that didn't feel cheated/jilted/shortchanged by the devs (and I say this as a casual PvP'er) so why the devs would want to shine a spotlight on the most chronically disgruntled aspects of the community, I'd have no clue. Whatever they say in that context will raise more negative than positive responses on the game news forums that might report it... which is not what you want when you're making something intentionally newsworthy.

And then, of course, I DO have issue with your size of the PvP community. I've seen far greater numbers participating in the VirtueVerse wiki than I have in totalling all the PvP participants I've ever met... Badgers? The hardest core badgers have two websites that track their stats and a great deal of participants. Heck, a single unannounced costume contest gets a better turnout than most PvP events.

I LIKE PvP, don't get me wrong, but I LIKE a lot in this game, and altering (again) a rulesset that will forever be out-of-balance and prone to complaints is going to be a far more labor intensive process than MANY OTHER additions to the game that will affect MANY MORE people.


 

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Originally Posted by Chase_Arcanum View Post

And then, of course, I DO have issue with your size of the PvP community. I've seen far greater numbers participating in the VirtueVerse wiki than I have in totalling all the PvP participants I've ever met... Badgers? The hardest core badgers have two websites that track their stats and a great deal of participants. Heck, a single unannounced costume contest gets a better turnout than most PvP events.
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you do realize that while a large majority of the pvp community is on freedom there are some spread out on other servers AND most of the hardcore people play on test(since everything can be reproduced.) so while i Don't have number to back it up, it is still true that the community is significantly larger than most people give it credit for. (this is also due to something like RPing/badging doesn't require the amount of prep time and is much easier to participate in than pvp)


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Originally Posted by Castle View Post
Well, I know there'll be at least one announcement that will please folks.









That is, if what I think is being announced is still being announced and has not been replaced by an announcement of an announcement to be announced at a later date.
Castle can you confirm that what youthought was going to be announced was?

And was it the fitness pool becoming inherit?


 

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I see that Castle is psyched about FireFall as well.....good to know


 

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Originally Posted by PC_guy View Post
you do realize that while a large majority of the pvp community is on freedom there are some spread out on other servers AND most of the hardcore people play on test(since everything can be reproduced.) so while i Don't have number to back it up, it is still true that the community is significantly larger than most people give it credit for. (this is also due to something like RPing/badging doesn't require the amount of prep time and is much easier to participate in than pvp)
You're right, and I was being a bit condescending there downplaying their significance, just because the post I was referring to seemed to be doing the same to badge / RP'ers (of which, there's a sizable hardcore side and quite a few casual/friendly sides.) I generally dabble in all three, though since I do only casual PvP, I don't attend organized events where the committed crowds tend to go.


 

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Originally Posted by Teeko View Post
Castle can you confirm that what youthought was going to be announced was?

And was it the fitness pool becoming inherit?
Confirmed.


 

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Originally Posted by Castle View Post
Confirmed.
I <3 you in an inappropriate way right now... just sayin...


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Originally Posted by Golden Girl View Post
I think the correct answer is now "good things"
Or mixed things if I20 turns out to be freemium.


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I'm in the comic.


 

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Castle please say something about PVP.


 

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Originally Posted by Castle View Post
Confirmed.
Any details yet on how it works? When Stamina is available, if it can be slotted, how strong it is, how existing builds which already took fitness work...?

It's probably really early in the process, so if it is, that's fine. Just wondering if anything's nailed down yet.


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So here is what I think of their appearance at PAX. I think that NCSoft is planning on one of three things.

1. Sell or split off Paragon Studios and leave them on their lonesome along with the city of properties.

2. Fold the studio and the game.

3. Give up on the game as a money maker and just let it survive on it's own for as long as it can by trying to keep current subscribers on board and paying for expansions.

I'm pretty convinced that option 3 is what they are doing. When I heard that City of would have no presence at the NCSoft booth I figured that they wouldn't have it playing on any screens but they would at least have a representative there with some literature and game codes. But that would be zero, zilch, zip, nada. Other than the panel you wouldn't even know the game is still around. No advertisements, no buttons, and not even in game codes at the booths. They are acting as if the property doesn't even exist.

