Power Spamming Prevention WWs Blue Side
The funny thing is, that 1) they implemented this in Preatoria's zone, and 2) there is an option now for players can have their power's auras off while out of combat... problem is few a are taking advantage of that option. I do agree that there should be at least one market area where powers are supressed in Paragon and the Rogue Isles.
The funny thing is, that 1) they implemented this in Preatoria's zone, and 2) there is an option now for players can have their power's auras off while out of combat... problem is few a are taking advantage of that option. I do agree that there should be at least one market area where powers are supressed in Paragon and the Rogue Isles.
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It was easy in Imperial City, since the market's an enclosed space.
It's possibly doable in Paragon City, as it's a semi-enclosed space inside Wentworths, but it's slightly more troublesome in the Rogue Isles, with their alfresco open air markets. The edges of the market space are less well defined, and especially in Sharkhead where Scrapyard likes to wander by, having powers suppress could have the potential for griefing.
Maybe the Black Markets have made enough profit by now that they could afford to rent warehousing in the Rogue Isles, which would alleviate a lot of the trouble, and move the semi-legal at best activity off the open streets?
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The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
Unless there's more than one, Praetoria's market is behind a door, so that means that they can isolate it in several ways. That might be the key as to why this isn't in place in PC/RI.
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Leave Wentworth and the Black Market exactly as they are, just add a door leading to a "downstairs" room for folks that like things quiet, and add in a clickable door to the back of the Black Market truck where you can go inside the big rig which would be their version of the quiet room.
Then grab a beer and call it a day and a job well done.
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Power suppression doesn't kill pets. If you don't believe me I will meet you with my pets in the AE power suppression room.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
there is an option now for players can have their power's auras off while out of combat... problem is few a are taking advantage of that option. |
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They do have outdoor power suppression areas. Just try to cross the sonic fence in Praetoria. The tech is there to flag Wentworths as a no-powers area.
Your complaint is over 3 years old apart from this recent addition of masterminds blueside. How have you handled the morons spamming their auras and doing footstomps in the market all this time?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
The pets don't bother me much. It's the people that leave their AoE heals on autocast that I find annoying. The Praetorian-style consignment houses are less convenient than WW or BM, but if that's what it takes to get rid of the heal spam then so be it.
You don't notice ones who do just as we don't notice people who aren't spamming their powers in the markets.
Your complaint is over 3 years old apart from this recent addition of masterminds blueside. How have you handled the morons spamming their auras and doing footstomps in the market all this time? |
Your complaint is over 3 years old apart from this recent addition of masterminds blueside. How have you handled the morons spamming their auras and doing footstomps in the market all this time?
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The problem with power suppression at Wentworths is that I went to a lot of trouble to get my little portable workbench, and how would you suppress powers without disabling the workbench? It's not just my laziness that is at stake here; nearly every time I drop the thing someone else walks up and starts using it. And what about all the self-only, noiseless, often FX-less toggles some people run a lot of? Very annoying to have to turn them all back on.
The obvious solution: shut the demons up. Seriously. We get it, they're big and scary, they don't need to keep roaring to prove their point. Remove the roaring while they're idle and there goes a huge chunk of their annoyance factor. That is, assuming my invisible pet fence idea isn't feasible.
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Back on topic though, putting suppression in a non-enclosed space would be a technical quandary. AFAIK, I've only seen it in enclosed spaces (Praetorian Action House, AE Studio B, etc.).
As I originally suggested, the solution is to add a separate room where power suppression is enabled (and add an SG base market interface). During the meantime, of course, those who find it annoying can simply choose to avoid the grand total of two busy market locations, as it's a lot simpler and more reasonable for you to change your habits than it is to expect everyone else to change theirs to suit you.
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Simple.
Leave Wentworth and the Black Market exactly as they are, just add a door leading to a "downstairs" room for folks that like things quiet, and add in a clickable door to the back of the Black Market truck where you can go inside the big rig which would be their version of the quiet room. Then grab a beer and call it a day and a job well done. |
Of course, it would help if the zones were designed more conveniently. Most of the markets in the game do NOT have quick access to a university, bank, and SG/VG portal. I'd kill for more places to be designed with the convenient access that Cap gives, and to a lesser extent, Talos and Steel. There's a REASON those are the busy markets in the game, because it's much more inconvenient in other zones.
