Sooo when is MA going to be adjusted?


Arcanaville

 

Posted

Quote:
Originally Posted by Nihilii View Post
Which is very very wrong if you ask me. Singletarget T9 attack that gets skipped in optimal ST chains. Blah.

It'd be definitely great if EC DPS was improved.
Correct me if I'm wrong, but doesn't Greater Fire Sword also suffer from this? I know Fire is a better loved melee set, but goose and gander here. Only perused the pages here, but it looks like this keeps coming up. It's a valid point that MA could use a tweak here and there. Not sure I would put the whole bank in upping the T9 attack though.





 

Posted

Quote:
Originally Posted by prev1 View Post
Correct me if I'm wrong, but doesn't Greater Fire Sword also suffer from this? I know Fire is a better loved melee set, but goose and gander here. Only perused the pages here, but it looks like this keeps coming up. It's a valid point that MA could use a tweak here and there. Not sure I would put the whole bank in upping the T9 attack though.
No, GFS is in the top fire chain. The reason many don't go with it is because you need very high recharge to run that chain and you can do a bit less damage for substantially less recharge and iirc less eps. Basically the investment needed to move up to a GFS chain isn't rewarded by an equitable increase in damage. But it is a good attack.


 

Posted

Quote:
Originally Posted by prev1 View Post
Correct me if I'm wrong, but doesn't Greater Fire Sword also suffer from this? I know Fire is a better loved melee set, but goose and gander here. Only perused the pages here, but it looks like this keeps coming up. It's a valid point that MA could use a tweak here and there. Not sure I would put the whole bank in upping the T9 attack though.
You're confusing the cause of GFS getting skipped with the cause of EC's being skipped. GFS generally gets skipped because it has very high recharge requirements to manage a well formed attack string; the best attack string for FM is actually GFC>Inc>Crem, whereas MA's is Storm>Crane>Storm>CAK. EC gets skipped because it's actually got worse DPA than the other major ST attacks in the set, not because it's harder to use.


 

Posted

The only changes I think are needed in MA:

1. Dragon's Tail - increase the radius, slight bump to damage, increase the chance for knockdown.

2. Eagle's Claw - I've yet to figure out why a tier 9 power cant even bring down a minion without a crit. The stun doesnt make up for it.

Change it to a cone or PBAE. Increase the damage substantially. Remove the stun if necessary - frankly it's worthless since it doesnt impact bosses or higher.

3. Cobra Strike - does anyone take this power? Replace it with something useful.


131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )

 

Posted

Quote:
Originally Posted by Hercules View Post
The only changes I think are needed in MA:

1. Dragon's Tail - increase the radius, slight bump to damage, increase the chance for knockdown.

2. Eagle's Claw - I've yet to figure out why a tier 9 power cant even bring down a minion without a crit. The stun doesnt make up for it.

Change it to a cone or PBAE. Increase the damage substantially. Remove the stun if necessary - frankly it's worthless since it doesnt impact bosses or higher.

3. Cobra Strike - does anyone take this power? Replace it with something useful.
1. Couldn't care less
2. Terrible selfish idea, have already stated why ealier in thread
3. I'm sure someone does... fell free to mess with thier toon too.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Hercules View Post
2. Eagle's Claw - I've yet to figure out why a tier 9 power cant even bring down a minion without a crit. The stun doesnt make up for it.
Well, considering that most tier 9 Scrapper powers can't do the roughly 390 damage needed to take out a level 40 even level minion with their tier 9 without a crit and/or BU, I'm not entirely sure why you think they should. Assuming 95% dam enhancement, you would need a 3.5 damage scale attack in order to do that. The highest that Scrappers get is 3.194 with GFS.

Now, there are some attacks in game that are that strong (Total Focus, Energy Transfer, Seismic Smash, KO Blow), but there are 2 caveats: none of them are currently available to Scrappers and all of them have a recharge of 20 seconds (or 25, in the case of KO Blow). The slowest Scrapper tier 9 (what we would consider a "tier 9" rather than a mini-nuke like Lightning Rod) takes 15 seconds to recharge.

Personally, I'd rather have the Scrapper attacks than the Tanker/Brute ones because I like having my big hitter up more often even if it does deal a bit less damage. The 20 and 25 second attacks simply aren't available often enough to be put to substantial use within the confines of attack strings (where that extra 1.5-3.5 second difference in recharge time can drive you to do some very sad things with your string).


