Damage Dealers


Amy_Amp

 

Posted

I thought it would be better to reply to this thread then make a whole new thread asking the same thing. I have a 23Dp/traps corruptor, and 20dark/cold corruptor. I wanna make another one that dose more damage. I don't want fire/ or Sonic/ as primary. I do want either /kin or /dark as a secondary. The primary is were i need help. I really like dark/ but i hear the damage is lacking an same with DP. So what combos would be best to try out? If i stick with my Dark/cold come to its own, or am i better off making something else?


 

Posted

You're not liking your DP/Traps? It's my latest "new main" (re: alt) and I think it's a lot of fun. I put a couple of procs into Acid Mortar and have a nice single target attack chain in Executioner/Dual/Pistols. AOE damage is decent with Empty Clips and Bullet Rain. Granted, I haven't taken him up to those high levels where everything might change but he's a lot of fun.

That said, with the primaries you have left to pick from, I'd probably go Archery or maybe Assault Rifle. I prefer /Dark for a secondary over /Cold just because /Cold can take a while before it gets the "fun" toys.


 

Posted

I've had a Rad/Kin at 40 since a couple days after CoV release and purpled out an Assault Rifle/Cold. I'm currently working on a 40 Archery/Radiation, having deleted my 42 Fire/Kin.

Fire's best on paper, but Rain of Fire works at cross purposes with Fulcrum Shift. I want stuff to hug me; Rain wants stuff to run away. Rain's important for Fire/'s damage, Fulcrum's half the reason I rolled a /Kin. I'd go DP/Kin over Fire/Kin because:
1) any /kin is going to be damage capped anyway, and DP will have more AoEs
2) The main DP cone is also wider than Flame Breath, and therefore easier to use
3) DP has an additional very narrow cone for straggling bosses and lieuts

I'd go Fire/Cold over DP/Cold or Arch/Cold, though. /Cold plays well with weapon sets because redraw doesn't become a problem. You open with your debuffs, then start shooting. If it's a long fight, maybe you redraw once after reapplying Sleet or Snow Storm.

However, DP and Arch can't take advantage of /Cold's slows or knockdowns. Most DP attacks risk knocking stuff out of Sleet unless you swap ammo. Arch's sphere AOE has a 50/50 chance of knocking stuff out of Sleet. Rain of Fire is awesome for leveraging the 90%+ slow you get from stacking Sleet with Snow Storm or Heat Loss. You've got no reason to be standing in the middle of the pack on a /Cold, so the positioning for Flame Breath is more reasonable, and /Cold's intense single target debuffs work well with Fire/'s intense single target damage.


 

Posted

Quote:
Originally Posted by Hart View Post
I've had a Rad/Kin at 40 since a couple days after CoV release and purpled out an Assault Rifle/Cold. I'm currently working on a 40 Archery/Radiation, having deleted my 42 Fire/Kin.

Fire's best on paper, but Rain of Fire works at cross purposes with Fulcrum Shift. I want stuff to hug me; Rain wants stuff to run away. Rain's important for Fire/'s damage, Fulcrum's half the reason I rolled a /Kin. I'd go DP/Kin over Fire/Kin because:
1) any /kin is going to be damage capped anyway, and DP will have more AoEs
2) The main DP cone is also wider than Flame Breath, and therefore easier to use
3) DP has an additional very narrow cone for straggling bosses and lieuts

I'd go Fire/Cold over DP/Cold or Arch/Cold, though. /Cold plays well with weapon sets because redraw doesn't become a problem. You open with your debuffs, then start shooting. If it's a long fight, maybe you redraw once after reapplying Sleet or Snow Storm.

However, DP and Arch can't take advantage of /Cold's slows or knockdowns. Most DP attacks risk knocking stuff out of Sleet unless you swap ammo. Arch's sphere AOE has a 50/50 chance of knocking stuff out of Sleet. Rain of Fire is awesome for leveraging the 90%+ slow you get from stacking Sleet with Snow Storm or Heat Loss. You've got no reason to be standing in the middle of the pack on a /Cold, so the positioning for Flame Breath is more reasonable, and /Cold's intense single target debuffs work well with Fire/'s intense single target damage.
RoF doesnt wreck fulcrum shift. You're supposed to use fulcrum before RoF, and if you're doin it right everything will be dead before they can get far.

