Sooo when is MA going to be adjusted?
Correct me if I'm wrong, but doesn't Greater Fire Sword also suffer from this? I know Fire is a better loved melee set, but goose and gander here. Only perused the pages here, but it looks like this keeps coming up. It's a valid point that MA could use a tweak here and there. Not sure I would put the whole bank in upping the T9 attack though.
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Correct me if I'm wrong, but doesn't Greater Fire Sword also suffer from this? I know Fire is a better loved melee set, but goose and gander here. Only perused the pages here, but it looks like this keeps coming up. It's a valid point that MA could use a tweak here and there. Not sure I would put the whole bank in upping the T9 attack though.
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The only changes I think are needed in MA:
1. Dragon's Tail - increase the radius, slight bump to damage, increase the chance for knockdown.
2. Eagle's Claw - I've yet to figure out why a tier 9 power cant even bring down a minion without a crit. The stun doesnt make up for it.
Change it to a cone or PBAE. Increase the damage substantially. Remove the stun if necessary - frankly it's worthless since it doesnt impact bosses or higher.
3. Cobra Strike - does anyone take this power? Replace it with something useful.
131430 Starfare: First Contact
178774 Tales of Croatoa: A Rose By Any Other Name ( 2009 MA Best In-Canon Arc ) ( 2009 Player Awards - Best Serious Arc )
The only changes I think are needed in MA:
1. Dragon's Tail - increase the radius, slight bump to damage, increase the chance for knockdown. 2. Eagle's Claw - I've yet to figure out why a tier 9 power cant even bring down a minion without a crit. The stun doesnt make up for it. Change it to a cone or PBAE. Increase the damage substantially. Remove the stun if necessary - frankly it's worthless since it doesnt impact bosses or higher. 3. Cobra Strike - does anyone take this power? Replace it with something useful. |
2. Terrible selfish idea, have already stated why ealier in thread
3. I'm sure someone does... fell free to mess with thier toon too.
Consciousness: that annoying time between naps.
2. Eagle's Claw - I've yet to figure out why a tier 9 power cant even bring down a minion without a crit. The stun doesnt make up for it.
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Now, there are some attacks in game that are that strong (Total Focus, Energy Transfer, Seismic Smash, KO Blow), but there are 2 caveats: none of them are currently available to Scrappers and all of them have a recharge of 20 seconds (or 25, in the case of KO Blow). The slowest Scrapper tier 9 (what we would consider a "tier 9" rather than a mini-nuke like Lightning Rod) takes 15 seconds to recharge.
Personally, I'd rather have the Scrapper attacks than the Tanker/Brute ones because I like having my big hitter up more often even if it does deal a bit less damage. The 20 and 25 second attacks simply aren't available often enough to be put to substantial use within the confines of attack strings (where that extra 1.5-3.5 second difference in recharge time can drive you to do some very sad things with your string).
I think it's hilarious that your only defense is "omg selfish!" when it's just as apt (if not more so since there are more players that participate in PvE than PvP) to state that your desire to prevent any buff to EC that makes it more useful in PvE is selfish in and of itself. Giving EC some degree of splash damage would go a much longer way towards making the set as a whole a lot better for a lot more people than it is currently. Are you honestly going to try to say that it's selfish to desire improving the power so that it benefits more people rather than the few that enjoy it now (and that's assuming that you don't simply call out the current EC in PvP to be broken because it hits so hard and has a stun attached)?
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Anyhow lets have a look and see what rubbish your spouting now...
I think it's hilarious that your only defense is "omg selfish!"
It's not a defense as you are not attacking a suggestion i have made, it's an opinion... a valid one to which you have no answer other than you think it's hilarious, now that doesn't bother me what so ever you find hilarious because to be honest I don't rate your opinion on anything...so, laugh all you want.
your desire to prevent any buff to EC that makes it more useful in PvE is selfish in and of itself.
I think you will find the want for inaction is alot less selfish than making the effort to cause a problem for other players for your own means... you think it's selfish that people who design expensive builds, work hours on them to get them to where they want them are selfish not to want them changed? Then I think your understanding of the word is flawed and I can see now why you fail to come accross as selfless in your suggestion for changing things to better everyone. Oh and guess what, I pve'd before pvp... so I'm both.
