So. What's the word on Fiery Aura and Shields?
Damage lowered to just ridiculous instead of frikken stupid on Shield Charge.
Firey Aura got a ton of buffs:
Fiery Embrace now provides extra fire damage to ANY attack you have for 20 seconds;
Consume grants protection to endurance drain;
Burn is now a standard AoE IIRC.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Burn still drops a patch, I think, but the damage is massively front loaded. Mid_Forever loves the changes on her fm/fa scrap and fa/fm tank.
I still won't touch the set, but for lovers of damage that can handle the squishiness of FA, the changes are nice.
Be well, people of CoH.

The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Consume also gives a recovery buff per foe hit.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

Fiery Aura got buffed, but Shield Defense got castle'd
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Burn still drops a patch, I think, but the damage is massively front loaded. Mid_Forever loves the changes on her fm/fa scrap and fa/fm tank.
I still won't touch the set, but for lovers of damage that can handle the squishiness of FA, the changes are nice. |
I think I might be bringing Burning Chick out of retirement!
I've never had a problem with the squishiness of the set; but it's boggles my mind that I built a WP scrapper with more HPs, survivability, AND damage than my dear ol' fire / fire namesake.
Still wish Fiery Aura would get KB protection. I don't see any good reason for the set to not have it, and it's a pain that it doesn't get it. The rest of the changes are fantastic to me. Fiery Embrace has viability next to Build Up, Burn is usable all the time again, and Consume helps out more.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
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Grey Pilgrim: Fire/Fire Tanker (50), Victory
Is the NDA lifted
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
The final solution was it was kept at 90s recharge
Stages/tiered what ever you want to call it on the damage. 5' radius and 20' radius so we get the splash damage effect (like LR) so at point of impact does more damage and everything outside that 5' radius does less damage
The power is still good just not the mini nuke it is on live now
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Wasn't the Fear removed from Burn also? Or did it get added back?
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Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Quick question I know this ain't the blaster section but did the blaster version of these 2 powers get the buff too?
Onibi---Fire/Fire/fire Blaster
I'm ready to burn it all.
Lets Fight!
ParadigmX City help the city.
Rec buff on Consume is cool but a little odd, since for the first 15s after using Consume is arguably when you'd need it least.
Still a major fan of the FA changes
The Melee Teaming Guide for Melee Mans
Been looking forward to some FA buffs. Nice.
See the title, folks!
What'd the Dev's do to those two, after all the speculation that Castle ignited?