 

Posted

Quote:
Originally Posted by Donna_ View Post
2. Terrible selfish idea, have already stated why ealier in thread
I think it's hilarious that your only defense is "omg selfish!" when it's just as apt (if not more so since there are more players that participate in PvE than PvP) to state that your desire to prevent any buff to EC that makes it more useful in PvE is selfish in and of itself. Giving EC some degree of splash damage would go a much longer way towards making the set as a whole a lot better for a lot more people than it is currently. Are you honestly going to try to say that it's selfish to desire improving the power so that it benefits more people rather than the few that enjoy it now (and that's assuming that you don't simply call out the current EC in PvP to be broken because it hits so hard and has a stun attached)?


 

Posted

Quote:
Originally Posted by Umbral View Post
I think it's hilarious that your only defense is "omg selfish!" when it's just as apt (if not more so since there are more players that participate in PvE than PvP) to state that your desire to prevent any buff to EC that makes it more useful in PvE is selfish in and of itself. Giving EC some degree of splash damage would go a much longer way towards making the set as a whole a lot better for a lot more people than it is currently. Are you honestly going to try to say that it's selfish to desire improving the power so that it benefits more people rather than the few that enjoy it now (and that's assuming that you don't simply call out the current EC in PvP to be broken because it hits so hard and has a stun attached)?
oh here we go again, another paragraph of umbral's garbled responses... can't you finish a sentence without starting another one in brackets before you get to your point??

Anyhow lets have a look and see what rubbish your spouting now...

I think it's hilarious that your only defense is "omg selfish!"

It's not a defense as you are not attacking a suggestion i have made, it's an opinion... a valid one to which you have no answer other than you think it's hilarious, now that doesn't bother me what so ever you find hilarious because to be honest I don't rate your opinion on anything...so, laugh all you want.

your desire to prevent any buff to EC that makes it more useful in PvE is selfish in and of itself.

I think you will find the want for inaction is alot less selfish than making the effort to cause a problem for other players for your own means... you think it's selfish that people who design expensive builds, work hours on them to get them to where they want them are selfish not to want them changed? Then I think your understanding of the word is flawed and I can see now why you fail to come accross as selfless in your suggestion for changing things to better everyone. Oh and guess what, I pve'd before pvp... so I'm both.

Giving EC some degree of splash damage would go a much longer way towards making the set as a whole a lot better for a lot more people than it is currently.

Wrong, this is your opinion of the set, not everyone elses.

Are you honestly going to try to say that it's selfish to desire improving the power so that it benefits more people rather than the few that enjoy it now

Yes I am honestly saying that because there are plenty of sets that already cater for this hard done by PvE group... and yes it is selfish exactly to desire improving(debatable) a set to meet your own means and to hell with everyone that already enjoys it... I find it incomprehensible that you do not deem that selfish !!

and that's assuming that you don't simply call out the current EC in PvP to be broken because it hits so hard and has a stun attached)?

Really?? It hits so hard in pvp does it??? Look at these figures and then try that last comment again.

Headsplitter 236.4
Eviscerate 174.1
Midnight Grasp 204
One Thousand Cuts 279.2
Lighting Rod 200.2
Greater Fire Sword 257.2
Golden Dragonfly 197.1
Ripper 152.2

Eagles Claw 241.8


So yea i can see your complaint it's way way out of sync with the other sets...


oh wait.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
oh here we go again, another paragraph of umbral's garbled responses... can't you finish a sentence without starting another one in brackets before you get to your point??
Those are parentheses, not brackets. Parenthese are the curved ones "()" and brackets are the square ones "[]".

Quote:
Anyhow lets have a look and see what rubbish your spouting now...
It's spelled "you're". "Your" is the possessive. If you're going to say that I'm spouting rubbish and that my responses are garbled, make sure you're actually doing so correctly.

Quote:
It's not a defense as you are not attacking a suggestion i have made, it's an opinion... a valid one to which you have no answer other than you think it's hilarious, now that doesn't bother me what so ever you find hilarious because to be honest I don't rate your opinion on anything...so, laugh all you want.
Actually, I have made a legitimate answer to it. You just didn't like it, so you ignored it.

The funny thing is that I doubt anyone here actually cares about what you think. I'm more than confident that the people here care what I think. What's sad is that you honestly don't think that you're really just a joke right now.