Giving EC some degree of splash damage would go a much longer way towards making the set as a whole a lot better for a lot more people than it is currently.
Wrong, this is your opinion of the set, not everyone elses.
Are you honestly going to try to say that it's selfish to desire improving the power so that it benefits more people rather than the few that enjoy it now
Yes I am honestly saying that because there are plenty of sets that already cater for this hard done by PvE group... and yes it is selfish exactly to desire improving(debatable) a set to meet your own means and to hell with everyone that already enjoys it... I find it incomprehensible that you do not deem that selfish !!
and that's assuming that you don't simply call out the current EC in PvP to be broken because it hits so hard and has a stun attached)?
Really?? It hits so hard in pvp does it??? Look at these figures and then try that last comment again.
Headsplitter 236.4
Eviscerate 174.1
Midnight Grasp 204
One Thousand Cuts 279.2
Lighting Rod 200.2
Greater Fire Sword 257.2
Golden Dragonfly 197.1
Ripper 152.2
Eagles Claw 241.8
So yea i can see your complaint it's way way out of sync with the other sets...
oh wait.
Consciousness: that annoying time between naps.
oh here we go again, another paragraph of umbral's garbled responses... can't you finish a sentence without starting another one in brackets before you get to your point??
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Anyhow lets have a look and see what rubbish your spouting now... |
It's not a defense as you are not attacking a suggestion i have made, it's an opinion... a valid one to which you have no answer other than you think it's hilarious, now that doesn't bother me what so ever you find hilarious because to be honest I don't rate your opinion on anything...so, laugh all you want. |
The funny thing is that I doubt anyone here actually cares about what you think. I'm more than confident that the people here care what I think. What's sad is that you honestly don't think that you're really just a joke right now.
I think you will find the want for inaction is alot less selfish than making the effort to cause a problem for other players for your own means... you think it's selfish that people who design expensive builds, work hours on them to get them to where they want them are selfish not to want them changed? Then I think your understanding of the word is flawed and I can see now why you fail to come accross as selfless in your suggestion for changing things to better everyone. |
Asking for something not to be touched just because you like it that way is, in fact, more selfish than asking for something to be changed to benefit more people. If there is a problem, it should be addressed, not ignored simply because a few people like it. EC is only a good power for PvPers. It's largely worthless for PvE.
Oh and guess what, I pve'd before pvp... so I'm both. |
Wrong, this is your opinion of the set, not everyone elses. |
Yes I am honestly saying that because there are plenty of sets that already cater for this hard done by PvE group... and yes it is selfish exactly to desire improving(debatable) a set to meet your own means and to hell with everyone that already enjoys it... I find it incomprehensible that you do not deem that selfish !! |
Really?? It hits so hard in pvp does it??? Look at these figures and then try that last comment again. Headsplitter 236.4 Eviscerate 174.1 Midnight Grasp 204 One Thousand Cuts 279.2 Lighting Rod 200.2 Greater Fire Sword 257.2 Golden Dragonfly 197.1 Ripper 152.2 Eagles Claw 241.8 So yea i can see your complaint it's way way out of sync with the other sets... |
First off, if you're going to use the numbers, make sure they're right. GFS has a rolling DoT, which means that the previous tick has to land in order for any later tick to land. The damage on GFS is actually 240.8. The same applies to Ripper and its real damage of 136.2. Secondly, One Thousand Cuts doesn't get to use both of the 43.79 damages: only one of them hits in PvP. The real damage for it is 235.47.
Now that we've got the actual numbers, let's play this game again. Oh wait, EC is on top and, unlike every other power on that entire list, gets a guaranteed hard mez effect attached to it. So it's the best ST attack for Scrappers in PvP based on damage and it pretty much assures that you get a follow up attack thanks to a hard mez that no other set gets. I'm going to say that it hits hard because of that.
If you want to play a numbers game with me, make sure you get your numbers right. Honestly, you're just demonstrating exactly how little you know about the game. Which might be why you're really just a joke. Which is why you make me laugh.
