Life without high-level alts...
I mostly ran on teams to level up, so I didn't get many drops at all. I'd guess I had about 900k inf from actually selling stuff (often listing things at much more than the apparent going rate and waiting a while for them to sell), and the rest I got by farming WW for vendorable recipes to make a bit of a profit.
I'm told that I'd have more money if I'd been soloing that whole time. |
I wouldn't be concerned about having everything slotted at level 27. Most of my characters have empty slots because I consider it a waste of money to buy SOs that are going to expire in a few levels. Slots some enhancements in your bread and butter powers and move on
Soloing may give you more chances at drops but depending on your AT it can become a painful grind and you will start leveling at a slower rate. Just be patient - by the time you are level 50 you will have enough influence to have a full set of SOs will money left over.
Make your own base. Store everything there. Craft along the way.
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(note: don't forget to turn on SG mode on all your characters, so you can earn more Prestige.)
If you're already in someone else's SG and are accustom to using their teleport pads, you can ask their leader if they'll set up a coalition with your personal SG so you can still use their facilities.
Teams are the number one killer of soloists.
I'm told that I'd have more money if I'd been soloing that whole time.
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also, generally speaking you'll level faster on a team than solo, which also cuts into your bankroll.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Uh...that's more than enough for SOs and generics.
Perhaps I've misunderstood your point. |
If I'm reading the wiki correctly, the most expensive level 30 SO is 36,000 (damage and heal). At level 27, you have around 44 slots (13 *1 [even levels] + 14 * 2 [odd] + 3 (inherent)). That's a total of 1,584,000, well within your budget.
Since you probably want to get to playing without being unenhanced, I recommend stopping by your origin specific store in Talos or IP and just buying the SOs. I would also take others' advice here and start getting some experience in the market, even if only to learn how to price the valuable loot that you'll be receiving soon (I put in a good word for you with the RNG). You can then gradually replace these SOs with IOs as you get more experience or just keep replacing with SOs if they start to expire before you have the IOs. As has been previously mentioned, the game is balanced around SOs so you'll be competent with these all the way to 50.
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One of the ways I like to use to pick up a couple of quick million on new toons:
Find common salvage with zero or few bids, and with a relatively small amount of supply. Currently that looks like mid-level tech and high-level arcane. Put in some lowball bids, then repost them at 100-1000 times what you initially bought them for. Sooner or later (almost always sooner) someone will try to run up the market and you will make a nice little profit when they lift you out of your position.
This also beats buying and vendoring, since you don't actually have to leave the WW to go to the store.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
There are 1000's of different opinions on slotting at your, or any other, level and none of them is necessarily wrong depending on what you want to do with your character. Unless you want to constantly solo and battle at say +4 X 8 IOs really are not a requirement at any level. The Devs have stated on numerous occasions that the game is designed to be played successfully with nothing more than SOs.
Here is what I do...
Lower level 1-20
I never bother with Training Origins at all ... Very little increase and unless you are a very casual player (a few hours a week or only on weekends) you can zip through these far too fast to waste even the small amount of INF required to slot them.
10, 15 and 20 level IO do offer uncreased power over the Dual origins you can slot starting at 12 so I will use those when I acquire the recipe and salvage required. By that I mean they drop during missions NOT that i run to WW and start buying them. Again at these levels if you play often enough you won't need them for long anyway so I refuse to spend a lot of INF on them. Dual Origins work just fine at these levels in slots I don't luck into a recipe for during normal play.
Level 22-36
I run with nothing but Single origins. As stated yes they degrade and eventually expire but a 25 level SO provides significantly more power that a 25 level IO so WHY spent INF on something that makes me weaker?
37 and beyond
Now is when I start to seriously start IOing my character. A 40 IO is slightly stronger than a 50 level SO. If you want to start soon 35 levels are only a bit less powerful than 35 level SOs and of course they don't degrade. 45 and 50 levels far outshine their SO counterparts so I will slot 40s, 45 and 50 until every slot has an IO and then GRADUALLY replace the lower level IO with higher levels until every slot has a 50. So at some point with say a 47 level character I may have a 40 level Damage IO in one slot, a 45 level Damage in a second and a 50 in a third along with a 45 or 50 level accuracy.
