Proliferation Suggestions


Aett_Thorn

 

Posted

I have some proliferation suggestions and I'd like your thoughts on them. I wanted to roll a character a certain way and found out that I couldn't. Here are some of my suggestions:

Defender:
Fire Blast (secondary)
Thermal Radiation (primary)

Scrapper:
Ice Melee (primary)
Energy Melee (primary)

Thoughts? Any other powersets that haven't been proliferated already that you think should be?

Discuss!


 

Posted

Quote:
Originally Posted by Denji View Post
I have some proliferation suggestions and I'd like your thoughts on them. I wanted to roll a character a certain way and found out that I couldn't. Here are some of my suggestions:

Defender:
Fire Blast (secondary)
Thermal Radiation (primary)

Scrapper:
Ice Melee (primary)
Energy Melee (primary)

Thoughts? Any other powersets that haven't been proliferated already that you think should be?

Discuss!
The idea of haveing Ice Melee on a scapper is that Ice Melee is mainly a control Primary and pairing is with a secondary like SR would make a tank. Just the though of it makes me kinda tingly. EM on the other hand would need alot of work because it works for Stalkers and Brutes and Tanks but only brutes have a comparable dmg output to scrappers and even then without a 50% fury bar Scrappers take the lead and with EM's high dmg it would almost be overkill on a scrapper heck my BS/Regen can land crits for 2500 and my EM/SR stalker does that comeing out of hide so on a scrapper i could see 2-3k hits from EM witch would be massive overkill.

The defender Primary and Secondary have been talked about on thier respective fourms and like you most want them and hope for a quick prolification.

If i wasnt so lazy i would post a link to where 1 of the devs said eventually all sets would be prolificated to thier counterpart but with GR comeing out i have a feeling the Prolifications of powersets will start to slow down to almost a hualt since AT's will no longer have a specific side like they currently do.


 

Posted

Dark Blast and Dark Manipulation for blasters.
Trick Arrowish secondary for blasters.
Martial Artsish secondary for blasters.
Dark Miasma for controllers.
Illusion Control for dominators.
Force Fields for corruptors.
Cold Domination for masterminds.


 

Posted

I am 100% in support for proliferation of any kind which will provide powersets to ATs that currently dont have them.

My personal suspicion regarding Going Rogue is that part of the reasoning behind this expansion was to speed up (sorta) the whole proliferation process. Fire Blast is a perfect example. Your choices for Fire Blast on the Hero-Side is currently Blasters only. Many folks (including myself) that play only hero-side cannot play a fire-blast Defender, but after GR we can roll up a Fire Corruptor and take it Hero-Side. They could still give Fire Blast to Defenders, but I suspect that we may see less proliferation after GR and more NEW SHINY POWERSETS.

Given the choice between a Powerset that is proliferated or a totally NEW powerset, I will take something new every time. I also suspect that they (Devs) have determined that this has a greater chance of attracting new subscribers than proliferation. But I have been wrong before. Just as an example, I held onto a character name for over 2 years waiting for "Shields" to come about. When they finally announced that Shields was being added, I reactivated my account not long afterwards.

What Powerset do I want to see: STAVES (Polearms, etc...)

For Proliferations I am still waiting for DARK for Controllers as well.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

More debuff sets for MMs such as Rad and Sonic are things I would like to see, granted they would need some reworking possibly, but I still want them. Ice Armor and melee for scraps, Super Strength as well would be cool. SR for Tanks would be awsomesauce to get you to softcap w/o any IOs.


 

Posted

Scrappers Primary

SuperStrength
Energy Melee
Stone Melee

Scrappers Secondary

Ninjitsu
Energy Aura


pls...


Consciousness: that annoying time between naps.

 

Posted

Broad Sword for Brutes! I want to make my Nac Mac Feegle, damnit!


~union4lyfe~

 

Posted

Quote:
Originally Posted by Biospark
My personal suspicion regarding Going Rogue is that part of the reasoning behind this expansion was to speed up (sorta) the whole proliferation process.
You're right, though I have to consider that every class (hero or villain) still have powers that are unique to them (i.e. vigilance for defenders, defiance for blasters, scourge for corruptors, etc.) and if you're anything like me, I'm particularly picky with what AT I want to roll and what powers I want with it.

I still want to make a ____ /fire blast defender, and I still want to make an Ice Melee/ _____ scrapper.

Though I don't ever think we'll see Super Strength on a Scrapper or a Stalker for conceptual reasons. Same reason why I don't think we'll ever see Ninjitsu on a Scrapper secondary.

Also, was there any specific reason why Brutes don't have Broad Sword, and yet Stalkers have them?


 

Posted

Spines for Brutes.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I stongly feel that each AT should have maybe one power set that the others do not to make them more unique, like defenders get Dark Miasma, Blasters have fire blast, ect...
With that said, I would love a kin/fire def, but i would understand if the dev's gave each AT everything the others have within reason.


 

Posted

I'd like to see some kind of psy blast for corruptors.

What do you think is more likely, blaster or defender version? I'd rather have blaster but I doubt it'll happen.