My take on MA since I have spent a good 1000 hours at least playing the set and it is my favourite scrapper primary only cause the flair it has. Ok changes and not many.
1. Make eagles claw like Golden dragonfly so it has a small cone and explain it with air burst from such a hard kick or whatever. And I don't think anyone can argue Golden dragonfly isn't a good attack in pvp regardless of its tiny cone so the same would be true for EC. I would be upset if EC animation gets changed it's looks to good.
2. Increase dragon tall to 10 foot radius like others have said simple enough.
3. Either make cobra strike a mag 4 stun or add OK damage to it.
That's it.
Well, the problem with EC is that it simply takes too long to deal less damage than comparable tier 9s. If you want some object comparisons, EC takes 2.772 seconds to deal 164 damage (59.2 DPA). Headsplitter takes 2.508 seconds to deal 187.1 damage (74.6 DPA), Midnight Grasp takes 2.244 seconds to deal 189.9 damage (84.6 DPA), Greater Fire Sword takes 2.508 seconds to deal 194.43 damage (77.5 DPA), and Golden Dragonfly takes 1.98 seconds to deal 164 damage (82.8 DPA). EC takes nearly a full second longer than Golden Dragonfly to deal the exact same amount of damage. That has always stuck in my craw.
The solution, as I see it, is to simply reduce the animation time on EC. Shave off half of a second by skipping some frames (especially during the "I'm hovering in midair, getting ready to kick you!" phase), and you'll bring the DPA from 59.2 to 73.1 (164/2.244). It would still be the "worst damage" of the tier 9s within its group, but it gets a pass on that by having a ridiculously awesome tier 2 power. Another suggestion to round it out might be to provide some degree of AoE damage to it a la Thunder Strike (~50 damage, 8' radius). The explanation could be you hit them so hard, the wind itself damages their nearby allies. It wouldn't make the powerset better in ST situations (which is being addressed by reducing the animation time) but it would provide some much needed AoE performance for the set (since it lacks the ridiculous utility that DM has). You're assuming that something should be given up? It's a known quantity that EC and MA as a whole are poor performers. They don't need to "give anything up" to get a boost to performance. If they had to sacrifice something to get a buff (which rarely if ever happens when you can demonstrate that a powerset is underperforming like MA has regularly shown to), it wouldn't be a buff. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
MA should be hitting just as hard if not harder than EM does but with faster recharge.
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MA needs to be MA. MA is Ice melee with less control and more damage. What I mean is, MA is a control focused melee set that leans more tward the damage side of the scale. Thats where changes should be made. Look at Bill z's results are in thread, MA is high and in the middle for single target damage. If you made the control effects more useful, and increased the radius of Dragons tail to 10', and maybe made one of the powers a mini-cone, MA would be center of the field for all aspects. The jack of all trades set that it should have been.
I think one thing in this game that definately needs to go is the Cottage Rule, that damn cottage needs to be burned into the ground and have a penthouse built in the spot where it used to be.
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Want to find out what it's like playing a game where you have no idea if a power will be the same next month? Play Guild wars. The only reason you won't rip your hair out is that it takes no time or effort to unlock the stuff that gets changed. Just a "10k run to LA" or just a power pack from the store if you PvP and don't want to wait the 5 RA fights it takes to unlock stuff.
Want to find out what it's like playing a game with no cottage house rule and it takes time to unlock stuff? Play SWG. There are less people on a planet in that game than stand around Cap's BM.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
Completely broken. You want to make every attack in the entire set as powerful as the most powerful attacks in the set are right now? This is also completely ignoring the fact that the set would have terrible performance without massive amounts of recharge because you're making every single attack have a minimum base recharge of 6 seconds. Thunder Kick may be a bad attack at the top tier of play, but it's the attack you use when you're leveling because it recharges quickly so that you can actually saturate your attack string.
