Actual GIANT Monster attack?


Aett_Thorn

 

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Lol.


 

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Originally Posted by Slazenger View Post
Would be nicer if some GM spawns were very rare and not activated by someone completing a tf/sf, if this certain GM appeared maybe maximum 3 times a year, can you imagine the excitement of people rushing to get a piece of it, and imagine the sense of accomplishment when you have finally got the badge for defeating said GM.
Yes, "excitement." Because it's so "exciting" that the one time the thing spawned for the last three months was 6 AM your time when you were out of town. I'm sure people will be very "happy" with events that happen once in a blue moon that most people would miss out on.

Let's stop with the artificial difficulty, please. Extremely rare monsters are not exciting. They're just boring.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Dark Lost View Post
Recluse is so bad ***, no giant monster would dare enter his Isles.
Not twice anyways.


 

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For me the only giant monsters we actually have is Lusca and the sewer monster. Most of the others are just larger versions of things that we already have or the models/fight are not different from what we already. Its not that sense that you are fighting a giant monster but rather just a normal event.

I think that is key to a giant monster attack is that you don't see all of the creature and that the attack happens in stages. This makes a giant monster attack different from an event.

Paladin and babbage are so closely related that I actually can't tell the difference between the encounters. I would leave babbage as is but Paladin I would make into more like a giant monster attack.

For Paladin the object is to stop the clockworks from finishing building him. Its not really all that exciting though. What about if the clockworks are trying to build paladin inside of a building, and as they construct him various limbs appear to come out of the building like he's trying to step out of the building. You see his head on top of the building, and arms sticking out of the sides of it, crack down the front of the building for effect. The beauty of this is that the various buildings would give him a different sense of size, imagine him on a big skyscraper his head on the top and arms sticking out the middle maybe a leg out the front massive cracks and crumbling all around the building. Then imagine him in a smaller building where all you might see his his head and arms sticking out the side with the rest of him seen as underground. This leaves you with a massive sense of size and ugency in defeating him as well as a nasty fight incoming. First you need to stop the clockwork rushing towards the building, then once they are stopped defeat whatever has begun to emerge from the building.

Why doesn't the sewer monster attack locations with sewers? Just imagine tenacles coming out of manhole covers or ripping open the streets, through buildings at various heights and sizes. Basically a tenacle model with a different base to show it ripping up through the streets, buildings, ect. That would be a cool attack and give a sense of the size and threat of this creature that lurks deep in the sewers. I would love to see a hold from the attacks with the hero floating in the air and a tenacle wrapped around him that burst up from the ground, or immobilizaion by wrapping tenacles around their legs.

Rularuu could be seen as a set of arms and a head ripping through the fabric of the universe. You need to beat those back and then defeat the portal.

Hamidon could look like that rather then this.

Hamidon loses a lot of his current size because we fight inside of him so he becomes disconnected. You have the various parts of hamidon but the actual hamidon is perceived as that central giant oval. Imagine him more like that first amoeba image. You have a smaller central mass and off of that mass are interlocking models of nodules and tendirls. Think of it as stages.. beat the tendrils down to nodules, the nodules regenerate so they are beaten down and destroyed to the main body. Once all of those are destroyed Hami begins attacking using his various rays while the heroes bash on him until he is forced to divide and scatter to escape. That seems more like a giant monster fight then fighting a series of orbs and ovals. You could keep the raid as it is and use a different version of Hami to assault Founder's Fall.

Overall I really love the idea of fighting giant monsters. But that doesn't mean I want to just fight a large model. Rularuu as is would be kind of meh to fight imo as when you up close all you are going to see is the bottom of his robes and lose that actual sense of size because of that.


 

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Originally Posted by Rodoan View Post
Perhaps a "swarm" of Jade Spiders would give the illusion of giant menace. By swarm, I mean maybe three to five, nothing porting in at such quantities as to reduce all activity to a crawl.
Considering I see 2 or 3 Paladins in Kings Row in that one spot all the time, which nobody seems to ever want to take care of, I fail to see how 3-5 Jade Spiders would be met with more open arms. Doesn't Jade Spider have some sort of nasty special too? Yeah, that would draw in people to fight it.

While I agree with the OP, there's plenty of not so giant monsters that don't get taken care of daily already.


 

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I religiously pull the Paladins in High Park into the Galaxy entrance police drones, because if they get to three in the park, the badge event doesn't spawn anymore.


Dec out.

 

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Perhaps a zone should be put into a state of emergency when a Giant Monster attacks, with buildings, trains, and highways being sealed off. That might give heroes in the area incentive to take it out.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

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i wolud love to see " GODZILLA" or Moth man" even if it on a seprate map (Look like i.port but has look of boomtown with overgrown of edan and build size of Atlas park)

and make it so it 32 - 64 player needed to take down one

Build that are long snice abonadon can rellay get knocked down
tree can be crushed
EX lg Footprint are left on floor that player must cros over ( Swim pool size)

**** Some thing bigger then Lucus in IP

And Waht about Jaws (Dum dum dum dum dumdudmudmdum)

or the zombie attack

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Originally Posted by Tenzhi View Post
Perhaps a zone should be put into a state of emergency when a Giant Monster attacks, with buildings, trains, and highways being sealed off. That might give heroes in the area incentive to take it out.


 

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Absolutely more monsters need to be the size of Lanaruu and Jade Spider. That would be perfect, their monsters, they should be that big. I hit this topic pretty hard in my Sig, about the life of Giant Monsters in general though. Bigger monsters? /sign.