Now ask yourself "What do I want to do with this character?" There are players out there that like to solo GMS, attack Rikti Pylons by themselves and/or run solo missions at +4 X8. If any or all of this applies to you them start doing the math and Frankenslot those expensive IO sets and start farming for Purples. If, on the other hand, your perfectly happy running on teams and soloing at +0 X1 or depending on the characters even +1 0r +2 X1 simple basic generic IOs along with a well thought out build will be more than adequate.. so why spend 100s or Millions on something you don't really need? My 50 level SoA crab is a perfect illustration of this. Every slot has a 50 level IO and not a single set bonus to be found but all my attacks have 3 Damage IOs, 1 Accuracy and then depending on what they require 1 Recharge IO (for the ones that recover slower) or 1 End Reduction IO for the ones that use a LOT of end. My pets have damage, accuracy and recharge enhancements in place and I can ALWAYS have at least 1 set of them out through any mission adding to my damage output. Not a single Purple IO in sight I sold every one that's dropped which is why even after slotting with nothing but 50 level IOs and crafting enough so that she has now memorized every recipe for 45 and 50s she still has over 250 million in Infamy. On an ITF she is LETHAL pouring damage out at anything in range and she has defense that some Tankers/Brutes would envy... plus many of those defenses help her team mates.
So decide what you want from your character and build accordingly. If you want to attack Jurrasik solo I strongly encourage you to use another slotting strategy but if you just enjoy teaming and playing "normally? (what ever that is" my way will work just fine. Good luck and have fun :-D
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
oh, and the quickest and easiest 'early bankroll' tip of all:
save your large inspirations from the tutorial and sell them once you make enough inf to cover listing fees.
My baby demon/storm mastermind cleared almost a million inf before level 10 using this 'trick' the other day.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Don't buy pre-crafted IOs. You're going to be paying a convienience fee (time=money!).
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In the bad old days before the market, everyone was poor until they hit level 30 or so, and then everyone was insanely rich. The devs just made a mistake when it came to scaling up rewards vs costs.
I never transfer inf to a new character. Here's what I do:
First, the tutorial trick. Get the inspirations and TO's from the tutorial. Sell the TO's to the vendor near the trainer. Use all of that money to list the red inspiration at the highest price possible. It usually sells instantly for more than that. Then use that money to list the green one, hopefully for 50,000 or more.
Play normally, selling all TO drops at the store, and never slotting anything, until level 12. Sell whatever salvage I got on the market, unless it's totally worthless in which case I vendor it.
At 12, get a bunch of level 15 IO's. All but accuracy are usually really cheap. If they don't seem cheap, then I take ten minutes to throw down a quick bid on every level 50 SO which has at least 1 for sale and no bids, until I have ten, and then sell them to a vendor. For accuracy, I might just splurge on DO's, or make the effort to get a couple of cheap level 15 Acc/Dam set IO's, but that can take time and is sometimes expensive. Sometimes not.
I don't buy anything else except maybe to fill slots until I hit 22, then I go for mostly level 25 common IO's and maybe some cheap set IO's that mix useful attributes, like acc/dam or def/end.
After that, I'm basically done except for filling slots as I earn them, and I don't always bother to do that on minor powers.
There is a market slot crunch at the lower levels. I vendor a lot of drops, or sell things low just to get rid of them. I use my slots more for buying. Overnight bids on common IOs can often get you a 90% discount. In fact, that's a common source of income for some of my low level alts. Put in some bids for level 35 common accuracy or damage IOs at 35,000 one day, turn around and resell them for 135,000 the next day. As long as I don't try to do too many it once, it works pretty well.
Avatar: "Cheeky Jack O Lantern" by dimarie
Don't buy pre-crafted IOs. You're going to be paying a convienience fee (time=money!). Ever buy milk and bread from a gas station? Yeah, the prices are jacked up.
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The exception to this is the price of generic IOs, or at least 25/30 ones, skyrockets during double xp weekends. Also sometimes people that have them memorized with the badges can make some profit off of em selling at a price that's cheaper than normal cost to make, but higher than it actually costs them to make it.
Buying generic IOs like this is often cheaper than just buying SOs because you don't have to spend inf later to replace them. I also like not having to worry about replacing enhancers every 5 levels, it gets annoying.
Culex's resistance guide
I mostly ran on teams to level up, so I didn't get many drops at all. I'd guess I had about 900k inf from actually selling stuff (often listing things at much more than the apparent going rate and waiting a while for them to sell), and the rest I got by farming WW for vendorable recipes to make a bit of a profit.
I'm told that I'd have more money if I'd been soloing that whole time. |
So if you have an item for 100 inf and I list mine for 1, and someone comes along and bids 500 mine sells not yours. If I list another also for 1 and someone else comes along and bids 200, mine sells again. Yours might never sell if I keep listing at a lower price than you even if people are bidding higher than your price.