By providing every attack in the set with a flat 15% chance to crit, you're also making the entire set even more powerful than you would be by increasing the base damage (which would already threaten to break the set further). You would be providing turning the new "weakest" attacks in the set (Crane Kick, CAK, and Cobra Strike) with a DPA of 76.3. The weakest attacks would be given the DPAs of the best attacks in a number of other sets. Even worse, you're making the secondary effects of every attack in the entire set stronger than the comparative secondary effects in every other set: CAK is providing more immobilization than MG, Dragon's Tail would provide the secondary effects of both Whirling Hands and it's own secondary effect simultaneously, the chances on Cobra Strike and Crane Kick are better than the secondary effects of their comparative powers, and, to top it all off, you're giving every attack in the set the additional secondary effect of "more critting" (yes, a higher crit chance is the "given" secondary effect of Storm Kick). You would generate a horribly broken powerset by instituting those changes: better secondary effects, more damage, and no real weakness. Those would never get through even the most preliminary forms of balance analysis. If you want some simple numbers to demonstrate this, try this theoretical attack string: Storm>Thunder>Cobra>Storm>Thunder>CAK. You would only need SOs in order to run it (Storm and Thunder require 60% +rech while Cobra and CAK require 80%). You would be able to achieve a base DPS (no enhancements, no procs) of 89.5 with a 55% chance to keep a boss perma-stunned, 100% chance to keep him immobilized (stun + immob = held), and knocked on the ground roughly 10% of the time. That's 60% mitigation while doing as much damage as possible. For comparison's sake, MG>Smite>Siphon>Smite achieves only 75 base DPS while requiring 235% +rech and maintaining only 40% mitigation (roughly 20% -tohit) and Inc>GFS>Cremate achieves only 83.1 DPS while maintaining no mitigation. An SO attack string with that build would be able of solidly outperforming the top tier attack strings of the two best ST performing in the game across all points of comparison. No, I'm sorry, that's just not gonna happen. |
Here is how I would have designed CoX. All melee ATs would have access to all the melee sets. While we still would have AT mods for some things the performance with the mods in place would give similar performance regardless of AT. Meaning no defenders/corrupters with piss poor damage, controllers would have gotten pets at level 12 and I would do away with containment but have the pet to grow in power as they level. Stalkers would do the most melee damage in single target and have the best version of build up tied with blasters. Blasters would be doing way more damage than they do now, for the squishieness they have they need more damage, defiance is nice and all but you typically dont live long enough to dish out the damage unless you use holds, stuns or a tank, therefore their damage would like this with aim+build up and tier 9 nuke regardless of which one it is (may need to rebalance the timers), everything dies up to +4 levels of the blaster. Basically for giving up all your endurance everything lower than an elite boss has to die. Thats really the only way to make those kinds of powers fair. Call it overpowered all you want but consider the total risk to the blaster if he misses? Thats instant death for him. Overall my goal would be to make performance so similar that the only reason to choose one powerset over another in the same AT is because of concept reasons not because one set has the easiest leveling curve.
What I have hated about this game since day 1 our levels of powers have been constantly decreasing all because the devs refuse to make the game harder by changing the AI or critter abilities. They have forgotten this is a super hero game, at some point I want to feel you know...super? Currently only 1 of characters still feels this way and its my WP tanker. He is spec in such a way that really the only thing that can kill him is ghost widows take you for a ride attack. What I want to see is more challenge but still keeping the super feeling on other things. Thats where the balance needs to happen not with the player abilities.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
No, ugh, just no.