Quote:
I think you will find the want for inaction is alot less selfish than making the effort to cause a problem for other players for your own means... you think it's selfish that people who design expensive builds, work hours on them to get them to where they want them are selfish not to want them changed? Then I think your understanding of the word is flawed and I can see now why you fail to come accross as selfless in your suggestion for changing things to better everyone.
So the people that pointed out that Shield Charge was broken and needed to be fixed were being selfish because that required action? Arcanaville was being selfish when she called for all of the various SR fixes? Billz championing all of his various Claws tweaks is selfish as well? Are the players that point out AE exploits to the devs being selfish?

Asking for something not to be touched just because you like it that way is, in fact, more selfish than asking for something to be changed to benefit more people. If there is a problem, it should be addressed, not ignored simply because a few people like it. EC is only a good power for PvPers. It's largely worthless for PvE.

Quote:
Oh and guess what, I pve'd before pvp... so I'm both.
I've done both as well. You're not unique in that argument. I can, however, tell you that PvP is a vastly smaller portion of the playerbase than PvE is, so it doesn't really matter what PvP base argument bring up: a PvE based solution will still benefit more people in a more significant way.

Quote:
Wrong, this is your opinion of the set, not everyone elses.
And so is claiming that doing so to EC would completely ruin the set for those people that PvP. You don't get to be immune to your own arguments just because you posited them. "Opinion" is a double edged sword (though I can probably whip up some numbers if you want me to and turn that "opinion" into "fact").

Quote:
Yes I am honestly saying that because there are plenty of sets that already cater for this hard done by PvE group... and yes it is selfish exactly to desire improving(debatable) a set to meet your own means and to hell with everyone that already enjoys it... I find it incomprehensible that you do not deem that selfish !!
We're both being selfish. I'm being selfish by wanting EC to be improved for PvEs sake. You're being selfish by insisting that nothing should be done to it that doesn't make it better for PvP. Comically enough, considering the number of people involved, I'm likely the one being less selfish because, rather than looking after a tiny group that shrinks every day, I'm looking after the larger group that more of the game is devoted to.

Quote:
Really?? It hits so hard in pvp does it??? Look at these figures and then try that last comment again.

Headsplitter 236.4
Eviscerate 174.1
Midnight Grasp 204
One Thousand Cuts 279.2
Lighting Rod 200.2
Greater Fire Sword 257.2
Golden Dragonfly 197.1
Ripper 152.2

Eagles Claw 241.8


So yea i can see your complaint it's way way out of sync with the other sets...
Numerical fun times (also known as "Umbral Schools Your Face and then Laughs About It")!

First off, if you're going to use the numbers, make sure they're right. GFS has a rolling DoT, which means that the previous tick has to land in order for any later tick to land. The damage on GFS is actually 240.8. The same applies to Ripper and its real damage of 136.2. Secondly, One Thousand Cuts doesn't get to use both of the 43.79 damages: only one of them hits in PvP. The real damage for it is 235.47.

Now that we've got the actual numbers, let's play this game again. Oh wait, EC is on top and, unlike every other power on that entire list, gets a guaranteed hard mez effect attached to it. So it's the best ST attack for Scrappers in PvP based on damage and it pretty much assures that you get a follow up attack thanks to a hard mez that no other set gets. I'm going to say that it hits hard because of that.

If you want to play a numbers game with me, make sure you get your numbers right. Honestly, you're just demonstrating exactly how little you know about the game. Which might be why you're really just a joke. Which is why you make me laugh.


 

Posted

My take on MA since I have spent a good 1000 hours at least playing the set and it is my favourite scrapper primary only cause the flair it has. Ok changes and not many.

1. Make eagles claw like Golden dragonfly so it has a small cone and explain it with air burst from such a hard kick or whatever. And I don't think anyone can argue Golden dragonfly isn't a good attack in pvp regardless of its tiny cone so the same would be true for EC. I would be upset if EC animation gets changed it's looks to good.

2. Increase dragon tall to 10 foot radius like others have said simple enough.

3. Either make cobra strike a mag 4 stun or add OK damage to it.

That's it.