Fire Breath and Empty Clips both have a 30 degree arc. Fire Breath also hits almost twice as hard as Empty Clips. Not sure where you are getting your numbers.

DP doesn't have more aoe.
Fire[4]: Fire Ball[52.6], Rain of Fire[125.1 with 3x scourge], Fire Breath[73.2], Inferno[314.8](effectively crashless when paired with /kin)
DP[3.1]: Empty Clips[38], Bullet Rain[41.7], Hail of Bullets[136.3], then there is Piercing rounds[85.5] with a 5 degree radius, which I would barely call an aoe.

Now even at the damage cap, base damage is still very important, so I included that above. DP just isnt going to outdps fire in terms of aoe dps (or single target for that matter)


 

Posted

For top end building, team focused (TFs/SFs) play and non-farming, which would be the stronger choice?

Fire/Kin Corr
Fire/Kin Controller


I'm personally leaning towards the Corr (as my next build project), because I dislike pets and prefer ST damage, but I'm curious what people's opinions are.



@Silas: Check your PMs


 

Posted

Fire/traps
Ice/Traps
Traps/Ice

Nothing beats these solo.

All three of those can hit permahasten, while also being able to have soft capped ranged (defenders can get softcapped to all by 30!).

So if you want lots of damage, and the ability to TANK (Seriously) at the same time.

Traps is the way to go.


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Posted

As in all things, the answer is almost always Fire/Cold. That is all.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
For top end building, team focused (TFs/SFs) play and non-farming, which would be the stronger choice?

Fire/Kin Corr
Fire/Kin Controller


I'm personally leaning towards the Corr (as my next build project), because I dislike pets and prefer ST damage, but I'm curious what people's opinions are.
Overall I'd say the Corr would be better, it has good AoE damage and ST damage as well. The only thing I'd want from the Troller is Fire Cages for the immob, but a lot of players don't know how to use it well.

I can't count the amount of Trollers and Doms I've encountered that open up with the AoE immob. It's annoying when I'm playing my Fire/SD or SS/Fire and trying to bunch mobs up to maximize AoE's for the whole team.


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Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Overall I'd say the Corr would be better, it has good AoE damage and ST damage as well. The only thing I'd want from the Troller is Fire Cages for the immob, but a lot of players don't know how to use it well.
I'm leaning that way personally.

I don't like pets, and I prefer to have a fairly decent amount of ST and AoE in any build I put together.


Quote:
Originally Posted by Fiery-Enforcer View Post
I can't count the amount of Trollers and Doms I've encountered that open up with the AoE immob. It's annoying when I'm playing my Fire/SD or SS/Fire and trying to bunch mobs up to maximize AoE's for the whole team.
That's always annoying.

It's fun when leveling though, when an overzealous lowbie Dom/Controller opens up with their AoE immob on something like a council mish with massed ranged fire.

HINT: Their machine guns work fine while immobilized.


 

Posted

Fire/ probably leads, but what about sonic/rad? With all the stacked -res debuffs it gets pretty brutal.

edit: ST heavy though


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Posted

For lower level stuff [ie things like silver mantis sf] I usually prefer my fire/kin troller over my fire/kin corr. For higher lvl stuff like STF, RSF, and ITF the corr pulls way far ahead. ESPECIALLY the ITF in which case I wouldn't think of bringing my fire/kin troller because of the romans mez protection, as well as general need for burst dmg rather than damage over time on that particular TF.

This may be in part due to my troller having 5.5 purple sets and my corr only having 2, but also having Hot Feet and Fire Cages(slotted with hold proc) make for some pretty beast aoe damage and mitigation at the lower levels.

Spamming Ring of Fire on a fire/kin troller can be very decent ST dps too, theyre not just AoE only.


 

Posted

In my humble opinion if you want maximum aoe damage on a corruptor then there are the following 4 combos (But I flat out love the fire graphics so I am horribly biased):


Fire/kin-does the most damage, no real mitigation so you will die alot, Speed boost is awesome but on a ridiculously short timer so you will get pestered for it continuosly (I have given up on kins because of this actually). In my opinion kin shines for farming, and teams with great damage mitigation (a good tank, controller or dominator) without one of those three you will die more often than I am comfortable with. I also dont like the one dimensional feel of this toon, it feels like a self buffing blaster, but that is again my personal preference.