MA needs to be MA. MA is Ice melee with less control and more damage. What I mean is, MA is a control focused melee set that leans more tward the damage side of the scale. Thats where changes should be made. Look at Bill z's results are in thread, MA is high and in the middle for single target damage. If you made the control effects more useful, and increased the radius of Dragons tail to 10', and maybe made one of the powers a mini-cone, MA would be center of the field for all aspects. The jack of all trades set that it should have been. Right, this works wonders for The Mission Architect "fixes" or imagine BoTZ changes monthly but to any enhancement for any reason and sometimes even powers. Want to find out what it's like playing a game where you have no idea if a power will be the same next month? Play Guild wars. The only reason you won't rip your hair out is that it takes no time or effort to unlock the stuff that gets changed. Just a "10k run to LA" or just a power pack from the store if you PvP and don't want to wait the 5 RA fights it takes to unlock stuff. Want to find out what it's like playing a game with no cottage house rule and it takes time to unlock stuff? Play SWG. There are less people on a planet in that game than stand around Cap's BM. |
As for as what I meant about the cottege rule thing, there are some stuff thats way past obvious that needs to be fixed but they dare not touch it, cuz they dont want to tick off the 3 people total in game on all servers that have these suck *** powers. I dont think the devs would be stupid enough to change out the powersets every issue or even 1 once a year, its just those crazy out of place powers that you know are ******* up the powerset that need fixing that have to be changed. Cobra Strike, Dimension shift, Sonic Resonance tier 9 power, temperature protection are just a few examples. And lets not get me started on the retardedness of some power pools like team teleport. Thats really all I am saying and why I am all for the wholesale destruction of the cottage rule as it would be better for the game in the long run.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
This is going to get me laughed out of this thread... but I like large amounts of KB "baked in" to Crane Kick. That single power with all of its perceived "fault" in causing a Mob to fly over a railing and down to the next level is actually the reason I like MA so much.
I don't really give a rats rear end about how it lowers your/my DPS because you have to run an get the guy that just plummeted down 50ft to the warehouse floor, which I just wait to jump back up to me and repeat the process, giggling at the wild arm-flailings of flying enemies. What I do care about is having the power, in my opinion, "neutered" to Knock-up. If you're going to do ANYTHING then leave it at low mag KB (or KD as some like to call it) so I can put at least one KB enhancer in my Crane Kick and watch Mobs fly again.
While the rag doll effect is fun I think the devs could some how reach a compromise on knockback as a whole in every powerset that they dont think changing it would be exploitable. How about adding thru power customization we can effect how powers actually work. For instance if I could create an energy blaster that I could change all of his knockback to knockdown or even knockup without having to fly over them would be an awsome change. While knockback does have its uses its extremely rare to meet a player that doesnt totally **** it up on a team. I have yet to see at most 5 players do this in all my time in cox. Any other time they scatter stuff to the four winds which usually results in them being kicked from the team 30 seconds later for messing up the aoes.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
While the rag doll effect is fun I think the devs could some how reach a compromise on knockback as a whole in every powerset that they dont think changing it would be exploitable. How about adding thru power customization we can effect how powers actually work. For instance if I could create an energy blaster that I could change all of his knockback to knockdown or even knockup without having to fly over them would be an awsome change. While knockback does have its uses its extremely rare to meet a player that doesnt totally **** it up on a team. I have yet to see at most 5 players do this in all my time in cox. Any other time they scatter stuff to the four winds which usually results in them being kicked from the team 30 seconds later for messing up the aoes.
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Id rather not be on a team that I know doesn't understand the meaning of MY fun. Is that selfish? Yes. Do I care? No.
Your completely missing the point here, no one here plays a scrapper strictly for control. We play the sets for damage otherwise we would play the control ATs thats why I think the controls could be removed or not counted when the powerset is balanced. Essentially what we have now is that we are paying a tax on useless fluff that isnt going to matter in the big scheme of things. I never took cobra strike on any scrapper or stalker, in general control effects on non-control AT tend to be useless. Why waste time on power like cobra strike to stun a minion when I could just out right kill said minion with one of the more powerful attacks. Death is the ultimate form of control in my opinion. Thats why the damage needs to be upped by alot.
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Though if you think Moar dmg is whats needed, then what, make the scrapper primarys like the assault sets? I mean if a set not having the best damage makes it bad, that would mean they all need to be the same. All the same powers with the same stats and maybe different secondary effects? You could have about three templates. One single target, one AoE, and one mixed. But personally, I think that would be boring.
Secondary control and jack of all trades as a targeted playstyle works because there are already damage centric powersets. Not everyone plays the same, and some people might want a set with some control and options instead of a set like Fire that is all damge and hit as often as possible before you die and you might live.
But of course people all have the same playstyles, and discounting entire powers and effects is the best way to go about improving a game in the long run.