 

Posted

Quote:
Originally Posted by Umbral View Post
Well, the problem with EC is that it simply takes too long to deal less damage than comparable tier 9s. If you want some object comparisons, EC takes 2.772 seconds to deal 164 damage (59.2 DPA). Headsplitter takes 2.508 seconds to deal 187.1 damage (74.6 DPA), Midnight Grasp takes 2.244 seconds to deal 189.9 damage (84.6 DPA), Greater Fire Sword takes 2.508 seconds to deal 194.43 damage (77.5 DPA), and Golden Dragonfly takes 1.98 seconds to deal 164 damage (82.8 DPA). EC takes nearly a full second longer than Golden Dragonfly to deal the exact same amount of damage. That has always stuck in my craw.

The solution, as I see it, is to simply reduce the animation time on EC. Shave off half of a second by skipping some frames (especially during the "I'm hovering in midair, getting ready to kick you!" phase), and you'll bring the DPA from 59.2 to 73.1 (164/2.244). It would still be the "worst damage" of the tier 9s within its group, but it gets a pass on that by having a ridiculously awesome tier 2 power.

Another suggestion to round it out might be to provide some degree of AoE damage to it a la Thunder Strike (~50 damage, 8' radius). The explanation could be you hit them so hard, the wind itself damages their nearby allies. It wouldn't make the powerset better in ST situations (which is being addressed by reducing the animation time) but it would provide some much needed AoE performance for the set (since it lacks the ridiculous utility that DM has).



You're assuming that something should be given up? It's a known quantity that EC and MA as a whole are poor performers. They don't need to "give anything up" to get a boost to performance. If they had to sacrifice something to get a buff (which rarely if ever happens when you can demonstrate that a powerset is underperforming like MA has regularly shown to), it wouldn't be a buff.
I agree nothing needs to be given up. But I dont see that happening while Castle is still the powers guy. There are so many powersets in the game that have powers (*shakes fists* at dimension shift) that need to be looked at for not being up to par. I dont see what he is scared of with this, MA should be hitting just as hard if not harder than EM does but with faster recharge. All this set used to have was its flashy animations but when those were taken away in issue 2 we received Partial Arts instead. Back then I loved the animations so I can see the trade off of looking cool for the sake of damage, but even still its not like they could have not just really upped the damage of the powers if it had to follow some kind of damage, endurance and recharge formula to keep it balanced. I think one thing in this game that definately needs to go is the Cottage Rule, that damn cottage needs to be burned into the ground and have a penthouse built in the spot where it used to be.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by EvilRyu View Post
MA should be hitting just as hard if not harder than EM does but with faster recharge.
No, ugh, just no.

MA needs to be MA. MA is Ice melee with less control and more damage. What I mean is, MA is a control focused melee set that leans more tward the damage side of the scale. Thats where changes should be made. Look at Bill z's results are in thread, MA is high and in the middle for single target damage. If you made the control effects more useful, and increased the radius of Dragons tail to 10', and maybe made one of the powers a mini-cone, MA would be center of the field for all aspects. The jack of all trades set that it should have been.

Quote:
Originally Posted by EvilRyu View Post
I think one thing in this game that definately needs to go is the Cottage Rule, that damn cottage needs to be burned into the ground and have a penthouse built in the spot where it used to be.
Right, this works wonders for The Mission Architect "fixes" or imagine BoTZ changes monthly but to any enhancement for any reason and sometimes even powers.

Want to find out what it's like playing a game where you have no idea if a power will be the same next month? Play Guild wars. The only reason you won't rip your hair out is that it takes no time or effort to unlock the stuff that gets changed. Just a "10k run to LA" or just a power pack from the store if you PvP and don't want to wait the 5 RA fights it takes to unlock stuff.

Want to find out what it's like playing a game with no cottage house rule and it takes time to unlock stuff? Play SWG. There are less people on a planet in that game than stand around Cap's BM.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by Umbral View Post
Completely broken. You want to make every attack in the entire set as powerful as the most powerful attacks in the set are right now? This is also completely ignoring the fact that the set would have terrible performance without massive amounts of recharge because you're making every single attack have a minimum base recharge of 6 seconds. Thunder Kick may be a bad attack at the top tier of play, but it's the attack you use when you're leveling because it recharges quickly so that you can actually saturate your attack string.