It's not like they didn't have the room either. In previous years they have had one spot with two or three games playing on the screens and a table with various trinkets and game literature. This year they had double the space. Two huge areas, one dedicated to Aion and the other to Guild Wars II. So the only players who could get the costume codes would be those who showed up at the panel or the meet and greet which wasn't actually an official PAX event. At least I'm making that assumption since I was only able to make it Sunday and the booths didn't know anything about CoH codes. So for any PAX goers who don't frequent these forums there would be absolultely zero evidence that City of even existed if they didn't check the convention schedule to see what panels there were. No posters, no banners, no buttons, not even the index cards that beginning game companies give out.

Honestly this year PAX has convinced me that NCSoft feels there is no more real incentive to keep the game going for anything other than the continuing income that the long time players provide. I've ignored the doomsayers precisely because we have had a steady player base who were willing to buy whatever expansion packs were put out but to me this honestly looks like the first step of City of Heroes going the way of the other properties that the studio didn't consider big money makers. Internally there may be huge plans for issue 20 and beyond but externally I don't even expect to see a lone leaflet drifting by in the wind.

On the bright side though this means they will be giving the loyal subscribers pretty much everything they ask for (inherent fitness pool for example) in an effort to keep them around as long as possible. So keep your eyes open for full power set respecs, Big Red Ball, a Catgirl Expansion and perhaps even work on pvp.


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Mandu, I think you're reading WAY too much into CoH not being part of the NCSoft booth. I think NCSoft might've been focusing on Guild Wars 2 for this convention or something.


 

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Originally Posted by Haggard4Life View Post
Mandu, I think you're reading WAY too much into CoH not being part of the NCSoft booth. I think NCSoft might've been focusing on Guild Wars 2 for this convention or something.
Agreed. Guild Wars 2 is their next big money maker. It's much further along than any potential CoH 2 and CoH itself has no chance to ever match the burst of income that GW2 will have. Makes sense for NCSoft to focus on that. They also have Carbine Studios as their next game after GW2. I think there is a good chance CoH 2 will be happening and NCSoft will surely support it - but I think it's much further down the road and when/if that time comes I imagine NCSoft will have CoH 2 in their booth as much as GW2 was this year.

This is my take on it but since we're sharing opinions and suppositions...


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Originally Posted by Mandu View Post
So here is what I think of their appearance at PAX. I think that NCSoft is planning on one of three things.

1. Sell or split off Paragon Studios and leave them on their lonesome along with the city of properties.

2. Fold the studio and the game.

3. Give up on the game as a money maker and just let it survive on it's own for as long as it can by trying to keep current subscribers on board and paying for expansions.

I'm pretty convinced that option 3 is what they are doing. When I heard that City of would have no presence at the NCSoft booth I figured that they wouldn't have it playing on any screens but they would at least have a representative there with some literature and game codes. But that would be zero, zilch, zip, nada. Other than the panel you wouldn't even know the game is still around. No advertisements, no buttons, and not even in game codes at the booths. They are acting as if the property doesn't even exist.
Actually the game isnt run by NC Soft any more, its run by Paragon Studios a sub branch of NC Soft, NC Soft customer service cant even help you with anything CoH related, thats all Paragon Studios domain. So why would you think CoH would make an appearance at a NC Soft booth?


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I could be reading too much into it. It's just that I have NEVER seen NCSoft ignore all it's other games like this before. Usually they even have the free to play stuff represented. And as I said they had twice the space as usual.

If it is due to the game switching to Paragon Studios then PS promotional department needs to get off their lazy behinds and make some sort of appearance. The areas dedicated to games tripled this year. Even little startup companies just trying to bring out a new card game were able to get a decent sized space. For a studio not to show off their product right after a significant expansion and graphics upgrade gives the impression of about as much confidence in their product as a movie studio that refuses to screen that movie for critics before release. And if you hope to build your subscriber base impression is everything.


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