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
Your completely missing the point here, no one here plays a scrapper strictly for control. We play the sets for damage otherwise we would play the control ATs thats why I think the controls could be removed or not counted when the powerset is balanced. Essentially what we have now is that we are paying a tax on useless fluff that isnt going to matter in the big scheme of things. I never took cobra strike on any scrapper or stalker, in general control effects on non-control AT tend to be useless. Why waste time on power like cobra strike to stun a minion when I could just out right kill said minion with one of the more powerful attacks. Death is the ultimate form of control in my opinion. Thats why the damage needs to be upped by alot.
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While I don't take Cobra Strike on my MA scrapper either, that's more related to not having much to stack with it (really, only EC) and not because 'melee ATs are only concerned with damage'. Being able to hold or stun a foe can be an essential strategy in certain circumstances (those -ToHits and slow toggles can really slow you down) for *any* AT.
Those are parentheses, not brackets. Parenthese are the curved ones "()" and brackets are the square ones "[]".
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So stfu.
It's spelled "you're". "Your" is the possessive. If you're going to say that I'm spouting rubbish and that my responses are garbled, make sure you're actually doing so correctly. |
Actually, I have made a legitimate answer to it. You just didn't like it, so you ignored it. |
The funny thing is that I doubt anyone here actually cares about what you think. I'm more than confident that the people here care what I think. What's sad is that you honestly don't think that you're really just a joke right now. |
"The funny thing is.. I need to tell you everyone is laughing at you and no-one takes you serioulsy because I have no legitimate response or weight behind my argument. Maybe if I make it seem that everyone reading this is on my side I will look better"
So please.... drop the playground tactics.
So the people that pointed out that Shield Charge was broken and needed to be fixed were being selfish because that required action? Arcanaville was being selfish when she called for all of the various SR fixes? Billz championing all of his various Claws tweaks is selfish as well? |
Are the players that point out AE exploits to the devs being selfish? |
Asking for something not to be touched just because you like it that way is, in fact, more selfish than asking for something to be changed to benefit more people. |
If there is a problem, it should be addressed, not ignored simply because a few people like it. EC is only a good power for PvPers. It's largely worthless for PvE. |
yeah, well stfu then.
I've done both as well. You're not unique in that argument. I can, however, tell you that PvP is a vastly smaller portion of the playerbase than PvE is, so it doesn't really matter what PvP base argument bring up: a PvE based solution will still benefit more people in a more significant way. |
And so is claiming that doing so to EC would completely ruin the set for those people that PvP. You don't get to be immune to your own arguments just because you posited them. "Opinion" is a double edged sword (though I can probably whip up some numbers if you want me to and turn that "opinion" into "fact"). |
Diminishing Returns,
Heal Decay,
and Travel Suppression,
and all of that "balancing" was because pve'rs moaned about it too.
So to be honest, go wreck someone elses game.
We're both being selfish. I'm being selfish by wanting EC to be improved for PvEs sake. You're being selfish by insisting that nothing should be done to it that doesn't make it better for PvP. |
Comically enough, considering the number of people involved, I'm likely the one being less selfish because, rather than looking after a tiny group that shrinks every day, I'm looking after the larger group that more of the game is devoted to. |
Numerical fun times (also known as "Umbral Schools Your Face and then Laughs About It")! |
Honestly, you're just demonstrating exactly how little you know about the game. Which might be why you're really just a joke. Which is why you make me laugh. |
Consciousness: that annoying time between naps.
Thought we had been over the playground tactics thing... seriously stop looking behind you for backup and fight your own corner.
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By the way, if you don't know who Arcanaville, BillzBubba, or any of the other reasonably big names on the forum are, I'm just going to have to facepalm. If you enter into any balance conversation ignorant of 99% of the balance talk that actually goes on, you don't deserve to even be paid attention to.
Oh btw, the reason i'm not aware of your "big names" is because i'm not on a US server... so this may come as a shock , but it's not all about you.
Cheers for the ammo, wave thread goodbye.
Consciousness: that annoying time between naps.
Oh btw, the reason i'm not aware of your "big names" is because i'm not on a US server... so this may come as a shock , but it's not all about you. |
MA is actually underperforming compared to other Scrapper sets |
Suggest some academic changes to them and see how much you get flamed for it from the PvE community.
Consciousness: that annoying time between naps.
It'd be definitely great if EC DPS was improved.