By providing every attack in the set with a flat 15% chance to crit, you're also making the entire set even more powerful than you would be by increasing the base damage (which would already threaten to break the set further). You would be providing turning the new "weakest" attacks in the set (Crane Kick, CAK, and Cobra Strike) with a DPA of 76.3. The weakest attacks would be given the DPAs of the best attacks in a number of other sets. Even worse, you're making the secondary effects of every attack in the entire set stronger than the comparative secondary effects in every other set: CAK is providing more immobilization than MG, Dragon's Tail would provide the secondary effects of both Whirling Hands and it's own secondary effect simultaneously, the chances on Cobra Strike and Crane Kick are better than the secondary effects of their comparative powers, and, to top it all off, you're giving every attack in the set the additional secondary effect of "more critting" (yes, a higher crit chance is the "given" secondary effect of Storm Kick).

You would generate a horribly broken powerset by instituting those changes: better secondary effects, more damage, and no real weakness. Those would never get through even the most preliminary forms of balance analysis.

If you want some simple numbers to demonstrate this, try this theoretical attack string: Storm>Thunder>Cobra>Storm>Thunder>CAK. You would only need SOs in order to run it (Storm and Thunder require 60% +rech while Cobra and CAK require 80%). You would be able to achieve a base DPS (no enhancements, no procs) of 89.5 with a 55% chance to keep a boss perma-stunned, 100% chance to keep him immobilized (stun + immob = held), and knocked on the ground roughly 10% of the time. That's 60% mitigation while doing as much damage as possible. For comparison's sake, MG>Smite>Siphon>Smite achieves only 75 base DPS while requiring 235% +rech and maintaining only 40% mitigation (roughly 20% -tohit) and Inc>GFS>Cremate achieves only 83.1 DPS while maintaining no mitigation.

An SO attack string with that build would be able of solidly outperforming the top tier attack strings of the two best ST performing in the game across all points of comparison. No, I'm sorry, that's just not gonna happen.
And you know even with all the stuff the poster you responded to said I still dont think it would good enough to get people to gravitate towards martial arts. The problem overall with this game is this, because so many of the powersets are different we have huge performance gaps and in many cases grand canyon sized gaps. The other issue is you cant make the sets exactly the same in functionality because the game would be too bland.

Here is how I would have designed CoX. All melee ATs would have access to all the melee sets. While we still would have AT mods for some things the performance with the mods in place would give similar performance regardless of AT. Meaning no defenders/corrupters with piss poor damage, controllers would have gotten pets at level 12 and I would do away with containment but have the pet to grow in power as they level. Stalkers would do the most melee damage in single target and have the best version of build up tied with blasters. Blasters would be doing way more damage than they do now, for the squishieness they have they need more damage, defiance is nice and all but you typically dont live long enough to dish out the damage unless you use holds, stuns or a tank, therefore their damage would like this with aim+build up and tier 9 nuke regardless of which one it is (may need to rebalance the timers), everything dies up to +4 levels of the blaster. Basically for giving up all your endurance everything lower than an elite boss has to die. Thats really the only way to make those kinds of powers fair. Call it overpowered all you want but consider the total risk to the blaster if he misses? Thats instant death for him. Overall my goal would be to make performance so similar that the only reason to choose one powerset over another in the same AT is because of concept reasons not because one set has the easiest leveling curve.

What I have hated about this game since day 1 our levels of powers have been constantly decreasing all because the devs refuse to make the game harder by changing the AI or critter abilities. They have forgotten this is a super hero game, at some point I want to feel you know...super? Currently only 1 of characters still feels this way and its my WP tanker. He is spec in such a way that really the only thing that can kill him is ghost widows take you for a ride attack. What I want to see is more challenge but still keeping the super feeling on other things. Thats where the balance needs to happen not with the player abilities.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by William_Valence View Post
No, ugh, just no.

MA needs to be MA. MA is Ice melee with less control and more damage. What I mean is, MA is a control focused melee set that leans more tward the damage side of the scale. Thats where changes should be made. Look at Bill z's results are in thread, MA is high and in the middle for single target damage. If you made the control effects more useful, and increased the radius of Dragons tail to 10', and maybe made one of the powers a mini-cone, MA would be center of the field for all aspects. The jack of all trades set that it should have been.



Right, this works wonders for The Mission Architect "fixes" or imagine BoTZ changes monthly but to any enhancement for any reason and sometimes even powers.

Want to find out what it's like playing a game where you have no idea if a power will be the same next month? Play Guild wars. The only reason you won't rip your hair out is that it takes no time or effort to unlock the stuff that gets changed. Just a "10k run to LA" or just a power pack from the store if you PvP and don't want to wait the 5 RA fights it takes to unlock stuff.