 

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I love a good GM battle so ANY new one on either Red or Blue side would be welcomed. :-D

Now until Castle can find a way to make GMS bigger.. and as mentioned compared to the TALLEST super hero we can create they are all Giants... how about this option to make things more interesting.

During the 5th Anniversary the Devs programed a Zone attack by a wide variety oif GMs and AVs which definately required more than one team of 8 to combat. It was a lot of fun and gave players the chance to pick up a lot of badges for defeats without the need to run from zone to zone waiting on individual GMs to spawn. For anyone that doesn't recall at some point the attack would begin and suddenly Adamastor, Kraken, Jurrasik, Eochia, Jack in Irons, the Winter Lord, the Kronos Titan, Babbage along with Lord Recluse, Ghost Widow, Sirrocco, and Black Scorpion would appear and teams of players would attack to defend the likes of Atlas Park, Port Oakes, etc.. of course on Red Side the villains were replaced with Statesman, Back Alley Brawler, Manticore and so on. The mechanics are already in place since they OBVIOUSLY did it once already so turn it into another type of invasion just like the Rikti or Zombies. I'm sure with a little coding they could even alternate it so one invasion could be strictly GMs and the next all AVs.

Now lets pick a spawn point so some poor hapless 1 level arriving in Atlas, Galaxy or Mercy doesn't arrive and find themselves staring a 5 or 6 Giant Monsters or half a dozen Avs but don't hide them away in some remote corner of Nerva or IP so it takes 20 minutes just to find them either.

I'm not sure what to use to trigger the invasions.. We know that the Rikti attack after a successful LGTF and Zombie supposedly occur 20% of the time after someone turns in Halloween Salvage on either Red or blue side. Options are sort of limited but I'd like to see the event spawn for both but having one occur a certain percentage of the time after a successful ITF seems odd.. Okay we defeated an ancient Roman traitor how exactly does that spawn 6 GMs in St. Martial and Brickstown? Maybe a little reverse logic would work... A team of villains successfully completes the LRSF with all of the signature heroes defeated and in Hospital recovering Lord Recluse uses the lack of defense to launch an attack on Steel Canyon? Heroes complete a succesful STF and Statesman and the gang rush to the Rogue Isles to attack while the Arachnos forces are in chaos? Then just vary it so one time it launches AVs and then next GMs or keep it just like that anniversary event and have a combination of both.

Okay its not a 60 foot tall Radioactive Lizard that breaths fire but it's something until they figure out the way to make the Lizard work LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

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I Wantto see " JAWS" be able to swaim in any water way so every map is a danger area and not saFE WATER

the real thing most player wantto see is whaT THEY DO IN SAFEGUARD MISSION THE WHOLE CAR AND DUMSTER BLOWING UP ....... but on a bigger scale

i mean the Ginat moster could be a freaking super flea as long as that flea can knock down a build or two along the way


 

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Originally Posted by bbq_pork View Post
fixed.
hell yes !!!


 

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Like this?




I enjoyed that bug.


 

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Originally Posted by Ouch_Grouch View Post
hell yes !!!
This is what you necro'd a 2 year-old thread for?


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Nice Necro. BUT, as it piqued my interest, and before a Mod smacks it down...

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Originally Posted by Vel_Overload View Post
Why not a monster that you have to attack specific parts for to kill it? Such as Left leg, Right leg, Arms and Head?
Sounds like the Black Knight from Monty Python. All for it, Devs! DO IT. You know you want to!

/Tis but a scratch. I've had worse!
//And... Modlock for necropost in three... two...


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

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Originally Posted by houtex View Post
Nice Necro. BUT, as it piqued my interest, and before a Mod smacks it down...



Sounds like the Black Knight from Monty Python. All for it, Devs! DO IT. You know you want to!

/Tis but a scratch. I've had worse!
//And... Modlock for necropost in three... two...
Sounds a bit like Lusca...

M-m-m-m-m-m-modlock!


Dr. Todt's theme.
i make stuff...

 

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Oh man, I didn't check the previous dates, just the poster above me. I feel kind of dirty now.


 

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Originally Posted by Stone Daemon View Post
Oh man, I didn't check the previous dates, just the poster above me. I feel kind of dirty now.
You should. And what's worse is that you'll never feel clean again.


 

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Originally Posted by Xzero45 View Post
but the only place that needs bigger giant monsters is redside. Blueside's monsters are large enough, but redside is severely lacking in this department.
Particularly sea monsters. I mean, it's a chain of islands, right? So sea monsters make sense.

Also, more flying monsters. I think the only ones we have are the Arachnos Flyer (which technically isn't a 'monster.') and the Seed of Hamidon.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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Originally Posted by Wicked_Wendy View Post
Maybe a little reverse logic would work... A team of villains successfully completes the LRSF with all of the signature heroes defeated and in Hospital recovering Lord Recluse uses the lack of defense to launch an attack on Steel Canyon? Heroes complete a succesful STF and Statesman and the gang rush to the Rogue Isles to attack while the Arachnos forces are in chaos? Then just vary it so one time it launches AVs and then next GMs or keep it just like that anniversary event and have a combination of both.
Ever since I10 I've wanted an Arachnos/Longbow invasion event in Paragon City and the Rogue Isles respectively.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

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Originally Posted by cursedsorcerer View Post
Ever since I10 I've wanted an Arachnos/Longbow invasion event in Paragon City and the Rogue Isles respectively.
Would be nice to have a few more flying patrols of Longbow Eagles scattered throughout the heroside zones too.

Ooh... (non-targetable helpful, or maybe yellow reticle neutral?) Paragon Protectors pre-30s patrols(flying or not), so they don't come out of nowhere and would lend some credence to Crey appearing to be not evil.