Always list at a price you are willing to accept, but somewhere between half and 80% of the going rate. As a cheat, don't list your white salvage higher than 100, don't list your yellow salvage higher than 500. I more than doubled my income when I started listing my salvage and recipes at very low prices.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Yeah, I noticed that. The tradeoff, of course, is that you sometimes get a ton more with unreasonable prices. I managed to go through a stack or so of brass selling for 175-250k and buying for 500 on one of my alts.
This. My first pre-market/recipes/salvage/IOs hero hovered in the 1-2 million mark for most of their career. I was almost always able to upgrade to the latest loot when mine expired. It's just not that expensive and does not require marketeering.
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And you'd have to go through this with each new character unless you had a friend to pass you some Inf. There was no way to pass Inf to yourself. There were work arounds, like having a Base with storage bins so you could deposit some junk enhancement drops for you lowbie alt to pick up and sell. Life was tough and we made do. Just before the Market was launched, my richest character had a little over 20 million. That's just pocket change to a lot of players nowadays.
Teams are the number one killer of soloists.
Oh, gawds, the bad old days. I made a Force Field defender when my group of friends wanted to switch to a new server- there was no way of transferring inf between servers- and teamed with high level blasters for tips.
When I realized I was escorting generous older gentlemen, I made a costume to match. "I've got a new SG . The kids are hungry. Don't judge me."
Anyway, seebs, don't freak out when people explain that the first [x] levels go by so fast you don't have to do anything during them. The first [x] levels go by that fast IF YOU'VE DONE THEM TEN TIMES BEFORE. Take your time, outfit your character, see the sights in Dark Astoria [sorry... old joke.]
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
And yes, I've been nearly-always teaming, that would explain it. Drops divided by eight people, but we have 5-8 times as many mobs... But there's that huge XP bonus, so the net result is a ton more XP per mob I get loot from. So I'm running behind on loots, probably.
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Reward merits or AE tickets are going to be your most reliable source of large amounts of influence (if you're not into arbitrage). The random recipe roll costs 20 reward merits, and if you do it 10 times (200 merits) you will probably wind up with hundreds of millions worth of recipes. With AE tickets the bronze roll can be very good, but you'll plow through a lot of junk.
To maximize income that means you should do all of the following:
For reward merits:
1) Run teams and do your own contact arcs.
2) Run Ouroboros arcs (probably solo, unless you can talk other players into doing it).
3) Run TFs/SFs.
It's probably best to save your merits till level 30 to 32, at which point you can make random recipe rolls for 20 merits each. Make rolls on the 30-34 or 35-39 level. Some people like to make rolls on the 10-14 level, and while you will get some high-value gems you will also get a lot of useless junk.
4) Run AE missions and make bronze rolls at the 30-34 level until level 32, then do 35-39.
5) If you need a couple of million inf for something right now, you can use 540 tickets to get rare salvage which can usually be sold for 2-4 million. Long-term bronze rolls are probably better, but it can take days for recipes to sell at their actual value, while salvage moves pretty quickly.
Selling recipes is predicated on knowing what the true value of a recipe is. If you list it for 1 you will probably get screwed by a flipper who bids low and sells high. You need to list your recipes high enough to not get taken advantage of, but low enough to sell it at the speed you need the inf.
I have a new hero alt of mine that's level 18, and started running AE arcs (no farmy things, just normal story arcs) around level 8.
She's now at 90 mill inf, about half from bronze roll knockback IO sales and half from idle salvage flipping (going to get 1k sales badge for second bonus market slot). I could really do better if I played the market more, but I don't quite care that much yet. Also that extra market slot will probably come in handy later.
Culex's resistance guide
So, imagine that you just made 27 and didn't have any rich alts or rich friends. What would you be putting in for enhancements? How would you get it?
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I haven't slotted a single SO (or DO, for that matter) into any character of mine since I10. There's just no need to do so.
Don't buy pre-crafted IOs. You're going to be paying a convienience fee (time=money!). Ever buy milk and bread from a gas station? Yeah, the prices are jacked up.
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I mostly ran on teams to level up, so I didn't get many drops at all. I'd guess I had about 900k inf from actually selling stuff (often listing things at much more than the apparent going rate and waiting a while for them to sell), and the rest I got by farming WW for vendorable recipes to make a bit of a profit.
I'm told that I'd have more money if I'd been soloing that whole time. |
I wouldn't be concerned about having everything slotted at level 27. Most of my characters have empty slots because I consider it a waste of money to buy SOs that are going to expire in a few levels. Slots some enhancements in your bread and butter powers and move on
Soloing may give you more chances at drops but depending on your AT it can become a painful grind and you will start leveling at a slower rate. Just be patient - by the time you are level 50 you will have enough influence to have a full set of SOs will money left over. |
The hardest part of all of this is starting out. But every journey begins with the first step. My situation is somewhat different since I probably have way more playtime than most. I've done Fury Flechette's method successfully (to the tune of 679m by level 42) and I've done Nethergoat's with intermittent play at work (wipe a spawn, hide and minimize window, return whenever and repeat). I've even done Fulmens' "get rid of inf by converting it to prestige" thing. It also helps that I like doing this sort of thing (I can go from dead broke in the newbie zone to the gold cap in WoW before I hit 70. 60 if I fixate on it). I also prefer to solo (or 2box) since it offers me the best reward per time. I've seen the wages of 'fast leveling without taking care of your gear/overall development' in other games and never wanted to wind up in that situation.
It just requires a bit of care and planning, really. The single person SG thing is a good idea too (and one I've followed since I6 ) but that's just for convenience and autonomy.
@Remianen / @Remianen Too
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Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Stores. But I was looking at IOs, because I was under the impression that I should be migrating away from the SO treadmill.
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I don't even think about IO's until about level 32. I don't feel their performance is good enough to use them the rest of that characters life. I start slotting IO's in the early 30's and keep them forever.
The game is balanced around being fully slotted with SO's. In the 'old days', getting enough influence to buy new SO's every 5 levels was a struggle. After the invention system was introduced, affording SO's is easy.
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While there are some good ideas here, I think some of it is just too advanced maybe. I have to recommend peterpeter's ideas here. It's a great starter to make reasonable money without HUGE profits, I've used it a lot and so has a friend of mine. Really handy when I branched out to new servers.
* Tutorial Inspirations I sell for 100k each
* Buy normal recipies cheap and sell them to a vendor (make sure you understand how the vendor sale price is worked out)
I usually let my chars be do that without any help from my other characters until level 12 or 22 depending on how skinflint I'm being. At that point I do make IOs with my main on each server for them.
Now I have a project on Virtue who only does the TFs and who doesn't have IOs made for him. He's currently 25 and I've burnt through all the inf he has picked up on Posi 1 & 2, Synapse and Sister Psyche and a million I sent to him because I couldn't afford enhs and refused to do a TF while unslotted. So I understand it CAN be tough, particularly if you solo a lot.
The MA rolls and flipping will get you bigger rewards in the long term but you need cash behind you to do that even if that's buy enhancements to do MA arcs to get the tickets. So from a very low stake, I'd go for peter's suggestions. Personally I don't like using Merits to buy recipies for profit because I use those merits to outfit my characters. YMMV.
I know there is a guide somewhere something like 10 million by level 6 but I can't find it at the moment.
Best of luck.
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This is a really interesting thread.
My solo characters have absolutely no issues with money for obvious reasons. My team only players have run into the same money problems as the OP occasionally. If you're unlucky with drops teaming, you can be nearly as poor financially as the pre-IO days. For this reason, I occasionally seed my team only players. When I'm in the mood, and have time, I play the market, as has been demonstrated countless times by the various market gurus here.
My advice to the OP. If you're finding yourself low on funds on a character, and have limited time to play the market(or are simply too lazy like I am sometimes), make a solo friendly character(Scrappers and Brutes are the best) to help fund your team friendly characters.
Most of my opinion is based on very limited time to play the game at all. More often than not at very odd hours. There are some days(or weeks) I have time to play the market, and others not.
Made 24 on an ill/rad controller and bought generic IOs for every slot on her (even the prestige sprints) and still had 104m left over. It's not all that hard. You just have to pay attention and spend half your time soloing. Actually half. Teaming is great for xp but horrid for loot. This concept is almost universal in MMOs.
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I think a big part of this is just that, as of yet, I really have no sense for what things are worth, so I don't know which things I should be selling, which I should be vendoring, and so on.
I have yet to see an item worth over about 2M inf drop anywhere, and I have a 28 and a 23 as my highest-levels.
I mostly ran on teams to level up, so I didn't get many drops at all. I'd guess I had about 900k inf from actually selling stuff (often listing things at much more than the apparent going rate and waiting a while for them to sell), and the rest I got by farming WW for vendorable recipes to make a bit of a profit.
I'm told that I'd have more money if I'd been soloing that whole time.