Want to find out what it's like playing a game with no cottage house rule and it takes time to unlock stuff? Play SWG. There are less people on a planet in that game than stand around Cap's BM.
Your completely missing the point here, no one here plays a scrapper strictly for control. We play the sets for damage otherwise we would play the control ATs thats why I think the controls could be removed or not counted when the powerset is balanced. Essentially what we have now is that we are paying a tax on useless fluff that isnt going to matter in the big scheme of things. I never took cobra strike on any scrapper or stalker, in general control effects on non-control AT tend to be useless. Why waste time on power like cobra strike to stun a minion when I could just out right kill said minion with one of the more powerful attacks. Death is the ultimate form of control in my opinion. Thats why the damage needs to be upped by alot.

As for as what I meant about the cottege rule thing, there are some stuff thats way past obvious that needs to be fixed but they dare not touch it, cuz they dont want to tick off the 3 people total in game on all servers that have these suck *** powers. I dont think the devs would be stupid enough to change out the powersets every issue or even 1 once a year, its just those crazy out of place powers that you know are ******* up the powerset that need fixing that have to be changed. Cobra Strike, Dimension shift, Sonic Resonance tier 9 power, temperature protection are just a few examples. And lets not get me started on the retardedness of some power pools like team teleport. Thats really all I am saying and why I am all for the wholesale destruction of the cottage rule as it would be better for the game in the long run.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

This is going to get me laughed out of this thread... but I like large amounts of KB "baked in" to Crane Kick. That single power with all of its perceived "fault" in causing a Mob to fly over a railing and down to the next level is actually the reason I like MA so much.

I don't really give a rats rear end about how it lowers your/my DPS because you have to run an get the guy that just plummeted down 50ft to the warehouse floor, which I just wait to jump back up to me and repeat the process, giggling at the wild arm-flailings of flying enemies. What I do care about is having the power, in my opinion, "neutered" to Knock-up. If you're going to do ANYTHING then leave it at low mag KB (or KD as some like to call it) so I can put at least one KB enhancer in my Crane Kick and watch Mobs fly again.


 

Posted

While the rag doll effect is fun I think the devs could some how reach a compromise on knockback as a whole in every powerset that they dont think changing it would be exploitable. How about adding thru power customization we can effect how powers actually work. For instance if I could create an energy blaster that I could change all of his knockback to knockdown or even knockup without having to fly over them would be an awsome change. While knockback does have its uses its extremely rare to meet a player that doesnt totally **** it up on a team. I have yet to see at most 5 players do this in all my time in cox. Any other time they scatter stuff to the four winds which usually results in them being kicked from the team 30 seconds later for messing up the aoes.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by EvilRyu View Post
While the rag doll effect is fun I think the devs could some how reach a compromise on knockback as a whole in every powerset that they dont think changing it would be exploitable. How about adding thru power customization we can effect how powers actually work. For instance if I could create an energy blaster that I could change all of his knockback to knockdown or even knockup without having to fly over them would be an awsome change. While knockback does have its uses its extremely rare to meet a player that doesnt totally **** it up on a team. I have yet to see at most 5 players do this in all my time in cox. Any other time they scatter stuff to the four winds which usually results in them being kicked from the team 30 seconds later for messing up the aoes.
I completely agree that KB is a generally undesirable effect for people who want to maximise killing and raking up speed runs of various missions/TFs/SFs. My rebuttle to that is "Do I really want to play with people, to whom my concept of fun (mercilessly throwing a Mob over a hand-rail into the hard concrete below and laughing at his rogdolling body 50ft away) is so totally alien?

Id rather not be on a team that I know doesn't understand the meaning of MY fun. Is that selfish? Yes. Do I care? No.


 

Posted

Quote:
Originally Posted by Donna_ View Post
oh here we go again, another paragraph of umbral's garbled responses... can't you finish a sentence without starting another one in brackets before you get to your point??
Those are parenthesis and the words in them are parenthetical expressions (not new sentences as you imply). Learn English.