 

Posted

Quote:
Originally Posted by Medic_brietz View Post
I stongly feel that each AT should have maybe one power set that the others do not to make them more unique, like defenders get Dark Miasma, Blasters have fire blast, ect...
Unfortunately, that boat's already sailed. Ignoring sets that *cannot* be proliferated because the set category exists only on that AT (namely mastermind summoning, blaster manipulation, and dominator assault sets), the only ATs remaining with unique sets are:

Tanks: Ice armor and melee
Controllers: Illusion control
Stalkers: Ninjitsu
Masterminds: Poison

The majority of the ATs already don't have any unique sets (and blasters having fire blast, defenders having dark miasma isn't unique since corruptors get both - you have to include cross-faction with GR around the corner). So unless you want the devs to retroactively pull powersets from various ATs to restore uniqueness (which I don't think would go over very well!), that particular goal is already busted. At this point, there really isn't any reason not to go the rest of the way and proliferate everything that fits (subject to balance tweaking if needed, of course).


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Traps for trollers.
Ill for doms
Cold for MM's.
Ninjitsu for Scraps.
Fire Melee for Stalkers.
Thermal and Fire for defs.

The rest of the sets I'm personally not to concerned about at this point, but I support those that may want them.

The first three on the list I'm more interested in than any of the new powersets (including the two that have already been early released).


 

Posted

Martial Arts and Ninjitsu for brute

Or at least Ninjitsu for brute


 

Posted

For conceptual reasons, I honestly don't see Martial Arts happening for Brutes, and I don't see Ninjitsu happening for both Brutes and Scrappers.


 

Posted

Quote:
Originally Posted by Denji View Post
For conceptual reasons, I honestly don't see Martial Arts happening for Brutes, and I don't see Ninjitsu happening for both Brutes and Scrappers.
May I ask why not? Brutes do have skill based primaries, such as claws and DB. Nin does not have anything in it that interferes with being a brute, except maybe smoke bomb, and that is not any worst then other limited use powers in other sets. I also see Nin as a set that will be ported to scrappers, after all ninjas were in the devs mind for scrappers when they let them use throwing stars.


Dirges

 

Posted

Since this is a thread about it, I thought I might ask this question. Do people want proliferation over entirely (or even mostly) new sets? I'm of the thought that I would rather see new powers showing up more often than the same ones just being tweaked for a different AT. When ever I may take a break from the game or read about a new Issue and in it they announce that AT "A" will get existing set "B" I go "Meh" but even something mostly new gets my interest peaked (Like MM for blasters, not entirely new but some new things were slipped in there.)


 

Posted

traps for controllers, fire blast and poison for defenders, regen, spines, ma for brutes, regen and sr for tanks


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

There are no conceptual reasons why Brutes cannot have Martial Arts, or Scrappers and Stalkers cannot have Superstrength.

Not all Brutes are angry inarticulate "SMASH"-ers.
Even if they were, there's nothing to stop them kicking people.
Many superstrong characters are not invulnerable, and rely on offensive use of their strength to fight (eg Sunspot from New Mutants)
Some can turn invisible or be stealthy.

Picking an archetype (or even powerset) is a game mechanic decision and has little bearing on your character's concept or personality.


 

Posted

I'd prefer all ATs get all powersets of the appropriate type eventually. I don't see what ATs have to limit power choices. Stalkers are unique compared to scrapper/brute/tanks so some changes have to be made for Hide, Placate and Assassin Strike but not so much for anyone else.

Doms and Controllers should share all control sets. All Buff/Debuff sets should be shared to all ATs with Buff/Debuff.

It's been 6 years. More variety is the best hope for survival. I don't expect this level of proliferation to happen quickly, I'd just like to see it happen at some point. A few per Issue would be nice.


@SBeaudway on Pinnacle, TaskForce Titans Supergroup.

 

Posted

Quote:
Originally Posted by DrMike2000 View Post
There are no conceptual reasons why Brutes cannot have Martial Arts, or Scrappers and Stalkers cannot have Superstrength.

Not all Brutes are angry inarticulate "SMASH"-ers.
Even if they were, there's nothing to stop them kicking people.
Many superstrong characters are not invulnerable, and rely on offensive use of their strength to fight (eg Sunspot from New Mutants)
Some can turn invisible or be stealthy.

Picking an archetype (or even powerset) is a game mechanic decision and has little bearing on your character's concept or personality.
This. I can understand the original comment about conceptually MA wouldn't be for Brutes but there are plenty of conceptual reasons it could be too. Depends on how you look at it.

I look at it like this - I want it. :P


My Corner of DeviantART

The Queen's Menagerie

 

Posted

Stone Melee for Defenders.


Bye, everybody!

*Champion*

 

Posted

Quote:
Originally Posted by Nick_Riviera View Post
Stone Melee for Defenders.
I actually agree with this. Why can't defenders get melee sets?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
I actually agree with this. Why can't defenders get melee sets?
I REALLY REALLY want to see something like that.

One thing they would have to do is raise the Defender dmg mod for melee.
I think currently it is at 0.55, so maybe 0.65 at least (preferrably 0.75).

Just think of all the fun combinations.

And after Going Rogue ; Kinetic - Kinetic Melee Oh yeah!


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF