Life without high-level alts...
here's my secret:
I bid 5k on commons and 9k on uncommons, collect any insta-buys then walk away and let the rest sit while I run missions or whatever. I've usually won all my bids by the time I get back. If not, I leave them overnight, which takes care of about 90% of what's left. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Yeah, I've been noticing that. Made some key progress -- I now have the level 30 damage IO memorized, and I've made decent money (well, by my standards) on it.
Been doing a bunch more crafting, filling in a couple of sets with mismatched stuff in the 20s and low 30s, because even mismatched and low level, it's giving me better bonuses than I would get from the level 30 common IOs. I also now have a couple of global buffs, like +5% accuracy to everything, which will eventually add up.
I think the big thing I was missing was that the prices fluctuate SO very quickly, so leaving a bid up at even a fairly "low" price overnight is often effective.
Yeah, I've been noticing that. Made some key progress -- I now have the level 30 damage IO memorized, and I've made decent money (well, by my standards) on it.
Been doing a bunch more crafting, filling in a couple of sets with mismatched stuff in the 20s and low 30s, because even mismatched and low level, it's giving me better bonuses than I would get from the level 30 common IOs. I also now have a couple of global buffs, like +5% accuracy to everything, which will eventually add up. I think the big thing I was missing was that the prices fluctuate SO very quickly, so leaving a bid up at even a fairly "low" price overnight is often effective. |
I never buy SOs, and I rarely buy much of anything before level 20 or so. I live on drops up to 17 or so, only buying the salvage I need for any recipes I can use. I sell all my other drops. Then I look for generic IOs and frankenslot for the next 10 levels or so. At 27 I buy generic IOs which will last me thru the life of the toon. I will PROBABLY replace them, but I dont have to. Note: sometimes crafted generic IOs are cheaper than buying the recipes & salvage, and crafting it yourself. Crafters are either A) crafting and selling at a loss to get the badge; or B) have memorized the recipe and can sell for less. So double-check the prices on recipes vs. crafted. At 27 I start thinking about what sets I want, and start putting lowball bids on some of the volatile items. Remember: if no one else is bidding, you might get a bargain. This wont help you for the really desirable sets, but you might be able to scoop up some low hanging fruit.
Yeah, I've been noticing that. Made some key progress -- I now have the level 30 damage IO memorized, and I've made decent money (well, by my standards) on it.
Been doing a bunch more crafting, filling in a couple of sets with mismatched stuff in the 20s and low 30s, because even mismatched and low level, it's giving me better bonuses than I would get from the level 30 common IOs. I also now have a couple of global buffs, like +5% accuracy to everything, which will eventually add up. I think the big thing I was missing was that the prices fluctuate SO very quickly, so leaving a bid up at even a fairly "low" price overnight is often effective. |
2) Don't worry about what is or is not "decent money" by other people's standards. This market works like a pinball game. Pinball, you're getting scores like 50,000 and that seems pretty good, and then all of a sudden you're getting scores like 300,000, and you think you're pretty good, and then some guy comes by and gets 1,500,000 . The market is like that but some guy comes by and gets THREE BILLION.
As far as how much of a difference gear quality makes in this game: Teaming with a Kinetic will pretty much double your DPS. Spending six billion on gear will give you maybe a 40% boost to DPS. Don't let "O noes I have substandard gear" make you miserable. I found a character who was still on SO's last week, because I never felt I needed anything better.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
1-10 I buy uncommon salvage and level 40-50 generic IO recipes for under value and sell to vendors. Usually to make my first million.
Level 12 I'll buy DO's. I already have a million inf. I'm in good shape.
At Level 21, I place low bids for 10 damage, 10 acc, 10 recharge and 10 end reduc level 25 IO recipes and their salvage ( If I wasn't saving them already). By the time I hit 22, I should have them bought. Craft them and slot what I need, and sell the rest for 2-300k each. After that, I usually just fill in with 30's and 35 generic or set piece IO's as I need, or want, or get. Level 25 vs level 30 is a minor difference in effectiveness, and huge difference in price. You can pick up most of the pieces for bids of 111. Level 30+ salvage is usually a lot more. This gives you a decent base to start off into level 30 IO's. You also don't feel as much of a twinge when you trash them as you get better IO's to replace them.
That also gives you a jump on earning the 25-30 crafting badges which are a good way to earn steady inf.
At Level 21, I place low bids for 10 damage, 10 acc, 10 recharge and 10 end reduc level 25 IO recipes and their salvage ( If I wasn't saving them already). By the time I hit 22, I should have them bought. Craft them and slot what I need, and sell the rest for 2-300k each.
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Teams are the number one killer of soloists.
I actually now have two semi-complete sets; I'm 4/6 Theft of Essence for Twilight's Grasp, and 4/6 Nightmare on Fearsome Stare. Which cost me, between the two of them, oh, probably nearly a million inf. And even though a couple of the ToE pieces are maybe level 20 or so, it's still pretty decent as bonuses go, and now, unless I decide to hop to a different set, I can upgrade that power pretty cheaply whenever I feel like it.
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I think the big thing I was missing was that the prices fluctuate SO very quickly, so leaving a bid up at even a fairly "low" price overnight is often effective.
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This is coupled with how fast high level characters can make Inf; in Catwhoorgs original thread on farming, the slowest characters in it could still make 1M Inf/hr not including selling anything valuable on the market. In his more recent thread for "fastest farmers" 30M/hr is typical. Marketing can provide even more per hour, but the hour is usually spread out over days or weeks.
So when you see Brass cycle from 100 Inf to 100,000 Inf, both numbers are rounding errors to many high level characters in a hurry. If you want to get back to farming at 30M Inf/hr, it costs you almost 10,000 Inf/sec you are at the market interface.
Just came in to say I really like this thread. Thumbs up to you seebs!
I think they should sticky this thread so that everyone coming into these boards crying about influence being scarce could see that with little initiative you can make money even without high level alts.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
The more I look at this, the more I think the real issue isn't high-level alts, but understanding the system. I just started on the long path of replacing my Theft of Essence set with Touch of the Nictus. Got a couple of orange recipes. They all need rare salvage that cost 2M-4M or so at WW.
So I'm doing architect missions to get tickets so I can buy them outright, because that's straightforward and reliable at my level, and gives me XP towards making 32 so I can have fluffy. Sure, there may well be more efficient ways to get the salvage I want -- but 540 tickets takes a LOT less time to get than, say, 3M inf farmed by street sweeping. And it's pretty deterministic; I know about how much time I have to spend doing it to get the set bonus I'm aiming for.
Once I have fluffy, I anticipate that my life will get a lot easier in terms of farming speed, and I'll be able to do missions at higher difficulties, meaning More Loot.
They all need rare salvage that cost 2M-4M or so at WW.
So I'm doing architect missions to get tickets so I can buy them outright, because that's straightforward and reliable at my level, and gives me XP towards making 32 so I can have fluffy. Sure, there may well be more efficient ways to get the salvage I want -- but 540 tickets takes a LOT less time to get than, say, 3M inf farmed by street sweeping. |
I'm usually a 'buy it NAO' guy but sometimes I'll be on a 'poor' character and want to cut a corner or two. When I see salvage selling for 2 million, I know I can get it for 1.7 if I'm in sort of a hurry, or 1 and some change if I'm willing to wait. 4 million, I figure I can pick it up for 2.7 or so with a bit of waiting.
Tickets are potential, and i hate to see potential wasted. 540 tickets would be 8 bronze rolls in the 25-29 range or 7 in the 30-34. While these pools have relatively more junk in them than my precious 35-39 pool, if you're buying multiple rares the rolls add up. Every bronze pool has multiple recipes that would singlehandedly finance a healthy stack of rare salvage.
Buying rares with tickets might seem like a good deal, but IMHO it's a tactic that leaves potentially large profits on the table.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
... it wiped my comments twice. Nevermind.
Seebs -- somewhat tangentially, if you're starting to playing with slotting sets, then you might like to take a look at Mids' Hero Designer, which allows you to put together builds and check out the effects of IOs without having to spend a lot of inf on respecs. It's an incredibly useful programme. (And despite the name, covers both heroes and villians):
http://www.cohplanner.com/
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Buying rares with tickets might seem like a good deal, but IMHO it's a tactic that leaves potentially large profits on the table.
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There's something to be said for determinism.
That said, I'm a bit surprised that the bronze rolls would be worth it; I'd have assumed that they would be mostly the less valuable recipes. I suppose the theory is that "mostly" isn't the same as "always", but I tend to favor predictable outcomes over unpredictable outcomes.
Seebs -- somewhat tangentially, if you're starting to playing with slotting sets, then you might like to take a look at Mids' Hero Designer, which allows you to put together builds and check out the effects of IOs without having to spend a lot of inf on respecs. It's an incredibly useful programme. (And despite the name, covers both heroes and villians):
http://www.cohplanner.com/ |
That said, I'm a bit surprised that the bronze rolls would be worth it; I'd have assumed that they would be mostly the less valuable recipes. I suppose the theory is that "mostly" isn't the same as "always", but I tend to favor predictable outcomes over unpredictable outcomes. |
my approach is extremely chaotic in the short run but remarkably consistent in the long.
It boils down to If you throw enough rolls at IO recipes you'll hit some winners. When we talk IOs 'the good stuff' is reliably some of the most valuable junk in the game. I regularly get recipes I can craft for a 50 million profit.
This approach does take a bit of research, generates a ton of garbage and requires some crafting to fully maximize profits, but over time it makes expenses like the price of rare salvage irrelevant.
Playing efficiently I can ticket-cap my favorite farming map in 15-30 minutes, depending on who I'm playing. I could turn those tickets into two pieces of rare salvage worth 8 million at the most, or I can turn them into 20 IO rolls at my favorite level.
20 rolls guarantees a few good recipes, and if you don't mind crafting them up your profits will dwarf the equivalent ticket amount of rare salvage.
That said, 20 rolls also means some research (not all the 'good stuff' is immediately obvious, even to an old timer like me) and an investment of time and energy to maximize the profit (gathering salvage, crafting, listing the resultant IO). I've been enjoying this process of discovery, but if it sounds more like work than fun by all means stick to just buying what you need.
Raking up a fat pile of tickets isn't hard enough work to make anyone worry about how they spend 'em. =)
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Okay. I guess I misunderstood the recipe descriptions; I got the impression that the bronze rolls were pretty much all weak recipes. I'm 31 now, and I have a stack of tickets, although not a big one. Should I just start doing recipe rolls? If so, what level/type?
Okay. I guess I misunderstood the recipe descriptions; I got the impression that the bronze rolls were pretty much all weak recipes. I'm 31 now, and I have a stack of tickets, although not a big one. Should I just start doing recipe rolls? If so, what level/type?
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Here are the details of what's in the various pools.
My favorite is 35-39, which is unfortunately still outside your reach.
Another favorite among the forum cognocenti is 10-14. It's the smallest pool by far and nearly everything in it is absolute garbage, but the good stuff is REALLY good, in the 10,000,000+ range.
Drop weighting means you should get some decent stuff whatever range you roll in- it accentuates the stuff people actually use, so there'll be plenty of melee and ranged damage stuff, quite a bit of which generates solid profits.
Check out the list, make some rolls, see what happens.
If you roll enough tickets to get at least 20 rolls you'll get some good stuff.
As a form of 'money back guarantee', if you don't clear 10 million in sales PM me your global and I'll mail you the difference.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Okay. I guess I misunderstood the recipe descriptions; I got the impression that the bronze rolls were pretty much all weak recipes. I'm 31 now, and I have a stack of tickets, although not a big one. Should I just start doing recipe rolls? If so, what level/type?
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The best bet is to test the waters. By that I mean look at the market for the value of level 31 IOs. They might not be moving as fast as level 30 or 33. I recommend that unless you are approaching the ticket cap that you dont spend them until you are al level 33. I you are getting anxious, by all means make a bunch of rolls. You can always get more tickets! (i recently did this with one of my new toons (but made two gold rolls at level 20 and was very pleased with the result)).
With all that being said, I say take a chance! clear out your recipes that you are holding and max out on the level 30-34 recipes. The worst thing that will happen is you will get nothing and have to start over (which for bronze rolls isnt as bad). but you might get somethign tastey!
let us know how it turns out
Currently Playing:
A bunch of toons! (Freedom, Virtue, and a few on Infinity)
I did a couple of 10-14 bronze rolls, got a couple of level 30 recipes, one of which looks marginally profitable to make (might sell for 3M), but one was a knockback protection that, crafted, looks to sell for more like 10 -- and I had the materials lying around. We'll see whether it actually sells.
If I make it past 10M once, it gets a lot easier, because I can start doing things like putting out lowish but not unreasonably low bids on mu vestments and the like, which in turn makes a lot of other stuff much more profitable. If I can get in the habit of having a few of those 2-3M valued rare salvage lying around, it'll get a lot easier to make money crafting.
I did a couple of 10-14 bronze rolls, got a couple of level 30 recipes, one of which looks marginally profitable to make (might sell for 3M), but one was a knockback protection that, crafted, looks to sell for more like 10 -- and I had the materials lying around. We'll see whether it actually sells.
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The higher the level the higher the supply, but 10 million is very realistic.
Don't forget to list well behind the 'going rate' to ensure a quick sale.
If the 'last 5' are in the 10 million range and that's a price you'd be happy with, list for 6.6 or 7.2 or something like that. Undercut the greedy folk, list over the lowballers and score the next 10 million sale for yourself.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
By the way, another tip that works well for me: whenever I am buying stuff that I really want for one of my characters, I put in bids for more than I need and then sell the extras.
Suppose my new scrapper wants a whole set of scirocco's dervish. Well, if I want them, and they're expensive, then other people must want them too. So instead of putting in a bid for 1, I'll put in a bid for a stack of 10, or 3, or whatever I can afford. On poor characters I might just double up. Usually this is the recipe I'm talking about, and the salvage for it. Log off or go play or whatever. Time passes. When I collect my stuff, I probably got at least a few buys instead of just the one I needed. I craft them all and sell the extras for a profit. As long as I buy low, it's usually easy to sell for a markup without being the most expensive seller on the block.
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