 

Posted

Quote:
Originally Posted by EvilRyu View Post
Your completely missing the point here, no one here plays a scrapper strictly for control. We play the sets for damage otherwise we would play the control ATs thats why I think the controls could be removed or not counted when the powerset is balanced. Essentially what we have now is that we are paying a tax on useless fluff that isnt going to matter in the big scheme of things. I never took cobra strike on any scrapper or stalker, in general control effects on non-control AT tend to be useless. Why waste time on power like cobra strike to stun a minion when I could just out right kill said minion with one of the more powerful attacks. Death is the ultimate form of control in my opinion. Thats why the damage needs to be upped by alot.
I didn't miss the point, I just don't agree with it. Of course people wouldn't play scrappers only for control, but control is an interesty gamplay effect that is already in the balance equation for MA. So considering weak secondary effects that are balanced as strong secondary effects, upping AoE capacity slightly is reletively simple, and with MA already in the middle for single target damage, you can see that there is an opening for dramatic improvement. Overall damage is not this opening, however, and damage does not need to be upped by alot. Variety in playstyle options is what's needed, not whitewashing all the sets with damage paint.

Though if you think Moar dmg is whats needed, then what, make the scrapper primarys like the assault sets? I mean if a set not having the best damage makes it bad, that would mean they all need to be the same. All the same powers with the same stats and maybe different secondary effects? You could have about three templates. One single target, one AoE, and one mixed. But personally, I think that would be boring.

Secondary control and jack of all trades as a targeted playstyle works because there are already damage centric powersets. Not everyone plays the same, and some people might want a set with some control and options instead of a set like Fire that is all damge and hit as often as possible before you die and you might live.

But of course people all have the same playstyles, and discounting entire powers and effects is the best way to go about improving a game in the long run.


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by EvilRyu View Post
Your completely missing the point here, no one here plays a scrapper strictly for control. We play the sets for damage otherwise we would play the control ATs thats why I think the controls could be removed or not counted when the powerset is balanced. Essentially what we have now is that we are paying a tax on useless fluff that isnt going to matter in the big scheme of things. I never took cobra strike on any scrapper or stalker, in general control effects on non-control AT tend to be useless. Why waste time on power like cobra strike to stun a minion when I could just out right kill said minion with one of the more powerful attacks. Death is the ultimate form of control in my opinion. Thats why the damage needs to be upped by alot.
Not useless fluff. The secondary effects are essential to flavor the sets' concepts and can be used to good effect if a strategy is formulated with those effects in mind. Ice feels more 'icy' when it slows and freezes the enemy, fire feels more 'fiery' when it catches foes on fire, dark feels more 'darky' when the foe has shadows swirling around their heads and unable to hit you.

While I don't take Cobra Strike on my MA scrapper either, that's more related to not having much to stack with it (really, only EC) and not because 'melee ATs are only concerned with damage'. Being able to hold or stun a foe can be an essential strategy in certain circumstances (those -ToHits and slow toggles can really slow you down) for *any* AT.


 

Posted

Quote:
Originally Posted by Umbral View Post
Those are parentheses, not brackets. Parenthese are the curved ones "()" and brackets are the square ones "[]".
http://universitywriting.shu.ac.uk/p...ce/s_brack.htm

So stfu.

Quote:
It's spelled "you're". "Your" is the possessive. If you're going to say that I'm spouting rubbish and that my responses are garbled, make sure you're actually doing so correctly.
Yea i changed this sentence, hence the "editded" at the bottom of the post... it was correct before I just didn't change it, my mistake.... I am at work and not really spending alot of time proof reading my resposes tbh.

Quote:
Actually, I have made a legitimate answer to it. You just didn't like it, so you ignored it.
Ok, so your answer to me telling you that you are being selfish.. is that I am selfish not to want a change... sorry if I find your legitimate answer lame. Oh, and I didn't ignore it, I replied and you ignored it because like i said you haven't got a response that isn't paper thin.



Quote:
The funny thing is that I doubt anyone here actually cares about what you think. I'm more than confident that the people here care what I think. What's sad is that you honestly don't think that you're really just a joke right now.
I smell desperation... i'll fix that sentence for you, because here is what it actually means.

"The funny thing is.. I need to tell you everyone is laughing at you and no-one takes you serioulsy because I have no legitimate response or weight behind my argument. Maybe if I make it seem that everyone reading this is on my side I will look better"

So please.... drop the playground tactics.

Quote:
So the people that pointed out that Shield Charge was broken and needed to be fixed were being selfish because that required action? Arcanaville was being selfish when she called for all of the various SR fixes? Billz championing all of his various Claws tweaks is selfish as well?
Never heard of these people tbh... but there have been loads of changes in game that were very annoying.. Maybe this time i just found the t**t that was behind it before it happened.