Fire/cold-great damage and great mitigation, the buffs are much more manageable too (I think the shields are on 4min timers?), also the shield buffs take some real nice IO's for sweet set bonuses. The big thing fire/cold does is mitigate damage with sleet, heatloss, snowstorm, benumb. You have pretty great controls for a corruptor and 3 of those are aoe soft controls. If you have played a controller and know how to use soft controls you will love this gameplay style. I also think when you can stick shields on everyone and a hitpoint buff on your tank and one other toon continously you are bringing as much to high level teams as /kin. This might be the best choice if you want to do alot of high end task forces and I have heard it holds up well in pvp if you go mace mastery.

Fire/storm-should give similar performance to fire/cold with fewer buffs and more pets, so I would say fire/storm more solo friendly and perhaps better for zone pvp (but havent pvp'ed in months so cant really commit to this).

Fire/dark-awesome from the get go but with slightly lower top end play to the above three combos, if you are new this is a good way to start and get a feel for corruptors.


 

Posted

as the saying goes...if you want to kill something good.....



KILL IT WITH FIRE!


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
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Posted

Quote:
Originally Posted by Deus_Otiosus View Post
For top end building, team focused (TFs/SFs) play and non-farming, which would be the stronger choice?

Fire/Kin Corr
Fire/Kin Controller


I'm personally leaning towards the Corr (as my next build project), because I dislike pets and prefer ST damage, but I'm curious what people's opinions are.



@Silas: Check your PMs
Neither, Sonic/Kinetic instead.

Both (excluding knockback) AoEs are cones of course but they still do respectable damage, plus they both have a 15% resist debuff. Essentially, every button you press increases damage. By a lot. Single target is good, but pre-stamina you don't have a chain you can keep active to make use of the debuffs. It is possible to solo with this character, but not that fun to me. Much more fun to see 1,000+ damage hits from scrappers, brutes and such who are at the damage cap and beating on something with -45% resistance.


 

Posted

Quote:
Originally Posted by Savos View Post
Both (excluding knockback) AoEs are cones of course but they still do respectable damage, plus they both have a 15% resist debuff.
Well I just double-checked CoD to be sure, and there's only one cone that applies -res. Neither the KB nor the sleep cone apply -res. That's one of my biggest problems with Sonic, it doesn't have a second AoE to take advantage of the -res applied by Howl.


 

Posted

Quote:
Originally Posted by Maximilliean View Post
What about fire/traps?
*Runs to go make one*


 

Posted

Quote:
Originally Posted by Supernumiphone View Post
Well I just double-checked CoD to be sure, and there's only one cone that applies -res. Neither the KB nor the sleep cone apply -res. That's one of my biggest problems with Sonic, it doesn't have a second AoE to take advantage of the -res applied by Howl.
Geez, I never noticed that. Guess I'll have to change my attack order then and prioritize Howl before Siren's Song.

It still does quite respectable damage at damage cap, something like 1/2 of Howl (essentially just the energy part).


 

Posted

Quote:
Originally Posted by Savos View Post
Geez, I never noticed that. Guess I'll have to change my attack order then and prioritize Howl before Siren's Song.

It still does quite respectable damage at damage cap, something like 1/2 of Howl (essentially just the energy part).
Yeah, then you look at the discrepency between Siren's Song damage and Fire Breath's damage and notice fire breath does almost 4x more damage, which a 15% resistance debuff just can't make up for unfortunately. Really when looking at Sonic's damage you need to factor in what it will be doing for your team mates damage, instead of worrying about your personal AoE damage.


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Fire/Kin or Fire/Cold.
This.


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Posted

Someone who has crunched the numbers...

Where does Dual Pistols fit it? With the Incindiary Ammo it seems to do very well once past 35 and Hail of Bullets is slotted.

(Plus I love having debuff options -- was a good addition by the Devs)

(The animations are over the top -- way too cool to watch)

I have Traps as a second, which helps mostly with survivability (Caltrops, Force Field, and Heal Beacon).

Using /Kin or another secondary, how would DP stack up?

(Doesn't *really* matter, I'm enjoying the heck out of it... am just curious)


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