Paragon Studios @ PAX, what to expect?
From what i saw yesterday on the city of heroes facebook page.......they are bringing back the comic.I really hope thats not all.I'm lookin for some Incarnate System info and some i19-20 news or even some light on more proliferation.Brutes need broad sword and ice armor already. New travel powers in the works or even the secret spears powerset.I just wanna smile with glee as my favorite MMO pleases once again.
Well, I know there'll be at least one announcement that will please folks.
That is, if what I think is being announced is still being announced and has not been replaced by an announcement of an announcement to be announced at a later date. |
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Please let this be some form of changes to PvP Arena or Incarnates coming soon
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i'll put my money on the catgurl stuff. cuz we really don't have enough as is.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Well, I know there'll be at least one announcement that will please folks.
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Dynamic. Respecs.
Thank you.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
Notice the sword sheathed on the scrapper's back.
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
How about that all Base Construction Issue that was promised around i13/i14?
My Lego Models http://www.flickr.com/photos/30369639@N07/ lemur lad: God you can't be that stupid... I'm on at the same time as you for once, and not 20 minutes into it you give me something worth petitioning?
Lady-Dee: Hey my fat keeps me warm in the winter and shady in the summer.
To begin, I have no idea what 4chan is (serious here, I know it's an internet meme but knowledge ends there) but GR was a great boon to PvE content, they could hit a home run if there were significant (and welcome) PvP changes coming, or Incarnate content announcements.
Another thread suggested cross-server teaming, which would be a massive can of worms being opened. How do they reconcile this with global server names, server-specific names and so on?
Still, I suppose we'll find out soon enough.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Via twitter just now: @CoH_OCR: What could this image mean? Find out at the #CoH panel at Pax Prime tomorrow morning! http://bit.ly/dei3MM
I hope it means the comic is ciming back, but I guess it could be a new LFG system... |
*runs and hides* ;p
-Kult
Is this right guys and gals? there are enough costume pieces, we dont need any more? are bugfixes that only affect a small part of the community usually big news for a convention? if theya re broken, then fixing them should be a normal procedure, not a groundbreaking announcement. by the way, why exactly are you and neut treating them as issues that would be fixed by the same groups? i doubt that jay or david would be part of fixing a pvp matter.
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Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
there are enough costume pieces added and don't need to be anymore until pvp gets fixed. srsly every booster pack to come out has been costume/theme dominated (the most recent being entirely emotes) its not hard to figure out that time should be split where it is due.
and a massive overhaul of an integral part of an MMO(which is what pvp needs, not just bug fixes) that affect probably about an equivalent size community as the RP and hardcore badger community (as well as affecting those who badge/rp in pvp zones). it'd be nice to get some acknowledgement, literally *anything*, before they talk about more costumes/useless rp stuff/animated tails 2.0 |
(i might be slightly off on the last point ...but for sure those working on costume parts are VERY far removed from PvP)
-Kult
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
To begin, I have no idea what 4chan is (serious here, I know it's an internet meme but knowledge ends there) but GR was a great boon to PvE content, they could hit a home run if there were significant (and welcome) PvP changes coming, or Incarnate content announcements.
Another thread suggested cross-server teaming, which would be a massive can of worms being opened. How do they reconcile this with global server names, server-specific names and so on? Still, I suppose we'll find out soon enough. |
You are forgetting that a lot of this is handled by DIFFERENT teams/devs. David has nothing to do with game mechanics or how PvP balancing. He's part of the art team. The look of zones, npc design etc fall in that category. He can design new and pretty things for us that do not have any impact on people that would be working on what to do with PvP. Even emotes would be handled by an animation team but not the powers that are behind any of the animations. Meanwhile the teams that have some control over the changes to pvp are the people that would assume would be working to give us the new powersets, and the npc "action" that we got in going rogue. I'd say they've had their hands full.
(i might be slightly off on the last point ...but for sure those working on costume parts are VERY far removed from PvP) -Kult |
EDIT: why did mod12 hit my last post?
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Oh please tell me it's a return to the best love story in the COH-verse.
"Death cannot stop true love. All it can do is delay it a little while."
Michelle
aka
Samuraiko/Dark_Respite
THE COURSE OF SUPERHERO ROMANCE CONTINUES!
Book I: A Tale of Nerd Flirting! ~*~ Book II: Courtship and Crime Fighting - Chap Nine live!
MA Arcs - 3430: Hell Hath No Fury / 3515: Positron Gets Some / 6600: Dyne of the Times / 351572: For All the Wrong Reasons
378944: Too Clever by Half / 459581: Kill or Cure / 551680: Clerical Errors (NEW!)
Via twitter just now: @CoH_OCR: What could this image mean? Find out at the #CoH panel at Pax Prime tomorrow morning! http://bit.ly/dei3MM
I hope it means the comic is ciming back, but I guess it could be a new LFG system...