As I originally suggested, the solution is to add a separate room where power suppression is enabled (and add an SG base market interface). During the meantime, of course, those who find it annoying can simply choose to avoid the grand total of two busy market locations, as it's a lot simpler and more reasonable for you to change your habits than it is to expect everyone else to change theirs to suit you.
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Living in Atlas doesnt fix the issue, especially as there is no Uni. Running back and forth to SG Base to craft is not as convenient. Admittedly the ironcially named Masterminds start in Steel, but the convenience of the Uni is key. And they are now appearing in Atlas too - greatest place to show off I suppose.
And as for the comment by Swell on foot-stomp, where have you been? I cant think of the last time someone did that deliberately in WWs. Most of the problem from heroes is forgetting the toggles on AoEs, but I guess for some MMs invoking "dismiss" must be something of a mental challenge...
I honestly don't get why people are so bent out of shape about powers at the market. Sure, it can be a little annoying sometimes, but to get this upset suggests that perhaps your life is dreamily devoid of ACTUAL problems.
That being said, I like mac's suggestion.
Open the pod bay doors, Hal.
Simple.
Leave Wentworth and the Black Market exactly as they are, just add a door leading to a "downstairs" room for folks that like things quiet, and add in a clickable door to the back of the Black Market truck where you can go inside the big rig which would be their version of the quiet room. |
When it's quiet, no need to use the back room, but when the MM with Steamy Mist parks their pets on the vendor and I can't shop due to the SM lag-fest, I can hit the back room. Fantastic for those days I'm outfitting after a respec and am spending a LOT of time at the market; hit the back room.
Really like this idea. Don't know how hard it would be to do, but the rooms wouldn't have to be large.*
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The pets don't bother me much. It's the people that leave their AoE heals on autocast that I find annoying. The Praetorian-style consignment houses are less convenient than WW or BM, but if that's what it takes to get rid of the heal spam then so be it.
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The Cow-Monsters are three times as annoying as hearing that autoheal sound.
It must be possible to turn off all powers in Wentworths now on the blue side. I am sick and tired of MMs arriving blue side with their minions on, lagging WWs and causing graphics disturbance and noise (Demons particularly). Who do they think they're impressing?
Please Devs - TURN OFF POWERS automatically in Wentworths on the Hero side. Or MMs use the dismiss option -it's not that hard to reload them and its getting very boring now! After several years of CoV - we know what they look like... Nuff said. |
Although, I do think a "no pets beyond this point" field would be nice. Something that caused the Pet AI to want to get out of it (even if it had to override the Stay/GoTo command), but just past the perimeter of the field, instead of running halfway across the map.
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With regard to the separate rooms with power suppression at BM/WW, was there ever a good explanation as to why a base item like a market terminal was an unworkable option? Such an item would get most marketeers out of the Zone markets and improve crafting speed. By doing your market activities in your base wouldn't that reduce load on markets like Cap and Talos?
Oh, come now.
I want to provide a contrasting viewpoint, a different perspective on the matter. Particularly, while at the WW, seeing some characters with their powers running - especially in the modern day of power customization - I see new, interesting, and imaginative ways to interpret powers, which in turn, inspires me to play.
I've also had people ask how I get effects, which I didn't even realise I had running because I was sitting in WW, selling stuff. I've had people tell me they're going to go make an X, or a Y, based on what they saw visually from my character while in a common, 'at rest' position.
Oh, come now.
I want to provide a contrasting viewpoint, a different perspective on the matter. Particularly, while at the WW, seeing some characters with their powers running - especially in the modern day of power customization - I see new, interesting, and imaginative ways to interpret powers, which in turn, inspires me to play. I've also had people ask how I get effects, which I didn't even realise I had running because I was sitting in WW, selling stuff. I've had people tell me they're going to go make an X, or a Y, based on what they saw visually from my character while in a common, 'at rest' position. |
It must be possible to turn off all powers in Wentworths now on the blue side. I am sick and tired of MMs arriving blue side with their minions on, lagging WWs and causing graphics disturbance and noise (Demons particularly). Who do they think they're impressing?
Please Devs - TURN OFF POWERS automatically in Wentworths on the Hero side. Or MMs use the dismiss option -it's not that hard to reload them and its getting very boring now! After several years of CoV - we know what they look like...
Nuff said.