Damage Dealers
Fire/Kin is ultimate high-end damage dealer, but it takes a while to get there. Fire/Dark is a good damage dealer as well, and blooms much earlier.
/Rad is another good damage dealing set, although not quite as good as Dark or Kin. Cold and Storm are not bad either, but Cold kinda blooms really late for their damage.
For primaries, Fire is the best, but followed closely by Archery and Rad.
Fire/kin wears many hats. It can be a great buffer, and it can be a super high end damage dealer. I love my fire/kin. Probably my favorite corruptor of all time. She brings it all. And if you are good with slotting and IOs, you can create a beast with great defense, insane recharge, and even more damage. It is certainly versatile, but is a little busy due to the /kin aspect. Nonetheless- teams are always happy when M. Power shows up and starts cooking.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
The Fire/Cold I'm working on just go to level 39 last night, and I have to say, it's really come into it's own after getting Sleet and Heat Loss. Before 35 I pretty much felt like a gimpy blaster, but now the Sleet/Rain of Fire/fire ball/firebreath combo is melting spawns away like nothing else. I do a good amount of buffing/debuffing too (or at least, I could if I had the patience to keep the Ice Shields on all the time. ), Benumb/Infridgidate is enough even to make most hard targets like AVs/Bosses/GMs trivial.
Definately a late bloomer, but when it blooms, you *will* notice the difference.
Fire/Kin or Fire/Cold.
What about fire/traps?
Well, in that case change it to 36.
And if you can get Oil Slick Arrow to ignite, it's essentially another "Rain of Fire" that's autohit... sure it doesn't Scourge, but the base damage is already double what RoF is (3.34 per tick vs 1.67 per tick), so the overall damage will probably be fairly close over the rapidly dwindling hit points of the mobs inside. Throw in a Disruption and an Acid Arrow on top for giggles.
(then complain because the long recharge means that you don't get to do it nearly as often as the Fire/Cold or Fire/Storm can tack on extra damage to go with the -30% resistance with Sleet/Freezing Rain, and the Fire/Kin just cackles insanely while staying at or near the damage cap from the first spawn to the end)
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Well, in that case change it to 36.
And if you can get Oil Slick Arrow to ignite, it's essentially another "Rain of Fire" that's autohit... sure it doesn't Scourge, but the base damage is already double what RoF is (3.34 per tick vs 1.67 per tick), so the overall damage will probably be fairly close over the rapidly dwindling hit points of the mobs inside. Throw in a Disruption and an Acid Arrow on top for giggles. (then complain because the long recharge means that you don't get to do it nearly as often as the Fire/Cold or Fire/Storm can tack on extra damage to go with the -30% resistance with Sleet/Freezing Rain, and the Fire/Kin just cackles insanely while staying at or near the damage cap from the first spawn to the end) |
The Story of a Petless MM with a dream
I have a 50 in every AT, but Scrappers and Dominators are my favorites.
Seconding Fire/Kin or Fire/Dark.
F/D blooms early and stays awesome for the whole game. Way more survivable than /Kin, generally, and can also debuff and it gets it's own pet. Extremely well-rounded. Plus you never have teammates begging you for buffs.
F/K blooms extremely late but reaches absolutely insane damage potential. Way less safe. You WILL die more. Teams WILL bug you for "sb plz" every 90 seconds, but you will be doing insane damage, and making your teammates deal insane damage.
Based on your criteria, pick Fire/Kin.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Fire/Cold does a good bit more damage than Fire/Dark, it just takes longer to get there.
Fire/Kin and Fire/Cold are where it's at.
For damage dealing, Fire/Kin is top tier
For damage and debuffs, nothing is better than a Fire/Rad
Has anyone seen the damage numbers on fully fulcrumed Blizzard??
Ice / Kin ftw.
Consciousness: that annoying time between naps.
One thing about /Kin. With a stacked Siphon Speed and Hasten going full time you will be attacking with more powerful attacks much more often in a fight. I always consider Siphon Speed as a damage buff. Just be sure to pick up Stamina at least until you get Transferance all slotted up. This makes for a very frantic paced build. This is not exactly a relaxing type of character to play.
Virtue: Steel Cherub - em/inv brute | bad romance - fire/kin corr | Sudden Chill - ice/kin corr
Freedom: Sad Sam - ss/da brute | Tommy Atomic - em/el brute
Also Assault Rifle/Kin and Archery/Kin, for the fast charging nuke.
Well hands-down if you mean "from level 39 onwards"
Fire/Dark from level 6, and Fire/Storm from level 16, as that's when you get the -resist & slow patches which help you leverage Rain of Fire. |
Fire/Storm is great. I really enjoy playing it and the amount of damage it does.
YMMV---IMO
Ice Ember
Archery and AR doesnt have nuke... thats the whole point.
Anyways.
Kin > all in the damage house.
Fire > all in the damage house. The only match would be Sonic because of supperior single target damage through res debuff. The rest is purely inferior.
Archery and AR doesnt have nuke... thats the whole point.
Anyways. Kin > all in the damage house. Fire > all in the damage house. The only match would be Sonic because of supperior single target damage through res debuff. The rest is purely inferior. |
Thats the big kicker with /Kin.
Fire/
*past lvl 38. Thats the big kicker with /Kin. |
2/3 stacked Siphon Power + 1/2 stacked Drain Speed is more damage output itself than anything else. Fulcrum Shift at 38 "only" places Kin at milleages beyond the other pools, but it is supperior before.
Hey I was just wondering what combinations are considered to be the best damage dealers? I was thinking maybe fire/kin or archery/cold. Just not too sure what the general consensus is. Not really looking for any particular kind of support like buffer or debuffer. I am just looking for pure damage output while retaining the ability to do some supporting regardless what the support is.