Quote:
Are the players that point out AE exploits to the devs being selfish?
I'm pretty sure the current MA set isn't an exploit... and it isn't "broken" so don't plop yourself into the saviour of the city category.

Quote:
Asking for something not to be touched just because you like it that way is, in fact, more selfish than asking for something to be changed to benefit more people.
Actually no, it's not. You are wrong again... the reason you are selfish is because you want to effect other peoples toons to benefit yourself... People that have already spent hours on their character... Asking something not to be touched isn't selfish because it doesn't negate hours of your time etc etc... So get a fresh argument, something that you can explain.

Quote:
If there is a problem, it should be addressed, not ignored simply because a few people like it. EC is only a good power for PvPers. It's largely worthless for PvE.
So what?! there are loads and loads of PvE powers that are useless in PvP, you don't see me shouting about the animation times of db or the useless Aoe powers in Elec do you??

yeah, well stfu then.

Quote:
I've done both as well. You're not unique in that argument. I can, however, tell you that PvP is a vastly smaller portion of the playerbase than PvE is, so it doesn't really matter what PvP base argument bring up: a PvE based solution will still benefit more people in a more significant way.
This will benefit us, there are less of you so it doesn't matter about you.... if that doesn't scream selfish than i dunno what does.

Quote:
And so is claiming that doing so to EC would completely ruin the set for those people that PvP. You don't get to be immune to your own arguments just because you posited them. "Opinion" is a double edged sword (though I can probably whip up some numbers if you want me to and turn that "opinion" into "fact").
Make up w/e numbers you like... AoE dmg is nerfed in PvP.. we already have

Diminishing Returns,
Heal Decay,
and Travel Suppression,

and all of that "balancing" was because pve'rs moaned about it too.
So to be honest, go wreck someone elses game.

Quote:
We're both being selfish. I'm being selfish by wanting EC to be improved for PvEs sake. You're being selfish by insisting that nothing should be done to it that doesn't make it better for PvP.
I'm not saying make it better for pvp... i'm saying people have spent hours on their toons and it's not like its the only pve set.

Quote:
Comically enough, considering the number of people involved, I'm likely the one being less selfish because, rather than looking after a tiny group that shrinks every day, I'm looking after the larger group that more of the game is devoted to.
Wrong! You are being more selfish because there are loads of PvE sets already, but you want to change the one that it used to PvP... it's not about the number of people that play it, it's about the choices left if it was (a) to change and (b) not to change.


Quote:
Numerical fun times (also known as "Umbral Schools Your Face and then Laughs About It")!
There is nothing that you can do with a calculator that is going to convince me you are less selfish that when you started... so don't bother. I wouldn't beleive you anyway.

Quote:
Honestly, you're just demonstrating exactly how little you know about the game. Which might be why you're really just a joke. Which is why you make me laugh.
Thought we had been over the playground tactics thing... seriously stop looking behind you for backup and fight your own corner.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Thought we had been over the playground tactics thing... seriously stop looking behind you for backup and fight your own corner.
Try getting your facts straight rather than simply printing out incorrect information in an attempt to bolster your position. You may also want to try and move away from the "well that's selfish!" argument, especially since you're not really making any headway (your entire argument is based around the assertion that selfishness is placing the benefit of the many over the benefit the few, which is a joke), and it's rather obvious that you would refuse any change that improved PvE performance if it had even the slightest effect on PvP, regardless of the magnitude of the effect of each.

By the way, if you don't know who Arcanaville, BillzBubba, or any of the other reasonably big names on the forum are, I'm just going to have to facepalm. If you enter into any balance conversation ignorant of 99% of the balance talk that actually goes on, you don't deserve to even be paid attention to.


 

Posted

Oh btw, the reason i'm not aware of your "big names" is because i'm not on a US server... so this may come as a shock , but it's not all about you.

Cheers for the ammo, wave thread goodbye.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Oh btw, the reason i'm not aware of your "big names" is because i'm not on a US server... so this may come as a shock , but it's not all about you.
These are the forums we're talking about, not the servers. If you actually read this thread at all or spent any amount of time in this forum rather than simply jumping in randomly and looking like a fool, you'd have already realized who is who.


 

Posted

Quote:
MA is actually underperforming compared to other Scrapper sets
What if I was to suggest that every other scrapper set underperformed in PvP compared to MA... hmmm?

Suggest some academic changes to them and see how much you get flamed for it from the PvE community.


Consciousness: that annoying time between naps.