More villain content, less hero content.
Oh look, it's this thread again.
TCS's posts are always a must read
I would like to point out to the OP just why (as in, because of who's response to je_saist) he has that quote in his sig... I'd say "before he does something like this," but it's a little late for that.
Not to mention that (a) updates for one side do not mean nothing for the other, and (b) one of the things villainside loves - or used to love - trumpeting is how they had "fewer zones to deal with." And (c) I am, once more, nearing 200 alts. I play both sides. There's no favoritism in my suggestions. So take your "whiny hero" comment and let your proctologist find it later.
Plus he just made this thread to spite your Crey's Folly one.
Did I miss something? How does GR and i18 have more hero content than villain?
Did I miss something? How does GR and i18 have more hero content than villain?
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This
If anything, GR makes it so now one doesn't have to care what side gets what content unless it's along the lines of ATs and Powersets. Both Heroes and Villains now SHARE CONTENT.
Over the years I've compiled a fairly long document about the content disparity between sides starting with issue 6.
Issue 6 and 7 were not purely CoV content. Issue 6- added 3 zones to heroes and 1 new enemy faction Bloody Bay, Sirens Call, and Warburg where heroes could fight Arachnos enemies for the first time. Issue 7- added 2 new Zones Recluse's Victory and Grandville. It should be noted that Grandville contains a large portion of the Villain content. Issue 8- was mostly Hero content as I don't think Vet rewards can really be marketed as Content. Yes Vet rewards are nice but are they really content? Issue 9- was mostly even Issue 10- while the content released is available to both sides the mission text is heavily slanted towards the mindset of a hero. The power players in I10 (Rikti and Nemesis) have almost no presence on the red side and often times the content runs counter to already existing things on the Red Side. Some examples which may contain SPOILERS Towards the end of Levantera's arc we learn the Rikti are actually Humanoids modified by an alien race. Many Villains already knew this from working with Timothy Raymond who's a 30-34 contact (in other words before we can even enter the RWZ there's a good chance Villains will know the truth about Rikti.) In the Welcome to Vanguard mission we're told to rescue Longbow PoWs. Now I don't know about you but my Villain would never do such a thing no matter how much is at stake because of all the trouble Longbow caused me. But we're told "I don't care about your past with them your saving those PoWs" This is basically an F-U to Red Side players. Additionally in Serpent Drummers Arc one of the missions is to be a bodyguard for the Traditionalist Peace Treaty. Excuse me but I was a retainer for Ambassador Kuhr'Rekt last I checked he was a Restructurist. Which reminds me if the Traditionalists are negotiating with Vanguard(which is a UN supported organization, and last I checked the UN acknowledges Recluse as the ruler of the Rogue Isles) and Recluse is secretly negotiating with the Restructurists why are the Isles being bombed? End I10 SPOILERS its things like this that make people say that I10 wasn't really for villains. It was designed for Heroes and villains were allowed to play along. Issue 11- is probably the most even issue, although my main gets little use from Flashback since I've done most of the story arcs anyway. My only issue with Ouroboros is the Lazarus TF. There is very little reason given for a villain to want to overthrow the 5th. Yes there is content but very little of it gives villains consideration. Issue12- is slightly worse than 11 was IMO. Although I do enjoy the content, and it is good content, very little motivation is given for why a villain would care about Cimerora. However Darrin Wades arc is very good and I wish more contacts were written the way Darrin was. Ive leveled a VEAT to 30, and the arcs arent that interesting. Issue 13- is a bit disappointing Villains were given 3 new arcs the two from Arlia are alright and it is nice to have something to do in Cimerora that doesnt involve saving people I care nothing about. The other one Dead Mans Deck was certainly fun although I think with different zones involved and an altered ending it could easily be a hero arc. Heros were given 5 new arcs. 2 from Daedalus, and 3 from Mercedes Sheldon. As I havent run these yet I can't say anything about the quality. Issue 14- Mission Architect-completely even here. Issue 15- theres very little for me to complain about here. However I think overall the Hero TF might be easier and I believe it has a better Merit reward for no really justifiable reason. Issue 16- Power Customization- even for both sides. Issue 17- I believe this issue is fairly even, although I havent finished the Villain arcs, and didnt get the chance to run the Hero ones. |
Now I don't consider the changes to Posi in this becuase it's always been stated that Posi was meant to be 2 parts. While I understand some new stuff was added I think overall the content is the same.
You have an entire 10+ mission arc rewritten for heroes come Tuesday and you had old Posi added to Ouro in i17.
And come Tuesday anyone will be able to run that stuff.
Believe me I want new Villain content.
That's why I had started making my disparity list. And throughout the issues the content spread has been improving.
Could Villains use more than heroes? absolutely.
IS this the right time to pester the devs about it? At the moment no.
A couple of weeks from now? definitely.
More content for Redside, revamps of some of the oldest (Emmert-era) blueside content? I can't see why we can't do some of both.
Yeah and most players with villains will be bringing their favorite archetypes over to blueside and never looking back. So why waste dev time making content that only half a dozen people will use. Plug the resources into where people are actually playing the game.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
LOL Most people are bringing their heroes to redside because the content and gameplay are much better there.
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In your delusions. Most players won't set foot redside because they hate the linear content. The only thing hated more than redside content is PvP.
In your delusions. Most players won't set foot redside because they hate the linear content. The only thing hated more than redside content is PvP.
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Anyway, aside from Golden Girl and apparently TCS, how many folks stick with only ONE side?
Two issues in a row now you have provided the heroes with more new content than Villains. Stop doing CoH revamps and start adding exclusively to CoV for parity.